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Backyard Baseball 2003

Game Description

Backyard Baseball 2003 is designed to offer the deep features and honest gameplay of baseball games aimed at older audiences, but in a "kid-friendly" style more appropriate to a casual neighborhood "pick-up" game. This third installment of Backyard Baseball for the PC developed by Humongous Entertainment features four difficulty levels (tee-ball, easy, medium and hard), 6- or 9-inning games, optional fielding errors, and a dozen fields, including four new to Backyard Baseball 2003.

Cartoon-like "kid" versions of real Major League Baseball stars include Nomar Garciaparra, Sammy Sosa, Randy Johnson, Chipper Jones, Ken Griffey, Jr., and Barry Bonds among others. A total of 30 "Backyard Kids" and 31 real players are available. Gameplay features include setting lineups, getting pitching and batting power-ups, positioning players, pick-up games, seasonal play, single games, computer-controlled games, and all 30 Major League Baseball team logos. A create-a-player function allows you to customize your own kid-player by name, nickname, face and skills.

Game rules combine elements of MLB, Little League and "pick-up" games, such as no substitutions (everyone plays), no leading off, game length, unchangeable batting order, bunting allowed, and so forth. Other features include a save feature (available in season mode only), tracking Top Ten league leaders in a wide range of statistics, selectable pitches, varied batting stances, and pitcher and hitter strategies.
~ Michael L. House, All Game Guide

Roots & Influences

Backyard Baseball 2003 is the third release in the series that began in 1997. The second game in the series, Backyard Baseball 2001, was released in 2001. The success of the series has resulted in Humongous Entertainment releasing similar "backyard" games for basketball, soccer and football.
~ Michael L. House, All Game Guide

Review: Overall

Remember the days before baseball succumbed to greed, player pampering, and steroid-inflated statistics? While that sentiment may be germane to Backyard Baseball 2003 for the fact you can play 31 Major League Baseball pros as kids, overall public opinion of the sport has waned considerably in recent decades because of feuding owners and players. Fortunately, amateur, little league, high school and college, Babe Ruth, pony leagues and legion ball still retain the "love-of-the-game" feel for players and fans alike, and may ultimately save the venerable pastime from complete ruin.

But the real roots of the game can be found in "backyard" pick-up games played by competitive, taunting, fun-loving kids who don't give a damn about salaries, endorsements, or primping for the camera. Such is the basis for Backyard Baseball 2003, despite the presence of MLB players disguised as kids. And therein lies the unmistakable hook -- baseball played for the sheer enjoyment of the game, by kids who occasionally throw to the wrong base or not at all, who play on dirt lots as readily as parking lots, and aren't afraid to mix it up.

The level of play is basic sandlot baseball with accompanying oddities, rule changes, and appropriate depth of talent. Underneath the kid-level gameplay, though, is a solid baseball game with strategic options for pitching, batting, running, and fielding. Using a gamepad requires more control in specific plays, but the point-and-click mouse interface is the easiest way to play the game and allows you to concentrate on playing rather than controlling.

Purists may find the mix of pro rules and little league rules irritating, but purists most likely won't play backyard baseball anyway. The designers have settled on a perfect blend of rules that allow you to experience baseball kid-style -- everyone plays, tagging up is required, no leading off, and so forth. But certain tenets of baseball are left alone: batting order remains sacrosanct after the game begins, bunting and stealing is allowed, pitchers tire, and players can have a "bad day" causing their skills to suffer.

Gameplay is smooth and fun. From changing your batter's stance (closed, open, squared) or choosing the type of hit needed for the situation (power, line drive, grounder, bunt) to controlling the type of pitch and positioning fielders, Backyard Baseball 2003 is surprisingly adept at including the most meaningful elements of baseball. With a healthy handful of game options such as six- or nine-inning games, four difficulty settings (including a learning tee-ball mode), batting practice to hone your hitting skills, and even a spectator mode, the game can be customized to nearly anyone's liking.

The true spirit of sandlot play is realized through several of the dozen available fields, some of which add an extra dimension to fielding and hitting not found in the picture-perfect parks of MLB. Anyone who has played pickup baseball games as a kid will delight in the diamonds with no fences, the strange bounces caused by dirt clods or rough ground that make fielding a challenge, or the rocket effects of the ball off asphalt.

The play-by-play and color commentary is a nice touch and while Vince the Gooch's amusing repertoire can be repetitive in the long run, it's not intrusive to gameplay. Like the music and background noise of the bleacher bums, it can be toggled off to suit personal tastes. Choices for instant replays, printing screens, transition animations, subtitles, dialogue, and more make the game customizable in nearly all respects, and a robust statistical tracking system lets you follow leaders in more than a dozen categories.

Personalization of the game goes even further with the ability to create your own players, using the four standard ratings that attend each of the 60-plus backyard and pro-kids in the game. Ratings range from one to ten in each category (batting, pitching, running, and fielding) and have a definite impact on the ability of each player. The AI offers different strategies in the drafting of players, depending on the difficulty level selected, and you can choose from all 30 MLB logos for your team.

For fans losing faith due to the incessant bickering in Major League Baseball, or major league sports in general, Backyard Baseball 2003 is an enjoyable alternative that allows you to recapture the love of the game itself, without worrying about franchise elements required by management simulations. Reminisce the days when the biggest decision was which player would get to pick first by topping off the bat.
~ Michael L. House, All Game Guide

Review: Enjoyment

Anyone who has ever played backyard, sandlot or pickup baseball will instantly be transported to the simple baseball life. Although geared for kids ages seven and up, there's enough robust gameplay to bring out the "kid" in adult fans of the game.
~ Michael L. House, All Game Guide

Review: Graphics

Baseball fields are bound to stir up memories for those who have played sandlot or pick-up games as kids. Nicely detailed environments, amusing and accurate caricatures of pros, simple but effective cartoon-like animations, and smooth gameplay.
~ Michael L. House, All Game Guide

Review: Sound

Whether you choose to use it or not, the game has play-by-play and color commentary, both of which are amusing as well as accurate. Ambient sounds of the crowd, kids taunting, and chatter are well done.
~ Michael L. House, All Game Guide

Review: Replay Value

With the ability to create your own player, choose from all 30 MLB logos, draft and choose from over 60 pre-designed players and play seasons, the replay value is high, though a multiplayer mode would have been a superb addition.
~ Michael L. House, All Game Guide

Review: Documentation

Black-and-white screenshots punctuate the comprehensive manual. Gameplay and options are clearly explained.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Humongous Entertainment; Director of Development: Skip Saling; Senior VP: Andy Hieke; General Manager: Andy Hieke; Finance: Daisy Kollman; Additional Interactive Game Design: Rafael Calonzo Jr.; Producer: Matessa Shold, Susan Merrill; Production Art Lead: Jay Prochaska; Pre-Production Art Lead: Tom Verre; Programming Lead: Benjamin Young; Programming: Peggy Wiltz, Ben Humphrey; Audio Programming: Geoff Kirk; Sound Engineering: Geoff Kirk, Kelly Kristek; Interface Art: Jay Prochaska, Tom Verre, Jennifer Dawkins; 3D Character Animation Lead: Robert Sanchez; Traditional Animation Lead: Jay Prochaska; Traditional Animation: Jay Prochaska, Tom Verre; Backgrounds: Dale Rutter; Intro Movie: Jay Prochaska, Mongidillo Studios Inc.; Concept/Storyboards: Jay Prochaska; Outro Sequence Storyboards: Adrian Bourne, Jay Prochaska, Ron Goodfellow, Tom Verre; Digital Ink and Paint: Chris Proudfoot, Dave Brown, James Purdy, Jennifer Dawkins, Linda Spain; Dialogue Writer: Paul Douglas Merrill; Music Composer: Tom McGurk, Flopsy Music; Original Kid Themes Composer: Rhett Mathis; Kid Themes Re-Recording: Andy Armer; QA Test Team: Luci O'Brien, Robert Ochs; Director of Technology: Bruce Dawson; System Programming: Steve Johnson, Stephen Magladry, Jason Vourtsis; Help File: Matessa Shold, Jay Prochaska, Jennifer Dawkins; Manual Text: Ben Young, Matessa Shold, Tom Verre; Manual Art: Jay Prochaska, Jenn Dawkins; Voice Talent Casting and Directing: Lani Minella, AudioGodz; Voice of Sunny Day: Lani Minella; Voice of Vinnie the Gooch: Lani Minella; Voice Talent: Lani Minella, Corey Bringas, Cassidy Bringas, Connor Bringas, Regina Williams, Liam Corkery, Emily Corkery, Susan Clausen, Marc Biagi, Ryan Drummond, Dave Rivas; Recording Engineer: Bill Corkery; Recording Studio: Bill Corkery Productions; Company 2: Infogrames Interactive Inc.; Brand Manager: Melanee Hannock; Director of Marketing: Petrina McPhee; Director of Quality Assurance North America: Michael Craighead; Senior Manager QA Certification Group: Kurt Boutin; QA Testing Manager: Randy Lee, Bill Carroll; QA Certification Lead: Mark Huggins; Lead Tester: Tim Burpee; Tester: Joe Howard; Director of Creative Services: Steve Martin; Director of Editorial & Documentation Services: Elizabeth Mackney; Graphic Designer: Paul Anselmi; Documentation Writer: Randi Kravitz; Copywriter: Paul Collin
~ Michael L. House, All Game Guide


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