- Release Date: October 25, 2000
- Genre: Sports
- Style: Snowboarding
- Similar Games: Big Air (PlayStation), Freestyle Boardin '99 (PlayStation), ESPN X Games ProBoarder (PlayStation)
Game Description
Cool Boarders 2001 is the fifth entry in the series of snowboarding titles that began in 1997 and the second of the series to be developed by Idol Minds. Building upon the originals, Cool Boarders 2001 features all of the action and gameplay a fan of the series would expect plus a few new additions. The 10 real boarders that can be found in Cool Boarders 2001 are: Todd Richards, Barrett Christy, Tara Dakides, Michele Taggart, Nate Cole, Scotty Wittlake, Jeremy Jones, Kevin Jones, Jussi Oksanen, and Travis Parker.There are eight events in the game: Downhill Gates, Downhill Checkpoint, Half Pipe, Big Air, CBX, Board Park, Trickmaster, and Pro Challenge. Downhill Gates is a speed race that requires players to go through gates as well as perform tricks as they pass through blue gates. Downhill Checkpoint features a timer that counts down and checkpoints that players need to pass through in order to add more time to the clock. The Half Pipe is the place to do tricks but players also must reach the finish area before time expires. Big Air is a course that allows riders to get some major air on and perform tricks.
CBX is a downhill race with flags that must be passed on the way down. Board Park features a number of objects for tricks to be performed on and off of. In Trickmaster tricks will be announced on-screen right before a player reaches a jump. The player must then perform the correct trick to add more seconds onto the timer. Pro Challenge is an event that must be unlocked; this is where players get to go against the real boarders who are featured in the game. When a real rider is defeated in Career Mode a special board will be unlocked and that rider will become available for use in other modes of play.
The modes of play included are Quick Race, Multi-player Games, and the previously mentioned Career Mode. Quick Race is for one or two players and consists of players taking part in any one of the available events. Additional events, riders, and courses will have to be unlocked in the Career Mode before they can be used in Quick Race. Multi-player Games has two players challenging each other in a series of events. Career Mode is for one player and features competition in every event against the computer.
In Career Mode players will play as a rider that they create. Up to 10 riders can be created and selections that must be made when creating a rider include: gender, head, face, outfit, eyewear, gloves, boots, height, and stance. A newly created character will have low skill ratings and be weaker than the overall competition. Their abilities will increase over time as players win competitions and advance through Career Mode.
~ Jonathan Sutyak, All Game Guide
Production Credits
Lead Programmer: Phil Collins; Programmers: Alex MacPhee, Jim Mooney; Interface Designer: Peter Walters; Artists: Keith Burns, Don Creger, Noel Esporo, Chris Hassell, Tim Lindsey, Andy Meir, Craig Neering, Morris Olmsted, Bryan Paquette, Chad Riggs, Eric Schafer, Peter Walters, Kevin Weinsein; Technical Director: Mark Lyons; Art Director: Scott Atkins; PRODUCED AND PUBLISHED BY SCEA Senior Producer: Chris Cutliff; Producer: Kolbe Launchbaugh; VP Product Development: Shuhei Yoshida; Director Of Sports Product Development: Kelly Ryan; Senior VP Marketing: Andrew House; Director Of Marketing: Ami Matsumura-Blaire; Product Manager: John Koller; Product Marketing Specialists: Maggie Rojas; Director of PR: Molly Smith; PR: Christy Fritts, Jamie Tica; Director of Promotions: Sharon Shapiro; Promotions: Janeen Anderson, Donna Armentor, Ami Brown, Aimee Duell; Creative Services: Josh Bingham, John Diamonon, Peggy Galagher, Ted Jalbert, Marie Macaspac, Jack Siler, Quinn Pham Le, Marilyn Weyant; Director of Legal And Business Affairs: Shelly Gayner; Legal And Intellectual Property: Kristen Costello, Brian Fukuji, Kerry Hopkins, Michelle Manahan, Susan O'Driscoll, Riley Russell; Sound Director: Buzz Burrows; Sound Designer: Brad Aldredge; Music Director: Chuck Doud; Menu and In-Game Music: Chuck Carr, Matt Furniss, Womb Music; Senior Product Manager: Craig Ostrander; Cinematic Supervisor: Scott McMahon; Cinematic Production Coordinator: Gina Cafasso; Cinematic Editor/Compositor: Ian O'Roarty, Ron Padua; Director, Product Development Service Group: Dwayne Mason; Motion Capture Artist: Eddie Bexiga, Marc Kater, Jason Parks, Travis Parks, Scott Peterson, Brian Phipps, Johnny Walker; Motion Capture Athletes: Nate Cole, Chris Hassell, Todd Richards; Video Production Artist: Don Lacy, Aaron McFarland; 3D Scanner: Chip Parsons; Package Design: Axiom Interactive Design llc.; Documentation: Hanshaw Ink and Image; QA Supervisor: Chris Caprio; Test Manager: Richard Markelz ; Tech Coordinator: Kevin Simmons; Lead Testers: Adrien Langlois, Steve Schuulte; Testers: David marsh, Tim McLaughlan, Cinrad Noche, Vincent Pang, David Paymard, Jesse Peterssen, Brad Raistrick, Geoff Show, Justin Stephenson, Rob Zabala; Video Suplied by: Jake Hauseirth; Photography by: Quinn Shields; Special Thanks: Bruce Adams, Kathleen Atkins, Shelly Ashitomi, Laura Barraclough, Karen Busch, Jesse Caid, Claudette Castillo, Lori Chase, Sara Chenoweth, Robert Clark, Bruce Cochrane, Ed DeMasi, Brian Dimick, Ron Eagle, Alberto Escobeda, Butch Freedhoff, Brian Hale, Heather Hampton, Kaz Hirai, Jeff Hutchinson, Keith Hutchinson, Stephanie Iwamasa, Ian Jackson, Jennifer Jones, Kirk Jue, Grace Kao, Kenneth Law, Andrew Lee, Randy Lopez,Grant Luke, Rich Larocca, Johanna Legarda, Colin Mclean, Mark Miller, Christine Mouchamel, Doug Mukai, Frank O'Malley Susan Nourai, Dayton Paiva, George Ricard, Jonathon Ries, Rick Roony, Mike Rose, Rick Rossitor, Tracy Rossitor, Becky Sanford, Rob Segal, Sarai Seqeira, Kristen Shatkouski, Noel Silva, Gene Strocco, Jack Tretton, Mark Valledor, Jeff Vargas, Joe Ward, Michele Wessner, Kim Yuen, Rapp-Collins, The Families, Proxy Partners LLC.
~ Eric Caroen, All Game Guide
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