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Blast Corps

 
Games: Blast Corps

Game Description

Four members of the elite Blast Corps face their most perilous operation yet: two nuclear missiles have started to leak while en route to a safe detonation site. The carrier supporting them has suffered heavy damage, and in order to reach its destination as quickly as possible, it has been programmed to follow the most direct path through populated areas. Your goal is to use every vehicle at your disposal to clear a path for the carrier so it makes it through unscathed. The slightest impact will have catastrophic results, so you need to work fast by demolishing buildings and removing any potential obstacles. You must also be on the lookout for six hidden scientists who can disarm the weapons.

Fifteen vehicles are at your disposal, some of which are needed simply to reach others on a particular stage. The "Ramdozer" is designed similarly to a bulldozer, and the "Backlash" is modeled after a dump truck. The "Skyfall" resembles a dune buggy, while the "Thunderfist" is a large robot with an enormous hand for bashing. The "Cyclone Suit" is used to tumble into structures, the "J-Bomb" is a flying robot that stomps on buildings, and the "Ballista" is a futuristic cycle with twin missile launchers. There's also the "Sideswipe," a truck with two powerful panels on either side to crush objects. More traditional offerings include a van, police car, train, and boat.

Players will be able to unlock 57 levels from a 3D map of the world. In addition to completing the main carrier missions, there are also four medals (platinum, gold, silver, and bronze) to earn by finding communication points, destroying all buildings, rescuing survivors, locating RDUs, and finishing levels within certain time limits. At the end of each stage, players will receive score breakdown and ranking. They can then start a new level or revisit a cleared stage to improve their performance. While accumulated medals are saved directly to cartridge, a Controller Pak with at least 14 free pages is needed to store additional statistics or save files. Blast Corps is developer Rare's second release on Nintendo 64, after Killer Instinct: Gold.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Blast Corps was first announced at 1995's Shoshinkai trade show in Japan along with eleven other games for the system. Blast Corps would end up being Rare's second title released on the Nintendo 64, with the Killer Instinct Gold being first, published in November 1996. Originally entitled Bull 64, the game is known as BlastDozer in Japan.
~ Glenn Wigmore, All Game Guide

Review: Overall

Back in the days of the Nintendo Entertainment System, Rare developed over fifty games that spanned creative, original efforts to licensed endeavors. Many remember Battletoads, Wizards & Warriors, Solar Jetman, R.C. Pro-Am, Marble Madness, and Cobra Triangle -- all developed by Rare, but published by various companies. In the 16-bit Super NES days, Rare became accustomed to making countless Donkey Kong Country and Killer Instinct titles for Nintendo. With Blast Corps, Rare's second N64 game, the company was given a chance to hark back to its 8-bit days and make an original, addictive game.

Blast Corps can best be classified as an action/puzzle game with action taking place in a 3/4 overhead view and the camera rotating 360 degrees, zooming in and out several levels. All levels in the game (except the bonus levels) require clearing a path for the runaway missile carrier. Some levels also require puzzle solving along the way to make Blast Corps so original, addicting, and challenging.

You are a member of Blast Corps, the leader in the field of heavy-duty demolition , and a pair of defective nuclear missiles, en route to a safe detonation site, has begun to leak. Badly damaged, the carrier automatically locks onto the most direct route. The flood of radiation prevents anyone from getting close to the runaway carrier, and people fear that the slightest jolt could trigger a catastrophic explosion. It's up to you to clear the way, gather a team of six scientists, and counter the threat of nuclear winter.

There are twelve to fifteen vehicles (depending on how you classify them) at your disposal. Some do damage. The Ramdozer pushes items and destroys small buildings. The Backlash can do some major damage if its back-end slides into a building. The Skyfall can do major damage if it jumps down from above. The Thunderfist, a large, one-handed robot, somersaults into buildings. The Cyclone Suit, a small robot, tumbles into buildings. The J-Bomb, a third robot, rockets above buildings and stomps them. The Ballista is a two-wheeled cycle that shoots missiles. Finally, the Sideswipe is a weird hybrid vehicle that punches buildings from its left and right sides. Other vehicles are useful for other tasks. There are the racecars (the van seems inspired by The A-Team), police car, train, boat, and platform crane. Use the racecars, van, and police car to move from one location to another very quickly. The train is useful for transporting vehicles to previously unreachable, far away locations. You may need the boat so the runaway carrier can cross a river. And use the platform crane to lift something from one side to another.

Each of the vehicles in Blast Corps has slightly different control, but all vehicles essentially control the same. On the vehicles with wheels, the A button moves forward, the B button moves backwards, the C group controls the camera, and the Z button stops and exits the vehicle. You can use either the Control Pad or the Control Stick to move on most. Use the shoulder buttons (L & R) to sound the horn, slide, turbo, shoot missiles, or activate side punches, depending on the vehicle.

The robots have slightly different control schemes. With the Thunderfist, press the A or B button to do a somersault. With the Cyclone Suit, press the A or B button to tumble. With the J-Bomb, press the A button to activate jets and the B button to stomp. To different people, the control in Blast Corps. will mean different things. Some vehicles are easy to control (Ramdozer), whereas others are downright difficult (Backlash). Most vehicles have more than adequate control, but can be a little imprecise at times. The major problem is that many people will experience a lot of frustration trying to control the Backlash, one of the major vehicles in the game. After all, the gameplay is supposed to make the game challenging, not the control, right? However, some people may see mastering the vehicles as an added challenge.

However Blast Corps really shines in gameplay. The actual game exhibits many qualities that can be likened back to the 8-bit days: clever level designs, multiple vehicles to master, several tasks to accomplish, lots of little secrets, and many other subtle touches that keep the game fun, fresh, and original. Every main level in Blast Corps. contains two tasks: to always make sure the runaway carrier makes it safely to the end of the level, and to destroy all buildings, free all survivors, and find all items.

In a very, very smart move, almost every detail in each level is saved. Clear a path for the missile carrier then go back to that same level to explore it without having to worry about the carrier. That's right -- the game keeps track of which buildings you knocked down and which ones you didn't. It also keeps track of the various items, survivors, etc., which you may or may not have found. To ensure all these details are saved, it's highly recommended you save your game on a Controller Pak rather than the Game Pak.

All of the main levels contain buildings, survivors, and RDUs (Radiation Dispersal Units) that you can find and/or knock down. Every time you complete or exit (through the 18-wheeler) a level, the game will bring up an information screen that displays the percentage of what you have found or knocked down. Some levels also contain Communication Points that open up bonus levels. Even more lucrative are the six scientists hidden in the game. You must find all six to dispose of the nuclear missiles.

Doing damage and finding items will give you commendations in gold, silver, and bronze. Gold is worth three rank points, silver two, and bronze one. Depending on how many rank points you have, you are assigned a title such as "Rookie Wrecker" or "Expert Destroyer," and receive a promotion for every twelve rank points. Earn one gold commendation per level for clearing a path for the carrier. A second commendation is awarded based on how much you found or destroyed. Your second commendation will be gold if you rescued all survivors, found all RDUs, and destroyed all buildings. Commendations are also awarded on the bonus levels, given out based on how much time it took to complete the bonus level. Furthermore, if you get gold on all the levels, other levels will become available, revealing the platinum commendation. Getting all platinum commendations is the only way to truly complete the game.

The graphics in Blast Corps are well done. Although it can be difficult to tell at times, everything in the game is made of polygons. This is a compliment. The polygons are so realistically modeled that one might think they are sprites. The explosions in the game are very cool, with multiple colors and patterns. The game moves along at a very quick pace with no pop-up, clipping or slowdown. The vehicles with tires leave real-time skid marks. Some might wish there was more detail and animation, but the amazing amount of variety helps make up for it.

One of the biggest concerns of Blast Corps was how the view would be implemented. As mentioned, you can rotate the camera 360 degrees and zoom in and out. The bad news is that there are only several levels of zoom. Most will pick the farthest out zoom that is not the "missile cam," making me wish it were even farther away still. On the plus side, some later levels have intelligently pre-programmed camera angles that automatically zoom in and out.

Like usual, Rare has done another fine job with the sound in Blast Corps. The sound effects of the buildings blowing up are decent, some of the vehicles have horns, and the music is pretty nice, too. There's some techno, hard rock, etc. -- the typical Rare mix. Somewhat surprising is the amount of voices in the game. The other members of the Blast Corps talk to you, and there is even a recycled "Warning" sample from the Killer Instinct series. The characters say such phrases as "I hope this works," "You're just trying to impress me," "You running away or something?" and more. A nice touch!

With not many surprises in the videogame world, Blast Corps is a pleasant surprise. The solid graphics take you back to your days playing in the sand, the rich and varied sound gets you grooving, the different vehicles beg to be mastered, the cunning level designs test your every skill, and all the items that can be found and destroyed make Blast Corps a thoroughly enjoyable gameplay experience. If it seems you don't get your money's worth in videogames anymore, Blast Corps is truly an exceptional value. The game even may make you think back to the NES days, when gameplay made the game. And gameplay makes this one!
~ Scott McCall, All Game Guide

Review: Enjoyment

Three words: original, addicting, and challenging. There's no game quite like this in the 32/64-bit generation.
~ Scott McCall, All Game Guide

Review: Graphics

One phrase describes this category: well modeled. The graphics are solid, if unspectacular, without any problems.
~ Scott McCall, All Game Guide

Review: Sound

An awesome mix of music comes out beautifully through stereo systems. Why hasn't more N64 music been like this? The only downside is the somewhat repetitive nature of sound effects and voices.
~ Scott McCall, All Game Guide

Review: Replay Value

You're going to get your money's worth, because this game is long and difficult. You just need some patience. Some might wish there were a two-player mode, but how could you implement it?
~ Scott McCall, All Game Guide

Review: Documentation

The manual is rather disappointing only detailing the story and control schemes for the different vehicles. Fortunately, the in-game tutorial is good.
~ Scott McCall, All Game Guide
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Wikipedia: Blast Corps
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Blast Corps
Blast Corps Coverart.png
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) Graeme Norgate
Platform(s) Nintendo 64
Release date(s) NA March 26, 1997

PAL December 22, 1997

Genre(s) Action, Puzzle, Time attack
Mode(s) Single player
Rating(s) ESRB: K-A

Blast Corps is a video game for the Nintendo 64 developed by Rare that was released in 1997, in which the player must destroy a series of buildings using a variety of unique demolition vehicles, in order to clear a path for a truck carrying a pair of defective nuclear missiles.

Contents

Plot

Two defective nuclear missiles are being moved to a safe location for a controlled detonation. The missiles begin to leak and the carrier vehicle transporting the missiles is automatically set onto a direct course to the detonation site. As the course takes it through many built-up areas, there are many obstacles on the way, and a single jolt could be enough to detonate the missiles and trigger a nuclear winter. The Blast Corps demolition company is given the task of clearing a safe route for the carrier and its missiles.

Gameplay

Blast Corps screenshot

The game starts on a world map with only one accessible carrier level (read below). Beating this level opens the "easy" set of carrier levels. When these are beaten, the next set of carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single carrier level to many different levels of two types (carrier and bonus).

Each level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission. Each level is also circled in a green or red outline. A green outline means that there is at least one comm. device in the level that has not been found, whereas a red outline means that all of the satellites in the level have been found.

The first objective in the game is to clear all of the carrier levels, but many more tasks await afterwards.

Carrier levels

The carrier levels form the focus of the game. Here, the missile carrier has a set route, which takes it through a series of obstacles, usually including a number of buildings. The player starts in a demolition vehicle, such as a bulldozer called the Ramdozer, but may find other vehicles in the level. The main focus on such levels is action, as the player must destroy buildings in the path of the carrier, before it crashes into them, but some obstacles require the solving of puzzles. Some of these obstacles require the use of TNT blocks that can be pushed into the object to destroy it, whilst sometimes holes must be filled in with blocks, or a route across water or over train loading ramps must be bridged. There are even some courses where the player is required to push TNT boxes on to a crane, then use the crane move the explosives towards a target building. Clearing the path of the missile carrier earns the player a gold medal.

Once the route is clear for the carrier, there is are still tasks for the player to complete. On each level there are secrets to find. To fully complete a carrier level, and earn a second gold medal, all buildings must be destroyed, which will also free anyone trapped inside. In addition, a number of radiation dispersal units, (or RDUs), which are activated by proximity to the player, are placed around the level. Some of these are placed to guide the player around the level. Once the carrier's path is clear, a player can return to a level, with no time limit, to complete objectives and find secrets. 100% completion of the tasks results in a gold medal, meaning that the player can get a total of two golds in each carrier level.

Time trial levels

The bonus levels mostly involve a race of some sort. Some of them are straight races, where the player must complete a course of four laps in the fastest time possible. In others, the player must demolish a certain number of buildings, or activate all RDUs. In some of these bonus levels, there are enemies or obstacles, such as water or lava, which, when touched, will cause the mission to fail.

Practice levels are time trial levels that introduce some of the more unusual demolition vehicles. These give some instruction in operating the particular vehicle, and sometimes have arrows to guide the player. These levels function in a similar way to a normal demolition-style bonus levels.

Before each race level, the player can choose the vehicle they will use. Here, vehicles are only available if they have been found and driven on one of the Carrier levels. Some race levels restrict the choice of vehicle.

Finishing bonus levels will result in a bronze, silver, or gold medal, depending on the finish time.

Other time trial levels include clearing a path for a space shuttle to land, which unlocks a demolition time trial level, set on the Moon. This, along with later levels set on Mercury, Venus, Mars and Neptune, have lower gravity than normal (although the real Neptune has higher gravity, and the real Venus has gravity almost equal to Earth). Here, as with the bonus levels, a single medal can be won on each level.

Eventually, after the carrier levels have been fully completed and other tasks have been completed, they become time trial levels. The task is again to clear a path for the carrier, but the player only has to destroy all buildings in the path of the carrier; bridging gaps is not required (though the player will fail if the carrier hits one before all buildings are destroyed). This must be done within a time limit. Bronze, silver and gold medals are awarded according to the time taken. Once all of the carrier levels are completed in gold medal time, platinum medals become available for all levels.

Demolition vehicles

There are a number of demolition vehicles in the game. Each has a different method of demolition, from the Ramdozer, which is just a simple bulldozer, to the J-Bomb, a robot that flies up to stomp on buildings.

Ramdozer

The Ramdozer is a fairly ordinary bulldozer, destroying the smaller buildings and obstacles by driving straight into them, but with little or no effect on the larger ones. However, its scoop can push TNT blocks easily, which allows it to destroy some of the larger buildings.

Backlash

The Backlash is a fairly slow-moving dump truck. It can ram obstacles, with some effect, but it is much more effective to go into a skid, and swing the armored back end of the vehicle into the chosen obstacle. Alternatively, using terrain as a ramp to get the truck airborne allows it to crash through buildings with ease. As with the Ramdozer, this is only effective against relatively small obstacles. The Backlash can be very difficult to use, especially when pressed for time by the impending missile truck.

Skyfall

The Skyfall is a small and fast dune buggy, with a booster, which has a very limited fuel supply that regenerates when not in use. Its main method of destruction is to use the booster to travel at high speed up a ramp, and land on obstacles. Landing on top of the obstacles is the only way to destroy them effectively.

Thunderfist

The Thunderfist is a very large human-operated robot that is ideal for destroying large buildings, such as tower blocks, by running at them, then tumbling into the side, sometimes swinging the arm like a boxer's uppercut as it collides into the building. The machine appears to be missing an arm, circuits and wires poke out of a shoulder and spark occasionally. This does not hinder the Thunderfist in any way, nor is the missing arm ever explained.

Cyclone Suit

The Cyclone Suit is a robotic powered exoskeleton, only somewhat larger than the player's character, which can destroy medium sized buildings, this time by somersaulting into them.

J-Bomb

The J-Bomb is the third of the robotic demolition vehicles, and slightly smaller than the Thunderfist. It has a jet-pack, which is used to fly above a target building. The J-Bomb can then descend rapidly to crush the building. The jet-pack also allows the J-Bomb to reach areas not accessible to other vehicles.

Ballista

The Ballista is a motorcycle that destroys obstacles by firing missiles at them. The missiles are in limited supply, and are collected from ammunition boxes found on the relevant levels.

Sideswipe

The Sideswipe is an articulated vehicle that destroys its targets by using extending rams on the left and right sides of its rear section. This can be done a limited number of times, and 'ammunition' can be collected on the relevant levels, in a similar way to the missiles for the Ballista.

The demolition vehicles: top row from left: Backlash, Cyclone Suit, Ballista, J-Bomb; bottom row from left: Ramdozer, Thunderfist, Sideswipe, Skyfall

Miscellaneous vehicles

A number of other vehicles are also available, primarily used for the race levels, consisting of the police car, the American Dream (a patriotic hot rod with a horn inspired by the General Lee from The Dukes of Hazzard, though painted as an American flag), the muscle car (modelled after the Gran Torino from Starsky and Hutch), and the van (a duplicate of the van from The A-Team with a voice resembling Mr. T). Each vehicle differs in handling, speed and acceleration, making some more ideal for certain levels than others. The Muscle Car has the unique ability of being able to drive off-road and underwater without slowing down. Certain levels also contain trains or barges which run on a fixed track, and are used primarily for transportation, as well as a fixed-position crane that can move things via its hoisted platform. There are finally two commonly found vehicles of much less functionality. The Blast Corps Chopper is controlled only on the stage select screen, and at the beginning of carrier levels, flies the player character over the path of the carrier for a bird's eye preview, and the Blast Corps Semi can be entered the same way as other vehicles, but doing so ends the current stage and saves progress automatically. Exiting a carrier stage without using the Semi causes everything completed in the stage to be lost.

The pilot

On foot, the pilot is slow and can only destroy things under rare circumstances by dropping on them. It is necessary to exit the vehicles in order to get into other ones. The pilot is unable to interact with human survivors or the rest of the environment while on foot.

The ranks

Blast Corps rewards the player by giving them ranks as they go further in acquiring medals. There are 31 ranks. The 30 promotions follow a predetermined order, as the player's number of points get higher. This number depends on the quantity and quality of the acquired medals:

  • 1 point for every bronze medal
  • 2 points for every silver medal
  • 3 points for every gold medal
  • 4 points for every platinum medal

Every 12 points, the player is awarded a new promotion.

Reception

Blast Corps was rated the 71st best game made on a Nintendo System in Nintendo Power Magazine's Top 200 Games list [1]and 84th on Official Nintendo Magazine's top 100 games on a Nintendo System.

References

  1. ^ "NP Top 200", Nintendo Power 200: 58–66, February 2006 .

External links


 
 
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