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Blast Chamber

 
Games: Blast Chamber

Game Description

The year is 2096 and you've been genetically transformed into a superhuman combatant; the only home you know is the stable, an intense training complex. You're being prepared for The Game, an unknown competition between rival stables. You've been excluded from society for one simple reason: the spectator sport known as Blast Chamber. Owned by the stable's manager, you're fresh meat in a highly dangerous sport involving fast-paced action and life ending explosions. Should you claim victory, you may have a shot at freedom...

Blast Chamber features sixty levels set throughout rotational 3D chambers. As the chamber moves, the floor becomes a wall and the walls turn into ceilings and floors. The objective of each level is to obtain the crystal within the allotted time and before your competition to progress to the next chamber and avoid a rather gruesome death.

There are three different gameplay options. The Solo Survivor is a single player romp featuring forty unique chambers in a race against the clock to maneuver up and down steps, throw switches that alter the playing field, and avoid hazards. Your only enemy is the dwindling time on the clock; if you fail to obtain the crystal when the clock strikes zero, its lights out for you! Supporting four human players via a Multi-Tap adapter, the Eliminator mode is a one shot deal. Incorporating a tournament ladder, you're presented with one opportunity to obtain the crystal; if you fail, you're out of the game ... permanently. The Free-For-All mode is a little more forgiving. The objective of this mode is to die as little as possible within the given time period. In the event you die, you're immediately resurrected. Whichever player has died the least at the end of the game wins.

Costly obstacles, hazards, and power-up items riddle chambers. Avoid spike pits, ultra-hot lava and deadly laser beams, with new hazards constantly presenting themselves as the chamber constantly rotates. The promoters of the television series aren't totally cruel; they've provided the contestants with magnetic boots, bombs, and magnets that nab the crystal. Do you have what it takes to survive the Blast Chamber? Only time will tell!
~ Scott Steinberg, All Game Guide

Roots & Influences

Blast Radius takes its twisted spectator sport theme from The Running Man and the classic shooter Smash TV. It was also influenced by the Bomberman series, most notably Atomic Bomberman. Not only is the game built for multi-player, but it also deals with blowing the smithereens out of your opponents.
~ Matthew House, All Game Guide

Production Credits

ATTENTION TO DETAIL (ATD); Project Management: Chris Gibbs; Technical Management: Robert "Fred" Gill; Lead Programming: Steven K. Bennett, Julian Thomas, Andrew Wright; Artwork: Jon Baker, Tony Heap; Music and Effects: Will Davis; Chamber Design: Jim "Mac" McHail, Stu "FB" Tilley; Designed by: ATD and based on an original idea by Andy "Dude" Howe; Thanks: Scott Lahman for his initial faith in our ideas; ACTIVISION TEAM Associate Producer: Dave Stohl; Audio Engineer: Big Fat Kitty Productions; Computer Voice: Regina Sweeney; Director of Music Production: Kelly Rogers; Additional Music by: Jeehun Hwang; Creative Affairs: Scott Lahman, David Pass, John Harris, Dan Atkins; Product Manager: Marc Metis; Associate Product Manager: Frank Alizaga; Quality Assurance Director: Jon Doellstedt; Quality Assurance Manager: Dave Arnspiger; QA Project Lead: Kenny Ramirez, S. Jenny Park; Testers: Douglas Jacobs, Anthony Hatch Korotko, Chris Strompolos, Marietta Pashayan, Ivan Del Razo, Steven Sanchez, Damian Paige, Kelvin Wilkerson, David Berenbaum, Drew Bittner, Jose Ferrufino, Indra Gunawan, Alex Lopez; Manual Writer: Ed Mun; Document Manager: Mike Rivera; Package Designer: Gisele Lee; Customer Support Manager: Jameson Wang; Localization Manager, UK: Lia Ithell; Localization Manager, Japan: Jeff Matsushita; Special Thanks to: Jerome Chen, Bob Pettit, Eric Capp, Alan Gershenfeld, Nathalie Deschatres, Howard Marks, Steve Crane, Janine Johnson, Bill Swartz, Kevin Cohen; Produced and Directed by: Tom Sloper
~ Matthew House, All Game Guide
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Wikipedia: Blast Chamber
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Blast Chamber
Blast Chamber Coverart.png
Developer(s) Attention To Detail
Publisher(s) Activision
Platform(s) DOS, PlayStation, Sega Saturn
Release date(s) PlayStation
NA October 23, 1996

JP December 27, 1996
EU November 1996
Sega Saturn
NA December 31, 1996
EU 1997
PC
NA 1997

Genre(s) Action
Mode(s) Players: 1-4
Rating(s) ESRB: Teen
Media CD-ROM

Blast Chamber (Kyu-Bakukku) is a video game released on PC, Sony PlayStation and Sega Saturn.

Contents

Single-Player Game

In the single player game, the player navigates through 40 different cube-shaped puzzles, known as chambers. The player must collect a crystal orb and drop it off in the reactor before time runs out or the player explodes and must start over. The game places heavy emphasis on the ability to kick the walls of the cube at certain points which causes the entire chamber to rotate, which is vital to that player reaching the end of each puzzle. Getting to the end of each puzzle gets progressively more difficult and more and more obstacles stand in your way. These range from platforms, to spike pits, to giant fans. In addition, some "kickers" (switches in the form of green arrows) are placed on some walls to mislead the player. There are even some flashing platforms that will rotate the chamber 180 degrees when the player jumps on them. Once the crystal is dropped off in the designated zone (the reactor), the player then moves on to the next level. After each level, the player is awarded 100 points for each second remaining on their timer. 10,000 points win the player an extra life. If the player makes it through all 40 chambers without using any cheat codes (i.e. infinite lives or infinite time) then s/he is treated to an animation at the end. If even one cheat code is used, the player is prompted the message: "You made it! You're alive! You cheated. You're outta here." Single player mode is always 'red player'. On a second note, the four characters are never named, nor even given a gender as the body looks more or less androgynous though it's presumed they are all male.

Eliminator Mode

This mode will have the player face off against up to three other computer or human controlled players in 1 of 20 different chambers. The goal is to stay alive the longest, and the winner is the last one alive at the end. Staying alive proves to be difficult, as each player has C4 strapped with a timer continuously counting down. However, when a player possesses the crystal, that

Screenshot from Blast Chamber
Screenshot from Blast Chamber Eliminator Mode

player's "kill clock" freezes until s/he puts it in a reactor or loses it via being pushed or falling. Each player has a small pyramid holochamber assigned to them (one on each "side" of the chamber belonging to each of the players and color coded to match (red, yellow, green, blue) in which they can bring a crystal that is dropped at the beginning of the level to extend the amount of time on their timer. The other players will try to grab the crystal from you though, by pushing you and by causing you to fall by rotating the chamber. Alternatively, a crystal can be dropped in a different players chamber to cut off time from their timer. How much time is gained or lost when a crystal is placed in a reactor depends on the difficulty. Also, on Hard or Expert difficulty, if a player blows up and another player is standing too close, both players are blown up simultaneously. Once an orb is dropped off into a chamber, or falls on spikes, or falls in a pit, or blows up via the "Crystal Bomb" powerup, another one will appear.

Free-For-All Mode

This mode is very similar to Eliminator Mode, except that there is a fixed amount of time that the game will go on for, in which the player who dies the least amount of times is the winner. It is highly unlikely that players will tie in this game, unless the difficulty is set to Hard or Expert, in which case the BUYB (Blow Up Yer Buddy) tactic can easily cause a draw game. Adding and losing time on your timer is the same as in Eliminator Mode, where the crystal is dropped off in different players squares.

Powerups

In both the multiplayer chambers and the Solo Survivor chambers, players will encounter powerups in the form of floating ellipses.

Mag Boots (blue triangle): This allows the player to temporarily walk up onto the walls and ceiling. However, if the player jumps off of these surfaces, the mag boots will fail and the player will fall to the floor.

Gravity bomb (upside-down eject symbol): In multiplayer only. Gravity for all other players shifts, forcing them to walk on the ceiling. However, there is a glitch with this powerup. If any player rotates the chamber after this powerup has been activated, then the players whose gravity has shifted will stay directed towards the wall that was the ceiling.

Paralyzer (zigzag): Very short duration, but all other players are frozen completely (relative to the chamber of course, so if the player initiates a rotation, the frozen players will be suspending sideways or upside-down until the powerup wears off. If a frozen player has the crystal, it will be impossible to get the crystal from that player until this powerup has worn off.

Mercury (fast-forward): Temporarily gives the player super speed.

Hi-jump (red arrow): Allows the player to jump really high. Each time the player jumps, a sound effect that says "Hi-jump" will play.

Extra time (old fashioned phone dial): Self explanitory.

Time bomb (lines protruding outward from the center): Subtracts time from all other players' clocks.

Psy-bomb (X): Reverses the other player's directional buttons. In single player mode (it occurs once) it reverses THAT player's directions.

Reactor Swap (Kind of like Windows symbol): Randomly switches the reactors' colors (multiplayer only.)

Vice Grip (fist): Allows the player to hold onto the crystal even when being pushed or after falling.

Crystal Disruptor (solid crystal): Causes the crystal to warp to another location.

Crysal Magnet (horseshoe): Draws the crystal to the player, regardless of where it was before.

Crystal Bomb (broken crystal): The crystal begins to smoke more and more violently until it explodes. If a player is holding the crystal when it explodes, they go with it. If the crystal is smoking when a player puts it in a reactor, the next incoming crystal will also smoke. If the player who activated the crystal bomb explodes before the crystal does, the powerup is deactivated.

References

External links


 
 
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