- Release Date: March 24, 1999
- Genre: Racing
- Style: Miscellaneous Racing
- Similar Games: San Francisco Rush Extreme Racing (Nintendo 64), Rush 2: Extreme Racing USA (Nintendo 64)
Game Description
Known for its fine German engineering, the popular Volkswagen Beetle drives its way onto theThe adventure element has you searching for three different crates, each offering the following point values: brown crates are worth two points apiece; gray crates are worth five points; and the rare yellow crates are worth ten points apiece. If a player manages to earn a hundred points on a course, a new arena will be unlocked in the multiplayer Beetle Battle mode. If fifty points are earned, players receive an extra continue, meaning they won't start from scratch if they fail to qualify. Also found on the courses are Nitro crates, which provide a temporary boost of speed whenever your car runs over them.
Beetle Adventure Racing offers three modes of play: One Player, consisting of a Single Race, Championship Circuit, and Time Attack; Two Player, a head-to-head race against a friend; and Beetle Battle, where up to four players attempt to find six ladybug icons in one of nine arenas (more can be unlocked during the Championship Circuit). The first player to grab six ladybugs (all must be different colors) and reach the exit wins the game. Yet there are more than just ladybugs inside the arenas!
Players will also find the following power-ups: Mystery (fogs or flips your split-screen view); Health (restores damage); Rockets; Poison (drains health); Mines; Stealers (one ladybug is taken away from an opponent); and Invincibility. Six different courses have you racing along the countryside in Coventry Cove, up and down icy slopes on Mount Mayhem, past dense forests on Inferno Isle, through Egyptian pyramids on Sunset Sands, on urban streets in Metro Madness, and even through spooky caves in the Wicked Woods.
The Championship Circuit has you choosing one of three cars, each rated in top speed, acceleration, and handling. To unlock eight more vehicles, you'll have to win each circuit (Novice, Advanced, Professional, and Bonus), which involves earning more points than the seven drivers forming your competition. In order to save course records and completed circuits, players must have a Controller Pak with four pages free. The game also offers vibration feedback while driving with the Rumble Pak accessory.
~ Scott Alan Marriott, All Game Guide
Review: Overall
Before I finally picked up the game, I was expecting Beetle Adventure Racing to be a San Francisco Rush knockoff, only featuring the new Volkswagen Beetle. Boy, was I way off! On the surface it is like San Francisco Rush: You race around tracks looking for shortcuts and bonus items that are not only beneficial, but a lot of fun to discover. The San Francisco Rush series is great fun and thanks to its advancements, this game is able to take the genre to a whole new level.Firstly, there are shortcuts imbedded into nearly every part of the track. This is what we fans have been asking for--so many shortcuts that you can take only a few during each lap or you'll miss seeing the rest! These aren't pointless shortcuts either; they all have a reason for being there and allow you to stray way off the main course, giving the game a great sense of freedom. They're all exciting too, incorporating perilous drops, blind jumps, and a ton of surprises! While I could ramble on for days about the shortcuts, I don't want to ruin it for anyone, since discovering them is half the game's charm.
The number of shortcuts isn't the only superb feature of the game's courses. There are crates scattered about that offer specific point values, and these points are needed to unlock the game's many secrets. Also impressive is the sheer length of these babies. One of the final tracks, Metro Madness, requires nearly ten minutes of driving to complete all three laps--regardless of how many shortcuts you take.
And with three tournaments (the final one being extremely challenging), single races and time trials all on offer for the solo player, there's plenty to see and do for days on end. Then there are the multiplayer modes, allowing two-player races and up to four-player "Beetle Battles." While the racing is self-explanatory, the Beetle Battle is definitely worth mentioning. Imagine four Beetles dashing around small to large arenas, trying to grab six multicolored icons while beating each other senseless with various weapon crates. Many weeks of rivalry between you and your friends await!
Visually, the game is exceptional with tons of personality in the car models, tracks, and overall presentation. Everything has a polished look and is totally unique: from various snow-covered roads and rolling sand dunes to ancient Egyptian hieroglyphics and traditional asphalt. Soaking in all the graphic detail is something your eyes will thank you for--a breathtaking look at the
There's just so much to cover in this game that it's hard to condense it to even a lengthy review without leaving so much out! I can't recommend this game enough to
~ Shawn Sackenheim, All Game Guide
Review: Enjoyment
Packed with shortcuts, you'll never drive a lap the same way twice! Hunting down bonuses and secrets while trying to win tournaments is a real thrill. While the control may seem awkward at first, give it a few races to set in and you'll be flying!~ Shawn Sackenheim, All Game Guide
Review: Graphics
Some of the brightest and most vibrant graphics on the system!~ Shawn Sackenheim, All Game Guide
Review: Sound
Nice bouncy tunes, but they repeat after only a few minutes. Great effects and minimal voice samples round out the package.~ Shawn Sackenheim, All Game Guide
Review: Replay Value
Finding all one hundred points in each race is extremely challenging, but it allows for more two-player options, giving you more reason to come back again and again.~ Shawn Sackenheim, All Game Guide
Review: Documentation
All the information you need to play and win the game: not too lengthy, not too vague.~ Shawn Sackenheim, All Game Guide
Production Credits
ELECTRONIC ARTS, INC.; Game Design: Scott Blackwood, Scott Jackson; Producer: Scott Blackwood; Assistant Producer: Brooke Burgess; Senior Producer: Hanno Lemke; Executive Producer: Sam Nelson; Art Director: Scott Jackson; Art Consultant: Sheila Allan; Conceptual Track Art: Shaun Hayes-Holgate; Technical Consultant: Tom Loughry; Music Composition: Phil Western; Vocal Talent: David Kaye, Blue Mankuma; Speech Editing: Ron Cote; Product Manager: Peter Royea; Director, Product Development: Brian Wideen; Development Director: David Elton; QA Project Coordinator: Rod Higo; QA Project Lead: Gordon Thornton; QA Project Assistant Leads: Jason Delong, Kyle Seller; QA Project Testers: Earl Berkeley, Tim Dale, Mike Gascoigne, Andrew Hendricks, Paul Inouye, Octavio Izzuralde, Thomas Kennedy, Willie Loh, Griffin Mitchell, Avinash Narayan, Ryan Santos, Paul Spears, Jim Steel, Marty Waisel, Jeff Yu; EA CQC: Anatol Somerville, Benjamin Crick, Etienne Grunenwald, Daniel Hiatt, Bobby Joe, Michael Jung; Language Testing Manager: Iain Hancock; German Version Manager: Jorg Brand; Translations: Bettina Bachon, Michaela Bartelt; Language Testing: Alex Golubowitsch; French Version Localization Manager: Christine Jean; Quality Assurance Manager: Lionel Berrodier; French Version Translation: Nathalie Fernandez; Language Testing: Frederic Faye; Quality Assurance: Samy Benromdhane; PARADIGM ENTERTAINMENT, INC.; Lead Engineer: Richard Baker; Software Engineers: Frank Gigliotti, Jim Richmond, Mike Bienvenu, Sam Perera, Angus Henderson, Drew Powers, Mark Beardsley, Rick Weyrauch; Lead Artist: David Krueger; Art Director: Shawn Wright; 3D Artists: Robert Gaines, Chris Oliver, Ben Groves, Mark Grigsby, Dave Wallin, Lewis Walden, Raymond Arriaga, Howard Hanna; Sound Designer: J.D. Smith; Music Support: Brendon Tennant; Producer: Jim Galis
~ Scott Alan Marriott, All Game Guide





