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Close Combat: First to Fight

 
Wikipedia: Close Combat: First to Fight
Close Combat: First to Fight
Close Combat - First to Fight Coverart.png
Developer(s) Destineer
Publisher(s) 2K Games
MacSoft (Macintosh)
Version 1.02
Platform(s) Windows, Xbox, Macintosh
Release date(s) Xbox
NA April 6, 2005 [1]
Windows
NA April 18, 2005 [2]
Macintosh
NA 2005
Wii
NA November 10, 2009
Genre(s) Shooter
System requirements 1.3GHz CPU, 256MiB RAM, 32MiB VRAM, 2.8GiB HD space[3]

Close Combat: First to Fight is a squad-based military first-person shooter (FPS) game created by Destineer Studios for the Windows, Macintosh and Xbox platforms. It was released in April 2005. The player commands a fireteam of 3 other U.S. Marines in a realistic, though fictional scenario where the United Nations sends Marines into Lebanon when their Prime Minister falls ill and Syria and Iran send forces to bolster certain factions.

The game features a psychological model for every AI character, including enemies, civilians, and team members. No two games should play the same due to the variability of the simulated human reaction to stress.

It was designed with input from active-duty and retired Marines from 3rd Battalion 1st Marines, who recently participated in combat around Fallujah, Iraq during Operation Phantom Fury that became know as the Second Battle of Fallujah. Despite this, the game is not officially endorsed by either the US Department of Defense or the United States Marine Corps.

The game was later ported to the Wii as "Marines: Modern Urban Combat."[4]

Contents

Plot

The player takes on the role of a Marine Corps Lance Corporal with the callsign Gladiator 2. The Lebanese Prime Minister becomes ill, and must temporarily leave office to recover. Seeing a prime chance to control Lebanon, Syria and Iran begin supplying a local militant group, the Atash Movement, led by Tarik Qadan. As things escalate, Marines are inserted into Beirut for the third time.

Gameplay

See also

References


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