The structures that determine mental processing; the shape of mental mechanisms responsible for cognitive achievements. See also cognitive pluralism.
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The structures that determine mental processing; the shape of mental mechanisms responsible for cognitive achievements. See also cognitive pluralism.
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A cognitive architecture is a blueprint for intelligent agents. It proposes (artificial) computational processes that act like certain cognitive systems, most often, like a person, or acts intelligent under some definition. Cognitive architectures form a subset of general agent architectures. The term 'architecture' implies an approach that attempts to model not only behavior, but also structural properties of the modelled system. These need not be physical properties: they can be properties of virtual machines implemented in physical machines (e.g. brains or computers).
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Common to most researchers on cognitive architectures is the belief that understanding (human, animal or machine) cognitive processes means being able to implement them in a working system, though opinions differ as to what form such a system can have: some researchers assume that it will necessarily be a computational system whereas others argue for alternative models such as dynamical systems. Cognitive architectures can be characterized by certain properties or goals, as follows, though there is not general agreement on all aspects:
It is important to note that cognitive architectures don't have to follow a top-down approach to cognition (cf. Top-down and bottom-up design).
Cognitive architectures can be symbolic, connectionist, or hybrid. Some cognitive architectures or models are based on a set of generic rules, as, e.g., the Information Processing Language (e.g., Soar based on the unified theory of cognition, or similarly ACT). Many of these architectures are based on the-mind-is-like-a-computer analogy. In contrast subsymbolic processing specifies no such rules a priori and relies on emergent properties of processing units (e.g. nodes). Hybrid architectures combine both types of processing (such as CLARION). A further distinction is whether the architecture is centralized with a neural correlate of a processor at its core, or decentralized (distributed). The decentralized flavor, has become popular under the name of parallel distributed processing in mid-1980s and connectionism, a prime example being neural networks. A further design issue is additionally a decision between holistic and atomistic, or (more concrete) modular structure. By analogy, this extends to issues of knowledge representation.
In traditional AI, intelligence is often programmed from above: the programmer is the creator, and makes something and imbues it with its intelligence, though many traditional AI systems were also designed to learn (e.g. improving their game-playing or problem-solving competence). Biologically inspired computing, on the other hand, takes sometimes a more bottom-up, decentralised approach; bio-inspired techniques often involve the method of specifying a set of simple generic rules or a set of simple nodes, from the interaction of which emerges the overall behavior. It is hoped to build up complexity until the end result is something markedly complex (see complex systems). However, it is also arguable that systems designed top-down on the basis of observations of what humans and other animals can do rather than on observations of brain mechanisms, are also biologically inspired, though in a different way.
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