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Battlestar Galactica

 
Games: Battlestar Galactica

Game Description

Based on the original television show that aired from 1978-1979 as well as the 2003 miniseries released on the Sci-Fi Channel, Battlestar Galactica is a space combat game pitting the ragtag Colonial army against the imperialistic Cylon centurions. In an original storyline taking place 40 years before the events chronicled in the original television series, players are cast in the role of a young Willliam Adama, who would later become commander of the title starship. While piloting a Colonial Viper and an assortment of other fighters, players will embark on search-and-destroy missions to bombing runs, escorts, reconnaissance, and defensive operations to protect the Battlestar Galactica at all costs.

As players follow the cinematic storyline, they will eventually participate in epic dogfights against enormous capital ships and defending Cylon Raiders. Success in battle will allow players to acquire up to three wingmen to defend, attack, or follow a specific target, with experience earned over time translating into improved skills in combat. If a wingman should perish, however, he's gone for the remainder of the game. In addition to standard laser fire, the payloads for each vessel can be adjusted to create up to 36 missile types used to lock onto defenses or to eliminate a wide range of threats from a single launch. U.K.-developer Warthog's previous sci-fi credits include Star Trek: Invasion, the Dreamcast port of StarLancer, and Mace Griffin Bounty Hunter.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Warthog; Lead Technical Artist: Paul Atkinson; Lead Production Artist: Ivan Horn; Senior Artist: Josh Taylor, Iain Thody; Artist: Jason Butterley, Andy Clarke, Ray Coffey, Shimon Cohen, Eoin Clogan, John Darlington, Kevin Hayes, Richard Hughes, Paul Jones, John Lomax, Benjamin D. A. Mitchell, Joe Mitchell, Michael Sharpe, Chi Fu Andrew Wan, Harold Withers; Concept Artist: Philip Chin, Stu Jennett, Duke Mighten; Animation: Darren Vaile; Audio Manager: Matt Sugden; Audio Designer: Steve Cowell, Jeremy Taylor, Simon Withenshaw; Lead Design & Story Dev.: Haydn Dalton; Asst. Lead Design & Story Dev.: Zuby Ahmed; Designer: Jed Ashforth, Trevor Bent, Richard Crockford, Jon Spencer, Will Whitehead; Additional Design: Jason Allen, Andy Burrows, Andrew Collard, Steve Routledge; FMV/Audio Coordination: Jon Spencer; Programmer: Morten Brenna, Andrew Cooke, Richard Crockford, Simon Embley, Simon Fradkin, Paul A. Hodgson, Alan Latham, Tim Lowe, Dave Mann, Craig Richardson, Simon L. Tomlinson; Tusk Tools and Technology: Matt Blackler, Morten Brenna, Mike Chilton, Paul Hughes, Alan Latham, Brian Marshall, Derek Senior; Additional Technology: David Connell, Tim Green, Kevin Ng, Richard Palmer, Pete Sheppard; Producer: Nigel Collier; QA Manager: Tim Welch; Lead Tester: Stuart Cook; QA Tester: John Healey, Rob Shepherd; CEO: Ashley Hall; Business Development Director: Eric Elms; Commercial Director: Ian Grieve; Operations Director: Steven Law; Financial Director: Simon Elms; Vice President of Design: Phil Gaskell; Vice President of Art: Nick Elms; Vice President of Programming: Paul Hughes; Vice President of Production: Ivan Davies; Vice President of Mobile and Handheld Gaming: Tim Coupe; Corporate Development Officer: Andrew Gething; Account Manager: David Blinston; Office Manager: Mike English; IT Department: Nick Whitehead, Simon Morton; Accounts Department: Andy Gunson, Colin Grindey; HR and Personnel: Gillian Salter; Admin: Kay Russell; FMV Created By: Kickstart Production Inc.; Executive Producer: Jason Netter; Supervising Producer: Susan Norkin; Producer: John Gross, Mark Miller, Matt Scharf, Nick Black; Director of Animation and Lead Artist: Steven Rogers; Character Animator: Tim Pyle, Sean Scott; Modeler: Pierre Drolet, Koji Kuramura, John Teska; 3D Artist: Christian Bloch, Brian Fisher, Fred Pienkos, Eddie Robison, Foad Afshari; Character Designs By: Justin Sweet; Original Story By: Grant Morrison; Script By: James Swallow; Voice of Starbuck: Dirk Benedict; Voice of Lukas: Dirk Benedict; Voice of Shaden: Lucille Bliss; Voice of Adama: Robin Atkin Downes; Voice of Corvus: Robin Atkin Downes; Voice of Cain: Mack Greenlaw; Voice of Apollo: Richard Hatch; Voice of Rylo: Richard Hatch; Voice of Older Adama: James Horan; Voice of Persophone: Charity James; Voice of Atlantia Control: Charity James; Voice of Nova: Charity James; Voice of Iphigenia: Kristanna Loken; Voice of Lethe: Kristanna Loken; Voice of Kassia: Alyson Reed; Voice of Erebus: Dwight Schultz; Voice of Deimos: Dwight Schultz; Voice of Magus: Kristoffer Tabori; Voice of Paulus: Wally Wingert; Additional Sound By: Vital Sparks; Audio Director: Christian Johnson; FMV Music Supervisor: Tom Zehnder; FMV Composer: Cris Liesch, Tom Zehnder, Steve Kutay, Clint Bajakian; FMV Sound Designer: Bo Bennike, Rich Seitz; Voice Casting: Tom Keegan; Voice Direction: Tom Keegan; Voice Editor: Andrea Toyias; Casting Assistant: Eric Weiss; In Game MOD Music Composer: Alexander Brandon; Production Testing By: Babel Media Ltd.; Client Services Director: Alberto Schiannini; Lead Tester: James McMichen, Bob Watson; Tester: Alli Bergstrom-Allen, Louis Campbell, Duncan Heaher, Lex James McMichen, Ed Taylor-Nottingham, Bob Pitman, Daniel Walker; Company 2: Vivendi Universal Games; President: Luc Vanhal; COO NA: Luc Vanhal; Executive Vice President: Jim Wilson; Senior Vice President, Product Development: Michael Pole; Vice President of Production: Neal Robison; Executive Producer: Jonathan Eubanks; Producer: David Robinson; Associate Producer: John Mamais; Technical Director: Gary Lake; Game Concept By: John Mamais; Senior Vice President, NA Sales & Marketing: Philip O'Neil; Group Vice President of Marketing: Nicholas Longano; Licensor Relations Supervisor: Stephanie Mente; Director of Brand Marketing: Craig Howe; Brand Manager: Mark Gersh; Marketing Coordinator: Katya Shuldiner, John Choon; Public Relations: Michael Larson; Promotions: Chandra Hill, Virginia Fout, Jason Subia; Manual Designer: Brian Johnson, Joseph Selinske; Director of Content Development: William Kendall; V.P. of Q.A., Customer Services & Technical Support: Rod Shean; Q.A. Manager: James Galloway; Q.A. Brand Manager: Chris Wilson, Michael Caradonna; VUPC Director: Randy Linch; Q.A. Supervisor: Michael Gonzales; Q.A. Lead: Lester Broas; Q.A. Associate Lead: Jared Yeager; Tester: Andrew Dank, Andrew Warwick, Bradley Atwood, Brian Douglass, Dereck Queza, Earl DeVera, Evan Greenberg, Fausto Lorenzano, James Pasque, Jason Colobetti, Jesse Vigil, Joshua Sunarjadi, Kevin Jackson, Michael Cabison, Michael Kurilko, Neelam Patel, Tom Craven, William Bagnell; VUPC: Brandon Valdez, Cyra Talton, Ben Chan, Alex Zherdev, Jeffery Kuhn, Richard Benavides, Randy Linch; Config Lab: Afolabi Akibola, Robert Gardner, Mark Jihanian, Jason Perry
~ Keith Adams, All Game Guide
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Wikipedia: Battlestar Galactica (video game)
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A number of video games have been released based on the various incarnations of the Battlestar Galactica franchise.

Contents

Original series

In 1976, Mattel released a handheld electronic game called "Missile Attack", which was later resold as "Battlestar Galactica Space Alert" due to difficulties with NBC who refused to air commercials for the Missile Attack game. Battlestar Galactica Space Alert was obviously based on the original Battlestar Galactica film and television series.

Cylon Attack by A&F Software for the BBC Micro in the 1980s was another game based on the original series.

The computer game Epic, and its sequel Inferno, released by Ocean software in 1992, featured a similar plot to Battlestar Galactica as well as similar ship models and characters.[1]

"Space Battle" & "Space Attack"

Mattel-developed Space Battle for Intellivision and its M-Network counterpart, Space Attack for the Atari VCS/2600 platform, were originally slated to be games based on the Battlestar Galactica series. One of Mattel's subsidiaries, Concepts 2000, had the license to produce Battlestar Galactica electronic toys, so it was figured to be a lock that Mattel would get the license to produce the official Battlestar Gallactica video game. The game was well into development when they discovered Mattel didn't get the license[2]. The name was changed, but the graphics remained the same. The "flying saucers" in the game are actually Cylon Raiders; this is mostly imperceptible, due to the lack of detail that could be used in graphics of the platforms of that era.

Reimagined series

Official

Battlestar Galactica (2003)

The 1978 Battlestar Galactica series inspired a video game for Sony's PlayStation 2 and Microsoft's Xbox in which the player plays as Commander Adama as a younger man, and flies a number of missions in different craft against Cylon ships, following Adama's career during the First Cylon War. It retains many design elements from the 1978 series though it was set in the new series universe. The game was an attempt at a bridge between the new and old series and feature the voice talent of Dirk Benedict as LT Starbuck and Richard Hatch as Capt Apollo. It was developed by VU Games and Warthog Games.

Battlestar Galactica (Mobile)

Superscape, a mobile phone entertainment company, announced the launch of an action-game based on the series. Through a licensing deal with Universal Studios Consumer Products Group, the Battlestar Galactica mobile phone game is available for download now worldwide for Java enabled handsets. It was released for mobile phones on February 6, 2006[citation needed]. The player starts as a rookie pilot. Players take over the controls of the Colonial Viper Mark VII high performance fighter, and are quickly drawn into the ongoing interstellar war. Fighting their way through 20 levels and a variety of missions, players battle with the deadly Cylons.

Battlestar Galactica (2007)

A Battlestar Galactica game based on the new series was released for Xbox Live Arcade and Microsoft Windows on October 24, 2007.[3] The game was developed by Sierra/Sierra Online and Auran.

The Xbox Live Arcade Game takes the player through the major fights of the first two seasons of the show as a Viper pilot, it also incorporates multiple achievements and online multiplayer, not to mention unusual abilities Colonial and Cylon fighters possess, such as shielding, stealth, and advanced weapons. Reception of the game by critics has not been overwhelmingly positive; it has received an average score of 55% from major publications[4]

Fan Made Games

BSG: Beyond the Red Line

A fan modification for FreeSpace 2 known as Beyond the Red Line had a demo version released on March 31, 2007. A dogfight space combat simulator, the Beyond the Red Line demo allows players to play a tutorial, two missions and multiplayer. Although it's not an official licensed product, it has been featured in multiple publications. It has also been updated to allow third-party campaigns, of which there are currently 2. (Official Website)

Diaspora

A fan game based on the open source FreeSpace 2 engine known as Diaspora began development in May 2008 and was unveiled in October 2008.[1] This dogfight space combat simulator is still in development and as of October 2008 had no public releases. It was begun by members of the Beyond the Red Line team who split off due to creative and management differences.[2] (Official Website)

Battlestar Galactica in Second Life

As well with other popular scifi shows, there are several Battlestar Galactica themed sims (simulators) in Second Life. They are all centered around the rag-tag fleet theme and usually provide themed events, Viper vs. Raider dogfights, and general combat.

Fan Made Game Mods

Game modifications of various games have been made.

BSG: Fleet Commander

Battlestar Galactica: Fleet Commander is a Homeworld 2 total conversion. Beta versions of BSG: Fleet Commander are available for Windows and the Macintosh. This is a real-time strategy game in which players command human or Cylon fleets from both the original series and the 2003 reimagined version of the series.[5][6] It has been mentioned by many gaming publications.

BSG: Dawn of War

Battlestar Galactica: Dawn of War is a modification for Freelancer. The first version was released in March 2007 and it has since been frequently updated. The game allows players to pilot colonial or cylon fighters, transport and battleships and engage in space combat, trading or deep space exploration in an attempt to find Earth. (Official Website)

BSG - Colonial Wars

Battlestar Galactica - Colonial Wars is a Star Wars: Empire at War: Forces of Corruption modification.[3] It was featured as the 'Mod of the Month' in the May 2008 issue of PC Gamer. The mod development was finished at version 5.0, and development focused on a follow-up project, which was set to be a larger, total conversion mod. The follow-up was titled Battlestar Galactica - The Awakening. The original site for the mod became largely overwhelmed, thus forcing the development to create a new website. The Mod will be completed under a new name, Battlestar Galactica : At War. This uses the same concept for the game, and is set totally convert Star Wars Empire at War into Battlestar Galactica.

Other

There are also Battlestar Galactica fan modifications of the games Battlefield 1942, Homeworld, Star Trek: Armada II, Star Trek: Bridge Commander, Warcraft III: The Frozen Throne, and X3: Reunion, as well as add-ons for the land and space simulator Orbiter.

References

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Battlestar Galactica (video game)" Read more