- Release Date: March 22, 2001
- Genre: Simulation
- Style: Dancing Sim
- Similar Games: Bust A Groove (PlayStation), Dance Dance Revolution: Disney Mix (PlayStation), Bratz (PlayStation)
Game Description
Dance Dance Revolution is one of the first U.S. releases in the developing genre of dancing simulations. Gameplay follows the basic design common to most music and rhythm games (also known as "Bemani" games), as onscreen cues direct the player to hit different buttons in time with the music. While it can be played with a regularA selection of nearly 30 songs from the various Japanese releases of the Dance Dance Revolution series is featured in the U.S. version:
20, November, N.M.R. feat. DJ Nagureo
Afronova, Re-Venge
AM-3P, KTZ
Boom Boom Dollar, King Kong & D. Jungle Girls
Brilliant 2u (Orchestra-Groove), Naoki
Brilliant 2u, Naoki
Drop The Bomb, Scotty D.
Dub I Dub, Me & My
Dynamite Rave, Naoki
El Ritmo Tropical, Dixies Gang
Get Up'N Move, S&K
Have You Never Been Mellow, The Olivia Project
I Believe In Miracles, Hi-Rise
If You Were Here, Jennifer
Keep On Movin', N.M.R.
La Senorita, Captain T
Let Them Move, N.M.R.
Make It Better, Mitsu-O!
My Fire, X-Treme
Paranoia (Dirty Mix), 190
Paranoia (KCET Clean Mix), 2MB
Paranoia, 180
Put Your Faith In Me (Jazzy Groove), UZI-LAY
Put Your Faith In Me, UZI-LAY
Smoke, Mr. Ed Jumps The Gun
SP-Trip Machine (Jungle Mix), De-Sire
Trip Machine, De-Sire
~ T.J. Deci, All Game Guide
Review: Overall
For a long time, the worst-kept secret surrounding Dance Dance Revolution was that it was available for theToo late for certain, but too little is up for debate. The simply titled Dance Dance Revolution is very similar to the Japanese 3rdMIX, only with fewer songs. Players familiar with the series will be disappointed by the lack of fresh content, but those new to the game won't notice the difference. With that in mind, Dance Dance Revolution is a solid rendition of the arcade experience, featuring a good, if somewhat limited, selection of 27 songs. It doesn't really make sense that 3rdMIX contains 30 more tracks, and the low number of songs in Dance Dance Revolution is its main weakness.
Of course, it goes without saying that it's not worth playing any version of DDR without a dance pad. The whole point is to get on your feet and dance up a storm, so don't even think about using a controller. Unfortunately, most of the inexpensive pads are lightweight and tend to slide around a lot, so serious players modify them with various materials to make them sturdier.
In the end, there's no reason for those who own 2ndReMiX or 3rdMIX to pick up the U.S. version of Dance Dance Revolution. But that doesn't keep it from being a great choice for wannabe dancers unwilling to mod their
~ Skyler Miller, All Game Guide
Review: Enjoyment
The gameplay of DDR can be an acquired taste, but there are few games around that are more entertaining.~ Skyler Miller, All Game Guide
Review: Graphics
The visuals are the least impressive part of the DDR series, but they get the job done with colorful patterns and clearly visible arrows.~ Skyler Miller, All Game Guide
Review: Sound
The songs sound great, but there could be more of them.~ Skyler Miller, All Game Guide
Review: Replay Value
The low number of songs limits {*Dance Dance Revolution} compared to other games in the series.~ Skyler Miller, All Game Guide
Review: Documentation
The color instruction manual is informative, and the in-game Lesson and Training modes can be a big help for new players.~ Skyler Miller, All Game Guide
Production Credits
Company 1: AM Division Bemani West; Director: Takashi Inubushi; Programmer: Yoshihiko Narita, Takahiro Ohashi, Yusuke Kitakaze; Designer: Eiichi Yoshioka, Kanako Yonezawa, Tomohiro Ota; Sound Designer: Hideaki Shikama, Naoki Maeda, Akira Goshima; Mechanical Designer: Toyozou Maki, Shigehito Mukasa; Hardware Designer: Toyofumi Kitano, Hajime Kawashima; Firmware Programmer: Masahiko Kami; Product Designer: Takashi Nishimura, Masahiro Nishiyama, Hideaki Minoda; Producer: Yoshihiko Ota; Grand Producer: Fumiaki Tanaka; Company 2: KCE Tokyo; Director: Hirotaka Ishikawa; Programmer: Akinori Tamura, Yasumi Takase, Nishibori Taquashi, K. Nagaoka; Designer: Yoshiko Wada, Yumi Yoshida; Sound Director: Ui-asami; Sound Programmer: Tomokazu Koizumi; Sound Product Management: Takashi Tateishi, Nobuhiko Matsufuji; Mastering Engineer: Imohore Imai; Development Support: Masafumi Sekiguchi, Takao Yamagisi, Yukihiro Yamazaki, Hisashi Kato, Yuu Watashiba, Rieko Komatsubara, Keiko Yamazaki, Tadashi Yamauchi; Producer: Metal Yuhki; Grand Producer: Michihiro Ishizuka; Company 3: Konami Corporation (Tokyo); International Manager & Translator: Scott Dolph; Company 4: Konami Of America Inc.; Producer: Ken Ogasawara; Product Manager: Jason Enos; U.S. Localization Support: Jim Hernandez; E.V.P. Salse, Marketing, Operations: Dick Wnuk; Brand Manager: Rick Naylor; Creative Services Manager: Monique Catley; Director of Marketing Communications: Cherrie McKinnon; Consumer Services: Jamal Carter; Packaging and Manual Design: Price Design Team; "20, November" By: Chappy, D.J. Nagureo; "Boom Boom Dollar" Written By: M. Farria, G. Crivellente, C. Accatino; "Dub-I-Dub" By: Susanne Georgi, Pernville Georgi, Dean Nielsen; "El Ritmo Tropical" By: Claude Morgan; "Get Up'N Move" Written By: Brian Cornell, Kirk Monteux; "I Believe In Miracles" Written By: Mark Capanni, Bobby Taylor; "If You Were Here" By: Piccolina; "My Fire" Written By: Dan Hartman; "Smoke On the Water" By: Jon Lord, Ian Paice, Ian Gillan, Roger Glover, Ritchie Blackmore
~ Keith Adams, All Game Guide





