Battle Chess [DOS]

Share on Facebook Share on Twitter Email
AMG AllGame Guide:

Battle Chess [DOS]

Top
  • Platform: IBM PC Compatible
  • Release Date: 1988
  • Genre: Traditional
  • Style: Board Game
  • Similar Games: Battle Chess II: Chinese Chess (IBM PC Compatible)

Game Description

Have you ever dreamed of playing a European chess game using real people? Perhaps you'd dress them up and direct them to move around on a huge board with a loudspeaker. If you don't have the kind of money needed to pull that off, Battle Chess is the next best thing -- a European chess game with a 3D graphics mode to view the game from a diagonal perspective and pieces that are 2D sprites of humans drawn to look like their board counterparts. In Battle Chess pawns are small infantrymen carrying spears, while knights are more heavily armed and armored. Here, bishops dress in religious garb, and kings and queens wear their appropriate finery with crowns. Rooks (rock towers) turn into monstrous creatures when they move.

The game allows you to set sides to human or computer controlled, with ten difficulty levels. You can change the settings at any point in the game. With each subsequent AI difficulty level the CPU takes up more thinking time, but you can force the CPU to make a move through a menu command. If you prefer a more normal looking board or don't want to see the fighting 3D graphics, the game also offers a top down view with traditional chess pieces.
~ Kyle Knight, All Game Guide

Review: Overall

Battle Chess represents a fairly unique approach to designing a chess game around standard European chess, but make it fun and humorous for people who don't normally find chess entertaining. Conservative chess players may choke at this offbeat approach, but it turns out to be quite entertaining for beginners and quite challenging for intermediates.

The game's 3D mode graphics are quite lavish. By using skillfully drawn-in blemishes to mimic veins, the game manages to create a fairly decent representation of a marble chessboard. The character portraits have an impressive amount of detail, including little things like wrinkles in clothing and facial expressions. Although the animations tend to be a little stilted with noticeable movement gaps between frames, the substance of the animations makes up for that. The military pieces, like knights and pawns, march sternly while the more courtly pieces, queens and bishops, have a light glide to their movement. The rook has a particularly good animation -- it breaks from a stone tower shape into a monstrous humanoid form, lumbers to its destination, and settles back into its tower form. The piece versus piece animations are even more interesting as you'll see them killing each other with a variety of comical or bizarre methods. Even if you don't have the slightest bit of interest in chess, you'll find yourself setting up several games just to see the pairing animations.

The three main sound effects are much less remarkable with each corresponding to one or more pieces. Armored units, like pawns and knights, move with the sound of rattling plate armor, while unarmored units move with a rustling of cloth. Only rooks have their own distinctive rocky sound. In addition to the three main effects, you also hear some minor effects during certain piece match-ups that are fairly well done but not particularly impressive.

Battle Chess offers ten levels of difficulty. The AI doesn't plan ahead in the easiest mode, so even first time players can beat the computer with a bit of forethought and some applied baiting strategy. However, each difficulty level is noticeably more skilled than the last, until you get to the final level. At that point, the AI is quite adept and does think a good number of moves ahead, but it's not up to the challenge of taking on expert human chess players. Novice players can learn from the AI by switching sides and bumping the difficulty level up significantly during a game. In that case, the AI will make the best move for you according to its calculations. It's not as effective a learning tool as you might think, though, because you're not privy to the AI's long term plans and may not see its intentions.

Still, Battle Chess is meant to be an introduction for gamers who wouldn't normally give European chess a second thought. In that aspect, it succeeds admirably, combining a good range of difficulties with entertaining graphics. Expert chess players, however, are likely to find the lack of a high level AI disappointing.
~ Kyle Knight, All Game Guide

Review: Enjoyment

The comical piece versus piece animations make Battle Chess quite enjoyable for novice and intermediate chess players.
~ Kyle Knight, All Game Guide

Review: Graphics

Lush graphics with great animation sequences.
~ Kyle Knight, All Game Guide

Review: Sound

Good sound effects, but not many.
~ Kyle Knight, All Game Guide

Review: Replay Value

{*Battle Chess} provides ten difficulty levels with distinctly increasing AI skills.
~ Kyle Knight, All Game Guide

Review: Documentation

The manual doesn't go into enough depth regarding strategy.
~ Kyle Knight, All Game Guide

Production Credits

Programmed by: Michael Quarles, Jay Patel, Troy Worrell; Designed by: Interplay Productions; Produced by: Brian Fargo; Artwork: Todd J. Camasta, Bruce Schlickbernd; Manual Written by: Bruce Balfour, Steven M. Tymon; Manual Design/Figures: Jerry Friedman; Manual Editor: Larry Fukuoka
~ Joe Lamb, All Game Guide

Post a question - any question - to the WikiAnswers community:

Copyrights: