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Circus Maximus: Chariot Wars

 
Games: Circus Maximus: Chariot Wars
 

Game Description

Return to the cultural heights of ancient Rome to face challenges of skill and bravery as a true warrior of the time -- in violent chariot races and bloody gladiator battles. Hippodromes alive with cheering fans set the stage for deadly contests of speed and strategy. Players select from 22 different lead characters based on the tribes and factions of the era. Hundreds of possible driver, horse, and chariot combinations allow the player to draft a team well-suited to his or her style of play.

Battle races take place in seven environments, across 19 tracks. Three single-player modes are offered -- training, arcade, and career -- and multiplayer options support up to four human-controlled warriors at once. Upgrades and new features become available as characters win races and move up the ranks. Exclusive to the Xbox at the time of release, Encore's Circus Maximus: Chariot Wars offers console gamers a fresh style of play in a familiar setting of noble warriors and courageous competition.
~ T.J. Deci, All Game Guide

Review: Overall

Kodiak Interactive earns a thumbs-up for delivering a well-balanced spectacle of intense combat and furious chases. The game captures the dangerous thrills of chariot racing as depicted in the movie Ben-Hur while expanding the scope to outdoor tracks set in ancient Rome, Egypt, and Greece. While some aspects are in need of refinement, the game reinvigorates the genre with thoughtful control and an appealing theme.

The unusual control scheme rears its head as soon as you take the reigns of your chosen chariot. Not only do you guide the charioteer as he whips his horses around a series of outdoor tracks and amphitheaters, but you control a passenger as well, allowing one character to focus on the steering while the other attacks rival chariots. Although this could have easily been a nightmare, you never feel shortchanged in either area.

Instead of requiring players to maintain speed by holding down a button, which would have made chariot-to-chariot fighting difficult if not impossible, the game employs a pacing system akin to cruise control in a car. A horizontal meter delineates the optimum amount of speed with a vertical line, the position of which varies depending on the selected horse. Pressing a button increases speed until the desired pace is reached, at which point players can let go and concentrate on attacking, steering, or both.

On normal difficulty and above, chariots will also teeter on their sides during tight turns, which can be compensated for by having the passenger lean left or right (using the right thumbstick) to counterbalance a wobbly turn or a lost wheel. This small but realistic feature helps immerse you into the action. Other notable additions are reigning in horses by simultaneously pressing both analog triggers, ducking to avoid low hanging objects, and making hard turns using either trigger.

The courses gradually test each of these abilities as you advance, and all include animated objects, such as falling trees, rolling boulders, and closing portcullises. Each of the seven regions can also be raced at night or during the day, and feature multiple routes and shortcuts to explore during the lengthy laps (most races during the tournament can last from eight to 12 minutes in length). In between the racing are competitive deathmatch events where the object is simply to knock out a certain number of enemies.

Fortunately the combat is as engaging as the racing. Players can block swings with a shield, crouch, and perform three different attacks, one of which is a knockout blow or finishing move. Attacks are all accomplished using the face buttons while the chariot is still moving forward, so players can steer left or right while attacking to avoid blows or to ram another chariot into a wall or off a cliff. Players can also make use of the edged areas on the wheel to grind into another chariot, making the number of options to hurt opponents surprisingly deep.

Only two areas are in need of some work: a more in-depth career mode and some extra attention on the visuals. The strangest aspect of the Tournament or Career mode is that it only relies on money or denari to advance. Instead of creating a player and slowly developing his or her abilities and overall ranking over time, players simply race the tracks over and over again to earn the funds required to unlock the next track. Crashes during a race will take away money, while running over people, hitting power-ups, and attacking rivals increases it, along with finishing the race. It doesn't really matter if you come in first or second on a track, although it will help reduce the number of times you have to compete.

The animation during crashes also needs work, as there is a brief pause between when you hit an object and seeing the chariot hurtle forward, which seems scripted (crashes always look the same no matter what you hit or how fast you were going). The passengers riding in the chariot are also a little big and burly, but you get used to it after a few laps and they don't hinder your view of the track. Another minor complaint is the camera pans down low whenever you pull back the thumbstick to duck, which can be disorienting at times during heated contests.

Taking into account all of the positive aspects of the game, namely the intricate but responsive control scheme, the competitive computer opponents, and the fun courses, the shortcomings can be chalked up to a developer's first attempt at offering something different. Encore and Kodiak have the makings of a great franchise here, one that could easily expand into other areas of competition. The theme may not appeal to all tastes, but those tired of traditional racers should consider Circus Maximus their ticket to ride.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

A perfect balance of racing and combat. The high learning curve may irritate some players, but an excellent tutorial mode (called the Academy) lets you practice specific techniques in a series of lessons.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The courses are clean and well detailed, but the character and chariot animation could be more fluid during crashes.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The music appropriately fits each course, but the announcer and character voices seem out of place. The forced humor wears on the nerves after a few laps.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The career mode needs more depth to it, but there is plenty of replay value associated with unlocking extra teams and chariots on the higher difficulty levels. Four players can compete at the same time (though not all as drivers) in a fun multiplayer mode where each player controls either the driver or the passenger.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The manual is not needed to play, thanks to an excellent tutorial, but it helps explain the various power-ups and courses you'll compete on.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Kodiak Interactive; Voices: Elizabeth Abbott, Robin Huff, Neal Middleton, Josh Rogers; Programmer: John Bacon, Bryon Hapgood, Randy Platt, Chris Sehy, Dwain Skinner, Don Wells, Jim Young; Audio Programmer: Solomon Blaz, Chris Braymen; Character Modeler: Cesar Dacol; President: Jon Dean; Test Lead: Brian Decaria; Technical Artist: George Dechiara, Rogerio Mendes, Tom Ta; Graphic Artist: Pierre Fortin; Q.A.: Patrick Halliday, Devon Hargaves, Cameron Landies, Nathan Magro, Dave Manning, Shawn Sears, Martin Uresti, Ron Duke, Andrew Simpson; Speech Designer: Mark Henrichsen; Art Director: Tom Hudson; Technologist: Pete Ivey, Kevin Kralian; Environmental Modeler: Kelly Kofoed, Luke Ye; Director of Technology: Mike Lampell; Art Pre-Production: Mike Lott; Animator: Paul Mombourquette, Fraser Sunderland; Q.A. Manager: Ian Morris; Sound Designer: Karen Muro; Director of Project Support Group: Dave Murrant; Designer: Chris Natsumme, Nathan Sumsion; Texture Artist: Lee Phung, Mary Scriven, Kevin Snider, Brandon Voeller; Pre-Production: Rich Reagan; Producer: Tony Simerman; C.E.A.: Jonathan Slager; Studio Art Director: Shaun Tullis; Public Relations: Marita Viselli; Technical Lead: John Woznack; Music: Big Idea Music Productions Inc.; Composer: Chuck E. Myers, Tino Saiki, Brady Ellis; Vocals: Linda Rowberry, Neal Middleton, Sydney Powers, Melissa Petty; Guitar: Bjorn Thorsrud, Tino Saiki, Brady Ellis; Live Brass: Lisle Moore; Company 2: Encore Inc.; V.P. Product Development: Sylvia Martinez; Senior Producer: Eric DeMilt; Associate Producer: Daniel Ramirez, Ed Turner; Lead Q.A.: Fadi Awed; V.P. Marketing: Jill Griffin; V.P. New Business Development: Richard Lowenthal; Director of Marketing: Betsi Shepherd; Product Manager: Candice Uyloan; Assistant Product Manager: Teresa Lee; Creative Services Manager: Thom Dohner; Production Coordinator: Jill Crowe; Sr. Graphic Designer: June M. Seefeldt; Traffic Coordinator: Andy Alvarez
~ Keith Adams, All Game Guide
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Wikipedia: Circus Maximus: Chariot Wars
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Circus Maximus: Chariot Wars
Image:Circus Maximus - Chariot Wars Coverart.png
Developer(s) Kodiak Interactive
Publisher(s) Encore Software (Xbox)
THQ (PS2)
Platform(s) PlayStation 2, Xbox
Release date(s) PlayStation 2
February 24, 2002
Xbox
July 5, 2002
Genre(s) Racing
Mode(s) Players: 1-4
Rating(s) ESRB: Teen

Circus Maximus is a video game set in Ancient Rome featuring chariot racing. Players compete against other chariots, each with a horse and a gladiator, and compete in death matches where players use their gladiator to fight others to the death. The game takes its name from the building in Rome.

Circus Maximus is most remembered for excellent interactive game play that offered a combination of realistic Roman history and chariot driving with enjoyable combat sequences. It is sometimes referred to as the leading chariot simulator in the gaming industry. Although Circus Maximus is regarded as a colossal commercial failure, it has a vast cult following of players who annually have a tournament on Xbox Live known as 'Maximus Week: The Maximum Circus Maximus Experience!' The tournament involves a large elimination process until the final two chariot teams remain, and they do duel in Circus Maximus! The game has also received a great deal of criticism from gaming critics for the incorporation of Team Fantasy, a very flamboyant and surreal team of chariot racers. Critics believe that this is one of the greatest issues with the game, citing that it expanded the games parameters from a seemingly realistic chariot racing battle to fantasy fairy tale where elephants could be locked in mortal combat with dragons in the streets of Rome.

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