Batman: Return of the Joker is an amazing example of how far programmers were able to push the NES. With its large characters, parallax scrolling and detailed backgrounds, the visuals could almost be mistaken for those of a Genesis title. The gameplay doesn't fall short either, combining seven stages of intense platform shooting with challenging jumps and ruthless enemies. Batman starts with a basic gun but has access to four additional weapons through power-ups.
Batman: Return of the Joker (Japanese title Dynamite Batman) is the follow-up to Sunsoft's first Batman game on the NES. Unlike that game, which was based on the 1989 Batman film by Tim Burton, this game is entirely self-contained and based more on the early 70's comic iteration of Batman. A remake of the game, titled Batman: Revenge of the Joker, was released on the Sega Genesis by Ringler Studios in 1992. A Super Nintendo version of the game was in development, but never released.
A completely different version of the game was released on the Game Boy in 1992.
Gameplay
Each version of the game was essentially the same in storyline and format; however, the NES version boasted some of the best graphics ever seen on the 8-bit home console system. The story begins with the Joker escaping from an insane asylum, and through various henchmen, tries to send Gotham City into chaos. Batman must survive several side-scrolling levels with various tricky jumps, and defeat a multitude of enemies and bosses to ensure that Gotham is safe.
Batman is armed with a utility belt that allows him to collect various types of icons throughout the stages in order to shoot different types of baterangs and projectiles. The game's password feature also helped the game from becoming too difficult.
The music was composed by Naoki Kodaka, Hara Nobuyuki and Shinichi Seya.[1]