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Broken Sword: The Smoking Mirror

 
AMG AllGame Guide:

Broken Sword: The Smoking Mirror

Game Description

The sequel to Circle of Blood, Broken Sword: The Smoking Mirror continues the series with new locations and the option to play as either character, George or his girlfriend, the investigative reporter Nico, both of whom were introduced in the original game. A new cast of characters with an in-depth storyline that will take you all over the globe in pursuit of the criminal mastermind Karzac and his evil crime cartel complements the action.

Broken Sword: The Smoking Mirror is an animated adventure that includes detailed sprites, original script writing and a 3D rendered environment. The game contains three hours of original music with more than 300 musical cues, various puzzles to solve, clues to find and the Mayan god, Tezcatlipoca, who is based on historical fact.
~ Michael L. House, All Game Guide

Roots & Influences

Broken Sword: The Smoking Mirror is a sequel to the original title, Circle of Blood.
~ Glenn Wigmore, All Game Guide

Review: Overall

Broken Sword: The Smoking Mirror is Revolution Software's follow-up to their extraordinary graphic adventure Circle of Blood (called Broken Sword: The Shadow of the Templars in Europe). Like its predecessor, The Smoking Mirror is a visually beautiful game that puts its two central characters, George Stobbart and his girlfriend Nico Collard, in pursuit of the truth behind an age-old myth. This time, the two reluctant adventurers must travel the world in a race to stop the return of Tezcatlipoca, the legendary Mayan God of Death. Unfortunately, the similarities to the original all but end there.

Although the game begins on an exciting note -- Collard is kidnapped and Stobbart finds he's tied to a chair in a burning house -- it quickly deteriorates into a series of easy puzzles and humorless gags. While Circle of Blood featured a sprawling story of mystery and wonder offset by Stobbart's timely wit, The Smoking Mirror relies almost entirely on poor jokes to hide its hopelessly inadequate plot. In the original, George provided the comic relief against a serious and intriguing backdrop; here, the backdrop itself tries for humor but instead falls flat. (The tribe of Central American Indians enamored with their recent discovery of underwear is just one of many unnecessary and distracting gags.)

Missing is the real sense of depth and intrigue that made the original so exciting and gone, too, are the difficult puzzles. While Circle of Blood was hardly an Einstein-level challenge, it was certainly intricate and thought provoking and most puzzles required a degree of consideration before the answer became obvious. Not so with The Smoking Mirror. The majority of puzzles are painfully easy with the few that aren't generally spoiled by the rest of the game's inadequacies.

It's not totally bad, of course. Like its predecessor, the graphics are impressive, as are the animated cut scenes that pop up as the story progresses. The ability to play as Collard in offsetting chapters is also a nice feature and would have been a great way to drum up suspense with the cliffhanger endings if the game had been more intriguing as a whole.

Really, that's the heart of the problem. The most intriguing thing about The Smoking Mirror is how it could possibly have been created by the same folks who came up with its predecessor. If you're looking for a really great graphic adventure game, give Circle of Blood a try but resist the temptation to pick up its sequel. Like the game's title implies, it's all smoke and mirrors and very little substance.
~ Joshua Roberts, All Game Guide

Review: Enjoyment

Occasional moments of fun but mostly a waste of time.
~ Joshua Roberts, All Game Guide

Review: Graphics

Better than any cartoon you'll see this year.
~ Joshua Roberts, All Game Guide

Review: Sound

Good voice acting and decent background music.
~ Joshua Roberts, All Game Guide

Review: Replay Value

Don't bother.
~ Joshua Roberts, All Game Guide

Review: Documentation

Explains what little there is to know.
~ Joshua Roberts, All Game Guide

Production Credits

Director: Charles Cecil; Producer: Steve Ince; Writers: Dave Cummins, Jonathan Howard; Lead Programmer: James Long; Animation Director: Steve Oades; Implementation: James Long, Tony Warriner, Patrick Skelton, Chris Rea; System Programming: Tony Warriner, James Long, Chris Rea; Technical Programming: Paul Porter, Pete Ellacott; Tools Development: David Sykes, Pete Ellacott, Chris Rea; Story/Design: Charles Cecil, Dave Cummins, Jonathan Howard, Steve Ince; Character Design: Mat Taylor; Sprite Animation: Steve Oades, Michael Ryan, Andi Forster, Gary Bendelow, David Birkenshaw, Gary Welch, Simon Garrigan, Michel Bowes, Wayne Billingham, Paul Humphries, Stephen Cavalier, Martin Povey; Storyboards: Nick Martinelli, Steve Ince; Paper Animation: Fil Cartoons, Ros Allen, Colin Hughes, Sarah Keogh; Posing: Ros Allen, Mat Taylor, Mark Povey; Cel Coloring: Geraldine Williams, Callum Jewitt, Jane Stroud; Background Layouts: Eoghan Cahill, Neil Breen, Amy Berenz, Lee Taylor; Background Colorists: Jane Stroud, Richard Grey; Scene Composition: Jane Stroud, Geraldine Williams, Steve Ince; Story Consultant: Noirin Carmody; Script and Actor Liaison: Edware Hall; Marketing: Noirin Carmody; Actors: Rolf Saxon, Gary Parker, Jeff Fletcher, Dennis Chinnery, John Johnson, Chris Miles, Flaminia Cinque, Jenny Hall, Stephanie Clive, Leo Wringer; Recorded and Sampled at: Flying Dutchman Studios; Sound effects: Hackenbacker, Audio Post Production, Barrington Pheloung; Sound Effects Editor: Jonathan Howard; Business Affairs: Noirin Carmody; In-house Testing: James Long, Charles Cecil, Dave Cummins, Jonathan Howard, Patrick Skelton, Tony Warriner, Chris Rea, David Isherwood, David Casey, Dave Boyle, Bradley Roberts; Rolling Demo: Dave Boyle, Steve Ince; VIRGIN INTERACTIVE ENTERTAINMENT UK Producer: Mike Merren; Assistant Producer: Tony Byus; Executive Producer: Joss Ellis; Gaffer: Julian Lynn-Evans; Stunt Co-ordinator: Sarah Ewing; Premier Party Organizer: Danielle Woodyatt; Sound, Design testing and Supervision: Gary Foley; Chief Design Test Supervisors: David Isherwood, David Casey; Design Test Supervisors: David Corless, Nana Pameno, Nigel Bragg, Matt Howes, Steve Frazer; Chief Hairdresser: Ron Festejo; QA Effect Supervisor: Llewellyn Ligas; Costumer Technical Advisor: Matt Shanley; Make-up: Julie Man; Animal Trainer: Marcus Iremonger; Relaxation & Beer: The Lowther; VIE USA Producer: Lou Rios; Product Manager: Cory Jones; Spiritual Advisor: Simon Jeffery; QA Director: Dave Maxey; QA Supervisor: Stacey Mendoza; Lead Analyst: Robert Dearborn; Product Analysts: Gordon Madison, Rob Smith, Aaron Lenz, Tim Hall, Tim Ramage, Pete Cesario, Nick Camerota; Q.A. Technical Analysts: Mick Love, Glenn Burtis; Q.A. Media Replicator: Jonathan Gross; U. S. Manual Produced by: Lisa Marcinko; U. S. Package Art Direction: Shawn Markert; Package Design: Moore & Price Design; Package Illustration: Cliff Nielsen; Music Composed and Conducted by: Barrington Pheloung; Music Arrangement by: Heather Lovejoy; Music Technical Arrangements: Matthew Slater
~ Michael L. House, All Game Guide
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