| Batman バットマン |
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![]() Box art |
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| Developer(s) | Sunsoft |
| Publisher(s) | Sunsoft |
| Designer(s) | Kaz, Sp.Taka, Iwata Kun, Sakai Noriko, Tadashi |
| Platform(s) | NES, Gameboy |
| Release date(s) | |
| Genre(s) | Run and gun |
| Mode(s) | Single-player |
| Rating(s) | |
| Media/distribution | 2-megabit NES cartridge |
| System requirements | |
Batman (バットマン Battoman) is a platform video game developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. It contains five levels based on the movie culminating in a showdown with the Joker in the bell tower of Gotham Cathedral.[1] It was received well despite changes from the movie it's based upon.
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The game has a feature that was unusual to side-scrolling platform games at the time, largely to the NES itself. Unlike the other Batman game that was released for the Mega Drive/Genesis, Batman has the ability to wall jump, which is reminiscent of Ryu Hayabusa's wall scaling in Ninja Gaiden. He is also able to use three projectile weapons: the batarang, batdisk, and bat speargun, which are powered by pellet cartridges.[2]
The prototype version of the game had some significant differences, such as a 1UP icon and entirely different cut-scenes. The game's last boss was Firefly and there was no Joker boss. Instead, Batman defeats the Joker in the ending cut-scene. The cut-scenes' art style was mainly inspired by Batman: The Killing Joke and some panels of the book were even translated in the cut-scenes.[3]
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