Banjo-Kazooie: Grunty's Revenge

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AMG AllGame Guide:

Banjo-Kazooie: Grunty's Revenge

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Game Description

Bumbling bear Banjo and his chipper companion Kazooie's first handheld adventure has the dynamic duo once again on a mission to stop vile witch Gruntilda. Set between the events depicted in Nintendo 64 games Banjo-Kazooie and its sequel, Banjo-Tooie, the story involves Gruntilda's ingenious plan to travel back in time to make sure the animal pair never defeats her -- by preventing them from ever meeting in the first place. Of course, Banjo and Kazooie cannot in good faith let this happen, so they hitch a ride and begin a new adventure across a series of different lands.

Played primarily from an overhead, isometric perspective, Grunty's Revenge has Banjo and his bird friend Kazooie exploring forests, deserts, and more while confronting enemies and solving puzzles. Along the way, players will run across a younger, less wiser Mumbo Jumbo and a new character named Bozzeye. Players will be able to perform such moves as the Bill Drill, which has Kazooie pecking at high speeds, or the Wonder Wing, which helps protect Banjo for a short time. Kazooie's egg-tossing ability will also come in handy when confronting boss characters.
~ Scott Alan Marriott, All Game Guide

Production Credits

GBA Team: D. Fanning, R. Firchau, P. Hentze, D. Hinkson, G. Hood, J. Hughes, C. Pigas, P. Rahme, R. Stevenson; Testing Team: H. Ward, D. Wong, R. Cousins, C. Allcock, R. Batch, R. Bullimore, S. Chang, J. Cook, L. Davey, A. Kimberley, C. Leech, S. MacDowall, L. Munton, D. Parkinson, H. Patel, G. Phelps, A. Salway, M. Smalley, G. Stevenson; Production Support: E. Ellis, L. Loveday, S. Overton, A. Wilson; Company 1: THQ; Executive Vice President - Worldwide Studios: Jack Sorensen; Vice President - Production: Philip Holt; Director, Project Management: Richard Browne; Senior Vice President - Worldwide Marketing: Peter Dille; Director, Global Marketing: Alison Quirion; Global Brand Manager: David Pava; Director, Creative Services: Howard Liebeskind; Senior Manager, Creative Services: Kathy Helgason; Associate Manager, Creative Services: Andrea Waibel; Director of Public Relations: Liz Pieri; Senior Media Relations Manager: Reilly Brennan; Media Relations Manager: Kathy Mendoza; Media Relations Coordinator: Kyle Walker; Lead Tester: Ryan Camu; Tester: Rebecca Andrews, Shinal Patel, Jason De Heras; First Party Supervisor: Evan Icenbice; First Party Tester: Adam Affrunti, Scott Ritchie, Joel Dagang; QA Technical Supervisor: Mario Waibel; QA Database Administrator: Jason Roberts; QA Manager: Monica Vallejo
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Banjo-Kazooie: Grunty's Revenge

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Banjo-Kazooie: Grunty's Revenge
Bkgruntysrevengentsc.jpg
Banjo-Kazooie: Grunty's Revenge game box.
Developer(s) Rare
Publisher(s) THQ
Series Banjo-Kazooie
Platform(s) Game Boy Advance
Release date(s)
  • NA September 12, 2003
  • EU October 24, 2003
Genre(s) Platformer
Mode(s) Single-player
Rating(s)
Media/distribution 64-megabit cartridge

Banjo-Kazooie: Grunty's Revenge is a 2003 handheld action-adventure video game for the Game Boy Advance developed by Rare and published by THQ. It is the third installment in the Banjo-Kazooie series and the second sequel to Banjo-Kazooie for the Nintendo 64.

Grunty's Revenge is a interquel, taking place after Banjo-Kazooie and before Banjo-Tooie. It also contains a time travel plot; its story actually takes place before the events of Banjo-Kazooie. The game used an overhead platform design similar to Conker's Pocket Tales to replicate the 3-D feel of the console entries in the series, but on a smaller scale.

It was the first Rare game released after being purchased by Microsoft from the Stamper Brothers, and the first Banjo-Kazooie game to be released on the portable Game Boy Advance and to only be licensed by Nintendo.

Contents

Story

Banjo-Kazooie series
fictional chronology

Banjo-Kazooie
Grunty's Revenge
Banjo-Tooie
Nuts & Bolts

The game begins two months after Banjo-Kazooie, with the witch Gruntilda trapped beneath a boulder as a result of her first confrontation with Banjo and Kazooie. After failing to move the boulder, Gruntilda's minion Klungo builds a mechanical body for Gruntilda which she possesses with her spirit, allowing her to have her revenge on the duo. Gruntilda kidnaps Kazooie and travels twenty years back in time to keep the duo from ever meeting, which would prevent her defeat. Mumbo Jumbo uses his magic to send Banjo back in time and stop her.

Mecha-Grunty, the main antagonist in the game.

Just like his previous adventures, Banjo must collect 10 Jiggies from each world to advance to new worlds, eventually leading to Gruntilda's castle. Aiding him is Mumbo, who turns him into different forms, and Bozzeye, one of Bottles' relatives who teaches him new moves. Banjo quickly reunites with Kazooie, and they arrive in Gruntilda's castle and defeat her, dismantling her robotic body and sending her spirit back into her real body underground. Gruntilda sends Klungo for assistance from her sisters, while Banjo has Kazooie invite Mumbo and Bottles over for a card game, setting up the events of Banjo-Tooie.

There are several cameos of different characters in the Banjo-Kazooie series present throughout the game including the statue head of King Jingaling in Spiral Mountain, and a seaside beach house named the Tip Tup Suite named after the turtle Tip Tup in Spillar's Harbor.

Development

Before the game was released, several early screenshots depicted Banjo and Kazooie flying and another featuring an unnamed industrial world of some sort. In Scribes, Leigh Loveday said that the ability for Banjo and Kazooie to fly was removed because it just would not have worked out in the game.[citation needed]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 72.78%
Metacritic 72 / 100
Review scores
Publication Score
Game Informer 53 / 100[1]
GameSpot 6.8 / 10[2]
GameSpy 4 / 5[3]
IGN 8 / 10[4]

With a lack of promotion from THQ, Banjo-Kazooie: Grunty's Revenge was a relatively low-profile release and therefore didn't have as much popularity as the Nintendo 64 games that came before it.[citation needed] Regardless, most reviews were generally positive. However, GameSpot gave the game a 6.8/10, criticizing the better aspects of the game being overshadowed by its focus on item collecting and "the rather short nature of the overall quest".[5] The game has an average score of 72.70% at Game Rankings.[6]

References

External links


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