Crash Bandicoot 2: Cortex Strikes Back

- Platform: PlayStation
- Release Date: November 05, 1997
- Similar Games: Super Mario 64 (Nintendo 64), Pandemonium! (Sega Saturn), Bubsy 3D (PlayStation), Crash Bandicoot (PlayStation), Pandemonium! (PlayStation), Gex: Enter the Gecko (IBM PC Compatible), Pandemonium! (IBM PC Compatible), Gex: Enter the Gecko (PlayStation), Yoshi's Story (Nintendo 64), Banjo-Kazooie (Nintendo 64), Gex: Enter the Gecko (Game Boy Color), Yoshi's Story (Nintendo 64), Super Mario 64 (Nintendo 64), Banjo-Kazooie (Nintendo 64), Super Mario 64 (Nintendo 64)
Game Description
Thanks to Crash Bandicoot, the world was a seemingly safe place again. Dr. Neo Cortex had been defeated; his body confined to a realm of infinity and terminal velocity. Unfortunately, the mad doctor crash-landed into an unknown world full of mysterious crystals. After running some tests, he deduced that they held tremendous power, but something was severely wrong.It turns out that the crystals keep the world balanced; but some are missing and will soon cause the planets to align. When this happens, there will be a chaotic flux in the galaxy that will do much more damage than it will good. In an attempt to save the world -- you heard correctly -- Dr. Neo Cortex decides to create a Cortex Vortex that will, in theory, prevent this catastrophe from happening.
Even more ironically, he calls upon his arch-nemesis Crash Bandicoot to help him collect 25 crystals for the vortex device. Whether or not this is a carefully hatched scheme to lure the bandicoot in a trap remains to be seen...thus is the premise behind Crash Bandicoot 2: Cortex Strikes Back!
There are thirty-four brand-spanking new levels including enough lip-smacking bandicoot-hungry enemies to start an entire army! Some of the various locations players will journey through include space stations, traversing through waterfalls, running through mountainous terrain while avoiding boulders, and also a stint in Antarctica that could have you polarized. The evil Ripper Roo makes his grand return along with all new baddies such as Komodo Moe, the enormous
Naughty Dog have also included a "level hub" system where players are given a choice of levels they can complete in any order before moving on. It features some helpful characters as well, such as
Crash Bandicoot 2: Cortex Strikes Back also supports analog controllers and the standard digital pad. Along with this, a new slide move has been added to give Crash the ability to quickly destroy opponents on the run without having to stop or lose progressive speed.
Will it be the double-cross of the century? Has Dr. Neo Cortex really gone to the side of good? Find out in Crash Bandicoot 2: Cortex Strikes Back! But one thing is for sure -- Crash Bandicoot is back, looking fitter and sexier than ever! ~ Brad Penniment, All Game Guide
Roots & Influences
Crash Bandicoot was Naughty Dog's first attempt at a 3D platformer and things went quite well, fan-wise. Despite a little bit of abuse from the media, who dismissed it as a clone, it soon became one of the best selling games on PlayStation. Crash Bandicoot 2: Cortex Strikes Back features more of the same action while building upon the original's foundation. It includes new enemies and helpful characters, new moves, and more complex levels. ~ Brad Penniment, All Game GuideReview: Enjoyment
Because of the exciting level design, spot-on controls, and enhanced graphics/gameplay mechanisms, Crash Bandicoot 2 is simply a joy to play. ~ Brad Penniment, All Game GuideProduction Credits
Company 1: Naughty Dog, Inc.Created and Developed by: Andy Gavin, David Baggett, Bob Rafei, Justin Monast, Charlotte Francis, Stephen White, Greg Omi, Eric Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, Dan Arey, Morgan, Jason Rubin
Soundtrack by: Mutato Muzika, Mark Mothersbaugh, Josh Mancell
Character Design and Art Direction by: American Exitus, Inc., Charles Zembillas
Sound Effects by: Universal Sound Studios, Mike Gollom, Ron Horwitz, Kevin Spears
Voice of Dr. Neo Cortex: Clancy Brown
Voice of N. Gin and N. Brio: Brendan O'Brian
Voice of Coco Bandicoot: Vicki Winters
Animation Reference: Jeff Etter
Special Thanks: John Cutry, Dan Kollmorgen, Taylor Kurosaki, Joe Pearson
Company 2: Universal Interactive Studios
Producer: Mark Cerny
Special Thanks: Paul Rioux, Diane Fornasier, Jackie Evanochick, David Siller, Susan McCready
Company 3: Sony Computer Entertainment America
Executive Producer: Connie Booth
Associate Producer: David Gracia
VP Marketing: Andrew House
Sr. Director of Marketing: Peter Dille
Sr. Director of PR and Promotions: Jeff Fox
Sr. Marketing Manager: Ami Matsumura-Blaire
Sr. Public Relations Manager: Molly Smith
Creative Services Manager: Howard Liebeskind
Marketing Coordinator: Nemer Velaquez
QA Manager: Mark Pentek
Lead Analyst: Donovan Soto
Assitant Lead Analysts: Pete Mayberry, Anthony Gomez
Game Analysts: Ian McGuinness, Andrew Woodworth, Andrew Byrne, Jack Amato, Chris Johnson, Conner Morlang, Ivan Kougaenko, Ken Chan, Steve Dreo, Sean Burke, Tim Durzmal, Weldon Chen, Ryan Joesph, Annette Dancel, Bruce Cochrane, Christian Davis, Samuel Thompson, Leighton Chin, "Uncle" Dave Kinel, Ramon Concepcion
Special Thanks: TBWA Chiat Day, Donna Armentor, Shelley Ashitomi, Brian Balisreri, Maggie Baquero, Kim Bardakian, Gary Barth, Allan Becker, Christa Carter, Aimee Duell, Christy Favrhow, Kelly Flock, Peggy Gallagher, Phil Harrison, Kaz Hirai, Kerry Hopkins, Kim Hornecker, Jeff Hutchinson, Lisa Lunger, Colin MacLean, Nikki McGrath, Dennis O'Malley, Frank O'Malley, David Patton, Quinn Pham, Terri Rago, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, and Michelle Whitmer
Company 4: Sony Computer Entertainment Inc.
Producers: Shuhei Yoshida, Tsrumi -- 0600
Marketing Manager: Megumi Hosoya
Lead Analyst: Masayuki Mizuno
Special Thanks: Junichi B. Kobayashi
Company 5: Sony Computer Entertainment Europe
Sr. Producer: John Roberts
Associate Producer: David Bowry
Marketing Manager: Caroline Stokes, Kenny Mathers
PR Manager: Liz Ashford
Package Design: Axiom Design
Manual Design: Katherine Lee, Beeline Group ~ Matthew House, All Game Guide
Review: Overall
Though Crash Bandicoot generated a lot of attention, it wasn't all of an applauding nature. While many considered Naughty Dog's first platformer as a breakthrough in 3D cartoon styled visuals, the general consensus was that the title lacked originality and lively game design.Like all platformers nowadays, it called out for a sequel. Naughty Dog promised better gameplay, richer levels and visuals, and a more in-depth quest that agreed with what many gamers were expecting and wanting. Where Crash Bandicoot was a mixed bag of sorts, Crash Bandicoot 2: Cortex Strikes Back significantly improves over the original game in terms of gameplay and adding new ideas.
If you thought the original looked great, wait until you get a load of the sequel! Graphically, Crash Bandicoot 2 is even more brilliant than the original as it makes use of the PlayStation's impressive high-resolution mode. Naughty Dog has also increased the framerate significantly in addition to the polygon count. This results in a much smoother, fluid looking game. The various worlds/settings are more varied than the original with unique texturing that goes a long way when considering graphical depth is more important in the late 90s than ever.
As alluded to earlier, there were a lot of changes made in terms of gameplay and design. Not only does Crash have a few new maneuvers (you've just got to love his new dance), but Crash Bandicoot 2 builds on the linear single track levels by incorporating new vehicles, camera angles (overhead, 3rd person, side-scrolling), characters, and hidden goodies. The controls are generally perfect with a simple but intuitive layout and precise movement. It also supports
Because it can still be compared to other cartoon-based platformers, Crash Bandicoot 2's sound effects and soundtrack isn't better or worse than the original version. It remains pretty much the same, which isn't a bad thing necessarily, and provides occasional humor and laughs. The voice acting is also quite decent and entertaining.
What really grabbed me about Crash Bandicoot 2 was the more varied and fresh level design. Whereas the original was a bit too ordinary, the sequel offers great gameplay; from being chased by massive polar bears and riding motorized turtles to blasting off into the sky with a rocket propelled jet pack, this game is always a joy.
In comparison to other platformers circa late 1997, Crash Bandicoot 2: Cortex Strikes Back is right up there with the best of them. While still not terribly original, it's a great example of refreshing game design, spot-on controls, and scrumptious visuals. ~ Brad Penniment, All Game Guide



