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Batsuit

 
Wikipedia: Batsuit
Batsuit

One of Batman's current suits, as shown in the Hush story arc. Art by Jim Lee.
Publication information
Publisher DC Comics
First appearance Detective Comics #27 (May 1939)
Created by Bob Kane
In story information
Type Costume
Element of stories featuring Batman

The Batsuit (or Bat-Suit) is the costume of the fictional character Batman, a superhero appearing in DC Comics. Though the suit has been drawn many different ways by different artists, and the stories themselves have described Batman as modifying the details of his costume from time to time, it is most often depicted as consisting of a scalloped cape, a bat-like cowl, a pair of gloves, boots, a yellow utility belt, and dark briefs over a tight-fitting body suit with the image of a bat emblazoned on the chest, either as a part of a yellow ellipse or black entirely.

Batman wears this costume both to conceal his identity, and to frighten criminals. Most versions of the Batsuit incorporate some form of body armor, and often night-vision, gas filters, and other aids to combat effectiveness or protection. All versions of the outfit incorporate a utility belt containing a variety of crimefighting equipment.

Origin and development

Origin

While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window (in the earliest Detective Comics portrayal simply flying in an open window, in Post-Crisis continuity such as Batman: Year One, dramatically crashing through the glass). Seeing that "criminals are a superstitious, cowardly lot," Bruce adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. Subsequent origin tales have had Bruce terrified by bats as a child, and observing a bat costume worn by his father at a costume ball, but the primary impetus of his decision to adopt the bat persona has always been the incident of the bat coming in the window of his study. It is as a result of this incident that the batsuit was developed.

Color scheme

It was a basic convention of comic books at the time of Batman's creation that black needed a highlight color (usually blue) in order to show detail and give the illusion of three-dimensionality. Over time, the initial blue highlight spread out over the previously black cape and cowl to become the dominant color. Thus artists renditions depict the costume as black and gray or blue and gray. During the 1990s following Bruce Wayne's return to costume after the events of the Knights End storyline, he utilized an all black costume that incorporated some armor advancements that Jean-Paul Valley had created. The bat symbol on the chest has also alternated from a simple black bat to a bat design on a yellow ellipse. The yellow ellipse was introduced in 1964 as part of the "New Look" Batman stories as a way to copyright the symbol, and was meant to be a connection to the Bat-Signal[citation needed]. In the continuity of Batman: The Dark Knight Returns the yellow ellipse design was deliberately meant as a target, attracting a potential gunman's aim to the heavily armored chestpiece, and away from Batman's unarmored face. A subsequent issue of Shadow of the Bat re-established the concept. Other elements, such as the utility belt and the length of the cowl's ears, have been changed by various artistic teams.

Basic suit

The basic foundation of the Batsuit is a tight-fitting bodysuit, similar to many superheroes. In early depictions, contrasting briefs are worn over a unitard, similar to the garb of early 20th century circus performers. Batman #1 revealed that there is a ballistic vest sewn into the costume. In modern depictions, the briefs are integrated into the main costume, so that section of the costume constitutes only a seam and color change from the rest of the suit. The bodysuit has varied in color and style as depicted by different artists: grey tights with dark blue briefs, light blue tights etc.

The Post-Crisis version of the bodysuit is not constructed from simple fabric, but from Kevlar thread and carbon nanotube fibers[citation needed]. This imparts it with a unique sheen and makes it heavily resistant to tearing. In addition, the suit also is constructed with a full body electric shock delivery system[citation needed], which is also layered into the suit's fabric. The basic version of the Batsuit is insulated against electricity and is mildly fire resistant. Batman utilizes many different body armor designs, some of which are constructed into his Batsuits, and others which are separate. In its most basic version, the suit is bulletproof around the upper torso and back and can withstand a point blank range blast from a 12-gauge shotgun. Other versions are entirely bullet proof to small arms fire, and have advanced flexible armor plating made from Carbon composites and lightweight metal polymers.

Cape

The original Batsuit in Detective Comics #27, by Bob Kane.

As different artists have taken over the responsibility of drawing the character, the details of the suit have changed considerably. The original incarnation of the cape was a wing-like structure inspired by drawings by Leonardo Da Vinci[1]. This eventually evolved into a more cape-like design of varying length. Some artists draw the cape with protrusions on the shoulders, likely representing the "thumb" part of a bat's wing, though this is not a consistent addition. The cape is occasionally depicted as bulletproof.[1] The cape varies according to the current writer, sometimes being depicted as bulletproof and fire resistant, and other times being nothing more than simple fabric that tears easily and sustains constant damage and is continuously replaced. For example, in the Batman: The Animated Series episode "Robin's Reckoning", Batman fell through a floor heavily compromised by machine-gun fire and landed badly, hurting his leg. He ripped up his cape and used some pieces of broken wood to make an impromptu ankle splint.

The cape has also incorporated Nomex fire-resistant/retardant material (as demonstrated in the film Batman Forever and the Knightfall novelization by Denny O'Neil) and a Kevlar weave to slow the impact of bullets. The cape ends also contain lead weight tips that prevent the cape from getting tangled or blowing in his face in windy conditions[citation needed]. The weights can also be used for offensive purposes, like striking an enemy by whipping the cape around. This device was expanded in The Dark Knight Strikes Again where the ends of the cape contained razor-sharp blades which Batman used to slice through several corrupt government officials.

In the 2005 film Batman Begins, the cape was also used as a sort of hang glider; when an electric current was applied to the cape, the shape-memory fibers aligned into a semi-rigid form resembling a bat's wings, allowing Batman to glide over the streets and rooftops of Gotham. A more primitive version of this hang-glider concept was presented in Batman Returns, in which a harness folds out of the cape to make it a rigid wing-like structure, then folds back when the wearer rolls forward on the ground after landing. In the show Justice League Batman ejected from the Batplane with his cape acting as a parachute using a harness. After Dick Grayson took over the identity of Batman, he and Damian Wayne, the new Robin and Bruce Wayne's biological son, developed a "para-cape" for their costumes which gives them an ability to glide.[2] The 2009 video game Batman: Arkham Asylum also gives Batman the same gliding ability as in Batman Begins.

Gloves

In the earliest Batman stories of Detective Comics, the costume featured a few curiosities before it evolved in to its more or less standard style. The first gloves were purple in color, ordinary looking, and lacked any sort of scalloped fins or other stylings, and only came to the wrists. The second Batman adventure depicted the character wearing no gloves at all. A few issues later the gloves became longer, and by 1940 the familiar fins were added (in early stories, these pieces originally resembled miniature, scalloped bat wings, but eventually became three simple triangular fins). In some later incarnations, the scallops are attached to a separated bracer worn below the glove around the wrist. In Batman Begins these bracers are part of the costume of the ninja sect Wayne trained with, painted black - this set are hard enough to slice Ra's al Ghul's sword into many pieces. Traditionally, the scallops serve a defensive purpose and are used to defend against bladed weapons, such as swords or knives. In The Dark Knight, Batman is given enhanced gloves with which the fins can be launched by pressing a button and fired to become like throwing stars. Towards the end of the movie, Batman launches them at The Joker effectively incapacitating him. Additionally, the gloves have been specially treated to be both shock-proof as well as radiation-resistant.[citation needed] The glove designs that incorporate fingertip blades[citation needed] also have joint armor-reinforcement in the glove, from the wrists and knuckles to the fingers. He also has electrical shockers in the fingertips of his gloves, which are used to control the structure of his cape. Additionally, Batman hides a few pieces of his arsenal in his gloves, such as a lock pick.[3] Also as stated in the Batman hand book, the knuckles of the glove contain a small amount of lead shot to increase the force of his blows, however this has yet to be seen in the comic book series.

Armor

The Batsuit has been repeatedly updated in order to reflect advances in technology. Originally the costume contained no protective armor, since the creative talent felt that it made Batman seem too powerful to see him shrug off bullet hits[citation needed]. However, the real world advent of various forms of personal protective materials like Kevlar and the realization that being shot while wearing such protection still should be avoided, has led to the costume being re-imagined with varying forms of bulletproof protection which employs the aforementioned use of the suit's chest symbol to lure shots at the armor's strongest point. Despite the armor, Batman almost always evades gunfire and is very rarely actually shot. Although the suit often included a neck-brace and other preventative bracing, after recovering from his spinal cord injury (the result of Bane's attack), Batman reinforced the armor with a material to dampen shocks and impact, along with a spinal brace, to protect him from such abuse. The Batsuit also has a magnetic signature harness, allowing Batman to attract his body to a gargantuan metal object (like a plane).[4]

During The Resurrection of Ra's al Ghul, Batman acquired an ancient suit of armor from Talia al Ghul, The Suit of Sorrows. According to its legends, it can impart strength and speed of its wearer but also would completely corrupt anyone whose heart and soul isn't pure. At first, the Dark Knight was dubious of the legend, but eventually experienced an aggressive behavior while wearing armor during patrols. Batman later learns from a member of The Order Of The Pure, a splinter faction of The Order Of St. Dumas, that the armor once belonged to a knight named Geoffrey de Cantonna, who massacred hundreds of people in an alpine valley in 1190. The Suit of Sorrows becomes one of the trophy displays within the Batcave, to remind the Dark Knight that he must be ever vigilant not only in his crusade against crime, but also himself.[5] The new Azrael takes up wearing the suit eventually.

Cowl

A revised incarnation of the "New Look" Batman costume by Neal Adams.

In addition to concealing his features and contributing to his imposing appearance, Batman's cowl has sometimes served other purposes. Occasionally, the cowl is depicted as having defense mechanisms such as electric shock or stun gas in order to prevent unauthorized removal (as shown in The Dark Knight and Justice League of America #24).[6][7] In Batman Begins, Bruce Wayne mail orders the materials to build the cowl through a maze of untraceable shell companies. To avoid suspicion, Wayne orders very large quantities of 10,000, each part sent to different location, and under different aliases. Because some meta-human criminals have the power to see through solid objects, Batman also lines the cowl with lead to protect his identity.[8]. That property is absent in The New Batman/Superman Adventures crossover "World's Finest", where Superman saw through Batman's cowl with ease, it is unknown whether modifications were made later. The cowl also contains shifting lenses that identifies suspect's identities, as well as their weak points (through medical records), while simultaneously avoiding the possibility of eye identification. The cowl has special visions, like infrared vision (heat sensors), night vision, and ultraviolet vision.[9] The cowl's visor is also a digital camera for obtaining evidences.[10] Also, in The Dark Knight, Batman uses a sonar concept (via Cellphone) introduced by Lucius Fox. This technology is utilized by using echolocation to triangulate objects via cell phones. It is implied that Oracle manages his cowl's computer. Recently (in Detective Comics #838), it's been revealed that Batman also has an echolocation system in the cowl. In Batman: The Animated Series, Batman wears a special motorcycle helmet when riding his Batcycle that is molded with bat ears to accommodate his cowl's ears. In the 2009 video game Batman: Arkham Asylum, Batman extensively uses a sophisticated "detective mode" vision enhancement built into the cowl that allows him to see enemies in darkness, including through walls, see their condition and state of alertness, and detect and identify hidden objects and analyze evidence.

In addition, one of the cowl's ears carries a high-gain antenna for an internal comm-link on the left side of the cowl, allowing Batman to stay in contact with his allies.[11] The comm-link can also scan police radios and other communication frequencies. It also carries an inertial navigation unit to keep him in balance when facing foes such as the Scarecrow or Count Vertigo.[12] The cowl's Kevlar panels provide a level of protection for his head against firearms. The front of the skull and the sides of the temples also have small armor inserts to increase the effectiveness of skull strikes and protect from concussive blows. Repeated encounters with the Mad Hatter also forced Batman to shield his cowl against the villain's mind control. Its basic design has remained unchanged; however, it has been frequently updated to advance Batman's crusade. The one aspect of the cowl that does undergo variations is the ears, although the length and pointiness of the ears is supposedly primarily due to the style of the artist drawing Batman, and tends not to be tied to the functionality of the cowl in any way[citation needed]. However artist Karl Kerchl has drawn Batman's costume vault showing that he has a wide selection of cowls with ears of different lengths.[13]

In Batman: Cacophony, during Batman's hunt with the masked serial killer Onomatopoeia, the Dark Knight reinforced one of his cowls with a secondary armor beneath its kevlar headpiece with bloodpack lining to create an opportunity to fake his own death to get himself closer to the villain. This was based from assassin Deadshot's helmet.

Boots

In Batman: Year One, it is depicted that Batman hid a few pieces of his arsenal in his leather boots, such as a blow gun (which its length made it impossible to fit in Batman's belt's compartment) with fast-acting anesthetic darts and an ultrasonic device built into his left heel. Batman's boots are highly unique. The basic design of the boots are modeled on Tactical boots, but they are made from lightweight rubbers and are much more flexible to allow for full extension when kicking. The boots feature a unique "slingshot" ankle reinforcement design that acts as both armor and as reinforcement for the ankle joint when kicking or landing from high distances. The bottom is a flexible split sole design and is textured for a variety of surfaces. The boots also have steel toes, making them much more effective when on the offensive. Although Batman is already an accomplished Olympic level swimmer, during the Batman: Hush storyline, it is revealed that he installed underwater propellers in the heels. In Batman Begins, a boot heel is revealed to contain an ultrasonic signaling device capable of calling live bats to it as a form of protection and cover for Batman during a getaway. This device was originally introduced in the Batman: Year One series. In Batman & Robin, the boots have ice skates built into them. These can be seen in the scene when the hockey players attack Batman and Robin.

Utility belt and other equipment

Batman's utility belt is his most characteristic prop, much like Wonder Woman's Lasso of Truth, or Green Lantern's ring. The exact contents of this belt are not known because Batman usually changes it to suit his needs. His uncanny ability to carry unusually appropriate tools is legendary. Batman's enemies are especially interested in the utility belt as they believe it will give them an advantage over him, but the belt's pockets are locked and only Batman knows how to open them (except on one condition in Justice League, when Luthor managed to open it). Occasionally, the utility belt is depicted as having defense mechanisms such as electric shock or stun gas in order to prevent tampering.

The array of devices Batman carries have become more complex over time. The simple coiled rope and batarang scaling equipment became a rocket powered (or compressed air powered) grapple gun.[14] The suit has also carried on different occasions a re-breather device, flash and gas grenades, explosives and a detonator, lockpicks, a signaling device for the Batmobile, electronic surveillance equipment (including video camera and monitor), a forensic kit for gathering crime scene evidence, a medical kit, a small toolkit, a cache of money and, in early incarnations, a pistol in a holster. On any occasion where Batman anticipates encountering Superman, he has also carried (in a lead case) a Kryptonite ring given to him by the Man of Steel as a weapon of last resort (in some instances, Batman has acquired - or manufactured - the kryptonite himself, such as Frank Miller's The Dark Knight graphic novels). One exception to this is seen in Kingdom Come, since in that novel, Superman has become impervious to kryptonite.

Variants

Batman keeps variant costumes for dealing with extraordinary situations; for example, he has been shown in a SCUBA variant of his costume, a fireproof version for fighting his enemy Firefly, a thermal insulated version for fighting Mister Freeze, as well as others. Many versions of the hero, including those shown in Batman: The Dark Knight Returns, Kingdom Come, Batman Beyond and Batman versus Predator, show him swapping his cloth costume for a suit of powered armor.

Jean-Paul Valley's Batsuit

Jean-Paul Valley in his Batman armor.

In the Knightfall story arc (1992-1994), the character Jean-Paul Valley redesigned the Batsuit during his tenure as Batman. Rather than appearing as a new costume, Jean-Paul developed it over time. Valley created an armored suit that contained more gadgets, including a shuriken launcher, flamethrower and other, more lethal weapons. This version of the suit did away with the traditional cape and cowl. It featured armored and bladed wings and was highly bullet proof, capable of sustaining direct machine gun barrages as well as enduring the explosions from grenades and high intensity fire. The suit also featured an underwater rebreather. A circular ammo feeder affixed to the back of the suit provided Valley with continuous bat-shaped shuriken. It was then made to be more high tech, with the eyes appearing more as goggles, different color scheme, and more armor. After being caught in an explosion during his fight with the former Batman at the time, Bruce Wayne, the main color scheme turns into orange-and-yellow. This suit has often been seen as a reaction to occasional fan criticism that the Batsuit should have been more high-tech for the modern age[citation needed]. While the suit bears immense power, it also seems to slow its user's speed. In the end, the suit became Valley's vulnerable point, as Bruce realized that his replacement had become too reliant upon the suit's gadgetry. In their final confrontation, Bruce, in his traditional bat costume, tricked Valley into discarding the armor by leading him into a narrow tunnel that forced Valley to remove most of the armor to follow Bruce. Upon seeing Bruce revealed in his Batsuit under blinding daylight after being forced to remove his helmet- the last part of the armour Valley had kept-, Valley's fragile mind collapsed, and he acknowledged Bruce as the true Batman.

The gauntlets from this costume are now being used by Kate Spencer, the current Manhunter, who obtained them from an LAPD evidence room. They had been used by a small-time crook who unsuccessfully robbed the safe of a Gotham lawyer who keeps information on all his supervillain clients' loot.

Troika

Batman's last costume's debut during "Troika".

While no different in terms of gadgets, the Batsuit that Batman wears, first in the Troika storyline, is noticeably darker than his default costume, comparable to the Batsuits worn in the Tim Burton live-action films[citation needed]. The costume is also much sturdier than his regular costume, as it is made of Kevlar for added protection. The gauntlets and boots for this Batsuit are also one piece, connected seamlessly to the arms and legs. By Robin #14, Batman substitutes the original gloves and boots for ones of more protective quality, citing his encounter with the Russian Troika.

Other media appearances

Animation

Filmation and Hanna-Barbara

In the various superhero animated series produced by Filmation and Hanna-Barbara, including The Batman/Superman Hour (1968-1969), Super Friends (1973-1986) and The New Adventures of Batman (1977), Batman's costume consistently resembles the blue and gray Batsuit of the Silver Age comics.

DC Animated Universe

Batman's various costumes throughout the DC Animated Universe

In Batman: The Animated Series (1992–1995), the Batsuit overall appears to be a cross between the "New Look" costume and the original Bob Kane design; the suit's chest emblem is from the "New Look", but the cape and cowl have Kane's original color scheme of black with blue highlights. Occasionally the cape and cowl are also shown to be woven in one piece and when he's not fighting, the cape is usually seen covering Batman's entire body below his head. The costume lacks any armor qualities, instead being merely a body suit with no apparent special features and it often becomes torn in serious fights. It is occasionally seen packed in Bruce Wayne's luggage or in his vehicles, and it is made clear that he has numerous spares. In the episodes "P.O.V." and "Zatanna", it is shown that he hides lock picks and blades within his gloves in preparation of when his wrists being bound by handcuffs or ropes. The exact design and coloration of the suit was not always consistent in the series, as various animation studios worked on separate episodes. Flashbacks shown in the episodes "Robin's Reckoning" and "The Mechanic", as well as in the animated spin-off film Batman: Mask of the Phantasm (1993), show Batman in an alternate costume that, according to the book Batman Animated, was based on the Batsuit from Batman: Year One.

In The New Batman Adventures (1997–1999), Batman's physical appearance was revamped. The Batsuit's colors became darker overall and the utility belt uses pouches instead of capsules or cylinders. His gloves also have extended scallops and his chest emblem is changed into a complete bat. The blue highlights of his cape and cowl are changed to gray, and the cape itself is redesigned to reach over his shoulders, even when it isn't covering his entire body below the head. He also has an alternate suit of black armor (debut in the episode "Torch Song") capable to withstand extreme heat and flame (such as Firefly's attacks) and presumably bulletproof as well.

In Justice League (2001–2004), Batman was again redesigned and his uniform was given a mixture appearance of the previous two suits. The Batsuit is basically the same as in The New Batman Adventures, but has the more colorful look from the original series' costume. Additionally, the artists added certain modifications to foreshadow the futuristic costume variant (see below), including the lengthening of the "ears" on the cowl and the addition of heels on the boots. This design is later used in Justice League Unlimited (2004-2006).

In Batman Beyond (1999–2001), an extremely different variant of the Batsuit is featured. The new costume does away with the traditional individual articles of clothing and appears to be a simple black bodysuit with a red chest emblem. However, this version is more than a simple costume. Form fitting and highly responsive, it's actually a "powered suit", similar to an artificial powered exoskeleton. Originally, Bruce designed the suit for himself and wore it to aid his aging body, as the series' storyline was set years after Justice League. Terry McGinnis would be Bruce's future successor and became the suit's primary wearer from then on. Giving Terry increased strength, and equipped with sophisticated built-in gadgets similar to Jean Paul Valley's variant, it is unlike any other Batsuit in the DCAU. This costume is used in the Superman/Batman comics in which Terry makes his first appearance. Of its many features, the most frequently used are a set of retractable wings and jet boots which, together, allow for flight, an active camouflage system which renders him nearly invisible, and a two-way radio and surveillance system that allows Bruce to see and hear everything Terry does and give him advice. It is also revealed in the episode "April Moon" that the suit's technology was designed by Dr. Peter Corso, a medical scientist who specialized in prosthesis. Repeated encounters with Inque led Bruce and Terry to add electroshock circuitry to protect himself or to disable an opponent. The original utility belt was capsulized like Batman's original belt, but as of Epilogue, which is set 15 years after Batman Beyond, Terry has replaced the capsule belt with more traditional pouches. In the episode "Disappearing Inque", Bruce showed Terry a prototype Batsuit that resemble the Bat-armor from DC Comics's award-winning comic book saga Kingdom Come; this Batsuit can increase Bruce's endurance and offer him some protection, but hindering his movements due to its size and puts a strain on his weakened heart.

The Batman

In The Batman (2004–2008), the Batsuit looks very similar to the costume from Batman: The Animated Series, but has shorter 'ears' on the cowl to make the Batman look more like a "boxer", has claws on the fingertips of the gloves, a slightly redesigned bat symbol with the yellow ellipse on his chest, a more high-tech computerized utility belt linking to the Batcave's computer system called the "Batwave", and a longer cape that, just like the DCAU costumes, sometimes covers his entire body below the head. In the episode "Fleurs Du Mal," shown that the suit is linked to the Batwave, to monitor his physical and mental activities. Despite this regular default Batsuit, Batman uses some other variations of the Batsuit as well in the series to tackle certain situations and villains.

  • In the episode "Traction", the Batman is badly injured by the immensely powerful Bane, due to which he is forced to build a prototype called the "Batbot" to battle the villain. The Batbot is controlled by Bruce Wayne while sitting inside its cockpit. It is shown to possess superhuman strength to match that of Bane, along with enhanced levels of agility and endurance. It has two turbo retro-thrusters for flight on its back as well. The Batbot is also shown to be controlled via the Batman's utility belt (for example, in "The Cat and the Bat" episode).
  • In the episode "The Big Chill", when Mr. Freeze defeats the Batman in their first encounter, the latter's butler Alfred coats the Batsuit with a special white weather-proof material, that can withstand sub-zero temperatures and can be used by the Batman to camouflage himself in snow. It covers the Batman's facial part as well, which is usually the only exposed part of his regular Batsuit. Additionally, this arctic Batsuit is shown to be armed with retractable ice skates in the boots and two flamethrowers attached on either side of the waist. Also, the blades on the Batman's gloves emit high electric sparks to melt any ice in his path. The arctic Batsuit reappears in the episode "Fire and Ice", and is depicted to sustain heavy amounts of damage but protects it's wearer, when the villain Firefly maneuvers the Batman into a fuel tanker that is about to explode. The Batman survives, but injures himself and has the suit damaged.
  • In the episode "Swamped", when the Batman has to battle Killer Croc, he uses a special hydro Batsuit, that doesn't get wet or allow water to enter it. It is totally black in colour, and the Batman somehow sheds or retracts his cape in his suit when he goes underwater to battle Killer Croc.
  • In the movie The Batman vs. Dracula (2005), Batman briefly extended the design of his utility belt to his shoulders and chest for carrying a vast number of vampire-fighting gadgetry such as garlic bombs and vials of vaccine made to counteract a vampiric virus spread from the vampire lord Count Vlad Dracula. The extension of the belt would also create a shape of a cross, which also commonly known able to ward off the creatures as they have an aversion to all of the Christianity icons, including the one happens to be in a shape of it.
  • When arsonist Garfield Lynn's transformation from Firefly to a nuclear-powered Phosphorus on the "White Heat", Batman designed a black NBC suit, built by Alfred, to protect himself.
  • On the episode "Artifacts", it is shown that, decades into the future, an elder Batman would adapt a simpler Batsuit resembling of Frank Miller's Batman: The Dark Knight Returns graphic novel.

Batman: Gotham Knight

In Batman: Gotham Knight (2008), a DC Universe Original Animated Movie set between Batman Begins and The Dark Knight, details of the Batsuit are shown. The suit has many characteristics of the Batman Begins suit, but on the segment "Field Test," Batman upgrades the suit with an advanced motion scanner that has an electromagnetic gyro which produces a magnetic shield capable to deflect small-arms fire before he abandons it. On "In Darkness Dwells," it is shown that there's an infrared scope built within the cowl, along with a rebreather that can be folded within it. There's a wireless relay communicator in the cowl. Its signals are locked with quantum cryptology and bounced through a dozen different satellites (presumably the WayneComs). As per the animation styles the suit varies between versions of the Batman Begins costume and the Comic Book costumes.

Batman: The Brave and the Bold

In Batman: The Brave and the Bold (2008-present), Batman wears a slightly modified version of the blue and gray suit worn during the Silver Age comics. According to the show's creators, this was deliberately done to invoke a less dark and violent depiction of Batman following the release of The Dark Knight.

Though similar in appearance to the older costumes, this Batsuit is unique in and that it possesses a much larger amount of gadgetry than any other costume shown to date, and has many characteristics of the Batsuit in Batman Beyond. Thus far, this version of the Batsuit has been shown to not only contain multiple batarangs and other standard Bat-paraphernalia, but also a collapsible sword, wings, deep space gear, scuba equipment, and multiple rocket thrusters. Also, the emblem on Batman's chest can now transform into an emergency Batarang, becoming hard and rigid after being exposed to some sort of magnetic field emitted by the suit. Also the 'ears' on the mask can become long blades with the push of a button, sharp enough to pierce a robot's head.

In the episode "Game Over for Owlman," the villain Owlman steals one of Batman's costumes that looks identical to the original Bob Kane design, and commits a series of crimes to frame the Caped Crusader. In a flashback sequence from the episode "The Color of Revenge," Batman is shown wearing a slightly different costume that has the chest emblem from the Golden Age comics.

Live-action

Batman (TV series)

The live-action Batman television series of the 1960s, starring actor Adam West, featured a blue-purple and gray version of the Batsuit with a noticeably shorter cape and tiny ears. There were also white eyebrows painted on the cowl. In keeping with the campy nature of the series, the devices on the utility belt were often used as gags, with one of the most bizarre items being a thermos for storing alphabet soup. In one episode, Bruce Wayne carried two capsules that when dropped in a glass of water became full-sized costumes for Batman and Robin, complete with utility belts. In the crossover episode featuring The Green Hornet, Britt Reid refers to Batman's costume as a "goofy purple cape."

Batman (film)

The Batsuit of Batman, worn by Michael Keaton.

Director Tim Burton's Batman films feature a black Batsuit with the yellow ellipse emblem, yellow utility belt, heavy armor placed on the chest, forearms, and boots, with the chest armor incorporating the bat-emblem. This becomes the basic template on which all subsequent live-action Batsuits are based. On several occasions in the live-action films, Bruce Wayne's appearance in this Batsuit template has been likened to that of "A giant bat", especially when his cape is spread wide in front of terrified criminals.

In Batman (1989), the basic design of the suit, done by Bob Ringwood, is essentially the Neal Adams version of the costume, which was still in vogue in the comics during the 1980s. This movie suit[15] was notable for its introduction of the grapple gun, which was later adopted by the comics, for the black eye makeup worn under the mask, which has been used in every live-action Batman film since, and for the construction of the cowl, which made it impossible for actor Michael Keaton to turn his head while wearing it. The costume was constructed of heavy materials (foam rubber in real life, special body armour in the context of the film), instead of the thinner material seen in the comics. While Bruce Wayne is depicted as a muscular man in the comics, Keaton was not of the same physical build and the armor was designed to make Batman appear that way.

Batman Returns

In Batman Returns (1992),[16] Bruce is seen choosing his Batsuit and accessories out of many spares from a large walk-in closet. The suit used in this film differs slightly from the previous version, being that it was made out of a thinner, slightly more flexible foam rubber material and featured a more angular shape in the musculature of the armor that is shown to have weak areas (most notable when Catwoman was able to pierce the side of the suit after feeling for weakness in it). It also features a bat-emblem more similar to the DC Comics emblem than the previous film's costume and the gloves' scallops appear to be metal spikes instead of rubber ones. At one point in the film, Batman's cape is shown to be able to change into a glider that allows him to glide through the sky.

Batman Forever

Director Joel Schumacher's Batman films are notorious for their addition of rubber nipples to the Batman and Robin costumes (on the DVD commentary, Schumacher claimed they were inspired by statues of the Greek gods), though they are noticeably absent from the secondary suits Batman wears during the climax of both films.

The Batsuit of Batman Forever, worn by Val Kilmer.

In Batman Forever (1995), the Batsuit is somewhat similar to the previous two films' costumes, except for the focus on a more anatomical design overall and a black utility belt instead of a yellow one. One notable feature of the costume is a button on the utility belt which causes a fireproof coating to excrete from and cover the cape, allowing Batman to wrap it around himself as a shield from extreme fires, and a more 3-D bat emblem on his chest. Also like in Batman Returns, Bruce has numerous spares which he keeps in a large dome-like structure in the Batcave of this film.[17] Dr. Chase Meridian, the film's love interest for Batman, mentions the appeal of Batman's suit as she runs her fingers across the chest section. After all of the regular Batsuits are destroyed by the Riddler, Bruce is forced to use a prototype "Sonar Suit", which is an iridescent silvery-black and more armor-like. This new Batsuit utilizes lenses that slide automatically over the cowl's eyeholes to display a sonar-generated image of Batman's surroundings to him, allowing him to see with more accuracy in extreme darkness or glare. The Batsuits in this film were created from a less dense mixture of foam rubber, which resulted in much lighter suits and allowed more flexibility for actor Val Kilmer and the various stunt doubles, while increasing durability. More than 100 Batman and Robin costumes were created to allow for the range of stunts, from underwater scenes to scenes involving fire and extreme fighting. The first Batsuit of Batman Forever was subsequently used by director Christopher Nolan when auditioning actors for the lead role in Batman Begins, and was worn by actors Christian Bale and Cillian Murphy among others.

Batman & Robin

In the second and final Schumacher film, Batman & Robin (1997),[18] Batman produces a bat-credit card from his utility belt which has an expiration date of "Forever". This film also added pop-out ice skates to the costumes' boots. Another noticeable feature is the full blue 3-D Batman emblem on his chest. The new Batsuit, worn by actor George Clooney, was also noticeably bluer in tone, and a second, more silvery and elaborately detailed costume (supposedly an Arctic version of the suit) was worn during the film's finale against Mr. Freeze. Controversially, as in Batman Forever, the Batsuit of this film also features nipples and an enlarged codpiece.

Batman Begins

The Batsuit of Batman Begins, worn by Christian Bale.

The costume in Batman Begins (2005)[19] is given the most complete description ever seen in a Batman film and possibly the comic books. The suit is derived from Lucius Fox's Research and Development program, within Wayne Enterprises' Applied Sciences Division. It is described by Fox as a "Nomex survival suit" originally intended for advanced military use, but, with its $300,000 price tag, was considered to be too expensive for the United States Army and military in general. Based on an advanced infantry armor system constructed from Nomex, the first layer of protection is an undersuit with built-in temperature regulators designed to keep the wearer at a comfortable temperature in almost any condition. The second layer of protection consists of armor built over the chest, calves, thighs, arms, and back. This armor features a kevlar bi-weave that can stop slashing weapons and can also deflect any bullet short of a straight shot impact, and reinforced joints that supposedly allow maximum flexibility and mobility, which Batman finds still hinders his movements due to its weight. The armor was then coated with a black latex material for camouflage and to dampen Bruce's heat signature, making him difficult to detect with night-vision equipment. Made of a graphite material, the cowl acts as a protective helmet. The cowl's Kevlar lining is supposed to be bulletproof. A manufacturing defect in the graphite used in the production of the first shipment of the cowl's components made its outer shell incapable of withstanding blunt trauma (a flaw Alfred demonstrates to Bruce Wayne using a baseball bat). The second shipment (not shown) was supposed to fix this problem. An advanced eavesdropping device is concealed within the cowl's right ear and enables Batman to listen in on conversations from a distance.

The utility belt is bronze in color and is a modified climbing harness, with magnetized impact-resistant pouches and canisters attached to the belt at ergonomic points for ease of reach. It carries a magnetic gas-powered grapple gun, an encrypted cell phone, Batarangs, a medical kit, smoke bombs, mini explosives, periscope, remote control for the Batmobile (the Tumbler), mini-cam, money, and other unspecified equipment. Batman removed the belt's shoulder and chest straps because they constricted his movements.

Batman's cape is made of "memory cloth," also developed by Lucius Fox. It is essentially flexible in its normal state, but becomes semi-rigid in a fixed form (Batman's wings in the movie) when an electric current is passed through it from the microcircuits in his right glove.

Bruce also adds metal gauntlets with scallops on the forearms, an innovation derived from his experience as a pupil of Ra's al Ghul's organization, the League of Shadows. Mainly used to block against knives or other stabbing weapons, Bruce managed to surprise Ra's by breaking the blade of his ninjaken in multiple places with the gauntlets.

The left boot heel contains a high frequency sonic "sounder" which can summon bats (first seen in Batman: Year One). When used at a lower frequency the sound can cause people to have incapacitating headaches.

Prior to the latest upgrade to the Batsuit in the next film, Batman still used the original less flexible Nomex based suit. During a fight scene it is shown that he has hydraulic assistance that allows him to bend a gun barrel and tear through the sheet metal of a van while chasing after the Scarecrow. The last example shown of the modified Batsuit was when Batman jumped from a parking garage ledge, he landed directly on the van while moving at high speed and crushed its roof.

The Dark Knight

The Batsuit of The Dark Knight, worn by Christian Bale.

The Batsuit is changed in the latest film The Dark Knight (2008), due to Batman's growing frustration over his overall lack of mobility. In this new design, the bodysuit is made of hardened kevlar plates on a titanium-dipped fiber and is broken into multiple pieces of armor over a more flexible bodysuit for greater mobility. As a trade-off, however, the flexible armor leaves Batman more vulnerable to injury from bullets or knives in favor of increased flexibility and lighter weight. The cowl of the Batsuit, which in previous film incarnations has been attached to the shoulder and neck, is now a separate component inspired by the design of motorcycle helmets, allowing the wearer to freely swivel and move his neck without moving the rest of his upper torso (by personal request of Bruce Wayne as 'it would make backing out of the driveway easier') as was characteristic in all the previous cinematic versions of the Batsuit. Also, a strong electric current runs through it that prevents anyone except Bruce from removing it, further protecting his identity.[20]

In this Batsuit, the iconic blades on the sides of Batman's gauntlets are now retractable and are capable of firing outwards as projectiles.[20] The bat emblem is smaller than the one in Batman Begins and it bears a greater resemblance to the Batman logo that has been associated with the Christopher Nolan film franchise.

The suit again has an external 'memory cloth' cape, but, now has the ability to fold into a backpack shape as demonstrated during the free-base jump in Hong Kong. It is unclear in the film if once deployed, as a glider, it can return to this backpack shape automatically. According to costume designer Linda Hemming this backpack idea was developed, at the request of Nolan, as a fall back if the cape were to get caught up in the rear wheel of the Batpod in motion.

One notable modification was made to the utility belt; an air-powered charge-firing rifle, which allows Batman to fire timed explosive charges from considerable distances and can be folded into two halves into a box-like shape to fit into his utility belt's compartment.

The Batsuit also has "sonar-vision", where signals emitted by mobile phones are converted into images in a similar way to echolocation, in which bats use sound to see. In order to view the images, white lenses fold down from Batman's cowl to cover his eyes. Aesthetically this gives Batman, for the first time on film, the 'white eyed' appearance he is always depicted with in the comic books and various animated television series.

Interestingly, the aforementioned feature is similar to a function of the "sonar suit" in Batman Forever which also has a "sonar lens" feature. However, those lenses appear blue as shown in the film with some sort of a blank graph when folded down, rather than the glowing white as seen in The Dark Knight. Also, the lenses in Batman Forever and The Dark Knight seem to function along different principles. In The Dark Knight, the lenses' sonar feature depends on the signals given off by cell phones around the city, whereas in Batman Forever, the lenses' sonar feature works via transmitters in the suit, effective within a certain radius around it.

References

  1. ^ Batman Annual #15 (1991)
  2. ^ Batman & Robin #1
  3. ^ Robin #14
  4. ^ Blackest Night: Batman #2 vol. 1 (November 2009)
  5. ^ Detective Comics #842
  6. ^ Batman: Hush comic book storyline
  7. ^ Superman/Batman: Public Enemies comic book storyline
  8. ^ Superman/Batman #9
  9. ^ Batman: Hush comic book storyline
  10. ^ Detective Comics #840
  11. ^ Batman: Detective Comics #741
  12. ^ Batman #647
  13. ^ Adventures of Superman #643
  14. ^ Miller, Frank. Batman #406. "Batman: Year One", DC Comics, 1987; and Batman vs. Predator #3 (1992)
  15. ^ Batman (1989 film)
  16. ^ Batman Returns
  17. ^ Batman Forever
  18. ^ Batman & Robin
  19. ^ Batman Begins
  20. ^ a b Entertainment Weekly #940

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