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Crash Bash

 
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Crash Bash

Game Description

Mario has his party game in Mario Party and Sonic has Sonic Shuffle. Feeling left out, Crash Bandicoot stars in his own party game with Crash Bash. Characters featured in the game include Crash (of course), Coco, Dr. Neo Cortex, and a variety of others from the Crash Bandicoot series of games. Up to four players compete against each other in 28 events that are played either as every man for himself or 2-on-2 teams.

One example of the types of events found in Crash Bash is a bumper game where each player rides a baby polar bear and attempts to push the others off of a slab of ice. Another is a strategic game where players hop around a checkerboard attempting to turn each block to their assigned color while grabbing power-ups and cashing in their points before another player steals their square.
~ All Game Guide

Roots & Influences

Taking a departure from the platforming genre, Crash Bash is a party game very similar to Nintendo 64's Mario Party. Up to four players compete in a series of mini-games where the objective is to eliminate the other players. Although Naughty Dog produced the other Crash Bandicoot games, they've taken a break this time around; Eurocom took development duties.
~ Matthew House, All Game Guide

Review: Overall

With the success of Mario Party, it was only a matter of time before Crash Bandicoot received his own party game. The popular bandicoot brings along all of his friends into this series of events that can be enjoyed by one to four players.

Unlike Mario Party, Crash Bash does not have a game board. The game should be applauded for this, since it is always refreshing to see a little originality. Crash Bash is simply a series of different mini-games that need to be completed in order to move on to the next level.

The mini-games themselves are all very simple, with some being rehashes of classic videogames, and others taking gameplay elements from previous Crash Bandicoot games. The first mini-game, "Ballistix," is pretty close to the Atari classic Warlords. But whereas Warlords had you destroying the bricks of other castles, this game has you trying to hit a ball into your opponents' goals. Warlords is a great game, and if you're going to borrow, you should borrow from the best.

"Pogo Pandemonium" is probably what a party game with Q*bert would have looked like. Each character hops around on a pogo stick, turning blocks different colors. Much like Go or Othello, it is the person with the most blocks of their color at the end that wins. There is some strategy involved in this game, and it can be quite wild when things really get going.

"Tank Wars" is a souped-up version of the Atari 2600 game Combat. You move your tank through a maze and take out the other tanks. One nice feature this version has that the original Combat did not is four-player mode. "Crate Crush" takes the crate-throwing and smashing from the Crash series and turns it into a mini-game. The idea is to make all the other opponents lose all their health by hitting them with regular, TNT and nitro crates.

Crash Bash offers a few different modes to keep things interesting. There is the Adventure Mode for one to two players, where the goal is to finish all the different mini-games at different skill levels, as well as some boss levels. The Battle Mode allows you to play the mini-games in head to head, VS. and team modes. In Tournament mode, points are kept for each event.

One drawback is that besides Crash and Dr. Neo Cortex, no one except the most diehard fan would know most the of the game's other characters. Some were minor characters in the Crash series, so there is the identity problem. Yet the biggest fault is that most of the games are simplistic and become tiresome. Even on the higher levels, there is little difference in some of the games. Also, if you're not playing against someone else, the game isn't much fun. It is really made to be a party game, and solo play is not exciting.

On the plus side, the mini-games are all easy to understand and fun for a group of friends or family. Since the action is comical, it can be enjoyed by all ages, and even young children can easily grasp the simplicity of the games. There are also some neat little things that pop up in the games that keep them from getting too dull and help to liven things up. In all, Crash Bash offers enough gameplay to warrant a purchase for someone who is looking for a good family game or a fun party game. Solo players may want to avoid it.
~ Tom Zjaba, All Game Guide

Review: Enjoyment

A very fun game with multiple players, but a bit lacking for a one-player game. There are enough events to keep things fun and simple enough for anyone to jump right in.
~ Tom Zjaba, All Game Guide

Review: Graphics

Everything is colorful and done well. The arenas are all well-designed and each one is distinct looking.
~ Tom Zjaba, All Game Guide

Review: Sound

All the sounds from the series are present, from the whirling sound as you spin, to the breaking of crates. The music is fun and lively and does not detract from the gameplay.
~ Tom Zjaba, All Game Guide

Review: Replay Value

With enough options to keep things interesting and enough variety in games and skill levels, it is a fun game for two or more players and will offer a lot of replay.
~ Tom Zjaba, All Game Guide

Review: Documentation

The instruction manual is in full color and contains lots of information, as well as pictures.
~ Tom Zjaba, All Game Guide

Production Credits

Developed by: Eurocom; Eurocom Producer: Jon Williams; Assistant Producer: Phil Bennett; Programming: Dave Pridmore, Stuart Johnson, Julian Walshaw-Vaughn, Steve Bak, Kris Adcock; Graphics: Matt Dixon, Steve Bamford, Clive Stevenson, Jon Parr; Animation: Mark Povey, Bryan Rogers, Brian Malone-West; Music and Sound Effects: Steve Duckworth; Tools Support: Andy Mitchell, Chris Jackson, Kevin Marks; Quality Assurance Manager: Michael Robinson; Quality Assurance: Andy Dilks, Rich Higgins, Andy Lally, John Lee Barker, Chris J Jackson, Richard Nicholls, Mark Shaw, Richard Charles; Special Thanks: Michael John, Hugh Binns, Mat Sneap, Jim Wilson, Rachel Hall, Mike Botham; Designed by: Cerny Games; Cerny Games: Mark Cerny, Michael John; Published by: SCEA; Assistant Producer: Donovan Soto; Producer: Gary Hunt; Assistant Producer: Sam Thompson; Director of Product Development: Connie Booth; VP of Product Development: Shuhei Yoshida; Director of Marketing: Ami Matsumura-Blair; Associate Product Manager: Ron Eagle; Legal and Intellectual Property: Kristen Costello, Kerry Hopkins, Lisa Lunger, Rily Russell; Market Research: John Crompton; Promotions: Sharon Shapiro, Janeen Anderson, Donna Armentor, Aimee Duell; Public Relations: Molly Smith, Ryan Bowling, Stephanie Iwamasa, Charlotte Panther, Eileen Rodriguez; Creative Services: Marilyn Weyant, Josh Bingham, John Diamonon, Peggy Gallagher, Ted Jalbert, Quinn Lee, Marie Macaspac, Ruth Sato, Jack Siler; Quality Assurance Manager: Chris Capiro; Supervisors: Bruce Cochrane, Tim Duzmel, Conner Morlang; Technical Coordinators: Ben Briones, Sam Thompson; Database Coordinator: Christian Davis; Lead Analyst: Andrew Byrne, Derek Rayla; Assistant Lead Analysts: Michael CHang, Steven Gonzalez, Teresa Kossob; Analysts: Chris Arends, Stephanie Bein, Tim Brown, Ramon Concepcion, Mikel Dace, Cobalt Dena, Seth Evans, Tony Felice, Eric Franklin, Nathan Frantz, Jason Green, Sterling Haywood, Leonard Ko, Jo Anne Larson, Shannon Lynas, Henry Macairan, Seann Parker, Gretel Perez, Sean Phelps, Greg Phillips, Joe Raposo, Shawn Refoua, Will Shepard, Jacob Slipak, Aaron Whitmore, Andrew Woodworth, Russell Young ; Produced by: Universal Interactive Studios; Senior VP and General Manager: Jim Wilson; Sr. Producer: Vijay Lakshman; Production Coordinator: Melissa Miller, Brian Stevens; Additional Mini-Game Deesign: Sean Krankel, Ricci Rukavina; Quality Assurance: Anthony Ahn, Noel Galan, Josh Gottsegen, Sean Mountain; Director of Marketing: Prity Patel; Marketing Coordinator: Marcus Savino; UIS Special Thanks: Hellene Runtagh, Cynthia Cleveland, Todd Whiteford; SCEA Special Thanks: Bruce Adams, Gary Barth, Claudette Castillo, Lori Chase, Sara Chenoweth, Eddy Chu, Mike Czako, Brian Dimick, Alberto Escobedo, Bob Fremgen, Gerry Gentile, Brian Hale, Kara Harris, Phil Harrison, Kaz Harai, Betsey Horowitz, Andrew House, Jeff Hutchinson, Grace Kao, Loraine Kraus, Chuck Lacson, Colin McLean, Chris Mathur, Frank O'Malley, Joel Pambid, Gary Pascoe, John Payne, Rich LaRocca, Maggie Rojas, Rick Rooney, Steve Ross, Peter Steinzeig, Joni Toney, Jack Tretton, Mark Valledor, Tony Wong, Fleishmann Hillard, TBWA/Chiat Day; Special Thanks: Axiom Interactive Design; SCEJ: Ysurumi-0600; Roichi Hasegawa, Atushi Matsushita; Sony Computer Entertainment Europe: Elizabet Ashford, Kenny Mathers, Isabelle Tomatis
~ Eric Caroen, All Game Guide
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Crash Bash

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Crash Bash
CrashBashCover.png
The North American cover of Crash Bash features Crash, Coco, Cortex, Polar, and Tiny.
Developer(s) Eurocom
Publisher(s) Sony Computer Entertainment
Distributor(s) Universal Interactive Studios
Composer(s) Steve Duckworth
Series Crash Bandicoot
Engine Various
Platform(s) PlayStation, PlayStation Network
Release date(s) Playstation
  • JP December 14, 2000
Playstation Network
Genre(s) Party
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution CD-ROM

Crash Bash is a party video game published by Sony Computer Entertainment, produced by Universal Interactive Studios (now the defunct Vivendi Games) and developed by Eurocom for the PlayStation. The game was released in North America on November 6, 2000[1] and in Europe on December 1, 2000.[2] It was re-released for the Sony Greatest Hits line-up in 2001 and for the Platinum Range on October 12, 2001.

Crash Bash is the fifth installment in the Crash Bandicoot series. It is the first Crash Bandicoot game not to be developed by Naughty Dog (who had left the series to develop the Jak and Daxter series), the last to appear on the PlayStation console, and the first in the party genre (the second being Crash Boom Bang! six years later). The game's story centers on a contest of minigames held by Aku Aku and Uka Uka to decide whether good or evil is the strongest.

Contents

Gameplay

The main mode of play in Crash Bash is the Adventure Mode, in which the player must win all 28 levels to complete.[4] The player wins Trophies, Crystals, and Gems by beating the different challenges of each level.[4] Certain levels require a minimum number of Trophies, Gems, or Crystals to gain entry. There are five Warp Rooms and completing all of them results in a 200% completion, although this doesn't unlock anything.[4]

Like the platformer installments of the Crash series, the player uses Warp Rooms to travel among the many levels of Crash Bash.[4] The player can access additional Warp Rooms by defeating Arena Bosses.[4] To complete the entire Adventure Mode, the player must win every Trophy, Gem, Crystal, and Relic in every arena.[4] Each arena is played in the same manner; the arena continues until one player wins three rounds; winning three rounds earns the player a Trophy.[4] After a Trophy is won in an arena, the player can return to the arena to win Gems and Crystals.[4] After any Trophy is gained in a Warp Room four arena, Gold Relics can be obtained in any previously completed level. After completion of the 25 trophies, the player can also win Sapphire Relics from any completed levels.[4] The player wins the Gold Relic after winning a level twice, and a Sapphire Relic after winning three times.

When a certain number of Trophies, Gems, and Crystals have been obtained, an Arena Boss Event is unlocked. In Arena Boss Events, the player battles a single powerful adversary in a certain type of minigame.[4] Defeating this boss requires the player to empty the boss' health meter.[4] The player will also have a health meter. Every time the player takes damage, his/her health meter will lose some Wumpa Fruit juice.[4] If the juice runs empty, the game will end.[4] By emptying the boss' health meter first, the player will gain access to the next Warp Room, where more arenas must be fought.

Minigames

In "Crashball", the player must use a hovership to block steel balls from his or her goal and deflect them into the opponent's goals.[4] The balls are released into the arena and gain speed as the level progresses.[4] Each contestant begins with a set number of points.[4] One point is subtracted every time a player allows a ball into his or her goal.[4] When a player's points hits zero, the player will be eliminated from the game.[4] The last one standing wins the event.[4]

In "Pogo Pandemonium", players race around an arena on pogo sticks (or variations thereof), painting and capturing colored squares for points.[4] Whoever garners up the most points within a set amount of time wins.[4] In most arenas, special crates must be broken to turn squares into points.[4] In "Pogo-A-Gogo", the players must encircle areas with their color to capture the center and add the squares to their score, and in "Pogo Padlock", the players cannot land on a square of their own color, or all their squares will be lost.[4]

In "Crate Crush", players will be tested for their ability to run, jump, throw, and battle it out with Stone Blocks, TNT and Nitro Crates.[4] Players can empty each other's health bars by picking up crates and tossing them at each other.[4] A player whose health bar has been emptied will be eliminated from the game.[4] The last one standing is the winner.

A "Polar Push"-type level in Crash Bash

In "Polar Push", players gallop around on polar bear cubs and try to knock each other off the slippery arena, which may melt, tilt, or disintegrate around the players.[4] Bombs, lightning bolts, and heavy weights can be used to aid in the elimination of other players.[4] The last one standing is the winner.

"Tank Wars" is played on a field with a grid that varies depending on the level. Players start with health and either fire weapons or lay mines to inflict damage. When a player runs out of health, he/she is eliminated. Wumpa Fruit can be used to recover health. The last player standing wins.

"Crash Dash" pits players in a race against each other in a circular course. Turbo boosts can be obtained in the form of Wumpa fruits and fire missile in most levels. Crossing the finish line after a whole lap decreases the player's point and the first one to decrease his points to zero wins the game.

"Medieval Mayhem" is the most varied of the level types. The only general link is that all the games are point based.

Plot

Characters

The playable characters in Crash Bash are Crash Bandicoot, Coco Bandicoot, Tiny Tiger, Dingodile, Doctor Neo Cortex, Doctor Nitrus Brio, Koala Kong and a new character called Rilla Roo (a combination of a gorilla and a kangaroo). The characters are split into four main "types", which give them differing abilities within certain minigames. Papu Papu, The Komodo Brothers, and Nitros Oxide return as three of the game's bosses, while the fourth is giant polar bear in a submarine known as the Bearminator. Doctor N. Gin, Ripper Roo and Penta Penguin also make appearances during certain levels. Fake Crash also appears in the Japanese version. Aku Aku is the main protagonist: Crash Bandicoot, Coco Bandicoot, Tiny Tiger and Dingodile in Crash's side. Uka Uka is the main antagonist: Dr. Neo Cortex, Nitrus Brio, Koala Kong and Rilla Roo in Cortex's side.

Story

In an unknown part of space, Aku Aku has an argument with his brother Uka Uka about whether good is truly stronger than evil.[5] Aku Aku decides that they must settle this once and for all,[6] but when Uka Uka attempts to fight,[7] Aku Aku reminds him that there could be no malice between them.[8] Uka Uka and Aku Aku agree on holding a contest, with Aku Aku's players going against Uka Uka's.[9] Aku Aku summons Crash and Coco, while Uka Uka summons Doctor Neo Cortex, Doctor Nitrus Brio, Tiny Tiger, Koala Kong, Dingodile and Rilla Roo. Aku Aku protests, as Uka Uka's side has too many players. Challenging Uka Uka's confidence in his own power, Aku Aku demands that he surrender two of his team.[10] Uka Uka agrees and Aku Aku chooses Tiny and Dingodile. With that, the games finally begin.

If the good side wins, Uka Uka, extremely furious, demands to know what kind of trickery was used to defeat his team.[11] Aku Aku denies using any tricks, and announces that he knew from the start that Uka Uka was actually attempting to steal the Crystals.[12] Uka Uka, filled with rage, decides to take it all out on Cortex and Brio when Aku Aku locks the Crystals away in a stone cabinet. He claims that the Crystals are too powerful to be left lying around, and in that cabinet the Crystals will remain safe for all eternity.[13] Uka Uka demands what is coming to him, and Aku Aku gives him the penalty for disturbing the Crystals. Uka Uka is ejected into space.

If the evil side wins, a supernatural storm rages throughout the universe announcing that Uka Uka has won. He reveals that it was his plan all along to steal the Crystals, and that now all of them are his, along with their power. Aku Aku wonders how on Earth he could be so naïve to think that good by itself could triumph over evil. Now that Uka Uka has become too powerful for anyone to handle, Aku Aku pleads Crash and Coco to run away and save themselves. The Mighty Uka Uka bellows that there is nowhere to run or to hide.

If one player is good and the other player is evil, Aku Aku and Uka Uka will state that they must fight each other to find out which side is stronger. The mini-game played, called "Tie Breaker", is a Crate Crush level with music from Papu Pummel. Here, the players fight against each other with the same rules and events that occur in Jungle Bash. The only difference between the two mini-games is that the extra one consists of only two players and takes place in Hyperspace on a stone floor with small stone walls around the edges. After winning one round, the announcer will say "Good wins" for the good character and "Evil wins" for the evil character. Whoever wins three rounds determines the ending. The winner also receives an extra trophy and results in a 201% completion at the end.

Development

The game was designed by Mark Cerny (who designed all the games in the series thus far). The music is composed by Steve Duckworth. The soundtrack is available only in Japan. This disc contains four versions of the Crash Bandicoot song that would air during the commercials in Japan and a remix of the Crash Bash theme.

The Japanese version of Crash Bash, released on December 14, 2000, differs from the usual versions. Fake Crash appears as an unlockable character via a cheat code (although he is not playable in Adventure Mode) and, with the exception of Koala Kong, the character's voices are replaced with Japanese voice actors. Bonus videos are also available, revealing secrets within the previous games.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 71.27%[14]
Metacritic 68/100[15]
Review scores
Publication Score
GamePro 4/5[16]
Game Revolution B[17]
GameSpot 6/10[18]
GamesRadar 88/100[15]
IGN 7.5/10[19]

Crash Bash received fairly positive reviews from critics upon release. GamesRadar described the game as "more four-player fun than even Ron Jeremy could offer."[15] Human Tornado of GamePro noted that the collection of minigames were "tailor made for up to four player competition" and went on to say that it is "not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun."[16] Shawn Sparks of Game Revolution praised the "solid" graphics, amount of minigames and "great" multiplayer, and said that "the sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.)"[17] Doug Perry of IGN concluded that "it's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite."[19] Ryan Davis of GameSpot described Crash Bash as "utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through."[18]

References

  1. ^ a b "Crash Bash (PlayStation) at GameSpot". GameSpot. http://www.gamespot.com/ps/puzzle/crashbash/index.html. Retrieved November 20, 2007. 
  2. ^ a b "Crash Bash at GameFAQs". http://www.gamefaqs.com/console/psx/data/914119.html. Retrieved November 20, 2007. 
  3. ^ "クラッシュ・バンディクー® カーニバル". PlayStation.com(Japan). Sony. 2008-06-11. http://www.jp.playstation.com/software/title/jp9000npji00061_000000000000000001.html. Retrieved 2008-06-11. 
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Eurocom (2000). Crash Bash Instruction Booklet. Sony Computer Entertainment America. 
  5. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Aku Aku: Uka Uka, how many times must you be told? You cannot defeat me. / Uka Uka: I have heard enough of your shallow wisdom. It is I who is the strongest, and it is evil that will ultimately prevail!"
  6. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Aku Aku: This bickering can go on no longer. We must resolve this once and for all time."
  7. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Uka Uka: Hmm... for once, feeble brother, I agree with you. We shall settle this argument. Prepare to fiiiiight!"
  8. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Aku Aku: No, Uka Uka! The Ancients would not allow it! There can be no malice between us."
  9. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Uka Uka: A contest, then. Good against evil. Your players against mine!"
  10. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Opening sequence. "Aku Aku: Uka Uka, this is not a fair contest! You have too many players. If your confidence in evil is so great, you can win with equal size. You must surrender two of your team."
  11. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Good ending sequence. "Uka Uka: Nooooo!! It cannot be! What sort of trickery was used to defeat I, the great Uka Uka?!"
  12. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Good ending sequence. "Aku Aku: No trickery. No cheating. Your secret plan to steal the Crystals has failed."
  13. ^ Eurocom. Crash Bash. (Sony Computer Entertainment America). PlayStation. Level/area: Good ending sequence. "Aku Aku: These Crystals are far too powerful to leave lying around. They are safe once more. That is all you need to know."
  14. ^ "Crash Bash for PlayStation - GameRankings". GameRankings. http://www.gamerankings.com/ps/914119-crash-bash/index.html. Retrieved 31 August 2009. 
  15. ^ a b c "Crash Bash (psx) reviews at Metacritic.com". Metacritic. http://www.metacritic.com/game/playstation/crash-bash. Retrieved 31 August 2009. 
  16. ^ a b Human Tornado (November 24, 2000). "Review : Crash Bash [PlayStation] - from GamePro.com". GamePro. Archived from the original on 2009-10-02. http://web.archive.org/web/20091002093401/http://www.gamepro.com/article/reviews/7292/crash-bash/. Retrieved 31 August 2009. "Not to say that Crash Bash can't be played alone, but when there's a room full of people, Crash Bash suddenly becomes ten times more fun." 
  17. ^ a b Shawn Sparks (November 1, 2000). "Crash Bash review for the PS". Game Revolution. http://www.gamerevolution.com/review/sony/crash-bash. Retrieved 31 August 2009. "The sheer variety of games will entertain most any party for hours on end (or at least until the beer runs out.)" 
  18. ^ a b Ryan Davis (November 7, 2000). "Crash Bash Review for PlayStation - Gamespot". GameSpot. http://www.gamespot.com/ps/puzzle/crashbash/review.html. Retrieved 31 August 2009. "Utterly run of the mill, completely middle of the road. Its flaws may not be glaring, but there isn't a single aspect of the game that truly shines through." 
  19. ^ a b Doug Perry (November 7, 2000). "IGN: Crash Bash Review". IGN. http://psx.ign.com/articles/164/164717p1.html. Retrieved 31 August 2009. "It's not original and it's not deep, but it's packed with tons of silly games and it's a social magnet amongst the geek elite." 

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