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BloodRayne

 
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BloodRayne

Game Description

BloodRayne is a third-person action title starring a secret operative whose mission is to wipe out opposing threats to world security. As female agent BloodRayne, players will be able to tap into her natural talents for hunting down enemies by using her traits as both a human and vampire. Armed with two wrist-mounted silver blades, Rayne can slice and dice would-be assailants as well as throw projectiles or use various firearms.

BloodRayne's primary mission will take her to an underground temple in South America, where it is rumored an elite group is trying to unite three parts of an ancient talisman to control the world. As she fights to prevent this, BloodRayne will need to consume the blood of her victims to sustain her life and increase her power. To fight her, the supernatural enemies will plan ambushes or call for reinforcements if the odds are not in their favor.

As BloodRayne becomes more proficient at killing, her abilities will increase as well. Talents include speed, agility, vision, and the ability to slow time to attack multiple enemies at once. The amount of blood she drinks also makes her stronger, beginning with Bloodlust and culminating in Bloodrage. Cinematic cut-scenes highlight certain actions for dramatic effect as well as further the story as the operative gets closer to her goal.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Terminal Reality; Cast: Josh Ashworth, Laura Bailey, Holt Boggs, Mary Beth Brooks, Dameon Clarke, Bruce Dubose, Sean Hedigan, Bob Hess, Josh Martin, Lynn Mathis, Carolyn McCormick, Chris Rager, Chris Sabat, Greg Saxon, Paul Slavens, Ric Spiegel, Jason Sussman; Lead Programmer: Fletcher Dunn; Engine Programmer: Mark Randel; Programmer: Mac Anderson, Fletcher Dunn, Jeff Mills, Nathan Peugh; Producer: Jeff Mills; Game Design: Joe Wampole; Character Art: Jeff Arthur, Chris DeSimone, Nathan Reinhardt, J. Chris Roberts, Joe Wampole, Von Williams; Sets: Jason Barajas, Bonh Chau, Shannon Dees, Chris DeSimone, Tim Higgins, Javier Ojeda, Immanuel Salas, Greg Saxon, Luke Villanueva; Scripting: Clint Biggs, Clint Bogue, Jennifer Lear, Jeff Mills, Cliff Nordman; Additional Scripting: David Glasscock; Dialogue Coach: Drew Haworth; Audio Engineer, Music and Sound Effects: Kyle Richards; Additional Music: Tommy Tallarico Studios; Additional Sound Editing: Holt Boggs; Screenplay: Peter Esson, Joe Wampole; Additional Screenplay: Christy Wampole; Additional Programming: Omar Aziz, Marc DePeo, Richard Harvey, Seth Hawkins, Craig Reichard, Sean R. Scott, Mark Trumbull, Jeff Wilkinson, Daniel Young; Art Lead: Chris DeSimone; Additional Art: Andrew Bullups, Grant Gosler, Jared Morton, Jason Sussman, Chad Walker; Additional Creative Direction and Content: Drew Haworth, Andrew Hoolan; VP: Brett Evan Russell; Quality Assurance Manager: Paul Eckstein; Quality Assurance Supervisor: Marc Phillips, Tatum Tippett, Tim Tischler; Internal Tester: Josh Ashworth, Holt Boggs, Peter DeFrank, Al Goss, AJ Ostrander, Mike Stieber, Wayne Walton, Rance Wood, Kris Wright; Bug Reporter: Teryna Clark; Information Services: Kendall Long, Jeff Morales; Cinematography: Donald Mustard; Character and Logo Design: Blur Studios; CG Movies: Blur Studios; Company 2: Majesco; Creative Director: Joseph Sutton; VP of Development and Executive Producer: David Elmekies; Product Development Manager and Assistant Producer: Catherin Biebelberg; VP Marketing: Ken Gold; Product Manager: Liz Buckley; Marketing Assistant: Roozbeh Ashtyani; Additional Art: Tavio Castrillo, Jorge Gutierrez, Frank Lam, Peter Lipman, Chris Moryl; Additional Animation: Jay Kapadia, Nikoma Rios; Packaging & Manual Design: GWhiz; Manual Writer: Corry Fitchpatric; Manual Layout: Lesley Zinn; QA Manager: John Arvay; Tester: Robert Boone, Erica Clayessen, Robert Cooper, John D'Angelo, Eric Jezercak, Kevin Kurdes, Anthony Mariquit, Russ Mock, Nicholas Verhoski
~ Keith Adams, All Game Guide
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