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Dance Dance Revolution Ultramix 2

 
Games: Dance Dance Revolution Ultramix 2

Game Description

The beat goes on as players step up to this autumn 2004 edition of Konami's genre-founding "Bemani" series. Dance Dance Revolution Ultramix 2 is the second in the series to come to the Xbox, and continues the rhythm-based, foot-stomping, calorie-burning gameplay of earlier releases. Players score points by following on-screen directions in time to the music; while a gamepad will work, the best way to enjoy the game is with a dance mat controller, which has players tapping their feet to the beat. Like the original, Dance Dance Revolution Ultramix 2 is playable over the Xbox Live online service, allowing song downloads, content uploads, and head-to-head challenges between dance-happy gamers across the country.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Konami Computer Entertainment Hawaii Inc. - Home; Producer: Daniel Tyrrell; Director and Lead Programmer: Hiro Chiwata; Programmer: Dan Dubois, Michael Saucedo, Shawn Taras; Senior Artist: Kengo Suzuki; Artist: Chris Won, Takahiro Nakajima, Toshiaki Ideo; Movie Creation: Neil Choy, Takehiro Hattori, Masaki Sugimoto, Mari Yamaha; Animator: Ty Robinson, Jared Bailey; Production Coordinator: Kaori Saga; Audio Director: Jun Funahashi; Audio Designer: Superstillwind, Rev. Dr. Bradley D. Meyer; UI Music: Jaren Tolman; Production Manager: Meghan Nishimizu, Naoko Muldowney; Step Data Creation: Mike Ngo, Aldrin Nicolas, Bryant Kongkachandra, Kevin Mitchell, Renee Ya, Mel Baltazar, Shane Leonard, Brian Perez; Web Design: Dani De Wald; IT & Network: Sidney Oshiro, Greg Ellis; Technical Support: Michihiro Ishizuka, Gozo Kitao, Hirotaka Ishikawa, Yasumi Takase, Nishibori Taquashi, Yukihiro Yamazaki, Naohiro Yamamoto, Manabu Hazama, Norio Suzuki, Akifumi Mizobe, Tomohiro Maeyama, Kidai Suzuki, K. Nagaoka, Kazuhiko Nobe, Yumi Yoshida, Yoshiko Wada, Rieko Komatsubara, Keiko Takaki, Masafumi Sekiguchi; Home Version Controller Designer: Yoshiko Wada; Voice: Melissa Hutchinson, Jacob Thompson; All Voices Recorded At: WaveGroup Sound; Recording Engineer: Bill Frank; Motion Capture Provided By: HOuse Of MOves; Executive of Production, Motion Capture: Tom Tolles; Executive Producer, Motion Capture: Jarrod Phillips; Chief Operating Officer: Matthew Lawrence; Motion Capture Production Manager: Christopher Bellaci; Production Coordinator: Greta Anderson; Senior Motion Capture Artist: Garret Gray; Lead Motion Capture Artist: Darin Velarde; Motion Capture Artist: Michael Jantz; Motion Capture Director: Johnny Ravenna; Motion Capture Video Assist: Brian Wilson; Stage Manager: Scott Webster; Performer: Kenny Harlow, Claire Kutsko; Company 2: Konami Computer Entertainment Hawaii Inc. - Arcade; Director: Inubushi Takashi; Designer: Takeuchi Yoko, Yonezawa Kanako, Moroe Tomochika; Programmer: Narita Yoshihiko, Ohashi Takahiro; Sound Manager: Takeyasu Hiroshi, Shikama Hideaki; Sound Producer: Maeda Naoki; Sound Engineer: Goshima Akira; Product Design Producer: Muraki Hiroyuki, Yokoki Noriyuki; Product Designer: Fukuda Junko, Oshio Michiyo; Technical Writer: Minoda Hideaki, Sudo Mika; Hardware Manager: Okada Masahiro; Hardware Designer: Nakano Tsuyoshi; Mechanical Manager: Mukasa Shigehito; Mechanical Designer: Hine Ryo, Atobe Koki; King Opal: BeForU; Producer: Ota Yoshihiko; Executive Producer: Tanaka Fumiaki; Konami Media Entertainment: Akihiko Nagata, Kazuki Aoki, Yukio Nagasaki, Kazunari Okido, Takeshi Yamagami; Company 3: Konami Digital Entertainment - America; President: Tommy Gotsubo; Chief Operating Officer: Geoff Mulligan; Senior Vice President - Sales & Marketing: Catherine Fowler; Vice President - Operations: Linda Stackpoole; Vice President - Production: Kurt Busch; Senior Director of Marketing: Rick Naylor; Associate Director of Marketing: Brad Schlachter; General Counsel: Nick Lefevre; Product Manager: Jason Enos; Director of Marketing Communications: Cherrie McKinnon; Associate Director of Public Relations: Marc Franklin; Associate Manager of Public Relations: Peter Nguyen; Associate Director of Creative Services: Monique Catley; Production Coordinator, Creative Services: Lee Allison Verdeckberg; Graphic Designer: Philip Travisano; Product Website: Mike Dobbins; Director of Product Support Group: Takeshi Minagawa; Producer: Ken Ogasawara; QA Manager: Michael Klug; QA Assistant Manager: Tsuyoshi Arayashiki; QA Senior Lead: Keith Matejka; Lead Tester: Mike Ngo; Tester: Aldrin Nicolas, Bryant Kongkachandra, Kevin Mitchell, Renee Ya, Mel Baltazar, Shane Leonard, A.J. Potter, Marlon Evangelista, John An, Brian Perez, Dean Sitton; Consumer Services: Luke Robichaux; Packaging & Manual Design: Price Design; Cover Render: Department X; Logo Design: Konami Computer Entertainment Hawaii Inc., Price Design, Philip Traisano; "After All (Svenson & Gielen Remix Edit)" Written By: Rhys Fulber, Rahel Leeb, Jael; "Altitude" By: Kause, Konception; "Baile Le Samba" Music By: Chuck E. Myers; "Baile Le Samba" Words By: Brenda Burch; "Baile Le Samba" Performed By: B.B.; "Baile Le Samba" Produced By: Chuck E. Myers; "Baile Le Samba" Engineered By: Nicholas Terry; "Brick House" Written By: Lionel Richie, Ronald LaPread, Walter Orange, Milan Williams, Thomas McClary, William King; "Brick House" Performed By: The Commodores; "Burn For You" Written By: V. Callea, G. Vena, D. Risploi, V. De Canzio; "Burn For You" Performed By: Kreo; "Burn For You" Produced, Arranged and Mixed By: G. Vena, V. Callea, D. Rispoli; "Disco Break" By: Art Of Hot; "Dam Dariram" Performed By: Joga; "Don't Stop" Written By: Matthew Cantor, Aston Harvey, Melvin Glover, Eric Griffin, Noro Morales; "Don't Stop" Performed By: The Freestylers; "Dream A Dream (Miami Booty Mix)" Written By: Joachim Muno, Udo Niebergall, Eric Sneo, Maloy; "Flashdance (What A Feeling) (Dougal Mix)" Written By: Giorgio Moroder, Keith Forsey, Irene Cara; "Flashdance (What A Feeling) (Dougal Mix)" Performed By: Magika; "Gyruss (Full Tilt)" By: JT.1Up; "I Feel (T.O.Y. Remix)" Remixed By: T.O.Y.; "I'm In Heaven" Written By: John Bettis, Steve Porcaro, Jason Nevins; "I'm In Heaven" Performed By: Jason Nevins; "I'm In Heaven" Featuring: Holly James; "In My Eyes (Midihead Remix)" By: Midihead; "Istanbul Café" By: Jesper Kyd; "Jam On It" Written By: Maurice Cenac; "Jam On It" Performed By: Newcleus; "La Cucaracha" By: BiG IDEA MUSiC PRODUCTiONS INC.; "Live Is A Game" Written By: Bay, Freisig, Lykke; "Live Is A Game" Performed By: Arctic Blue; "Looking For You" By: Boyjazz; "Mak A Jam (Dub/House)" Produced By: Tino Saiki; "Max 200 (Super-Max-Me Mix)" Remix By: Jondi, Spesh; "Monkey Punk" Written By: Chuck E. Myers, Eric Anthony; "Monkey Punk" Performed By: Eric Anthony And The Munkee Band; "Monkey Punk" Produced By: Chuck E. Myers; "Monkey Punk" Engineered By: Nicholas Terry; "Moonlight Shadow (New Vocal Version)" Written By: Mike Oldfield; "Moonlight Shadow (New Vocal Version)" Performed By: Missing Heart; "Moonlight Shadow (New Vocal Version)" Produced By: David Brandes; "Night In Motion" Performed By: Cubic 22; "Play My Games (Say My Name)" Performed By: Lightning; "Play My Games (Say My Name)" Music By: Frank Ramstad; "Play My Games (Say My Name)" Lyrics By: Frank Ramstad, David Thomassen; "Ravers Choice Vol 4" Performed By: Ravers Choice; "Ravers Choice Vol 4" Written By: S. Lavan, G. Nelson; "Red Room" By: Jesper Kyd; "Rubbernecking (paul Oakenfold Remix-Radio Edit)" Written By: Dory Jones, Bunny Warren; "Rubbernecking (paul Oakenfold Remix-Radio Edit)" Performed By: Elvis Presley; "Sleepwalker" Performed By: Perfect Ending; "Sleepwalker" Music & Lyrics: Frank Ramstad; "Tittle Tattle" Performed By: Zonk; "Tittle Tattle" Produced By: Dave L; "Toe Jam" Written By: Ryan Shupe, Craig Miner, Chuck E. Myers; "Toe Jam" Performed By: Craig Miner And The Shuper-sonic Fiddle Symphony; "Toe Jam" Produced By: Chuck E. Myers; "Toe Jam" Engineered By: Nicholas Terry; "Tough Enough" Written and Produced By: David Brandes; "Wherever You Are (I Feel Love)" Written By: Sliteye, Newsky, Pop Master; "Wherever You Are (I Feel Love)" Performed By: Laava; ".59 - Remix" Remixed By: Jesper Kyd
~ Keith Adams, All Game Guide
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Wikipedia: Dance Dance Revolution Ultramix 2
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Dance Dance Revolution Ultramix 2
Dance Dance Revolution Ultramix 2 for the North American Xbox
North American boxart
Developer(s) Konami
Publisher(s) Konami
Platform(s) Xbox
Release date(s) November 18, 2004
Genre(s) Music
Mode(s) Single player, multiplayer
Rating(s) ESRB: E (Everyone) original rating now T (Teen)
Media DVD

Dance Dance Revolution Ultramix 2, or DDR Ultramix 2, is the eighth home version of Dance Dance Revolution to be released in the United States. It was released by Konami exclusively in North America on November 18, 2004, on the Microsoft Xbox video game console. An adaptation called Dancing Stage Unleashed 2 was later released in Europe. It comes with 70 songs (130 if song packs are downloaded), 10 of which are hidden and unlockable. 58 of those songs were new to Dance Dance Revolution, with several artists from the "A Different Drum" label.

DDR Ultramix 2 was developed and published by Konami Digital Entertainment, formerly known as Konami Computer Entertainment Hawaii.

The interface used is new, but retains the Groove Radar and foot ratings. The names of the difficulty modes are "Beginner", "Light", "Standard", and "Heavy". By pressing the Start button, you can change the sorting method from the default (New songs first, then returning songs, then unlocked songs) to an alphabetical sort, a sort by song speed in BPM, and a sort by popularity.

Contents

Gameplay

The core gameplay of DDR Ultramix 2 is the same as in previous Dance Dance Revolution games. The game utilizes the 2-tiered scoring system which was also used on DDR Ultramix. Unlike other home versions, DDR Ultramix 2 only uses an Event Mode like setting, where an unlimited amount of songs can be played, and failure of a song sends the player back to the Song Wheel.

Interface & Graphics

Full motion video backgrounds can be turned on or off in the Options menu. They are on by default. Both these and dancing characters (below) can be on at the same time, but some gamers complain that the game slows down when both are on, so most gamers use one or the other.

Dancing characters can also be turned on or off in the Options menu. They are on by default. The dancers can be changed in the Options screen, and each player can choose between Afro, Lady, Rage and Emi. Two more dancers, Maid-Zukin and Konsento:03, are available via Xbox Live free of charge. The dancers' outfits are equivalent to the ones in the Japanese arcade version, Dance Dance Revolution 4thMIX, but the characters are redesigned to take advantage of the Xbox's better graphics hardware.

Challenge Mode

The Challenge Mode in DDR Ultramix AMIEL returns in DDR Ultramix 2, with new tasks. Players must complete a series of tasks of increasing difficulty in order to get more unlocks. Challenge Mode is not to be confused with the Challenge Mode used by other modern DDR games such as DDR Extreme, where the player can miss (break combo or NG in freeze arrows) an extremely 4 times before the song ends. Rather, it is similar to DDR Extreme's Mission Mode as well as the Dance Master Mode in the U.S. PS2 release DDR Extreme 2.

Workout Mode

Workout Mode is a special mode where you can play songs and have the game keep track of your exercise performance, such as calories burned. There is an undocumented Nonstop Mode-like feature where if the player chooses Random, the game will begin to play all available songs in a random order until the player quits. They must be careful as once this selection is made, they cannot change difficulties or change modifiers unless they quit and start over.

Online Play

Live Mode takes advantage of the Xbox Live online gaming service. An internet connection is required. In Live Mode, players can play online against other players around North America. It keeps track of global rankings.

By Xbox Live, players can download song packs that add new songs to the game. For DDR Ultramix 2, a total of twelve song packs are available, including the first six from DDR Ultramix, at a price of $5.00 each. Each song pack has five songs in it. Song packs from Song Pack 7 onward cannot be used in DDR Ultramix, but the first six song packs from DDR Ultramix can be purchased and/or used in DDR Ultramix 2. The original DDR Ultramix can read and play the first 6 song packs only if the player purchased them through DDR Ultramix, not Ultramix 2. If they were purchased in Ultramix 2, Ultramix cannot detect them and will require another purchase if you wished to do so. This is very likely to hold true for Ultramix 2-series song packs when DDR Ultramix 3 is released. Ultramix 3 will also contain the ability to detect previous song packs purchased and will make them a part of the Ultramix 3 songlist when first started.

Ultramix 2-series of song packs contain three kinds of content:

  • Older DDR songs that have been in a past release worldwide, but must be in-house Konami originals (no licensed songs)
  • Brand new songs premiering to the DDR series that have been taken from other Bemani series of games such as beatmania, beatmania IIDX, and GuitarFreaks, and must also be Konami originals (also no licensed songs)
  • Brand new songs premiering to the DDR series specially made from contracted artists outside of Konami that are considered in-house original material and has a chance to appear in another Bemani game elsewhere (always seen as a remix of a previously-made Konami in-house song)

Songs

Notable Music

MAX 300 (Super-Max-Me Mix): In spite of the title, this song is more of a remix of MAXX UNLIMITED than MAX 300. It scrolls at 320 BPM for the majority of the song. The Heavy step patterns are more complex than MAX 300 and denser than MAXX UNLIMITED, taking a toll on stamina and endurance. The song briefly slows down to 140 BPM 17 seconds through, offering a slight rest, but quickly starts up again with increased difficulty in the steps. The Heavy steps end with several 1/8-note runs, including one lasting six measures, the longest in any official MAX song. The artists listed are Jondi & Spesh. The song also later appeared on the Arcade release Dance Dance Revolution SuperNova, featuring new Challenge steps which debuted originally on the Japanese home version Dance Dance Revolution Strike

Mello: Written by Alien#Six13, this song possesses a property similar to The legend of MAX. During each of the two long freeze arrows in the song, the tempo speeds up from the usual 97 BPM to 783[1], surpassing The legend of MAX and all other DDR songs to date (until SuperNOVA 2 with the release of Pluto Relinquish). After the second freeze, the tempo picks up at 194 BPM for the remainder of the song.

References

External links

Preceded by
Dance Dance Revolution Ultramix
Dance Dance Revolution Ultramix 2
2004
Succeeded by
Dance Dance Revolution Ultramix 3

 
 

 

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