Battle Arena Toshinden 2

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AMG AllGame Guide:

Battle Arena Toshinden 2

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Game Description

Himitsu Kessha founded the annual Toshinden tournament featuring strong combatants from all around the world. After the organizers discovered a non-sanctioned tournament was being hosted by Gaia, the corporation created a new tournament, trying to lure the upstart to participate so he could be slain for his insolence.

Battle Arena Toshinden 2 features rotational 360-degree movements in a 3D environment and includes a cast of eleven characters from the original arcade version, such as Eiji Shinjo, Kayin Amoh, Tracy, Chaos and Duke B. Rambert, each with their own arenas, moves, combinations, weapons and special attacks. In addition to two bosses to fight, a mysterious bonus character is waiting to be unlocked as well.

Battle options include one-player (head-to-head against eight computer opponents or another human player) or full battle. In one-player mode, you go one-on-one against individually selected opponents, while full battle enters you into a heated tournament against all characters.

Customization options include eight difficulty settings, bout time, set point, life, type of defense (automatic, normal), four camera angles (normal, long, sky and overhead) and sound. Control options include keyboard, gamepad or joystick.
~ Michael L. House, All Game Guide

Roots & Influences

The sequel to Battle Arena Toshinden incorporates a few new moves, characters and arenas into the mix. This series helped bring 3D fighting titles into the mainstream. Battle Arena Toshinden 2 was also published in Japan by Cyberfront Corporation and ported to the PC by Kinesoft.
~ Matthew House, All Game Guide

Review: Overall

Fighting games like Samurai Shodown, Street Fighter, and Fatal Fury, while exciting in the arcade, seem to lose something in the translation when converted to home systems. Battle Arena Toshinden 2 is strikingly similar to Samurai Shodown and countless others, not only in the characters but also style. However, fans of the genre will find some redeemable qualities, but the idea of shelling out money for a clone of a game released years previously is questionable.

Battle Arena Toshinden 2 includes a typically wide range of characters (11), from a sword-wielding knight to a wily old man who keeps you entertained. Unfortunately, their moves aren't mastered easily since there is no list of controls contained in the 4-page "manual." Fighting gets very fierce, as in most decent games of this kind, and you can use the keyboard (required when playing against a human opponent) as well as a joystick or gamepad.

The difficulty begins when you reach the third character while fighting in full battle mode, if you don't select Sofia as your fighter. She normally fills that slot in the rotation and beating her is extremely tough. Her whip stretches longer than most of the weapons in the game, and she's fast with fierce kicks. Most of the larger and slower characters are at a disadvantage against her, and smaller, quicker characters like Ellis seem to fare better, even with less strength. The game offers unlimited chances to fight, though, so through perseverance you can eventually win.

As with Samurai Shodown, the game is limited to a small window on the computer. If you enlarge it to full-screen, the graphics stay the same, but action gets incredibly sluggish and never recovers. It's no fun to play a fighting game when you maneuver like a turtle, especially when you don't know any special moves -- you simply watch yourself get beat up in slow motion.

Most characters lack a sufficient number and variety of special moves, though they're difficult to assess due to the lack of documentation. Usually, you discover moves by accident and have to experiment to figure out how you did them. Playing solo in two-player mode is a good way to learn moves since you won't continually die while trying them out. Eiji has the most special moves (e.g., fireball and sliding kick), and is comparable to Ryu and Ken in Street Fighter II, except with a sword.

After defeating all characters, two hidden opponents, Uranus and the aptly named Master, become available. Both are much easier to defeat than other opponents, but Master does have some very flashy moves. Winning rewards you with a short story that's unique to each character, so apparently there is a purpose to the fighting after all.

Battle Arena Toshinden 2's lack of documentation and exasperating full-screen slowdown hurts gameplay. Even with those shortcomings corrected, it would still be a generic fighting game that doesn't quite match up to classics with better features. This PC edition has several bugs, including an annoying penchant to freeze in mid-play (with a two-minute startup time), but requires no installation.

For those savvy in the world of PC fighting genre games, picking up moves in Battle Arena Toshinden 2 may be easier than for novices. However, the truly savvy will spend their bucks on the original games or convert the money to quarters and stick with the arcade version.
~ Nick Woods, All Game Guide

Review: Enjoyment

The game can be every bit as fun as Samurai Shodown or Street Fighter, but offers nothing new. Figuring out the special moves is a challenge for any gamer but can be frustrating. The 11 characters (plus two hidden) offer short-term entertainment.
~ Nick Woods, All Game Guide

Review: Graphics

Typical graphics that have been used countless times since Virtua Fighter. Arenas are always in a cube shape and the only variable aspect is the color and motif. Enlarging to full screen doesn't lose quality.
~ Nick Woods, All Game Guide

Review: Sound

Japanese voices add a certain flavor to the fighting, and the story at the end of the game is read aloud in Japanese. The music is standard fare and resembles that of Final Fantasy games.
~ Nick Woods, All Game Guide

Review: Replay Value

The Japanese read story isn't much incentive to finish the game. Playing against human opponents is the core attraction of the game, but figuring out the moves takes quite a time investment, thus, ensuring replay.
~ Nick Woods, All Game Guide

Review: Documentation

Documentation is nearly non-existent in true {!arcade} fashion. Explaining the moves, though, is a minimal requirement that isn't met.
~ Nick Woods, All Game Guide

Production Credits

Executive Producer: Peter Sills; Project Management: Tom DiDomenico; Associate Producer: Alison Stroll; Programmers: Robert Sitton, Andy Glaister, Greg Snook, Christian Gustafsson; Networking: Greg Snook; Testing: Nick Muntean, Benny Lu, Miguel Gutierrez, Robb Schoenbacher, Jason Wilson, Charlie Choi, Hard Boiled Testing, Inc.
~ Matthew House, All Game Guide

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