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CIMA: The Enemy

CIMA: The Enemy

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Game Description

CIMA: The Enemy is a futuristic role-playing game that tells the story of two races locked in bitter conflict. The two worlds are joined together by warp gates, and players are cast in the role of a gate guardian by the name of Ark J. The adventure begins when Ark J is charged with the difficult task of protecting his town from the advances of the mysterious CIMA. What follows is a nonlinear quest offering an estimated 30 hours of real-time combat and adventuring.

Played from an isometric perspective, CIMA: The Enemy features computer-controlled characters referred to as APCs, or active player characters. The concept behind APCs is to allow for independent reactions based on a player's choices during the game, which ultimately shapes the story line. Rather than sit idly by as players journey between the two worlds, the APCs can be used to solve puzzles or to help shed new light on various situations and encounters. The dramatic narrative touches upon such themes as love, hatred, sorrow, revenge, honor, and more as players unravel the secrecy behind the CIMA race. ~ Scott Alan Marriott, All Game Guide

 
 
Wikipedia: CIMA: The Enemy
CIMA: The Enemy
CIMA The Enemy American box art.
Developer(s) Neverland
Publisher(s) Natsume Co., Ltd
Release date(s) November 17, 2003
Genre(s) RPG
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
Platform(s) Game Boy Advance
Media Game Boy Advance Cartridge
Input Buttons, D-Pad

CIMA: The Enemy is a computer role-playing game developed by Neverland Co., Ltd. and published by Natsume for the Game Boy Advance. It follows the story of Ark and Ivy, two aspiring Gate Guardians. It is their duty to protect the innocent from being captured by the CIMA, an alien race that feeds on human hope.

In CIMA, you must take a number of NPC characters, each with their own special abilities, out of the dungeons the CIMA have created to feed on human hope. CIMA build their dungeons on this principle: Without an escape, Humans lose hope. Therefore, they take their time to appear not as powerful as they could.

The Game starts off with Gate Guardians Ark and Ivy in a train enroute to the frontier: A land where people can start their life anew. However, CIMA Attack and suck the train into one of their worlds so they can feed on the humans.

The game relies on an interesting combat system where you must direct fourteen party members to different switches, almost like a planar version of Lemmings. However, the AI is severely lacking, and party members are easily stuck on corners. Also, the interface used to guide party members to the destination is considered by IGN to be clunky and slow.

Characters

Jester R, one of the Six Stars (the six most powerful of the Gate Guardians), does not appear much (or at all, after the first level). During the introduction, he is seen with Chief Esswood, and is the only possessor of the rare Purple Majesty. He teaches Ark and Ivy the meaning of being a Gate Guardian, and the responsibility of protection. (25 years old)

Ark J is the character you almost always appear as on-screen. Although at first he seems to be immature (fighting with Ivy over trivial things such as age) he grows throughout the game by learning the meaning of the Guardian's motto, "Protect Everyone". He is a Gate Guardian, under Jester's watchful eye. (18 years old)

Ivy F is Ark's foil, arguing with him at every turn in the first few levels. She believes that he should obey her because she has been a Guardian for a whole month longer than he has, and he replies that she should listen to him, because he is a year older than her (eight months, to be exact). While she is snobbish at first, she grows alongside Ark, and her self-sacrificial actions at the end of the game save the people she has vowed to protect. (17 years old)

Vanrose U is one of 14 pioneers headed for the new land on the Blue Creek train that is obducted by CIMA. He is a very difficult man to work with, at first. Because he does not trust Ark or Ivy, he does not follow their orders, and tends to run off on his own. Shelley, Rick, and Diana are his friends, and he worries excessively about Shelley in particular. (32 years old)

Shelley Y is also a pioneer, presumably going with Vanrose. She is kind, but quick to point out things that Ark and Ivy miss (such as, it's dangerous to stay here). Although she is a member of the group of 14 that Ark commands, she can also move on her own, and carries a gun that is both accurate and painful to CIMA. (27 years old)

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