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Contract J.A.C.K.

 
Games: Contract J.A.C.K.

Game Description

A prequel to the swinging-'60s shooter No One Lives Forever 2, Contract J.A.C.K. has players working for the opposite side of the intelligence game. Cast in the role of John Jack, an assassin working for the criminal association known as H.A.R.M., players must prevent a rival Italian organization from moving in on H.A.R.M.'s territory. Contract J.A.C.K. includes ten levels of 1960s-style espionage and gun-toting action, with an assortment of weapons and gadgets available to complete missions. While the 3D graphic engine is the same as in previous titles in the series, gameplay has been reworked to offer more shootouts instead of stealth sequences and the storyline features a darker tone. Once the single-player levels are complete, experienced agents can participate in different multiplayer modes across 15 maps, including Doomsday, Deathmatch, and Team Deathmatch options. New maps and mods can also be created to keep the action from ending prematurely using the game's built-in editor and design tools.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Sierra / Vivendi Universal; Executive Producer: Rich Robinson; Production Assistant: Angela Mendez; VP Development: Kellyzmak; Production Operations Manager: Julie Pitt; Director, Marketing: Lee Rossini; Brand Manager: Adam Fossa; Marketing Associate: Beth Freeman; Account Supervisor: Egil Gloersen; Director, Public Relations: Sarita Churchill; Product Certification: Randy Linch, Brandon Valdez, Cyra Talton, Glenn Dphrepaulezz; VP QA: Rod Shean; QA Director: Stuart Hay; QA Brand Manager: David Schapiro; QA Project Lead: William Guerrero, Joseph Peren, Katrina Quan; QA Associate Lead: Michael Kurilko; QA Tester: Alex Hammond, Andrew Ebert, Armond James, Bob Eatmon, Chris Miller, Daryl Vaughn, David Dionisio, Don Carroll, Dorian White, Dylan Kozlowski, James Pasque, Jerry Hung, Jonathan Backer, Jonathan Bigalbal, Justin Walker, Kevin Jefferson, Kevin Lo, Kit Chan, Mark Yao, Matthew Byward, Matthew Jensen, Michael Choung, Michael Jackson, Minh Do, Peter Elmore, Philip Semenik, Pierre Shorette, Raymond Hsiao, Rey Castillo, Robert Scott, Sergio Terrazas, Veronica Valdez; Configuration Supervisor: Jaime Rios; Configuration Engineer: Afolabi Akibola, Andrew Ebert, Jack Yao, Jason Perry, Min Huang, Robert Gardner, Steve Hung; Lab Technician Senior Engineer: Richard Benavides; Lab Technician: Jeff Kuhn, Jon Paul Walton, Kevin Troung, Stephen Yang; Company 2: Monolith; Lead Sound Designer: James Ackley; Senior 2D/3D Artist and Animator: Scott Albaugh; Senior 2D/3D Artist: Matt Allen; Producer: Ellen Beeman; 2D/3D Artist: Curt Collins; Level Designer: Kevin Deadrick; Senior Engineer: Kevin Francis; Engineer: Jim Geldmacher; Associate Producer: Jon Gramlich; QA Lead: Jon Gramlich; Director of Development: Chris Hewett; Level Designer: Rodney Houle; Creative Director: Craig Hubbard; Lead Game Designer: Craig Hubbard; Senior 2D/3D Artist: Steve Lee; Art Director: David Longo; Lead 3D Artist: David Longo; Engineer: Piotr Mintus; Lead Level Designer: John Mulkey; Senior Engineer: Jeff Orkin, John O'Rorke; Sound Designer: Brian Pamintuan; Engineer: Russ Pecoraro; Lead Engineer: Brad Pendleton; 2D/3D Artist: Dusty Peterson; Senior 2D/3D Artist: Sasha Runnels; Art Lead: Wes Saulsberry; Director of Engineering: Kevin Stephens; 2D/3D Artist: Akika Tanaka; Sound Designer: Cassano Thruston; Motion Capture Engineer: Simon Wong; Music Composed and Arranged By: Nathan Grigg; Voice of Il Pazzo: John Armstrong; Voice of Thugs: John Armstrong; Voice of H.A.R.M. Guards: John Armstrong; Voice of Announcements: John Armstrong; Voice of John Jack: Jock Blaney; Voice of Dmitrij Volkov: Jock Blaney; Voice of H.A.R.M. Guards: Ken Boynton; Voice of Announcements: Ken Boynton; Voice of Dr. Harij: Ken Boynton; Voice of Thugs: Collin Byrne; Voice of Danger Danger Thugs: Collin Byrne; Voice of Czech Soldiers: Collin Byrne; Voice of Radio Chat: Collin Byrne; Voice of Louie Franco: David Gehrman; Voice of Thugs: David Gehrman; Voice of Danger Danger Thugs: David Gehrman; Voice of Czech Soldiers: David Gehrman; Voice of Computer: David Gehrman; Voice of Cate Archer: Jen Taylor; Choreography: Jenna Hawkins, John Kaufmann, Justin Emeka
~ Keith Adams, All Game Guide
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Wikipedia: Contract J.A.C.K.
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Contract J.A.C.K.
Contract jack video game PC cover scan.jpg
Developer(s) Monolith Productions
Publisher(s) VU Games
Engine Lithtech Jupiter engine
Version 1.1 (11-10-2003)
Platform(s) Windows
Release date(s) NA November 11, 2003
Genre(s) First-person shooter
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Mature (M)
Media 2 CDs

Contract J.A.C.K. is a prequel to the 2002 computer game No One Lives Forever 2: A Spy In H.A.R.M.'s Way. It was developed by Monolith Productions, published by VU Games, and was released on November 11, 2003. J.A.C.K. (Just Another Contract Killer) is set in the time frame between the events of the original No One Lives Forever and No One Lives Forever 2.

Contents

Story

No One Lives Forever series fictional chronology

The Operative: No One Lives Forever)
Contract J.A.C.K.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way

The game follows John Jack, a professional killer recruited by H.A.R.M., a criminal organization central to the No One Lives Forever series. Contract J.A.C.K. is set between No One Lives Forever and No One Lives Forever 2. The game does not involve UNITY, the organization for which Cate Archer works and that opposed H.A.R.M. in the other two games. Rather, J.A.C.K. pits H.A.R.M. against a rival criminal organization, Danger Danger.

Plot

After a night of heavy drinking, Jack is apprehended by thugs, who are ordered to kill him. Before they can, he breaks free from the ropes that tied him to a chair and slaughters the thugs that swarm the building. Before he can leave, he receives a phone call from Volkov, the leader of H.A.R.M. Volkov tells Jack to report to a job interview at the Roman ruins on Malta. The interview consists of Jack mowing down waves of H.A.R.M. troopers as Volkov taunts them over a loudspeaker. In the end, Jack is hired by H.A.R.M.

For his first assignment, Jack must infiltrate a Czechoslovakian military base to figure out why Danger Danger is interested in it. Upon delving deeper into the base, Jack becomes aware that the facility is a secret rocket launch site. Danger Danger is trying to use a Czech rocket to recover Dr. Harij, a H.A.R.M. scientist stranded on the moon after the destruction of H.A.R.M.'s space station in No One Lives Forever. Although Danger Danger is able to launch a rocket full of their men, Jack commandeers a second rocket and heads to the moon after them.

On the moon, Jack must fight through Danger Danger goons to get to Dr. Harij. Danger Danger reaches the scientist first, and they begin destroying the lunar base to prevent Jack from escaping. Jack reaches Danger Danger's rocket seconds before it lifts-off. The effects of the rocket's propulsion and the base's explosion send Jack floating through space on a collision course with the Sun. Il Pazzo, leader of Danger Danger, begins dispatching men to kill Jack, but he fails, and Jack floats to the other rocket, which had been floating among the debris of the base.

Jack crashes his rocket into the Italian countryside of Tuscany. Il Pazzo is nearby with Dr. Harij, and he flees on a gondola. Jack steals a machine gun-equipped Vespa and pursues them. After killing hordes of Il Pazzo's men, Jack arrives at a castle where Il Pazzo is holed up with Dr. Harij. Using cannons positioned around the building, Jack kills the defenders. A long-distance battle ensues between Jack and Il Pazzo. Jack wins, but is not able to kill Il Pazzo completely. After rescuing Dr. Harij, Jack is shot by Volkov and left to die. The game ends with Jack rising up and limping toward Volkov's skis.

Weapons

Real:

  • Crossbow: Fires alternate incendiary arrows.
  • Grenades:
    • Fragmentation: Blows things up and damages nearby targets with splinters of shrapnel.
    • Flash Bang: Temporarily stuns and disorients enemies.
    • Incendiary: Sets things on fire.
  • C-4 Bomb: Used for blowing-up designated structures.

Fictional:

  • Laser Rifle: Fires a thin, needle-like beam of energy.
  • Energy Cannon: Fires a blast of energy.

Game engine

Contract J.A.C.K. uses the same Lithtech Jupiter engine as used in the base release of No One Lives Forever 2: A Spy In H.A.R.M.'s Way however none of the upgrade paths that are available to boost abilities in NOLF2 are present in J.A.C.K.

Reception

The game went gold by October 31, 2003, more than a week before it shipped.[1] The game was poorly received, with an average score of 56 out of 100 on Metacritic.

References

  1. ^ Contract J.A.C.K. Goes Gold. IGN, October 31, 2003.

External links

Reviews


 
 

 

Copyrights:

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