Beyond Zork
- Platform: Macintosh
- Release Date: 1987
- Similar Games: Zork (Macintosh), Zork I: The Great Underground Empire (Commodore 64/128), Zork II: The Wizard of Frobozz (Commodore 64/128), Zork III: The Dungeon Master (Commodore 64/128), Zork: Grand Inquisitor (IBM PC Compatible), Zork Zero: The Revenge of Megabozz (Macintosh)
Game Description
In Beyond Zork, you leave the confines of the dungeon behind to explore the wider world. Your character has been chosen the champion of a select group of wizards. They want you to retrieve the magical coconut of Quendor.Your character starts out as a peasant and gains levels and experience by slaying monsters and finding treasure. It all culminates in finding the magical coconut.
Unlike previous Zork games, your character has stats, which go up or down and can be increased, either by gaining a level or by performing a specific action in the game. ~ Lisa Karen Savignano, All Game Guide
Review: Enjoyment
Very enjoyable, with kooky puzzles and even stranger monsters. ~ Lisa Karen Savignano, All Game GuideReview: Overall
Coming six years after the release of the original Zork game, Beyond Zork attempted to revive the original feeling of dungeon-crawling, with some major differences.For one thing, even though the rooms are still described in text format, a small graphic now accompanies the text, showing exits from the room or place you are now in. This works both indoors and out, and arrows show where rooms or stairs go up and down.
A description of the room appears in a box next to the graphic. As you explore more rooms, you are shown how they sit in relation to each other.
In addition to this new view, you do not have to be a standard, generic character any longer. You also have ability scores, called stats. Six variants are included which you can choose from, or you can build your own. If you choose one of the variants or build your own, you can also choose your character's sex and name.
As is usual in Zork games, you start out with nothing but a pack on your back and this time, a zorkmid in your pocket. A zorkmid is a coin. Along the way, you will have to use your wits to take things that could be useful to you on your quest.
Included in the manual are a list of creatures and plants, all of which you will encounter on your travels through the world of Zork. It would be wise to read about them and use the information you find.
While this feels like a very unusual Zork game compared to the earlier versions, it is a stepping stone to the newer Zork games such as Zork Grand Inquisitor and Return to Zork. And, more to the point, it is a worthy successor to the Zork legacy. ~ Lisa Karen Savignano, All Game Guide


