color depth
Same as bit depth.
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Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel (bpp), particularly when specified along with the number of bits used. Higher color depth gives a broader range of distinct colors.
With relatively low color depth, the stored value is typically a number representing the index into a color map or palette. The colors available in the palette itself may be fixed by the hardware or modifiable. Modifiable palettes are sometimes referred to as pseudocolor palettes.
Old graphics chips, particularly those used in home computers and video game consoles, often feature an additional level of palette mapping in order to increase the maximum number of simultaneously displayed colors. For example, in the ZX Spectrum, the picture is stored in a two-color format, but these two colors can be separately defined for each rectangular block of 8x8 pixels.
As the number of bits increases, the number of possible colors becomes impractically large for a color map (a 20 bit depth would require more memory to store the colormap than is required to store the pixels themselves). So in higher color depths, the color value typically directly encodes relative brightnesses of red, green, and blue to specify a color in the RGB color model.
A very limited but true direct color system, there are 3 bits (8 possible levels) for both the R and G components, and the two remaining bits in the byte pixel to the B component (four levels), enabling 256 (8 × 8 × 4) different colors. The normal human eye is less sensitive to the blue component than to the red or green, so it is assigned one bit less than the others. Used, at least, in the MSX2 system series of computers in the early 1990's.
Do not confuse with an indexed color depth of 8bpp (although it can be simulated in such systems selecting the adequate table).
In 12-bit direct color, there are 4 bits (16 possible levels) for each of the R, G, and B components, enabling 4,096 (16 × 16 × 16) different colors. This color depth is sometimes used in devices with a color display, such as mobile telephones and other equipment.
Highcolor or HiColor is considered sufficient to provide life-like colors, and is encoded using either 15 or 16 bits:
32 bit is also called floating point. 32 bit per channel and 32 bit color needs to be differentiated, its a description per channel (red/green/blue) and in use mostly for feature film compositing. It is able to express values far beyond 0-1 (0-255)
"32-bit color" is a misnomer when regarding display color depth. A common misconception is that 32-bit color produces 4,294,967,296 distinct colors.
In reality, 32-bit color actually refers to 24-bit color (Truecolor) with an additional 8 bits, either as empty padding space or to represent an alpha channel. Considering red, green, and blue use the same amount of bits for their respective color (with the exception of 16-bit color), the total bits used will be a multiple of 3: like 15-bit color (5 bits each) and 24-bit color (8 bits each).
The reason for using empty space is that all but the newest modern computers process data internally in units of 32 bits; as such, using this amount for each pixel can allow speed optimizations, albeit increasing the required video memory.
In the late 1990s, some high-end graphics hardware and scanners, such as from SGI, started to use more than 8 bits per channel, such as 12 or 16. This has never become common, as the gain in color resolution is almost invisible.
However, professional-quality image manipulation software has started to employ 16 bits per color channel for internal storage, providing protection against accumulating rounding errors when multiple consecutive manipulations are performed on a picture.
For extended dynamic range imaging, including high dynamic range imaging
(HDRI), floating point numbers describe numbers in excess of 'full' white and black. This
allows an image to describe accurately the intensity of the sun and deep shadows in the same colour space. Various models
describe these ranges, many employing 32 bit accuracy per channel. A new format is the
Most of today's TVs and computer screens form images by varying the intensity of just three primary colors: red, green, and
blue. Bright yellow, for example, is composed of equal parts red and green, with no blue component. However, this is only an
approximation, and is not as saturated as actual yellow light. For this reason, recent technologies such as, Texas Instruments's BrilliantColor augment the typical red, green, and blue channels with up to
three others: cyan, magenta and yellow.[1] Mitsubishi and
The ATI FireGL V7350 graphics card supports 40-bit and 64-bit color[2].
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