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Contra: Shattered Soldier

 
Games: Contra: Shattered Soldier
  • Release Date: October 23, 2002
  • Genre: Shooter
  • Style: Platform Shooter
  • Similar Games: Metal Slug X (PlayStation), Mega Man X7 (PlayStation 2)

Game Description

Making its debut in the arcades in 1987 and, more pervasively, on the NES in 1988, the long-running Contra series continues with Contra: Shattered Soldier for the PlayStation 2. The game maintains its old-school, 2D platforming roots, but is enhanced with 3D polygonal models and unlockable endings and levels based on player performance (such as percentage of enemies killed).

As with Contra, Contra III: The Alien Wars, Contra: Hard Corps, and various other titles in the series, two players can team up against the alien hordes and giant bosses. In this game players can select from Bill Rizer, a vicious criminal, and Lucia, a female cyborg. Both characters are always equipped with three weapons that are selectable at any time: Heavy Machine Gun, Fire Whip, and Diver Mine. Each weapon can be charged for greater effect by pressing and holding the circle button.

There are five basic missions to accomplish, such as stopping a hijacked military transport train loaded with weapons, but the decidedly linear gameplay basically consists of running, jumping, climbing (hand over hand), shooting, and shooting some more. From time to time there are vehicles to ride, such as snowboards and missiles, but the action-heavy nature of the game remains intact. The overall objective is to thwart Blood Falcon and his minions as they attempt to exterminate from the face of the earth an already beleaguered human population.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Contra: Shattered Soldier combines a lot of the elements found in Contra III: The Alien Wars (bosses, characters, and locations) and other titles in the series with the PlayStation 2's graphic capabilities. It's almost a homage to the side-scrolling platform shooter genre, featuring one-hit kills, boss patterns, and a limited amount of continues and lives; though it is side-scrolling, the graphics are 3D. In Contra: Shattered Soldier's development, the developers maintained that they were making the game as hard as possible because they felt most games have become too simplistic, not offering enough challenge.
~ Matthew House, All Game Guide

Review: Overall

Ever since the highly reviled Contra: Legacy of War hit the PS back in 1996, fans of the beloved Contra franchise have yearned for a game that would take the series back to its run-and-gun, shoot-'em-up roots. The virtually palpable need amongst old-school gamers for a new 2D platform shooter in the mold of Contra, Contra III: The Aliens Wars, and Contra: Hard Corps was indeed great. Thanks to the good folks at Konami, who apparently listened to gamers' complaints about Legacy of War, the much anticipated moment has arrived in the form of Contra: Shattered Soldier for the PS2. And what an arrival it is.

From beginning to end, Shattered Soldier is pure Contra goodness. Most of the hallmarks that make the series great are here, including finger-frazzling gameplay, the indispensable two-player cooperative mode, constant shooting action, and giant bosses with well-hidden weak points. In fact, many areas of the game pay direct homage to various games in the series, with Alien Wars being the most obvious and most frequent inspiration. The turtle boss at the end of the first level is a familiar sight, for example, but with a surprising, gleefully disgusting twist. Once killed, he turns around to expose a truly hideous sight: a bulging, gasping, puking, utterly sick looking face. Other familiar elements include latching onto flying missiles and hanging from a rail with one hand while firing at winged creatures.

Despite the game's faithfulness to the core titles in the series, there are a few missing elements that would have made the game even better. Gone is the fun-to-use and oh-so-effective Spread Fire, the powerful pinpoint Laser Gun, the breath-a-sigh-of-relief Barrier Shield, and the much-needed Helio Bomb, which could vaporize all onscreen enemies. Some will appreciate the convenient fact that the three weapons featured are always available (it is no longer necessary to grab power-ups), and the player performance aspect gives gamers a good reason to repeat levels that have already been completed.

Like Alien Wars, Shattered Soldier is way too short. Konami should have used the PS2's advanced processing power and prodigious memory to make the game at least twice as long. Luckily, they did use the system's advanced capabilities to good effect in terms of audio and visual effects. With its metal constructs and burned-out buildings, the bleak industrial look is very effective, and the backgrounds, which include cloudy skies, misting waterfalls, and textured mountains, are simply gorgeous. Heavy metal music and bone-jarring, controller-rattling explosions are icing on the cake.

Shattered Soldier will shatter the nerves of gamers too young to remember such 8- and 16-bit staples as one-hit kills, rigidly designed levels, and screen-filling enemy attacks. However, the brutally difficult gameplay will thrill those who were in their gaming prime during the heyday of the NES, the Super NES, and the Genesis. The action does get frustrating, but the enemies have learnable patterns, the controls are tight, and the balls-to-the-wall gameplay is truly a blast. For fans of the series, this game is a must-own. For most everyone else (wimps need not apply), it's at least a must-rent.
~ Brett Alan Weiss, All Game Guide

Review: Enjoyment

Those patient enough to put up with lots of deaths while learning the various enemy patterns will love this game. Frustration is a factor, but hardcore fans of the series will be pleased.
~ Brett Alan Weiss, All Game Guide

Review: Graphics

The 3D-esque backgrounds mesh well with the 2D gameplay. Old-schoolers with an eye for beauty will enjoy playing a fun, faithful-to-its-roots retro title with updated visuals. The lighting and particle effects and the smooth frame rate are especially noteworthy.
~ Brett Alan Weiss, All Game Guide

Review: Sound

The near-constant firing noises and rocking tunes mask the other sounds to a large degree, and there's not much in the way of voice effects, but you won't mind too much. This game is loud and proud.
~ Brett Alan Weiss, All Game Guide

Review: Replay Value

The game's relatively high replay value is based primarily on its insane level of difficulty and its fun factor. Otherwise, it fails in this regard as it is way too short.
~ Brett Alan Weiss, All Game Guide

Review: Documentation

With the exception of the levels, the manual gives a good overview of the game.
~ Brett Alan Weiss, All Game Guide

Production Credits

Company 1: Konami Computer Entertainment Tokyo ; Producer: Nobuya Nakazato ; Director: Nobuya Nakazato ; Player Designer: Yohei Kiyohara ; Enemy Designer: Yohei Kiyohara, Masaya Okada, Takehisa Yamada, Keiko Yamazaki, Takayuki Ando, Hitomi Namatame, Atsushi Ono; Background Designer: Noriyoshi Sato, Keiko Yamazaki, Takayuki Ando, Hitomi Namatame, Atsushi Ono; Program Director: Koj Yamamoto; Player Programmer: Keisuke Fukuda; System Programmer: Shuhei Wakabayashi, Shinsuke Nakajima; Enemy Programmer: Keisuke Fukuda, Shuhei Wakabayashi, Shinsuke Nakajima, Takahiro Sakuma, Nobuhiro Masuda, Taku Otani, Satoshi Kikuchi; Graphic Engine Programmer: Michio Horikiri; Character Design: Atsushi Tsujimoto, Takashi Tsuchiya; Character Director: Atsushi Tsujimoto; Background Designer: Takashi Tsuchiya, Takashi Tsuchiya; Effects Designer: Takashi Maruyama ; Motion Designer: Murazo, Tanaka Usagi ; Character Design: Naomi Hara ; Graphic Designer: Tanaka Usagi ; Mob Character Design: Tsuguro; Sound Effects Design: Akira Yamaoka, Tetsushi Takahashi; Music Composer: Akira Yamaoka, Sota Fujimori; Music Director: Akira Yamaoka ; Sound Programmer: Nazaki Matsushita ; Marketing Planning and Promotional Design: Osamu Shigeta, Taro Miyake, Morio Kishida, Mai Kitazama ; International Product Manager: Yukako Hamaguchi ; Assistant Director: Norio ; Product Manager: Kenichiro Honda ; Executive Producer: Gozo Kitao ; Company 2: Konami of America Inc. ; President: Tommy Gotsubo ; Vice President of Operations: Linda Stackpoole ; Vice President of Marketing: Chris Garske ; Vice President of Sales: Catherine Fowler ; Director of Product Marketing: Rick Naylor ; Director of Marketing Communications: Cherrie McKinnon ; Product Manager: Wilson Cheng, Jason Enos ; Producer: Ken Ogasawara ; Senior Manager of Public Relations: Tammy Schachter ; Senior Manager of Creative Services: Monique Catley ; Artwork and Illustrations: Ashley Wood ; Tester: Luke Robichaux, Mike Tang, Jayson Ayran ; Packaging and Layout: Department X
~ Keith Adams, All Game Guide
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Wikipedia: Contra: Shattered Soldier
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Contra: Shattered Soldier
Contrass-front.jpg
The cover art (illustrated by Ashley Wood) portrays the protagonists, Bill and Lucia, against a war-torn backdrop.
Developer(s) Konami TYO
Publisher(s) Konami
Designer(s) Nobuya Nakazato (producer / director)
Composer(s) Akira Yamaoka
Sōta Fujimori
Native resolution 480i
Platform(s) PlayStation 2
Release date(s) JP November 11, 2002
NA October 22, 2002
EU February 14, 2003
Genre(s) Run and gun
Mode(s) Single-player, Cooperative
Rating(s) CERO: 15+
ELSPA: 15+
ESRB: T (Teen)
Media 1 CD-ROM
Input methods DualShock 2

Contra: Shattered Soldier, published in Japan as Shin Contra (真魂斗羅?, "True Contra") is a video game that is part of the Contra series by Konami. It was released for the PlayStation 2 in 2002. The game marks a return to the two-dimensional gameplay style of Contra III: The Alien Wars and Contra: Hard Corps.

Contents

Gameplay

"Hit-rate" increases as the player demolish scenery and enemies.

The game achieves its goal in mimicking the gameplay that made the previous 8-bit and 16-bit titles so popular by essentially duplicating the same style boss-fights and stages. The game is known as being very difficult, more so in fact than Contra: Hard Corps. Like the Sega Genesis game, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken. The game also introduces the concept of a "hit rate", which gauges the amount of enemies hit as a form of performance metric. Every unique target (i.e: non-respawnable), whether it be an actual enemy or an object in the environment, that is destroyed increases this ratio. A high hit-ratio, along with the minimization of lives lost and continues used, is essential to receive the better endings, and consequently unlock the hidden extra features. The player can replay previously cleared stages to achieve better grades.

The major departure in Shattered Soldier is the new weapon system, which consists of three weapons and three special shots. The power-up capsules and pill-box sensors from previous games are gone. The primary weapons are: a rapid fire automatic machine gun (Heavy Machine Gun), a flame thrower (Flame Whip) and a grenade launcher (Diver Mines). These primary weapons may be charged for a more powerful attack: the Round Sweeper, which launches out a "gun pod" that sprays bullets in multiple directions; the Energy Shot, a large gunshot which delivers great damage; and a barrage of Homing Missiles that traces the nearest target.

Plot

In A.D. 2642, Earth remains scarred from previous alien conflicts as environmental problems grow beyond humanity's control. 80% of the planet's population was completely devastated by a malfunctioning hyper-magnetic weapons grid during development. Bill Rizer, the hero of the Alien Wars, was held responsible for the incident, as well as for murdering his partner Lance Bean who reportedly tried to stop him. He was given a sentence of 10,000 years in cryogenic prison.

However, five years later, in 2647, Earth faces another threat as the terrorist organization "Blood Falcon", led by a mysterious and superhuman commander, spreads panic over the world. The ruling government, referred to as the "Triumvirate", decides to release Bill Rizer prior to completing his sentence, in view of his previous successes in defending Earth, in hope of neutralizing Blood Falcon. Lucia, an advanced cyborg soldier built by the government from Dr. Geo Mandrake's research, is sent to accompany and assist Bill's endeavors. Bill eventually finds out that Lance is still alive and is in fact the commander of Blood Falcon himself.

Development

After commissioning Appaloosa Interactive for the development of Contra: Legacy of War and C: The Contra Adventure, Konami assigned their internal KCE Tokyo team to work on the next installment in the franchise. Nobuya Nakazato, (the director of Alien Wars and Hard Corps) was in charge of the game's direction, design and scenario. A few years prior to the announcement of Shattered Soldier, Konami had plans for a Nintendo 64 installment in the series titled Contra Spirits 64 that would've been handled by KCE Osaka, but those plans were aborted.[1][2]

References

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