Results for Broken Sword: The Shadow of the Templars
On this page:
 
Games:

Broken Sword: The Shadow of the Templars

Game Description

It was supposed to have been a relaxing vacation. A trip to Europe to see the beautiful sights and to put things into perspective. That all came to an end when the Parisian cafe George Stobbard was visiting exploded with a thundering roar, nearly killing him in the process.

Now you (as George) are caught in the middle of a mystery that will have you traveling all over Europe to gather clues. Who set the bomb? Why? Are the authorities hiding something? The deeper you probe, the more complicated the story becomes. Broken Sword is an animated adventure that uses a point-and-click interface to perform all actions.

A cursor will change into various icons allowing you to do the following: talk with characters (the arrow switches to a mouth when positioned over an individual); examine objects (the arrow switches to a magnifying glass); use items (switches to gears); pick up objects to add to your inventory (grabbing hand); and exit the scene (a hand pointing to the left or right).

All of the characters you'll meet speak with recorded voices (and optional subtitles) while British composer Barrington Pheloung's musical score plays in the background. Players can also save their game at any time using one block of memory card space, or plug in the PlayStation mouse for easier navigation. Does the game sound familiar? Broken Sword was released on the PC as Circle of Blood. ~ Scott Alan Marriott, All Game Guide

Production Credits

Director: Charles Cecil

Script Writers: Dave Cummins, Jonathan Howard

Programmers: James Long, Paul Porter, David Sykes, Tony Warriner

Project Producer: Steve Ince, Martin Alltimes

Programming: Ian Richards, Duncan Mullier of Digital Amusement

Animation Director: Steve Dades

Layout Director: Edghan Cahill

Music Composed and Conducted by: Barrington Pheloung ~ Scott Alan Marriott, All Game Guide

 
 
Wikipedia: Broken Sword: The Shadow of the Templars
Broken Sword: The Shadow of the Templars
European PC version boxart
Developer(s) Revolution Software
Publisher(s) Virgin Interactive Entertainment (PC, MAC)
Sony Computer Entertainment (PS1)
BAM! Entertainment, Inc. (GBA)
Astraware (Palm, WM)
Designer(s) Charles Cecil (director)
Barrington Pheloung (composer)
Series Broken Sword series
Engine Virtual Theatre
Release date(s) November 5, 1996 (PC)
December, 1996 (PS1)
March 19, 2002 (GBA)
November 23, 2005 (Palm)
August 2, 2006 (WM)
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults) (PC)
ESRB: T (Teen) (PS1, GBA)
USK: 12+
Platform(s) Game Boy Advance, Mac OS, PC (DOS, Windows), PlayStation, Palm OS, Windows Mobile and many others with ScummVM
Media 2 CD-ROMs (PC)
1 CD-ROM (PS1)
1 cartridge (GBA)
System requirements 486 with 66 MHz, 8 MB RAM, VESA 2.0 compatible SVGA card, 100% Sound Blaster compatible sound card, 2X CD-ROM drive (PC)
Input Keyboard, mouse (PC)

Broken Sword: The Shadow of the Templars (known as Circle of Blood in the United States) is a third-person, point-and-click adventure computer game released to the PC on November 5, 1996. It was released on the PlayStation in December that same year and on the GBA 19 March, 2002. It has also been ported to the Palm OS by Astraware. It was followed by the sequels Broken Sword II: The Smoking Mirror, Broken Sword: The Sleeping Dragon, and Broken Sword: The Angel of Death.

General information

American box art.
Enlarge
American box art.

The game is a traditional point-and-click adventure, where the player has to logically come up with answers and solutions to riddles and problems that he or she encounters during the course of the game.

Audio features of the game include recorded Foley and sound effects, orchestral music and recorded voices of voice actors. The game graphics are animated in a style which resembles classic animated films. The game was directed by Charles Cecil and the original score was composed by Barrington Pheloung.

The game features a cast of voice actors led by Rolf Saxon as George Stobbart.

Story

"As I picked myself up all I could hear was the ceaseless drone of traffic. Life went on around me, but the explosion was to change my life forever."

Opening in the city of Paris, George Stobbart is enjoying his autumn vacation when he narrowly escapes a bomb explosion outside a café. Following the clues left behind by the killer, who is dressed as a clown, George discovers there is something much larger and more dangerous going on that stretches back in time as far as the legends of the Knights Templar. Enlisting the help of a French journalist, Nicole Collard, they follow an intricate manuscript which points them in the direction of various locations such as Paris, Ireland, Syria, Spain and Scotland.

While most of the story (which spans five countries, involves a huge cast of characters, and is divided into eleven sequences) is the result of creative storytelling, the plot does contain some elements of fact. The Knights Templar, the medieval Christian military order George stumbles across as he attempts to solve the café bombing, existed in the 12th to 14th centuries.

Locations

Paris - This city is where the adventure begins after an explosion at the small café, and most of the game is centred around this city. George will return here numerous times when new avenues have become available to explore in order to further his investigation, such as the Hagenmeyer Clinic, Montfaucon, and an excavation at Site de Baphomet.

Paris, the first play area in the game.
Enlarge
Paris, the first play area in the game.
George Stobbart investigating in Spain.
Enlarge
George Stobbart investigating in Spain.

Ireland - The small village of Lochmarne has been an area of great archeological interest recently from renowned personality Professor Peagram. The dig at the castle was soon terminated by Peagram himself. George is determined to find out what spooked the professor, though things go a bit awry when one of the locals experiences a hit and run abduction. It is here that George takes possession of the illustrious Lochmarne-gem.

Syria - The town of Marib in Syria is George's next destination. George needs to find a way to get to a landmark known as the Bull's Head, but his driver is being very uncooperative. An empty matchbook George recovered from the killer in Paris reads "Club Alamut", an exclusive club in Marib. It is here that George, while in a cave, discovers an ancient tablet that depicts an ancient message - "to the west, to the edge of the world". This message supposedly tells where the Sword of Baphomet lies.

Spain - George visits a Spanish villa, owned by an affluent elderly woman, in the hope that he can uncover the secrets of the old woman's ancestors, known to have been part of the Knights Templar. It is here that George, with help from the affluent countess - Countess de Vasconcellos find the communion chalice that had been missing for hundreds of years. George returns here after the excavation at Site de Baphomet to finally unveil the truth of the 'children' and to find out where he must next go.

Scotland - A dangerous train journey through Scotland brings Nico and George to an ancient church in Bannockburn where the final confrontation with the mysterious alliance takes place.

Characters

External links


 
 

Join the WikiAnswers Q&A community. Post a question or answer questions about "Broken Sword: The Shadow of the Templars" at WikiAnswers.

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Broken Sword: The Shadow of the Templars" Read more

Search for answers directly from your browser with the FREE Answers.com Toolbar!  
Click here to download now. 

Get Answers your way! Check out all our free tools and products.

On this page:   E-mail   print Print  Link  

 

Keep Reading

Mentioned In: