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Bubble Trouble

 
Games: Bubble Trouble
 
  • Release Date: October 23, 1996
  • Genre: Action
  • Style: Maze
  • Similar Games: Swoop (Macintosh), Swoop (Commodore 64/128)

Game Description

Bubble Trouble is an arcade-style action game that has players controlling a fish caught in a dark maze of bubbles with other fish trying to eat him. Players must move young Blinky around the screen, crushing the other fish between bubbles and trying to get the jewel bubbles together.

Meanwhile, points and other goodies occasionally appear in bubbles. Blinky must touch the bubbles to gain these prizes. The maze is redrawn every time the game is played, so endless replay options are available. There is also a time limit for each level and finishing before the time limit gains you extra points.

Bubble Trouble contains a cast of five major characters. Blinky, a pop-eyed orange and red fish, is, of course, the hero of the tale. Chompbert, looking similar to Blinky but in blue and green colors, is the first posse-leading enemy encountered. Slimy Remington Eel uses bursts of speed to pop bubbles before Blinky can reach them. Another dangerous enemy is Norman, a shark-like sly foe who can shoot bubbles directly at you from his mouth. Finally, there's Haarrfish who resembles a starfish and is the meanest enemy of all with the ability to hatch right when you hit one gemstone with another.
~ Lisa Karen Savignano, All Game Guide

Roots & Influences

Quote from Alex Metcalf, one of the designers of Bubble Trouble, writing about game development and his co-designer David Wareing, at the designer's Ambrosia Software web site:

"Much of the early work was done with just the two of us and we regularly sent game updates by email to each other. Gameplay developed rapidly, new features were added, and the game took shape. David concentrated more on the actual gameplay, while I worked mainly with the underlying code such as the graphics and sound control. Even without artists and musicians we coped well, with David making some good starting graphics while I searched the internet for suitable music files.

With the game moving up a level in importance and prestige we hired an artist, Marcus Conge, to create our high quality artwork and sprites. We also started a hunt to find music which both suited the game and had an author who was contactable, a task which proved to be difficult! I got to work recording the first new sound effects, including the bubble sounds and the hatching fish sound (yes, that's me, and it's not disgusting). David, Matt Lee, and the folks at Ambrosia did a lot of the other sounds, such as the voices and other amusing snippets."
~ Lisa Karen Savignano, All Game Guide

Review: Overall

Bubble Trouble will remind you very much of the early days of arcade games. Not so much in the graphics area (the graphics in this game are exceptionally good, unlike the blocky bit-mapped graphics of arcade's early days) but in gameplay that has a fresh, crisp feel. It's reminiscent of the kind of hypnotic gameplay that made players keep feeding quarters to games like Pac-Man and Space Invaders.

You must maneuver your fish, Blinky, around the screen through the maze of bubbles, collecting extra points and goodies when they appear while taking out the bad fish by crushing them between bubbles.

Blinky must also try to get the three jewel-laden bubbles together on the screen. When the three jewels are captured, the player gets a nice point bonus and a very short break from the enemies who are chasing him or her. When one of the jewels flashes and you ram another jewel-bubble into it, your opponents become trapped in bubbles of their own which you can pop by ramming into them.

A timer keeps track of how long you have taken and any bonus points remaining to you. If you succeed in capturing all three jewels, you are awarded the bonus points that are left. With each level, the game gets a little harder, with faster, more intelligent enemies and more complicated mazes.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

Extremely enjoyable, and addictive as well.
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

Very nice. A quality you don't usually expect in a shareware game. Or maybe you should.
~ Lisa Karen Savignano, All Game Guide

Review: Sound

Very LOUD. You'll definitely want to turn it down to save your eardrums.
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

Endless variations.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

None given and only the barest of explanations given. The game tells you to watch demos to get the hang of the game.
~ Lisa Karen Savignano, All Game Guide

Production Credits

Created by: Alex Metcalf, David Wareing; Art: Marcus Conge
~ Lisa Karen Savignano, All Game Guide
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Wikipedia: Bubble Trouble
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Bubble Trouble
Developer(s) Ambrosia Software
Publisher(s) Ambrosia Software
Platform(s) Mac OS 8.6, Mac OS X
Release date(s) November 23, 1996
Genre(s) Action
Mode(s) Single player
System requirements PowerPC G3 processor
Input methods Keyboard

Bubble Trouble is a computer game for Macintosh computers developed by Ambrosia Software where a goldfish battles against different kinds of sea creatures. Like many of Ambrosia's arcade-style games, it is a revisitation of a classic video game concept, in this case its concept is taken from Pengo.

Gameplay

Bubbles appear all over the playing field and can be used to defeat enemies by launching them in their direction, crushing them. However, the bubbles are just as deadly to the player if they are launched in his or her direction. Only certain tougher enemies can launch bubbles. Certain bubbles contain useful items, pushing them together can rack up points. Bubbles that are blue, purple, yellow, or green will bounce off of surfaces once they have been launched, bouncing a number of times dependent on their color, for example blues bounce once, purples twice etc. Some bubbles also contain dynamite, which will detonate either by igniting or by being pushed towards a target. There are two kinds of dynamite, a red one and a purple one; the latter has a much larger blast radius. Occasionally, a bonus bubble will float up across the screen, which can bestow powers of invisibility, or temporarily capture all enemies in static bubbles. Bubbles containing the letters of the word "extra" also appear, which provide a score bonus to the player and the equivalent of the capture bubble when all five are collected.

There are four kinds of enemies in the game.

  • Blue Fish - They are slow, and easy to avoid. They cannot launch bubbles.
  • Red Eeel - Moves faster than blue fishes, and can launch bubbles.
  • Grey Shark - Has the capability to launch a special bubble to trap the player.
  • Starfish -The most dangerous enemy in the game. They are extremely fast, and can launch bubbles in quick succession.
    • The Starfish sometimes spontaneously appears on early levels if the player manages to push two of the gem-containing bubbles on those levels together.

Bubble Trouble X

A new version of the game titled Bubble Trouble X was programmed especially for Mac OS X, and includes a Level Editor. The editor cannot be used without a license for the OS X version, although owning a prior "Classic" license provides a discount on the cost of a new one.

Modding

Like many other Ambrosia games, Bubble Trouble is modifiable, though not nearly to the extent of the Escape Velocity series. The modifications amount to graphics and music replacement, as well as modifying the level data to "create" extra levels.


 
 

 

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