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Crazy Machines 2

 
Games: Crazy Machines 2

Game Description

The third installment in the Crazy Machines series once again finds players performing wacky experiments with the help of Goldbergian contraptions. With more than 150 parts to choose from and 200 different puzzles, gamers will finally be able to discover how to light a candle with a toaster and how to turn on the TV with dynamite. Inventive players can head online to share their own experiments or download the laboratories of fellow tinkerers.
~ Christopher Brown, All Game Guide
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Wikipedia: Crazy Machines 2
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Crazy Machines 2
Crazy Machines 2 Coverart.png
Developer(s) Fakt Software
Publisher(s) Viva Media
Platform(s) Microsoft Windows
Release date(s) October 15, 2007 (Germany)
June 20, 2008 (Worldwide)
Genre(s) Puzzle
Mode(s) Single-player
Media Retail CD-ROM, Steam
System requirements XP or Vista, Pentium 4 2.0 GHz Processor,512 MB RAM, 64 MB 3D Video Card, DirectX 9 Sound Card, PhysX card for bonus content, 500 MB Hard Drive Space.

Crazy Machines 2 is a Puzzle video game developed by Fakt Software for the Microsoft Windows platform. It is available in retail form and on Steam for download.

Contents

Gameplay

The goal in Crazy Machines 2 is to solve a seemingly simple problem (cook a hot dog, pop a balloon) by constructing a Heath Robinson / Rube Goldberg-esque machine. The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items e.g. ramps, springs, steam engines, electrical devices, gears, belts, and a large selection of other mechanical devices for converting and directing raw energy into useful motion. On the completion of each puzzle the player is rewarded by points and a gold, silver, or bronze lug nut. Not only does the created machine have to perform the assigned primary task, but might also complete one or more of the optional secondary tasks thus earning more points.

Reception

The reception of Crazy Machines 2 was generally favourable. GameZone were impressed by the number of puzzles saying "Now the game has like 200 puzzles to complete, which is an a astonishing number" and that the game was "Easy to use, forward thinking and inventive" being "really a delight to play".[1] IGN were less keen, rating the game "Passable" and saying "the core gameplay mechanics are solid" but "Crazy Machines 2 is at times poorly constructed".[2]

Game Chronicles was very positive scoring the game 93% and saying "Puzzle games just do not get any better than this" and described the game "Crazy Machines 2 is exactly like the game Mouse Trap only on your computer and let loose with such imagination and inventive creation as you could possibly imagine."[3]

Reception
Review scores
Publication Score
IGN 6.8 [2]
GameZone 8.2[1]
Metacritic 72%[4]
Gaming Nexus B[5]
Game Chronicles 93%[3]

See also

External links

References

  1. ^ a b David, Mike (June 27, 2008). "Crazy Machines 2 Review - GameZone" (in English). GameZone. pp. 1. http://pc.gamezone.com/gzreviews/r35129.htm. Retrieved 2008-07-08. 
  2. ^ a b Thang, Jimmy. "Crazy Machines 2 Review - IGN" (in English). IGN. pp. 2. http://pc.ign.com/articles/884/884734p1.html. Retrieved 2008-07-08. 
  3. ^ a b Gedgaud, Jeff (July 7, 2008). "Crazy Machines 2 Review – Game Chronicles" (in English). Game Chronicles. pp. 1. http://www.gamechronicles.com/reviews/pc/crazymach2/crazymach2.htm. Retrieved 2008-07-08. 
  4. ^ "[http http://www.metacritic.com/games/platforms/pc/crazymachines2 Crazy Machines 2 Review – Metacritic]" (in English). Metacritic. June 27, 2008. pp. 1. http http://www.metacritic.com/games/platforms/pc/crazymachines2. Retrieved 2008-07-08. 
  5. ^ "[http http://www.gamingnexus.com/Default.aspx?Section=Article&I=1954 Crazy Machines 2 Review – Gaming Nexus]" (in English). Gaming Nexus. June 27, 2008. pp. 1. http http://www.gamingnexus.com/Default.aspx?Section=Article&I=1954. Retrieved 2008-07-08. 



 
 

 

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