The gameplay in Companions of Xanth closely follows the book from which it is based. You assume the role of someone who has just bought a new computer game. As you begin to play it, you slowly get sucked into your computer, winding up in the world of Xanth. It seems two demons are struggling for power and that one of them wants to destroy magic for good in the peaceful land. You'll have to choose a companion to help guide you through this magical world, filled with puzzles, spells, and lots and lots of puns. The game is much like other Legend titles, featuring hand-drawn artwork and a point-and-click interface.
~ Michael L. House, All Game Guide
Roots & Influences
Companions of Xanth expands on Legend Entertainment's text-based adventure roots with a more visual approach and hot-spotted items for further interaction. The content is taken from Piers Anthony's Demons Don't Dream, part of a long-running fantasy series about a world called Xanth and its inhabitants.
Xanth is a magical world filled with ogres, demons, fairies and puns. Written by Piers Anthony, each Xanth book takes place in a different part of the land and focuses on a specific character each time. This world also seems to be an exact opposite or alternate to "mundania," or everyday human life.
Over the years, this fantasy series has established a strong following, including Legend Entertainment Company. The company known for its text and point-and-click adventures has converted one of Anthony's Xanth books, Demons Don't Dream, into a PC adventure.
~ Matthew House, All Game Guide
Production Credits
Game Design: Michael Lindner; Programming: Michael Lindner; Game Design Assistance: Bob Bates; System Design: Michael Lindner, Mark Poesch, Duane Beck, Mike Verdu; System Programming: Mark Poesch, Duane Beck; Graphics System: Mark Poesch; High Magic: Mark Poesch; Dialogue System: Duane Beck; Troll Games: Duane Beck; Music System: Michael Lindner; Help System: Mark Poesch, Mike Verdu; Other System Programming: Mark Poesch, Duane Beck, Michael Lindner, Glen Dahlgren, Chip Kerchner; Cut Scene Writer: Bob Bates; Art and Music Direction: Michael Lindner; Room Art: Paul Mock; Animation: Paul Mock; Background Art: Kathleen Bober, Chris Grandstaff, Tim Knepp, Chris Angrisani, Bob Lynch, Mark Poesch; Cut Scene Animation: Anne-Marie Cox; Video Production: Paul Fuqua, Fil Hunter, Robin Reid, Michael Lindner, Mark Poesch, Kathleen Bober; Nada Naga Actress: Laura Dunn; Jenny Elf Actress: Kim Hunter; Kim Mundane Actress: Pamela Melton; Cyrus Merman Actor: David Beattie; Dug Mundane Actor: Fil Hunter; Sammy Cat Actor: Moxie Cat; Music Composition: Eric Heberling, Tony Bernetich; AdLib/SoundBlaster Transcription: Glen Dahlgren; Sound Effects: Glen Dahlgren; Tester: Alyssa Verdu, Jeff Childress, Ed Storozuk, Josh Schriftman, Bob Bates, Mark Poesch, Duane Beck, Chip Kerchner; Package Design and Production: Peggy Oriani; Production Assistance: Rosie Freeman; Game Manual: Mike Verdu; Cover Painting: Cathleen Thole