- Release Date: October 23, 1996
- Genre: Action
- Style: Maze
- Similar Games: Swoop (Macintosh), Swoop (Commodore 64/128)
Game Description
Bubble Trouble is an arcade-style action game that has players controlling a fish caught in a dark maze of bubbles with other fish trying to eat him. Players must move young Blinky around the screen, crushing the other fish between bubbles and trying to get the jewel bubbles together.Meanwhile, points and other goodies occasionally appear in bubbles. Blinky must touch the bubbles to gain these prizes. The maze is redrawn every time the game is played, so endless replay options are available. There is also a time limit for each level and finishing before the time limit gains you extra points.
Bubble Trouble contains a cast of five major characters. Blinky, a pop-eyed orange and red fish, is, of course, the hero of the tale.
Roots & Influences
Quote from"Much of the early work was done with just the two of us and we regularly sent game updates by email to each other. Gameplay developed rapidly, new features were added, and the game took shape. David concentrated more on the actual gameplay, while I worked mainly with the underlying code such as the graphics and sound control. Even without artists and musicians we coped well, with David making some good starting graphics while I searched the internet for suitable music files.
With the game moving up a level in importance and prestige we hired an artist,
Review: Overall
Bubble Trouble will remind you very much of the early days of arcade games. Not so much in the graphics area (the graphics in this game are exceptionally good, unlike the blocky bit-mapped graphics of arcade's early days) but in gameplay that has a fresh, crisp feel. It's reminiscent of the kind of hypnotic gameplay that made players keep feeding quarters to games like Pac-Man and Space Invaders.You must maneuver your fish, Blinky, around the screen through the maze of bubbles, collecting extra points and goodies when they appear while taking out the bad fish by crushing them between bubbles.
Blinky must also try to get the three jewel-laden bubbles together on the screen. When the three jewels are captured, the player gets a nice point bonus and a very short break from the enemies who are chasing him or her. When one of the jewels flashes and you ram another jewel-bubble into it, your opponents become trapped in bubbles of their own which you can pop by ramming into them.
A timer keeps track of how long you have taken and any bonus points remaining to you. If you succeed in capturing all three jewels, you are awarded the bonus points that are left. With each level, the game gets a little harder, with faster, more intelligent enemies and more complicated mazes.


