Share on Facebook Share on Twitter Email
Answers.com

Contra III: The Alien Wars

 
Games: Contra III: The Alien Wars
  • Release Date: 1992
  • Genre: Shooter
  • Style: Platform Shooter

Game Description

The Contra series continues with this 16-bit masterpiece for the Super NES. Much of the blastathon action is of the standard side-scrolling platform variety, but two of the six levels incorporate a surprisingly effective overhead view. Giant bosses, constant shooting action, the ability to detonate bombs, intense gameplay, huge explosions, rich graphics, death-defying acrobatics, and spectacular Mode 7 effects make Contra III: The Alien Wars one of the best platform shooters available for any system. The game could benefit from a few more levels, and slowdown occurs from time to time, but these problems can easily be overlooked in a game as enjoyable as this.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Beware, you are about to play one of the most exciting games ever made for the Super Nintendo.

The first thing you'll notice about Contra III are the richly detailed post-apocalypse graphics; they're nothing short of breathtaking. Also, the vibrant, forceful musical score combined with the explosive sound effects really get the blood pumping as you maneuver through this game.

Contra III never lets up. As you run and shoot for your life, you'll be bombarded with all sorts of aliens. Strange creatures such as a Twylobite, a Vicious Slave Hawk, a Robo-Corpse, a Tri-Transforming Wall Walker, and a Para-Slug join forces with Snipers, Corporals of Punishment, Mutant Megasquitos, and Psycho Cyclers to make Contra III dangerously exciting every step of the way.

While immersed in a game of Contra III, you'll forget you are sitting on the floor of your bedroom in front of a mere television set, pushing buttons on a gamepad. This game really makes you feel part of the action; if it were a movie, you would eat all your popcorn and drink all your soda without having tasted either.

One of the best games in a top-notch series, Contra III has every thing you could ask for in an action-oriented video game: blood-sweating shoot'em up action; elements of war, horror, and science-fiction; huge, scary bosses; and more important than anything, pulse-pounding fun and excitement. The only real flaw is an occasional slow-down (which also plagues Super R-Type) when too much is happening on the screen at once.
~ Brett Alan Weiss, All Game Guide

Review: Enjoyment

Contra III is fun, fun, fun, but I wouldn't recommend it to the faint of heart.
~ Brett Alan Weiss, All Game Guide

Review: Graphics

Darkly rich colors and vivid detail add to the fright-factor and quasi-realism of this game.
~ Brett Alan Weiss, All Game Guide

Review: Sound

The dramatic musical score and ear-popping sound effects couldn't be much better.
~ Brett Alan Weiss, All Game Guide

Review: Replay Value

For an action game, {*Contra III} is surprisingly diverse in its variegated assortment of thrills and challenges. Also, it's difficult, but not frustrating.
~ Brett Alan Weiss, All Game Guide

Review: Documentation

The instruction booklet is colorful and precise, if a little low on text.
~ Brett Alan Weiss, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Contra III: The Alien Wars
Top
Contra III: The Alien Wars
Contra III game cover.jpg
Developer(s) Konami
Publisher(s) Konami
Designer(s) Nobuya Nakazato
Composer(s) Miki Higashino
Masanori Adachi
Tappy Iwase
Platform(s) Super Nintendo Entertainment System
Game Boy
Game Boy Advance
Nintendo Super System
Virtual Console
Release date(s) Super Nintendo
JPN February 28, 1992
NA April 6, 1992
EU November 19, 1992
Game Boy Advance
NA November 3, 2002
JP November 14, 2002
EU February 21, 2003
Genre(s) Run and gun
Mode(s) Single-player, cooperative
Rating(s) Game Boy Advance:
ESRB: Everyone
CERO: All Ages
ELSPA: 11++
Virtual Console
ESRB: Everyone 10+
Media 16-Megabit cartridge (SNES)
32-Megabit cartridge (GBA)

Contra III: The Alien Wars, released in Japan as Contra Spirits (魂斗羅スピリッツ?) and in the PAL region as Super Probotector: Alien Rebels, is a 1992 run and gun game for the Super Nintendo Entertainment System produced by Konami. It is the third console iteration of the Contra series, following the original Contra and Super C for the NES.


Contents

Gameplay

The main character fights off alien invaders occupying a devastated city in the first stage of the game.

Set in a dystopian future in the year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth. As in previous Contra games, the player takes control of an armed commando who must thwart the alien army.

Taking advantage of the then new technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of the arcade versions. The level design is more complex, and provides more opportunity for interaction. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks.

New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled overhead levels. The weapons system is revamped, and players can carry two weapons instead of one, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping. Finally, the player's default gun now has autofire capability (as a result, the Machine Gun from previous installments is gone). New weapons includes a whip-style Flame Gun, Crusher Missiles, and Homing Missiles similar to the Hunter Gun in Operation C. The player can also carry Bombs which will destroy almost all on-screen enemies when detonated at anytime.

Top-view stages

Stage 2 played in 2-Players A mode.

There are two top-view stages in the game: Stage 2 (the Collapsed Highway) and Stage 5 (the Steep Cliffs). The controls in the top-view stages differs from those in Super Contra and Operation C. The player's character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons (L and R). The perspective differs depending on which game mode is played. When these stages are played in 1-Player Mode, the character always faces up and the area rotates around him. In 2 Players A Mode, these stages uses a horizontal split-screen format, with the first player's half of the screen on the top and second player's half on the bottom. Both characters face right in this mode. In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players.

The objective in these stages are also different from the standard side-view stages. Rather than moving into a linear path towards the end of the stage to face a stage boss, the player must first destroy a series of targets situated at fixed locations. The player may select their landing point at the start of the stage, while on-screen arrows helps the player lead their character to the nearest target (a map can also be used that pinpoints the player's current location while showing the remaining targets). After all targets are destroyed, the player is transported to a new area to face the boss.

Lives, continues and cheat codes

In the American and PAL versions of the game, there is no cheat code that extends the amount of lives. Instead, the player can select the number of lives to start with - three, five, or seven are the available choices. The amount of continues is adjusted according to the difficulty level (which also determines the durability of enemies). The Japanese version, however, does contain a 30-lives cheat and the player has unlimited continues regardless of difficulty. There are also cheat codes that allow the player to choose the stage and have access to a sound test mode. The maximum amount of lives that a player is able to obtain is capped at thirty.

Difficulty

Since the North American localization has no cheat code to extend the player's amount of lives, the game is noteworthy for its high level of difficulty. There are three levels of difficulty in the game - easy, normal, and hard. Each increase in difficulty setting also alters several parts of the gameplay. For example, enemy bosses, when fought on the hard difficulty, will have new attacks or modifications to their already-existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on normal and hard mode, making the game a challenge to many experienced game players familiar with shooters.

Endings

If the game is finished on easy or normal setting, instead of a standard ending followed by a staff roll, the player will get a message encouraging them to try the next difficulty setting. On hard mode, the last boss has a final form not present in the other modes. After defeating this form, which the player must do while escaping the collapsing alien base, the true ending is then shown.

Development

The game's tentative title in North America was Super Contra IV.[1] This was presumably due to the fact that Contra Force, an unrelated NES game by Konami, was originally intended to be the series' third console installment.[2]

The Japanese version, titled Contra Spirits, features three cheat codes that were removed from the overseas releases: a thirty lives code, a stage select, and a sound test. The Japanese version also features unlimited continues, regardless of the difficulty setting, whereas the number of times the player can continue in the overseas versions varies between difficulty settings. The North American localization for the SNES game changed the main characters' identities from Bill and Lance (the heroes from previous installments) to their respective "descendants" Jimbo and Sully due to plot changes in the American localizations of the previous games. Additionally, the first stage, originally a nameless city in the Japanese version, is identified in the American version's manual as "Neo City", establishing a plot tie to Contra Force. The PAL version, Super Probotector: Alien Rebels, is identical to the American release, but replaces the original commandos with robotic soldiers codenamed RD008 and RC011.

Ports

Game Boy

In 1994, a Game Boy port was released simply titled Contra: The Alien Wars in North America (dropping the numeral from the game's title), as Contra Spirits in Japan, and as Probotector 2 in Europe and Australia (following up on the Probotector localization of Operation C). The port was developed by German developer Factor 5. In this version, the level structure had been altered, many of the enemy bosses were removed, and Stage 4 of the original game (the Air Battle level) was removed. A strafing ability was included to compensate for the absence of rotation in both top-view stages, and a password feature was added. The player no longer has the ability to hold two weapons, but can still carry and use Bombs with the Select button. All the weapons from the original SNES game are featured except for the Laser Gun. The game features Super Game Boy support, which provides a custom color scheme and enhanced sound effects.

Game Boy Advance

Konami released a second portable version of Contra III in 2002 for the Game Boy Advance titled Contra Advance: The Alien Wars EX, which was released in Japan as Contra: Hard Spirits (魂斗羅 ハードスピリッツ?). Unlike the original SNES game and the previous Game Boy adaptation, Contra Advance was released in Europe and Australia under the Contra name without the Probotector title and robotic characters. The designers made changes to many of the features of the original game. The mega bombs and the ability to wield two weapons were removed, but the player can now lock their character's aim like in Contra: Shattered Soldier (allowing the player to move anywhere while shooting at one direction) and is given a choice to revert back to their previously held weapon when picking a new one. The top-view stages (Stage 2 and 5) from the original SNES game were replaced with two stages from Contra: Hard Corps (the Military Train and Big Battle stages).

Other releases

Contra III was one of a few select titles for the Nintendo Super System, an arcade system which was used to preview Super NES games in North America. Players insert credits to buy time which allows them to pick and choose from a list of available games to play. The game is identical to the Super NES version.

The original Super NES game was also released as part of the Wii's Virtual Console lineup on January, 2007 in all three territories (Japan, North America and the PAL region).[3][4][5]

References

  1. ^ http://contra.classicgaming.gamespy.com/games/contra3/CONTRA4.jpg The Contra HQ: Super Contra IV, from the Nintendo Player's Guide: Super NES, pg. 152.] Retrieved on August 13, 2007.
  2. ^ "Pak Watch: From Konami/Ultra". Nintendo Power (Volume 26): p. 95. July 1991. "As for sequels, look for Contra Force (aka Contra 3) and Teenage Mutant Ninja Turtles 3 sometime this winter". 
  3. ^ "VC魂斗羅スピリッツ" (in Japanese). http://www.nintendo.co.jp/wii/vc/vc_cs/index.html. 
  4. ^ "Nintendo - Games - Super Probotector: Alien Rebels". http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_probotector_alien_rebels_1845.html. 
  5. ^ "Nintendo :: Wii :: Virtual Console :: Games :: Contra III: The Alien Wars". http://www.nintendo.com/wii/virtualconsole/games/detail/c5Nka0CG0jZLsS9d1y5QCD3dmQsroRit. 

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Contra III: The Alien Wars" Read more