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Breath of Fire III

 
Games: Breath of Fire III
  • Release Date: 1998
  • Genre: Role-Playing
  • Style: Isometric RPG
  • Similar Games: Breath of Fire II (Super Nintendo Entertainment System)

Game Description

Ryu, a baby dinosaur, has just been discovered and rescued from his entrapment of ice. As you try to escape, the miners who found you capture you, put you in a cage and take you away on a train. Little do they know, Ryu's cage fell off the train into, what is for him, a brand new world. Ryu has also changed into a little human boy and he cannot remember who or what he once was. Upon finding him, two young misfits show pity on the quivering child and take him into their home. What lies ahead for our faithful protagonist? Only you can unlock Ryu's fate!

Breath of Fire III is the third installment of the widely successful Super Nintendo role playing games of the same name. It features a long and enduring quest with a highly involved plot, a classic RPG battle system, crisp graphics with smooth character animation, many characters to interact with and loads of magical spells and items.
~ Michael L. House, All Game Guide

Review: Overall

Capcom's latest installment of it's renowned Breath of Fire series, Breath of Fire III, is a wonderful game. While the main focus of most RPGs nowadays in the late 90s is on big, beautiful graphics with a lackluster storyline, Breath of Fire III remains, for the most part, traditional with the other games of the series as well as older RPGs in general.

The only departure from the traditional RPGs of yore would arguably be the graphics. In Breath of Fire III, they appear 2D, but are really 3D polygons. Capcom actually put depth in the textures and terrains. For example, sometimes you can walk into a room and not see what's in the, oh, let's say upper left hand corner of the screen. Players' must use the camera feature to swivel the camera around to see if there's anything there to find. So this adds depth to the game, which is a great thing. The characters are actually sprite based and look nice with the polygonal textures. They're nicely animated, too. Also impressive are the magic spells. The spell effects are big and colorful and look great. You can also teach and trade skills and spells to other characters on your party with "spell ink". This is incredibly helpful in balancing your party of characters.

There are so many things that make Breath of Fire III a glorious game. The storyline is very good (while it may be a be a bit familiar to those who are familiar with the series), in which you're Ryu, a young boy/dragon struggling with the truths about your past and who you really are. This protagonist is a perfect foil to the wonderful cast of characters (and there's lots of them) that are presented. Every character has a background, a personality, and different faults and weaknesses that are shown throughout the game, ultimately adding depth to the story and allowing players' to immerse themselves in the game. Each character's dialog is different, adding even more personality to the game. The dialogs seem to be direct Japanese translations and have a few errors, but is still very good. Even the townsfolk seem to have a bit of personality. It's very nice when a game has characters that you actually care about! There's also a mini fishing game included in Breath of Fire III. You, of course, need a fishing pole and some bait. Catching fish allows you to trade them with townsfolk for items of necessity, or you can fish for fun when your stuck in the game or when your bored.

Breath of Fire III is a terrific game. It should appeal to any gamer who is looking for a great storyline with a wonderful cast of characters, lots of spells and items, a huge and immursive world to explore and a good old fashioned challenge. It's games like these that go down as classics and I'm willing to bet this one will be no exception.
~ Michael L. House, All Game Guide

Review: Enjoyment

With its personality, great cast of characters, nice storyline, massive world and challenge, this game is very enjoyable from start to finish. Heck, there's even a fishing game that's very fun and addictive.
~ Michael L. House, All Game Guide

Review: Graphics

The polygons are nicely textured and detailed. Characters are sprite based and feature nice animation. Every cave, town, forest, etc. is intricately designed and well thought out.
~ Michael L. House, All Game Guide

Review: Sound

The game's only shortcoming is the sounds. The music is kind of, well, dumb with weird, almost jazzy tunes that fail to achieve any excitement. The sound effects are OK, but aren't entirely special or original.
~ Michael L. House, All Game Guide

Review: Replay Value

This game's good enough to play through twice, though there's nothing incredibly new to be found. There's also that fishing game...
~ Michael L. House, All Game Guide

Review: Documentation

The instruction manual is nicely written and explains all the aspects to the game. It give some background on the story and characters as well.
~ Michael L. House, All Game Guide
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Breath of Fire III
North American box art for Breath of Fire III

Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Director
Makoto Ikehara
Producer
Yoshinori "Bamboo" Takenaka
Hironobu "Petcha" Takeshita
Artist(s) Tatsuya Yoshikawa
Composer(s) Yoshino Aoki
Akari Kaida
Platform(s) PlayStation, PlayStation Portable
Release date(s) PlayStation
JP September 11, 1997
NA April 30, 1998
PAL October 8, 1998
PlayStation Portable
JP August 25, 2005
EU February 3, 2006
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) PlayStation
ELSPA: 3+
ESRB: T (Teen)
OFLC: G8+
PlayStation Portable
CERO: A (All ages)
OFLC: PG
PEGI: 7+
Media 1 CD-ROM (PlayStation)
1 UMD (PSP)
Input methods Gamepad

Breath of Fire III (ブレスオブファイアIII?) is a console role-playing game developed and published by Capcom for the PlayStation game console. Originally released in Japan in 1997, the game was later released for North America and the PAL region in 1998. It is the third video game in the Breath of Fire series, and the first to feature three-dimensional environments and effects, as well as several new gameplay elements including an expanded combat system, the ability to learn enemy skills, and environment interaction.[1] In 2005, Breath of Fire III was ported to the PlayStation Portable handheld system in Japan, with an English version released exclusively in Europe in 2006.[2]

Set in a fantasy world, the story concerns Ryu, a young boy with the mysterious ability to transform into powerful dragons who must discover the truth behind his origins, as well as locate his lost friends and surrogate family, Rei and Teepo. The game's plot is presented in two parts: half concerning Ryu as a child, and the other as an adult. He is accompanied by a number of supporting characters who aid him on a journey that leads them across the world and eventually confront a mad goddess.[3] Though modestly successful, the game is described as a "thoroughly traditional"[4] yet "classic"[5] role-playing game with a unique Jazz-inspired soundtrack.

Contents

Gameplay

Breath of Fire III was the first game in the series to feature 3D environments.

Breath of Fire III is a traditional console role-playing game that requires the player to accomplish story-based objectives while battling enemy creatures in a number of fantasy environments. Presented from an overhead isometric viewpoint, the player may rotate the game's camera in any direction around the central character, as well as tilt it up or down to see over or under impending objects. When traveling through the game's environment, each character can perform a unique special ability that allows the player to solve puzzles or destroy objects, as well as gain access to otherwise hidden areas. As the first PlayStation Breath of Fire title, the game uses three-dimensional graphics for scenery, buildings, and other objects, while still retaining two-dimensional sprites for characters.[6]

The game introduces a number of new features to the series, including the Master System, which allows any of the game's playable characters to apprentice under specific non-player characters known as masters, which allows them to learn new skills and influence their statistics. An additional feature, the Fairy Village, gives the player the ability to influence the growth of a small town of faeries, which in turn gives them access to special items or in-game features such as mini-games and a sound test. While journeying on the world map, players may set up camp, which can replenish a character's health by resting, as well as allowing them to speak directly to any member of their party. Other series mainstays such as fishing return with a new, expanded interface and point allocation system that keeps track of what fish a player has caught and their size.[3]

Battle system

Battles in Breath of Fire III occur randomly when a player travels through hostile areas or dungeons during the course of the story. Using a turn-based strategy approach, the game allows a player inputs commands at the start of each combat round, which are then carried out in accordance with each character's "agility" rating. A player may choose to attack, defend, cast magic spells, use items, or flee from battle entirely. While previous Breath of Fire titles allowed groups of four characters to participate in combat, Breath of Fire III restricts the party limit to only three, yet offers a new "formation" system that allows for characters to be arranged in certain patterns for tactical benefits. Battles are won when all enemies are defeated, yielding experience points that go towards gaining characters' levels, which in turn leads to higher statistics and new skills.[3]

New to Breath of Fire III are "enemy skills", special abilities which can be learned by any character by "examining" an enemy in battle. If the enemy uses a particular skill while the character is examining it, that ability is permanently added to the character's spell list, allowing them to use it at any time. Also, Breath of Fire III is the only Breath of Fire game which does not use a battle screen per se, but uses the existing environment to create a battle screen (Dragon Quarter's battle screen on the other hand, is set on a battle field with obstacles and pathways similar to the environment). Special items called Dragon Genes can be found throughout the game which give Ryu the ability to transform into powerful draconic beings by "splicing" them together, up to three at a time, for hundreds of possible results.[1]

Plot

Setting

Breath of Fire III takes place in a fantasy/Science fiction hybrid setting, far in the future of the timeline established by the first 2 games (at one point the player walks past a wall mural depicting the original fight with the goddess by the characters/party from BoF I). Populated by both humans and anthopomorphized animals, the world is experiencing several scientific advancements thanks to the discovery of chrysm, a rare mineral with magical properties found on the fossilized remains of dragons. While higher forms of technology such as robots and complex machines do exist, their origin is largely unknown, with most of the objects in question washing ashore on various beaches around the world. Much of the game's plot involves finding the truth about this mysterious technology, as well as solving the mystery of the disappearance of the dragons centuries ago.[7]

Characters

Tatsuya Yoshikawa's character designs for Breath of Fire III

The main characters of Breath of Fire III are Ryu and his companions, a group of adventurers with their own distinct personalities and skills that help move the story forward. Ryu's story is presented in two parts, which involve him as both a child and adult, and his struggles to find his place in the world, as well as his lost friends. As a member of the ancient Brood race (Dragon Clan), he is a human with the ability to transform into powerful dragons, a power he doesn't fully understand at the beginning of the game, but begins to piece together as time goes on. He is accompanied on his quest by several other playable characters, including Nina, a winged princess from the Kingdom of Wyndia and powerful magician; Rei, member of the cat-like Woren tribe and skilled thief; Teepo, an orphaned rogue and longtime friend of Rei's with no memory of his past; Momo, daughter of a famous engineer and inventor who wields a telescopic bazooka; Garr, an experienced warrior and member of a group known as the Guardians who serve the goddess Myria; and Peco, a genetically engineered sprout-like[this primary source citation needs verification] plant with limited speech and a connection with nature.[8]

The cast is rounded out by several supporting characters including Balio and Sunder, brothers and horse-men who act as mercenaries to a powerful crime lord and frequent adversaries of Ryu. Their boss, Mikba, is the head of a criminal organization with the ability to transform into a demon. Deis [n 1] returns as a powerful sorceress who knows the secrets of the past. Myria, the ancient Goddess of Destruction from the previous two games,[citation needed] serves as the central antagonist once more, though her have motives changed, and she is instead set on preserving the lives of humanity, whom she protects with an over-zealous matron complex, by ordering the death of the dragons centuries ago.[3] Each character from Breath of Fire III was designed by Tatsuya Yoshikawa, with assistance by the same Capcom art team who contributed to the character art of Breath of Fire and Breath of Fire II.[8] While Yoshikawa's final designs appear in all Breath of Fire III promotional material, some character's in-game sprites are instead based on earlier designs, and contain features not seen in official artwork, including Nina, Rei, Teepo, and young Ryu.[9] Several characters from Breath of Fire III would make appearances in other Capcom games, including its successor Breath of Fire IV, and as background characters in the home version of Pocket Fighter.[citation needed]

Story

The game begins in a chrysm mine in a far corner of the world, where a rare and powerful mineral is being harvested from the fossilized remains of dragons. When a large deposit is cracked open by dynamite, a preserved baby dragon emerges and quickly attacks the panicked miners before being knocked unconscious and placed aboard a train to be taken away for study. On the way out of the mine, the dragon jostles his cage off the train and falls down a hill on the outskirts of a large forest, where he transforms into a young boy before again losing consciousness. He is found by a wandering thief named Rei, member of the cat-like Woren clan and fellow orphan who believes him to be just another abandoned child.[10] Taking him to his home in the woods, they meet Teepo, Rei's longtime friend and partner-in-crime, who agrees to let the boy into their thieving operation, and find out that his name is Ryu, the only thing he can remember. The team commits several crimes, and come into favor with local village when they kill a Nue that is terrorizing the village. Shortly after however, they steal from the towns corrupt mayor and re-distribute the money to the village. The mayor however is secretly a member of a large crime syndicate, the mayor contacts two hitmen, the horse brothers Balio and Sunder, to seek revenge, who proceed to burn down the trio's home and violently attack, beat them easily and leave them for dead.[11] Awakening a short while later, Ryu finds himself in the care of a woodsman named Bunyan who had found no trace of his friends. Believing them to be alive, Ryu travels to the city of Wyndia where he meets Nina, child daughter of the King, who helps him escape Balio and Sunder, who are now on his trail.

Ryu as a dragon preserved in chrysm.

Ryu and Nina eventually come across a large tower and meet Momo, an inventor and engineer who is researching the properties of chrysm when the two of them arrive. Together with her diminutive robotic assistant Honey, the three escape the tower by rocket when a group of bounty hunters arrive looking for them. Momo leads them to a nearby chrysm research facility conducting experiments on plants when they are approached by the institute's chairman and colleague of Momo's father, Dr. Platt, who tells them that there is a mutant creature causing trouble at the dump area where their biological waste is stored. After defeating the mutant plant creature, it gives up its offspring, whom Nina names Peco, to be cared for in its absence.[12] As the four continue their journey east, they are captured by Balio and Sunder in a double-cross and taken to a nearby colosseum. It is there that the team meets Garr, a seasoned warrior who aids them in defeating the horse brothers for good.

Garr agrees to help the group in finding Ryu's friends on the condition that he also accompany him to a sacred temple far to the east.[13] After crossing a large bridge and traveling straight through a volcano, the group arrives at the temple, where Garr and Ryu journey inward alone. It is there that Garr reveals the true fate of the Brood, having been slaughtered by him and his fellow guardians by the hundreds at the behest of Myria, an ancient goddess who promised an age of peace in return for their services. With Ryu as the last living dragon, Garr attempts to slay him, but Ryu beats him easily,[14] and escapes. Having failed to defeat a child of the Brood, Garr realized that the Brood didn't really fight back against the guardians and could have easily defeated them.

The story then cuts to several years later, where reports of a rampaging dragon have led Garr to the same mines where Ryu was originally found, and finds an adult Ryu within its depths. Convincing Ryu that he will not harm him, Garr instead asks forgiveness for his actions against his people centuries ago and asks that Ryu help him discover the truth behind Myria's genocide of the Brood.[15] The two re-group with Nina, now a young adult, and Momo, who has been performing experiments at the plant institute with Peco, who himself has been frequently visiting the great tree Yggdrasil, overseer of the world's forests. They continue their journey once they receive information about Myria's whereabout from Deis, sister of Myria. The team finds Rei alive, now battling the leader of the crime organization responsible for the attack on his friends, and have him join their group, learning that he also has not seen Teepo since the incident. Crossing the ocean to the forgotten northern continent, the group finds a town littered with advanced technology from a forgotten age, and then proceed to the last known village of the Brood, Dragnier, where they learn of the battle between the heroes from the first Breath of Fire and the Goddess centuries ago, and how she has returned to seek her revenge against the Brood.[16] Crossing a large desert, the team arrives at the ruined city of Caer Xhan, a former haven of technology, with a lift leading to Myria's fortress.

Making their way up the large escalator to the floating Myria Station, the group fights their way into the facility's inner sanctum where they meet a lavender-haired young man who reveals himself to be Teepo. Having survived the attack by Balio and Sunder due to his latent dragon powers, he was later contacted by the Goddess, who convinced him to live in peaceful seclusion in her fortress to spare the world his destructive power. Unable to convince Ryu or his friends to do the same, he transforms into the gigantic Dragon Lord and attacks them, only to be defeated, his dying words revealing that he just wanted to be with his "family", Ryu and Rei.[17] The determined group makes their way to Myria herself within the station's control center, where she reveals that she exterminated the dragons centuries ago for the same reason she removed the world's high technology: to keep humanity from inadvertently destroying themselves. She presents Ryu the same choice she gave Teepo, to live the rest of his life in peace within her station or be destroyed. If the player chooses to fight Myria, the spirit of the great tree Yggdrasil then channels himself through Peco and tells her she is taking her power too far, and like any parent, she must allow her children to make their own way. With that, Ryu and his friends attack and defeat her, fleeing the station as it crumbles around them. Garr opts to stay behind to atone for his past mistakes, and Deis, now revealed to be Myria's sister,[18] appears to her just as the station falls apart, saying they will now leave the world in humanity's hands.[19] Ryu and his friends make their way from the rubble and back into the desert on their journey home. If the player opts not to fight Myria, the game ends anticlimactically, showing Ryu in Eden, and blacking out with the text, "And so time passes... unchanging..."

Development

Breath of Fire III was developed by Capcom Production Studio 3 in 1997, and was the first game in the series to feature three-dimensional environments along with traditional hand-drawn two-dimensional characters.[6] Series writer and director Makoto Ikehara returned as head of the project, and was joined by a brand new art and sound team that would help expand the ongoing story of the Breath of Fire franchise. The project went through a lengthy development phase with numerous delays, mostly due to several writing and design changes mid-progress.[9] Character artist Tatsuya Yoshikawa went through numerous preliminary designs for each character, only settling on a finalized set of drawings after many character sprites and portraits were already completed. As a result, some character's in-game appearances differ from official promotional material, such as child Ryu having a different hairstyle and wardrobe than his final design.[9]

The English version arrived in North America on April 30, 1998. Due to design limitations, character names were limited to no more than five letters, with Garland and Pecoros' names shortened to Garr and Peco accordingly.[8] Because of an increased character limit for all in-game terms, many spell, item, and monster names were able to be rendered correctly for the first time in an English Breath of Fire game. Breath of Fire III was later released in multiple languages for the PAL region on October 8, 1998.[citation needed]

PlayStation Portable version

On August 25, 2005, Breath of Fire III was ported to the PlayStation Portable handheld system in Japan. This version, though largely similar to its original release, contained a new title logo graphic, as well as support for the PSP's native 16:9 widescreen display. An expanded version of the fishing minigame found in the original release was included as a bonus game accessible from the title screen, which could be freely given to a friend using the PlayStation Portable's GameShare feature.[1] The Japanese version was bundled with a special full-color fishing guidebook featuring new artwork by Tatsuya Yoshikawa. A limited English version was released in certain European areas on February 10, 2006 which used the original translation.[2] The North American version was not released due to a rejection by SCEA.[20]

Audio

The Breath of Fire III Original Sound Track

Soundtrack

The official soundtrack to Breath of Fire III was composed by Akari Kaida and Yoshino Aoki, who had previously worked on the music to Mega Man X3.[21] Taking influence from jazz and lounge music, the background themes, Aoki and Kaida relied heavily on synthesized sounds using piano, xylophone, drums, and electric guitar instrumentation.[22]

On September 19, 1997, a selection of tracks from the game were commercially released on the Breath of Fire III Original Soundtrack exclusively for Japan by First Smile Entertainment.[23] The game features the vocal track "Pure Again" as the ending theme, which was performed as a duet by Aoki and Kaida themselves.[24] A commercial for Breath of Fire III which aired only in Japan featured the song "Machi" (街, lit. "City") from the rock group Sophia set against a short animated sequence featuring characters from the game, which was not included in any soundtrack release.[citation needed] Along with all other Breath of Fire series background audio, the music of Breath of Fire III was later re-issued for the first time in its entirety as part of the eleven-disc Breath of Fire Original Soundtrack Special Box in March 2006.[25]

Though many publications found the music of Breath of Fire III to be decidedly different from most role-playing game themes, it was initially met with a largely lukewarm response, with GamePro magazine remarking that the music "seems more appropriate for a corporate infomercial than a heroic fantasy RPG".[4] Despite the mixed response to the game's soundtrack at the time of its release, the Breath of Fire III soundtrack is today highly acclaimed among video game music critics. Soundtrack Central praised the Breath of Fire III soundtrack for its departure from traditional classical and orchestral music commonly associated with RPGs in favour of experimental jazzy music, and stated that "there is no denying that this soundtrack is one of Capcom's best to date."[26] Lucy "Chudah" Rzeminski of RPGFan gave the soundtrack an A- rating, stating that it "is one of the best RPG scores out there, as well as easily one of the better jazz soundtracks for any game."[27] In his review of the Breath of Fire OST Special Box in 2006, Derek Strange of RPGFan stated that "BoF III has some of the most enjoyable music in a classic-style RPG I've ever come across", that it has "the best overall soundtrack" in the entire Breath of Fire series, and that it has "some of the best RPG music available."[25]

Voice

Breath of Fire III is the first game in the series to feature voice acting, which is present only in battle sequences when the characters attack, cast spells, use items, etc.[7] All voices were left in their original Japanese in the English version, and feature several anime and video game personalities, such as Tomoko Takai and Kappei Yamaguchi as both child and adult Ryu respectively, Kyoko Hikami as Nina, Shuusuke Sada as Rei, Kaori Saitou as Momo, Yukihiro Fujimoto as Garr, Ai Kamimura as Peco, and Youko Matsui as Teepo.[28]

In December 1997, Capcom's in-house record label SulePuter produced a radio drama album which featured several returning and new voice actors from Breath of Fire III, the Breath of Fire III Drama Album. Released exclusively in Japan, the album features full Japanese-language skits and full scenes performed from the game with brand new content in some instances. While Kyoko Hikami returns as the voice of Nina, Kappei Yamaguchi now performs as both child and adult Ryu, and several other cast members are replaced with other voice actors such as Kotono Mitsuishi as Momo, Akio Ohtsuka as Garr, and Yukiko Matsuura as Peco.[29] Background music from the game accompanies each track, as well as a special song titled "Harmonica" performed by Kyoko Hikami.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 73.8%[30] (PS)
70.9%[31] (PSP)
Review scores
Publication Score
Electronic Gaming Monthly 8.1 / 10[32] (PS)
Eurogamer 6.0 / 10[2] (PSP)
Famitsu 28 / 40[33] (PS)
29 / 40[34] (PSP)
Game Informer 8.5 / 10[35] (PS)
GamePro 4.0 / 5[4] (PS)
GameSpot 6.9 / 10[7] (PS)
IGN 7.5 / 10[6] (PS)
Play Magazine 8.2 / 10[36] (PSP)
PSM 4.5 / 5[37] (PS)

PlayStation version

Breath of Fire III was met with a mostly positive response in Japan, with Famitsu Weekly awarding it 28 out of 40 possible points,[33] while Dengeki PlayStation Magazine awarded it a 79% average.[38] The game would go on to sell 425,000 copies in the region in 1997, making it the 24th most-bought game that year,[39] as well as qualifying it for Sony's "PlayStation the Best" distinction, which allowed it to be re-released in December 2000 at a reduced price.[40]

The reception for the game's English version ranged from good to average, with an average Game Rankings review score of 73.8%.[30] GamePro Magazine called it "a very enjoyable RPG in which sure craftsmanship is easily evident", giving praise to the game colorful graphics and responsive controls yet criticizing its soundtrack, remarking that it "veers widely from unmemorable electronica to hopeless schmaltz." GameSpot declared that despite taking the series into 3D gaming, it was still a very "standard" role-playing game, stating that "even with its handful of new features, Breath of Fire III breaks little new ground."[7] IGN similarly declared that "[f]or an RPG, Breath of Fire presents nothing incredibly new, story-wise, but the way in which everything in the game is arranged and executed shows an incredible amount of attention to detail and depth," additionally giving praise to the game's "memorable characters" and "immersive" gameplay.[6] Game Informer called it a "fairly straight-forward RPG" with colorful graphics and good characters, but found the long load times and high rate of enemy encounters to be a hindrance.[35] PSM called the game a "must buy", calling attention to the game's "clever use of sound effects, detailed animation, and well-written, often humorous dialogue," adding that "to shrug this game off as 'more of the same' in the role-playing department would be a crime."[37] The North American version would go on to sell 230,000 copies in its first year.[41]

PlayStation Portable version

The re-release of Breath of Fire III for the PlayStation Portable was received similarly to the first in Japan, with Famitsu gave the game a marginally better score of 29 out of 40.[34] The game would go on to sell 23,448 units in the region, enough to qualify for a re-release under Capcom's "CapKore" label at a reduced price in January 2007.[42][43]

European reviewers of the game's English version were mixed. Some, like Eurogamer, were critical of the game's aged presentation and gameplay, claiming that "with nine years of intervening genre development since its inception, this is no wunderkind," citing the port's long load times and slow gameplay to be its downfall.[2] Others, such as Play Magazine, found it to be "pretty generic, as all RPGs never fail to be, but does it all expertly, providing a great adventure that will soak up some hours."[36] Official UK PlayStation 2 Magazine called the game "archaic yet charming" and recommended it only as a window into the genre's past.[44] The PlayStation Portable version retains a slightly lower average score on Game Rankings at 70.9%.[31]

Notes and references

  1. ^ Dies is known as "Bleu" in the original English translations of Breath of Fire and Breath of Fire II
  1. ^ a b c "Breath of Fire III for PSP". Capcom Europe. 2006. http://www.capcom-europe.com/gamesheet.aspx?game=breathoffire3psp. Retrieved 2007-02-21. [dead link]
  2. ^ a b c d Parkin, Simon (2006-03-06). "Breath of Fire III (PSP) review". EuroGamer. http://www.eurogamer.net/article.php?article_id=63134. Retrieved 2008-11-15. 
  3. ^ a b c d Daniels, Chip and Joyce, P.D. (1998). Breath of Fire III: Prima's Official Guide. PrimaGames. ISBN 0-7615-0924-0. 
  4. ^ a b c Ogasawara, Nob (February 1998). "Breath of Fire III Review". GamePro (IDG Communications) (113): 116–117. 
  5. ^ Niizumi, Hirohiko (2005-06-06). "Capcom bringing two classics to PSP". GameSpot. http://www.gamespot.com/psp/rpg/breathoffire3/news.html?sid=6126991&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1. Retrieved 2007-02-21. 
  6. ^ a b c d Reyes, Francesca (1998-05-15). "IGN: Breath of Fire III Review". IGN. http://psx.ign.com/articles/150/150448p1.html. Retrieved 2007-10-15. 
  7. ^ a b c d Fielder, Joe (1998-05-14). "Breath of Fire III for PlayStation Review". GameSpot. http://www.gamespot.com/ps/rpg/breathoffire3/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved 2008-10-15. 
  8. ^ a b c Capcom (1998). Breath of Fire III Instruction Manual. Capcom. pp. 6, 7. SLUS-00422. 
  9. ^ a b c Capcom (1998) (in Japanese). Breath of Fire III Memorial Book. Koei. ISBN 4-8771-9524-6. 
  10. ^ Teepo: So who is he? / Rei: I told you-- I don't know—I found him in the woods / Teepo: Really...? Sounds like what happened with me... / Rei: An orphan... Not surprising—It's been a lean year... Breath of Fire III (English version). Capcom Co., Ltd. 1998. SLUS-0042.
  11. ^ Sunder: Hey, check it out, bro... They're gonna try and fight! / Balio: Kids... They just don't wanna do what they're told, do they...? (Breath of Fire III)
  12. ^ Nina: Why don't we call him... Peco? I mean, he does look like an onion, right? (Breath of Fire III)
  13. ^ Garr: Once we've taken the princess back to Wyndia, you must come with me to the Angel Tower, Ryu... (Breath of Fire III)
  14. ^ Garr: Once you are dealt with... my purpose shall be complete... Prepare yourself, Ryu! (Breath of Fire III)
  15. ^ Garr: Why did they let us kill them??? Why did God have us kill the Brood!? I may not have the right to say this... But I want to know the truth... That's why I ask you... I ask you to let me live until then... (Breath of Fire III)
  16. ^ Jono: My son... Did you see the mural as you came in? That... is the history of our people's struggle. Our peoples' history stretches back into the distant past... before even the Great War... It is the history of a struggle against a great, recurring evil. With each age, a warrior appears among the Brood... With his allies, he carries on the struggle... Against the evil that appears as a mortal, sometimes as a devil-- the evil that is named Myria... (Breath of Fire III)
  17. ^ Teepo: Ryu... Myria... is... right... Look at us... The Brood... all we know how to do is... fight and kill each other... like this... but... I... didn't ask... to be Brood... I didn't ask for the power... I... just wanted to be with... you Rei, and you, Ryu... my family... (Breath of Fire III)
  18. ^ Myria: Sister...? / Deis: It's for the best, Myria... You went too far in your attempt to wipe out the Brood... (Breath of Fire III)
  19. ^ Deis: Don't worry... They can take care of themselves better than you think... They-- and the world-- are stronger than we think... I'm sure of it... (Breath of Fire III)
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