Command & Conquer: Red Alert

- Platform: IBM PC Compatible
- Release Date: 1996
- Similar Games: Age of Empires (IBM PC Compatible), Command & Conquer (IBM PC Compatible), Dark Reign: The Future of War (IBM PC Compatible), StarCraft (IBM PC Compatible), Total Annihilation (IBM PC Compatible), War Inc. (IBM PC Compatible), Seven Kingdoms (IBM PC Compatible)
Game Description
Command & Conquer: Red Alert is the sequel toIn the "what if" alternate-history universe portrayed in Command & Conquer: Red Alert, World War II was not initiated by Germany under the leadership of Adolph Hitler but was a blight on mankind authored by the rise of Russia's Joseph Stalin instead. The war itself happens but the driving factor is the invasion of Europe by Soviet forces, thus the significance of the title "Red Alert".
As in the original game, Command & Conquer: Red Alert supports multi-player action but doubles the number of possible players (from four to eight) via a LAN or the Internet. The game features many new enhancements including a much more detailed level of unit command on land, in the air or at sea, a practice option (Skirmish Mode) and a choice of playing as either Soviet or Allied forces, each with 13 specific missions. Additionally, the game introduces a large number of new units and structures ranging from attack dogs to Chronosphere Generators.
The game's real-time aspect is preserved and gameplay includes appearances of both famous and infamous historical figures. Command & Conquer: Red Alert has a dedicated web site containing such extras as a "War Factory" for learning about the various vehicles (helicopters, mine layers, tanks, submarines, missile launchers and more) available during gameplay and a "Research Archive" that offers information on weaponry. Special software designed for chatting with other fans of the game can also be found at the site. ~ Michael L. House, All Game Guide
Roots & Influences
Although a "prequel" time-wise, Command & Conquer: Red Alert is the sequel to the original title, Command & Conquer. The game uses the same game engine as Dune II: The Building of a Dynasty (PC and Amiga) and Dune: The Battle for Arrakis (on Sega Genesis). ~ Glenn Wigmore, All Game GuideReview: Enjoyment
Very good single player and the multi-player is a lot of fun. ~ Glenn Wigmore, All Game GuideProduction Credits
COMMAND & CONQUER: RED ALERT CONVERSION CREDITSMarketing Materials:
Producer: Ted Judson
Product Manager: Shelby Ferrari
Development:
Programmer/Technical Producer: Peter Wierzbicki
Quality Assurance:
CQC Manager: Joel Knutson
CQC Tester: Robert Walker
Electronic/printed documentation: Incan Monkey God Studios
Note: Electronic documentation was taken from the original game manual produced by Westwood Studios, Inc.
COMMAND AND CONQUER (ORIGINAL GAME CREDITS)
Executive Producer: Brett W. Sperry
Producer: Ed Del Castillo
Original Concept: Joe Bostic, Eydie Laramore, Brett W. Sperry
Original Story: Eydie Laramore
Lead Programmers: Denzil E. Long, Jr., Phil Gorrow, Barry Green, David R. Dettmer, Maria del Mar McCready Legg
Technical Direction: Steve Wetherill
Lead Designer: Erik Yeo
Designers: Eydie Laramore, Michael Lightner, Larry Seratt, Jason Sexton
Lead Artists: Aaron Powell, Matthew Hansel, Victor Gerth
Artists: Chris Demers, Joseph Hewitt, Damon Redmond, Shelly Johnson, Jack Martin, Cameron Chun, Nick deSomov, David Dame, Ren Olsen, Bhavin Patel
Video & Film: Felix Kupis, Eric Gooch
Casting & Direction: Joseph Kucan
Grip & Prop Master: Paul Bastardo
Screenplay: Ron Smith
Audio Direction: Paul S. Mudra
Original Soundtrack: Frank Klepacki
Sound Effects: Dwight K. Okahara
QA Direction: Glenn Sperry, Chris McFarland
Quality Assurance: Jesse Clemit, Kenneth Dunne, Chris Rubyor, Troy Leonard, Paul Bastardo, David Maxey, Bijan Shaheer, Scott Manning, Chris Nelsen, Jeff Gorden, Tom Rademacher, Lisa Hoffman, Glenn Burtis, Mick Love, Victor Rodriguez, Gordon Madison, Nick Camerota, Robert Dearborn, Stacey Mendoza
Box Design: Lauren Rifkin
Manual Design: Penina Finger, Eydie Laramore
CAST
General Sheppard: Eric Martin
Kane: Joseph Kucan
Carter: Bill Collins
Seth: Eric Gooch
Morelli: Wendy Bagger
Dr. Mobius: Richard Smith
Greg Burdette: Eric Randall
Science Show Host: R. C. Favero
Female Reporter: Marcia Swayze
GDI Soldier #1: Aaron Powell
GDI Soldier #2: Michael Lightner
NOD Soldier #1: Bhavin Patel
NOD Soldier #2: Ed Del Castillo
NOD Soldier #3: Paul Bastardo
NOD Soldier #4: Chris Rubyor
NOD Panicked Soldier: Ian Pugh
NOD Cyberspace Soldiers: Ed Del Castillo, Frank Klepacki, Ian Pugh
NOD Communications Officer: Ted Morris
Voice of Eva: Kia Huntzinger
Voice of Yelling Interrogator: Jeff Fillhaber
Voice of In-Game Infantry: Paul Mudra, Rob Sandberg
voice of In-Game Vehicle Personnel: Elie Arabian, Dwight Okahara
Other Voices: Jason Buchanan, Elsbeth Wetherill, Frank Klepacki, Clifford Davis, Rick Gush, Penina Finger
Audio Technology by: HMI, INC.
Direct Digital Audio (DDA) by: Westwood Studios
Special Thanks to:
Sean Brennan for the spaceship
Matt Spall and his graviton top
Louie "the madman" Beatty, Laurie Anderson for The Bright Red
Autodesk: Monty and Sonic Foundry ~ Michael L. House, All Game Guide
Review: Overall
Command & Conquer: Red Alert expands on the award winning success of the original Command & Conquer. While similar in many ways, Red Alert provides plenty of new and improved features that allow it not only to stand on its own merits but set a standard by which all other real-time strategy games are judged as well.The story, explained through a full-motion video introduction, is based on the premise that Adolf Hitler and Nazi Germany never came to power before World War II. However, despite Hitler's absence, a war still rages thanks to the rise of the Soviet leader, Joseph Stalin. As in the original, it is once again the players' prerogative to pick a side and wage war on the opposition with a variety of units and weapons.
To fund the war effort, the player must mine ore, which is then converted into credits, allowing the purchase of a variety of air, land and sea units. A few of these units are shared by both the Soviets and Allies but most are tailored to reflect each forces individual strategies. For example, the Soviet forces consist of heavier weaponry such as mammoth tanks, V2 rocket launchers and the spectacular Tesla Coil that fires a stream of electricity at approaching enemy units. The Allies, on the other hand, focus on stealth and speed, much like the Brotherhood of NOD seen in the original. Light and medium tanks, artillery and a variety of infantry units such as rocket soldiers and spies make up the majority of the Allied army.
Many of these units are similar to those found in other games but there are quite a few innovative units to provide some variety. The Chronosphere allows the player to transport a unit across the map while the Gap Generator creates a black shroud on the opponents map, making it impossible for them to see what you're doing. Another new unit is the Soviet missile silo that provides potential chaos in the form of an atomic bomb which can be launched to wreak utter destruction on the opposition.
The single player mode follows a campaign structure with most missions centered on a base-building philosophy. The missions are varied, however, and while they last are great fun. The true appeal of the game really emerges when the multi-player facilities are unleashed. Monster sized maps make it possible for up to eight players to battle it out on a selection of multi-player specific maps. A map editor extends play with a huge range of maps downloadable from the Internet. For players not interested in online action, a skirmish mode allows you to play multi-player style games against up to seven computer controlled and relatively intelligent opponents.
Overall, Red Alert is a great gaming experience. While perhaps not upgrading the original Command & Conquer engine as much as some would have liked, its clean graphics, crackerjack music score and immersive sound effects all make for a game that's great fun to play...and that's what it's all about, isn't it? ~ Brendan Newell, All Game Guide



