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Ballz

Ballz

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Game Description

Ballz is a fighting game in which the characters are completely rendered in "balls" or colored spheres. Choose from eight characters (Boomer, Bruiser, Crusher, Divine, Kronk, Tsunami, Turbo and Yoko) as you make your way through 15 futuristic arenas with eight bosses to fight. A villain known as the Jester has organized the contest and will insult you each step of the way on a background scoreboard. Move through the ranks of fighters until you come face-to-face with the Jester himself.

Characters rate from one to five in 12 areas, such as speed, punch damage, and charge attacks. Special moves include the ability to morph, perform aerial attacks, and cause explosions or cyclones. Characters all have between 7 to 16 special moves, and can taunt or beg for mercy to increase damage or replenish health, respectively. Options include setting the number of matches in two-player mode (up to 21), choosing one of three difficulty levels for the one-player game, and adjusting handicap for two-player fights. Ballz also features several voice clips to humiliate opponents. The game includes support for AT&T's planned but never-released Edge 16 modem peripheral. ~ Scott Alan Marriott, All Game Guide

Production Credits

Game Design and Concept: Keith Kirby

Producer: Ted Barnett

Lead Programmer: Keith Kirby

Lead Animator: Frank Saxon, Jr.

Main Character Animations: Adam Frank, Will Friedewald, Kyle Kirby, Dan Lopez, Lon Richter

Character Design: Adam Frank, Will Friedewald, Kyle Kirby, Bill Maher

Creative Producer: Curtis Norris

Shell Programmers: Larry Garner, Matthew Hubbard, Rich Young

Shell Art: Connie Braat, Chris Donovan, Charles Hacskaylo, Richard Hermanson

Instant Replay Manager: Matthew Hubbard

Arena and Background: Chris Donovan

Intro and Belt Ceremony: Connie Braat, Richard Hermanson

Music and Sound Effects: Neuromantic Productions, Mark Miller, Jason Scher

Voice Casting and Coaching: SmarTalk, Beth J. Kaufman

Voices: Colin Hussey, Heather McClure, Shawn Owens

Edge 16 Support Programming: Lee Powell

Manual Text-Jester's Words: Flint Dille, Buzz Dixon

Lead Tester: Mike Palser

On-Site Testers: Travis Boatman, Stefan Nelson

Scoreboard Text: Flint Dille, Reed Kirk Rahlmann

Ballz Slang Written and Created by: Reed Kirk Rahlmann

TV Art: Connie Braat, Chris Donovan, Dan Lopez, Rick Lucy

Executive Producers: Rob Fulop, John Scull

Technical Director: David Feldman

Chief Financial Officer: Jim Guerard

Marketing Coordinator: Brooke Boynton

Special Thanks to: Fox Hughes, Paul Wilkerson, Brenda Ross, Barbara Hryniewicz, Thena MacArthur, Gay Littlepage, Futurescape Productions, Studio Brazil

ACCOLADE CREDITS

Producer: Todd Thorson

Product Marketing Manager: Karen Safran

Testers: Alex Cabal, Randy Hauser, Ty Johnson, Chris Nash

Marketing: Larry Wiesler, Melinda Mongelluzzo, Shirley Sellers ~ Rolando Eccleston, All Game Guide

 
 
Wikipedia: Ballz
Ballz
Ballz box cover
Developer(s) PF Magic
Publisher(s) Accolade
Release date(s) October 18, 1994
September 13 1995 (director's cut)
Genre(s) Fighting
Mode(s) Single player, multiplayer
Rating(s) VRC: MA-13
Platform(s) Mega Drive/Genesis, Super NES, 3DO

Ballz is a two player, 3D action, fighting game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, with a pseudo-3D look.

Some attribute the games poor performance in the marketplace due to botched marketing. Accolade gave it little print advertising, but even the ads it did for the game gave little clue as to what type of game Ballz was. One just had an image of a Christmas Tree made of spheres and contained the caption "Tell your mom you want Ballz for Christmas." The box of the game also gave little hint of the type of game it was, since it depicted just a jumbled image of numerous spheres. Some assumed it was some sort of Tetris clone.

The opening of the game PF Magic developed for the game stated "To be the champion, you gotta have Ballz!" Due to its racy double-entendre, Nintendo demanded the wording be changed for the SNES version. The SNES version of the game states, "...you gotta play Ballz," while the Sega version uses the original intro.

The Sega version of the game had a lot of trouble with sprite breakup. Sega was opposed to the great deal of breakup and rejected the game. Accolade and PF Magic fixed the problem by using a DSP chip on the cartridge board, which fixed all instances of breakup. However, the chip added to the cost of each cartridge, forcing the developers to remove some features of the game. Therefore, many of the game's sound effects were removed—to save on the cost of the additional memory chip—and as a result some of the characters share sound effects. The entire catalog of sound effects is found on the SNES version.

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Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Ballz" Read more

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