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Brave Fencer Musashi

 
Games: Brave Fencer Musashi
  • Release Date: November 12, 1998
  • Genre: Role-Playing
  • Style: Third-Person 3D Action RPG

Game Description

After their breakaway from the Nintendo corporation, Squaresoft decided to expand their horizons. They were most known for their role-playing games, such as the highly successful Final Fantasy series. As evidence of their expansion, Brave Fencer Musashi is an action/RPG set in a 3D world.

You play a hero named Musashi, a spiky haired samurai. It seems the Kingdom of Allucaneet is in dire straits. The Wizard of Darkness, whom had once been banished, has returned from the Thirstquencher Empire to wreak havoc on the peaceful land. Princess Fillet summoned Musashi because he was the brave hero who fought the demon and put it in its place 150 years ago.

She told Musashi of the predicament they were all in which lead to his going on a quest to search for the Lumina sword. And that is where the adventure begins. As Musashi, you will have to save the inhabitants of Allucaneet Kingdom, the royal family, secure the sword and destroy the Wizard of Darkness forever.

Brave Fencer Musashi is played from a slanted, top-down 3D perspective. As you roam the world seeking out your next objectives, you will meet with all kinds of monsters and characters. Usually, characters will give you hints as to what you're supposed to be doing or offer you a quest.

Much like the Legend of Zelda series, the action unfolds in real-time. When you come across enemies, you have a few options to choose. You can either slash them to pieces with your trusty swords or you can assimilate their special abilities. For example, if you see a hopping flower and try and assimilate it, Musashi will be able to hop across objects he could normally not pass. You can assimilate one skill at a time, which adds a layer of puzzle solving and logic to the mix. Musashi can also increase hit and spell points the more his experience goes up.

The story unfolds over 6 chapters, each with a unique boss and set of linear objectives to conquer and complete. In one chapter, you'll have to save a certain number of townsfolk and in the next you may have to search out an item. No matter what you're doing, it ties into the storyline. While it is mostly text based, there is voice acting that comes on at specific times (mostly key story events).

Brave Fencer Musashi also ships with a playable demo of Final Fantasy VIII.
~ Matthew House, All Game Guide

Review: Overall

Squaresoft just keeps getting better and better and are expanding their horizons to other genres. The company had mostly been known for its elite Final Fantasy series as well as a whole slew of role-playing games before making the switch to PlayStation. In addition to their award winning role-playing games, they now have a couple fighting games and a hardcore side-scrolling shooter under their belt -- two genres most never expected Squaresoft to explore.

Brave Fencer Musashi continues in the tradition of experimentation while keeping within the boundaries of an RPG. The best way to describe it is a 3D Legend of Zelda with plenty of Working Designs-esque humor and wit thrown in for extra measure. Guess what, folks -- it's good, too.

You assume the role of Musashi, a wise cracking kid who has been summoned by the Beverly Hills-like princess (who sputters off lines in the vein of "like, oh my gosh!") to -- you got it -- save the world! But shortly after you're summoned, the princess is kidnapped and you must rescue her in addition to all your other quests. Yes, the story sounds very cliched and unoriginal, but it's not. Remember, this is a Squaresoft game and they aren't slipping with this one.

The storyline is excellent and wacky. Everything has a humorous name (like the Castle of Allucaneet) that, for whatever reason, relates to food. It is here where it often seems inspired by a Working Designs product. The story itself is broken into six very long chapters and is very engrossing and immersive. There are hundreds of side quests to complete and you'll have to interact with townsfolk who all want or need something. Because of the diversity, you never feel like you're repeating yourself or doing the same thing twice.

Additionally, the gameplay is top notch. As I alluded to earlier, it's a bit like the Zelda games because of its action/RPG design. The camera angle, for the most part, is positioned above Musashi's head and it works well. You are given the option to change camera views at key times, especially when you're surrounded by lots of environmental objects.

Unlike other games, your character can use two swords -- sometimes simultaneously. One is your regular sword used for combat and the other, Lumina, is much more powerful. The Lumina sword allows Musashi to assimilate enemy skills and has a higher damage rate. Assimilation lets you "steal" abilities, such as the power to hop over things. When used in conjunction, he can climb up walls by sticking his swords in and pulling himself up.

The fighting is done in real time and you'll run into a seemingly endless amount of monsters. Like all other role-playing games, the more monsters you kill, the higher your experience level goes which leads to increased hit and magic points. Because enemies respawn after awhile, it is very easy to raise levels -- and you'll need as much experience as possible.

In conclusion, if you're a fan of the role-playing/action/adventure genre, you owe it to yourself to pick up Brave Fencer Musashi. It's an incredible game filled with interesting story development, characters and objectives. Squaresoft has produced another winner!
~ Michael L. House, All Game Guide

Review: Enjoyment

From the moment you first start playing this game all the way until the end, Brave Fencer Musashi never feels dull or repetitive. It's an extremely enjoyable game with so much going for it. The ability to assimilate enemy skills is fantastic and strategic, the worlds are beautiful and executed nicely, the control is superb and the storyline and dialog is goofy, wacky and just plain great. Oh yeah, and it comes with a Final Fantasy VIII playable demo disk...
~ Michael L. House, All Game Guide

Review: Graphics

This game really looks great. The textures are bright, detailed and colorful and they're blended together with some really fantastic world and level designs. All the character animation is superbly done and most of them look unique. The enemies are all pretty diverse looking and there are a lot of them.
~ Michael L. House, All Game Guide

Review: Sound

Some people say that the voice acting is downright obnoxious and annoying. I think that it's actually quite good and really fits the sheer wackiness of the game, thought it can be a little too cute sometimes. Unlike a lot of games, the soundtrack sticks in your head for a good long while. I found myself humming the tunes after playing the game -- a definite sign of great video game music.
~ Michael L. House, All Game Guide

Review: Replay Value

The game hooks you in and refuses to let go until the end. And even after you play it through once, you'll probably want to go back again just because there's so much stuff you probably didn't do, like find all the townsfolk or collect all the toys and action figures.
~ Michael L. House, All Game Guide

Review: Documentation

The instruction manual is very informative and explains everything from assimilating enemy skills to using both swords at the same time. It also explains how to control the {*Final Fantasy VIII} demo that is included with the game.
~ Michael L. House, All Game Guide

Production Credits

SQUARE CO., LTD; Executive Producer: Hironobu Sakaguchi; Character Illustrator: Tetsuya Nomura; Producer: Yusuke Hirata; Director and Original Concept: Yoichi Yoshimoto; Planner/Scenario Writer/Character Design: Koichi Ogawa; Production Coordinator/3D Tool Creator/Programmer: Toshinori Shimono; Programmers: Yasuhiro Yamamoto, Satoshi Kishiwada, Tamotsu Goto, Naoto Uenaka, Shinichi Nogami, Yoshihide Kou; Character Design and Illustrator: Koji Matsuoka; Texture Graphic Director: Takeshi Fujimoto; Texture Graphic Designers: Kozo Iwaski, Shoji Otani, Tamae Kisanuki, Hiroshi Ogino, Mashiko Miki, Tatsuya Mizogui; 3D Modelers: Kiyoshi Kondo, Hiroshi Umemura, Akiko Kakazu; 3D Modelers/Character Animators/Special Effects: Hirotaka Sugiyama, Ryo Hirao; Music Composer: Tsuyoshi Sekito; Sound Engineer and Sound Effects: Yohei Kishimoto; Sound Editors: Yuji Isgawa, Hiroshi Nakajima; Localization Specialist: Aiko Ito; Translator: Tomoko Takaya; SQUARESOFT, INC.; Localization Management: Masahiro Nakajima, Randall Fujimoto; Localization Specialist: Brian Bell; Associate Producer: Akihito Kozu; QA Manager: Jonathan Williams; Assistant QA Manager: Mike Givens; Lead QA Technician: Vangthonhoua Moua; QA Technicians: Richard Amtower, Sean Camanyag, David "Ribs" Carillo, Clayton S. Chan, Sissie Chang, Stephen A. Holder, Kyoko Makino, Stanford Ng, Mari Nishikawa, Derek Smith, Rob Smith, Takahiro So, Simon H. Son, James P. Wong, Kelly Chun, Matthew Rhoades; SQUARE ELECTRONIC ARTS L.L.C.; Customer Service Manager: Rick Thompson; Assistant Customer Service Manager: Fernando Bustamante; Gameplay Counselors: Patrick Cervantes, James Dilonardo, Tony Kim, Caroline Liu, John Montes; Technical Support Representatives: Alaine DeLeon, Jaime Wiggs; PR and Events Manager: Lisa Ahern; Business Development Manager: Elaine Di Iorio; Third Party Coordinator: Beth Faust; Assistant Product Managers: Keiko Kato, Kyoko Yamashita; Marketing Associates: George Torii, Andrew Shiozaki, Andy Hsu; Product Manager: Kenji Mimmura; Vice Chairman: Yoshihiro Maruyama; President: Jun Iwasaki; Packaging/Manual Design: Steven Wright, Beeline Group, Inc.; Special Thanks: Hideo Yotsuya, Beeline Group, Brian Balisteri, Heather Dougal, The Kenwood Group, Wayne Leonard, Daniel Pinkham, Christina Crowley, Saatchi & Saatchi, Andrew Kennedy, Chuck May, Meg Kelly, Kristen Purcell
~ Matthew House, All Game Guide
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Wikipedia: Brave Fencer Musashi
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Brave Fencer Musashi
Brave Fencer Musashi.jpg
Developer(s) Square
Publisher(s) PlayStation
JP Square
NA Square Electronic Arts
PlayStation Network
JP Square Enix
Designer(s) Hironobu Sakaguchi (executive producer)
Yoichi Yoshimoto (director)
Artist(s) Koji Matsuoka (character designer)
Tetsuya Nomura (character illustrator)
Composer(s) Tsuyoshi Sekito
Platform(s) PlayStation, PlayStation Network
Release date(s) PlayStation
JP July 16, 1998
NA November 10, 1998
EU October 1, 1998
AUS October 1, 1998
JP June 29, 2000
(Millennium Collection)
PlayStation Network
JP July 9, 2008[1]
Genre(s) Action role-playing game
Mode(s) Single-player
Rating(s) ESRB: E (Everyone)
Media 1 CD-ROM

Brave Fencer Musashi (ブレイヴフェンサー 武蔵伝 Bureivu Fensā Musashiden?, literally "Brave Fencer: The Legend of Musashi") is an action role-playing game developed and published by Square (now Square Enix) in 1998 for the Sony PlayStation. The game involves real-time combat in a 3D environment, and features voice overs for most dialogue. Brave Fencer Musashi was scored by Tsuyoshi Sekito, a former Konami employee. Characters were illustrated by Tetsuya Nomura but were designed by Koji Matsuoka (a common misconception is the prior being responsible for both).

Contents

Gameplay

The player controls Musashi, who is involved fighting a variety of enemies, using both Fusion and Lumina, to save the kingdom from various threats, and to acquire five scrolls which increase Lumina's strength and grant Musashi new abilities. The game also features an in-game clock and day-night system that effects all the townsfolk and some of the creatures in the field (namely, the Minku - creatures from whom Musashi can obtain berries to increase his overall health stat) as well as force the player to pay attention to Musashi's fatigue rating that goes up over time with lack of sleep; which as it implies, will have a deteriorating effect on his combative ability.[2] To pass time, the player may also opt to collect the various action figures -which resemble more detailed models of nearly all the characters and monsters- available at the town toy store which stocks new items at the start of every chapter. Along the game, Musashi obtains parts from the Legendary Armor which allow him to perform actions such as climbing or performing double jumps.[3]

The two swords of note which he uses have varied abilities and uses as well: Fusion (the sword that resembles a proper katana) is the more utilitarian of the two, used to chain rapid combo hits but has its true strength in what the game calls -assimilation- which by charging and hurling the sword into an enemy, Musashi can then absorb Bincho energy (an MP equivalent) or absorb its innate skill;[4] on the other hand is Lumina itself, it cannot be effectively used in combos by itself however, its real strength lies in the Scrolls obtained through the game - imbuing Lumina with various elemental properties.[5] The two swords aren often used in conjunction with certain techniques which are granted by various rescuees whom Musashi can observe.

There are also several minigames and puzzles scattered throughout which must be completed to advance the plot.

Plot

A boy known as Musashi, reincarnated from the legendary Brave Fencer Musashi who saved the Allucaneet Kingdom from a monster called the Wizard of Darkness 150 years before, is summoned to the Allucaneet by its Princess — named Fillet — to save it from the invading Thirstquencher Empire. Despite being a young boy, Musashi is given the blade Fusion, and charged with the task of obtaining Brave Fencer Musashi's sword — Lumina, the Sword of Luminescence — before the Thirstquencher Army does. Although Musashi has no intention in saving the kingdom, he agrees to do so in order to return to his homeland. After Musashi recovers Lumina, he finds that most of the people from the Allucaneet, including Fillet, have been kidnapped by the Thirstquencher Empire. In order to rescue all the residents from Allucaneet and defeat the Empire, Musashi starts searching for the Five Scrolls, items representing the elements able to highly expand Lumina's powers and then defeating the Crest Guardians who protect the Scroll's crests which are able to expand Lumina's powers. After collecting the Five Scrolls and freeing the first four crests, Musashi discovers Thirstquencher's base, a floating ship known as the Fountain Base. Musashi attacks the base and defeats the Sky Guardian. Thirstquencher's leader, Flatski, forces Musashi to give him Lumina in exchange of the Princess, and frees the Sky Crest. However, this unleashes the Wizard of Darkness, who was in fact sealed within Lumina. Musashi recovers Lumina and defeats him. After returning the Princess to Allucaneet Kingdom, Musashi returns Lumina to the place where he found it.

Characters

  • Musashi: A young fencer summoned by Fillet to save Allucaneet Kingdom. He has a short temper and is generally impatient, yet will go to great lengths to help others. He must finish his quest before the binchotite runs out of energy, which will kill him. Although physically short, he has nearly superhuman strength (demonstrated in-game by his lifting of various large and heavy objects about ten times his size), and as the title gives - he is very skilled with in the art of swordsmanship. A twist at the end of the game makes it apparent that this is the same Musashi summoned in ages past when the Wizard first wreaked havoc. However, it also begs the question as to why he would seem clueless towards a majority of the information recorded about the Wizard of Darkness and the Crest Guardians.
  • Fillet: Princess of Allucaneet, kidnapped by the Thirstquencher Empire. She appears to be spoiled, and is quick to anger as well. She can perform "hero summoning", which allows her to draw in heroes from other worlds for a short time. While her parents were away on vacation, the Thirstquencher empire attacks and kidnaps many of the castle's servants, forcing her to summon Musashi.
  • Colonel Capricciola/Jon (Colonel Jean Walker in the Japanese version): Mysterious treasure hunter & owner of Leno, a sweethearted dog, who often finds himself in trouble. In actuality, Jon is the prince of the Thirstquencher empire and the rightful heir to the throne. He poses as Colonel Capricciola to get his chance to exact revenge on Flatski for killing his family. Towards the end of the game, Jon is shot in the back by Rootrick and is mortally wounded in the process. His last words are to Musashi telling him to look after Leno. He is later crushed to death during the Wizard of Darkness' rampage.
  • Kojiro: Musashi's rival. He was summoned by Fillet the second time she performs the Hero Summon. He despises Musashi, blaming him for an accident that occurred in the past. Looking for revenge, he refuses to help Fillet in order to pursue a fight with Musashi. Topo, seemingly attracted to Kojiro, uses him as part of her plan to steal money from the villagers. Kojiro is defeated in battle when he first encounters Musashi on the beach. He appears later to challenge Musashi to a third rematch, only to be absorbed/killed by the Wizard of Darkness - which inadvertently gives him that final rematch in its second transformation.
  • Thirstquencher Empire: Originally a peaceful monarchy until Flatski took over.
    • Flatski (Tequila in the Japanese version): Leader of the Thirstquencher Empire. Flatski usurped power from the previous rulers of the Thirstquencher Kingdom and transformed it into an empire. He wishes to collect Lumina and the Five Scrolls so he can revive the Dark Wizard, whom he wishes to use to take over the world. He speaks with a German accent. At the end of the game, Flatski successfully revives the Wizard of Darkness but is stepped on and crushed to death by the Dark Wizard during his rampage.
    • Rootrick (Boldor in the Japanese version): Second Lieutenant of the Thirstquencher Empire. He is the least powerful and respected member of Flatski's armies and possesses little intelligence. As the muscle of the empire, he is ordered to kidnap the princess, which he does with great success. He is later revealed to be Flatski's son. In the English dub, he has a Southern accent, despite his father having a German one. At one time he challenges Musashi to a climbing contest. The winner, would gain the first scroll that Musashi encounters. Musashi wins and strikes Rootrick with Lumina, supposedly sending him off the cliff to his doom. He later reveals that he survived the fall, when he returns and manages to deal Jon a fatal blow. After the Wizard of Darkness is released and starts to rampage, Rootrick's fate is left unknown. It is quite possible that he was destroyed in the crumbling tower during the Wizard of Darkness rampage.
    • 1st Lieutenant Bubbles & Captain Gingerelle (Brandy and Liquor in the Japanese version): Bubbles & Gingerelle are sisters who serve as assassins, mercenaries, and spies for Flatski. They are extremely competitive in everything, both vying for the top spot under Flatski/Tequila. While not busy fighting, they compete in beauty contest in a neverending struggle to find who is the most beautiful. In a recent contest, Gingerelle won over Bubbles, causing a rivalry between the two fueled with jealousy, particularly on Bubbles part. Both sisters seem to also love/have a crush on Cappriccola. Towards the end of the game, Bubbles accidentally turns Musashi into a Bincholoid crystal. Gingerelle, angry at her younger sister for losing Lumina by her actions, dashes off to tell the Emperor of her failure. Bubbles, now nervous, runs off to prevent her from doing so. Neither sister is seen again.
    • Ed, Ben, & Topo: Members of Flatski's special forces called "Leader's Force", of which they all believe they are the leader. They seem to be commanded by Cappriccola, who berates them for losing the bell they stole and failing to burn down the village. Ben is the muscle without any intelligence, whatsoever. He seems to have an endless supply of weapons at his disposal. After losing his duel to Musashi, he stands at attention and allows Musashi to continue on his way; it's likely he died while standing, in reference to Benkei. Ed is the brains of the trio, and schemes of ways to make "Leader's Force", namely he and Ben, rich. Ed seems to possess magical powers that he can use in battle. When Musashi duels him at the end of the game, he wins and Ed dies in the process. Topo secretly dreams to become a pop icon with her dancing and karaoke. At one point, Topo teams up with Kojiro, in a scheme to dopplegang as the princess and steal money from the villagers. She encounters Musashi, and runs away leaving the money behind. Topo later challenges Musashi to her version of a duel: a dance contest. When she loses to Musashi, her legs cease to work as she apparently dies soon afterwards, using her last ounce of strength to lead Musashi to Fillet and Cappriccola.
  • The Crest Guardians: These creatures protect the crests of the five elements (Fire, Water, Wind, Earth, and Sky) in order to prevent the revival of the Wizard of Darkness. Musashi however, believes them to be enemies and destroys them.
  • The Wizard of Darkness: He is a demon (also known as Dark Lumina) and was sealed within Lumina itself by the 'ancient' Musashi, unbeknownst to everyone in modern times. Musashi (and Flatski) unintentionally released him when Musashi mastered the Five Scrolls and traded Lumina for the Princess. Upon its freedom, the monster kills Flatski, then Jon shortly thereafter, and absorbs Kojiro. As a result, Dark-Lumina gains a "Must Kill Musashi" mentality and changes into a second form. He is soundly defeated after gaining yet another form and once again is sealed back inside Lumina. The Wizard of Darkness's original voice sounds similar to Lumina's telepathic voice, which Musashi first hears after absorbing The Earth Crest.

Cast

Character Seiyū English voice actor
Musashi Rika Matsumoto Mona Marshall
Princess Fillet Etsuko Kozakura Sandy Fox
Colonel Capricciola/Jon (Jean Walker) Akio Ohtsuka Steven Blum
Rootrick (Boldor) Shigeru Chiba Gary Michaels
Bubbles (Brandy) Kotono Mitsuishi Lia Sargent
Gingerelle (Liquor) Yuko Miyamura Bambi Darro
Führer Flatski (Tequila) Kenichi Ogata George C. Cole
Ed Koichi Yamadera Kirk Thornton
Ben Chafurin Joe Romersa
Topo Shinobu Adara J. Cooper
Kojiro Takahiro Hirano Barbara Goodson
Steward Ribson (Steward Yukkeru) Koichi Kitamura William Knight
Wanda Wendee Lee
Jam Dorothy Elias-Fahn
Hilda Mary Elizabeth McGlynn
Leanman (Alchemist Urute) Ikuo Nishikawa
Harchinose Sukekiyo Kameyama
Wizard of Darkness Masashi Ebara Frank Welker

Development

Executive producer Hironobu Sakaguchi stated in an interview with Famitsu that the idea for the game first came up in February 1997. When developing the characters for the game Sakaguchi did not have a positive opinion of how popular would the game become. However, after the staff designed the graphics and the gameplay, he was surprised by the work, commenting that it was more interesting.[6]

Release

Brave Fencer Musashi was originally released in Japan on July 16, 1998. It was re-released on June 29, 2000 as part of Square's Millennium Collection along with merchandise including postcards, a combination camera and cellphone strap, a handy strap, and keychain fobs.[7][8] Another Japanese re-release was for the PlayStation Network on July 9, 2008.[1] In the North American market it was packaged on October 31, 1998 with the PlayStation 1998 Collector's CD Vol.2, which contained a demo of Final Fantasy VIII.[7] A PlayStation 2 sequel, titled Musashi: Samurai Legend (Musashiden II: Blademaster in Japan) was developed by Square Enix and was released in both North America and Japan in 2005. A Japan-exclusive mobile phone incarnation titled Musashi: Mobile Samurai was also released in 2005.[9]

Music

The game's musical score was composed by Tsuyoshi Sekito. It is his first composition work with Squaresoft.[10] The Brave Fencer Musashiden: Original Soundtrack was released by DigiCube in Japan on July 23, 1998. It consists of 78 tracks spanning two compact discs in a boxset that also features a small mini-artbook with selected pieces from the game.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80.71% (19 reviews)[11]
Metacritic 81[12]
Review scores
Publication Score
Game Revolution B[13]
GameSpot 7.7/10.0[14]
IGN 8.5/10.0[15]

Brave Fencer Musashi has sold approximately 648,803 copies in Japan during 1998, making it the 17th best-selling game of the year in that region.[16][17] The game was given a 32 out of 40 by Famitsu magazine.[18]

References

  1. ^ a b Frank Caron (2008-07-09). "Curses: Japan gets more Square-Enix PSX loving". Ars Technica. http://arstechnica.com/journals/thumbs.ars/2008/07/09/curses-japan-gets-more-square-enix-psx-loving. Retrieved 2008-07-09. 
  2. ^ Brave Fencer Musashi Official Strategy Guide. Bradygames Strategy Guides. 1998. p. 23. ISBN 978-1566868327. 
  3. ^ Brave Fencer Musashi Official Strategy Guide. Bradygames Strategy Guides. 1998. p. 14. ISBN 978-1566868327. 
  4. ^ Brave Fencer Musashi Official Strategy Guide. Bradygames Strategy Guides. 1998. p. 18. ISBN 978-1566868327. 
  5. ^ Brave Fencer Musashi Official Strategy Guide. Bradygames Strategy Guides. 1998. p. 20. ISBN 978-1566868327. 
  6. ^ IGN staff (March 9, 1998). "Brave Fencer: The Series?". IGN.com. http://psx.ign.com/articles/064/064402p1.html. Retrieved 2009-01-12. 
  7. ^ a b "Brave Fencer Musashi release dates". GameSpot. http://www.gamespot.com/ps/adventure/bravefencermusashi/similar.html?mode=versions. Retrieved August 24, 2009. 
  8. ^ Christopher Koeppel (July 18, 2000). "Square Millennium Collection 2". RPGamer.com. http://www.rpgamer.com/news/Q3-2000/071800d.html. Retrieved 2008-12-20. 
  9. ^ Score, Avery (March 21, 2005). "Musashi: Mobile Samurai for Mobile Review". GameSpot.com. http://www.gamespot.com/mobile/action/musashimobilesamurai/review.html. Retrieved 2008-12-20. 
  10. ^ Gann, Patrick. "RPGFan Soundtracks - Brave Fencer Musashiden OST". RPGFan.com. http://www.rpgfan.com/soundtracks/bfm/index.html. Retrieved 2008-12-20. 
  11. ^ "Game Rankings: Brave Fencer Musashi". Game Rankings. http://www.gamerankings.com/ps/196813-brave-fencer-musashi/index.html. Retrieved 2009-08-22. 
  12. ^ "Fencer Musashi Metacritic: Brave Fencer Musashi". Metacritic. http://www.metacritic.com/games/platforms/psx/bravefencermusashi?q=Brave Fencer Musashi. Retrieved 2009-08-22. 
  13. ^ Hsu, Tim (1998-01-12). "Game Revolution: Brave Fencer Musashi". Game Revolution. http://www.gamerevolution.com/review/sony/brave-fencer-musashi. Retrieved 2009-02-16. 
  14. ^ Mielke, James (August 5, 1998). "GameSpot: Brave Fencer Musashi Review". GameSpot. http://www.gamespot.com/ps/adventure/bravefencermusashi/review.html. Retrieved 2009-08-22. 
  15. ^ Nelson, Randy (November 11, 1998). "IGN: Brave Fencer Musashi review". IGN. http://psx.ign.com/articles/153/153951p1.html. Retrieved August 22, 2009. 
  16. ^ "Sony PS1 Japanese Ranking". Japan-GameCharts.com. http://www.japan-gamecharts.com/ps1.php. Retrieved 2008-12-20. 
  17. ^ "1998 Top 30 Best Selling Japanese Console Games". The-MagicBox.com. http://the-magicbox.com/Chart-BestSell1998.shtml. Retrieved 2009-01-01. 
  18. ^ Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age.com. http://gaming-age.com/news/2000/6/23-151. Retrieved 2008-12-20. 

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