- Platform: IBM PC Compatible
- Release Date: October 09, 2001
- Genre: Role-Playing
- Style: Persistent World Online RPG
- Similar Games: World of WarCraft (Hybrid PC/Mac), EverQuest II (IBM PC Compatible), Final Fantasy XI Online (IBM PC Compatible)
Game Description
Online gamers enter a realm of familiar fantasy adventure in Mythic Entertainment's Dark Age of Camelot, in which they are invited to assume the roles of heroes and villains in the style of classic Arthurian legends. As in the critically acclaimed Asheron's Call and the enduringly popular EverQuest, players design worthy characters to represent them as they enter a virtual 3D world ruled by swords and sorcery and populated by the avatars of hundreds of other gamers from around the world.In addition to knights and knaves of King Arthur's Albion, players can also choose to become powerful Celt mystics of Hibernia or ruthless Viking warriors of Midgard. Each of these three realms offers a distinct flavor to its characters' history and motivations. Though a variety of class and skill combinations are available to characters from each of these three realms, the hero's homeland is an integral part of gameplay that will influence development throughout the course of the game.
The realms of Albion, Hibernia, and Midgard each have certain relics that are a source of great power and which need to be protected at all costs. This common goal defined by nationality adds a new aspect of strategy to persistent world online gaming. In choosing a home realm the player in effect joins a team, as countrymen are automatically allies and foreigners are instant enemies that may be attacked on sight. As players become more and more powerful, they may plot raids or even wage wars in the name of protecting their relics and capturing those of the enemy.
~ T.J. Deci, All Game Guide
Roots & Influences
While Dark Age of Camelot has been influenced by such persistent world games as Ultima Online and Everquest, it is most directly descended from the 1988 online game Dragon's Gate which was developed by AUSI, the predecessor company to Mythic Entertainment.~ Richard Gilliam, All Game Guide
Production Credits
President: Mark Jacobs; Vice President: Rob Denton; Producer: Matt Firor, Matt Firor; Production Manager: Rob Denton; Executive Producer: Mark Jacobs; World Development: Colin Hicks; Art Lead: Lance Robertson, C J Grebb, Lance Robertson, C J Grebb; Design: Mark Jacobs, Rob Denton, Matt Firor, Brian Axelson, Colin Hicks, Jim Montgomery; Lead Programmer: Rob Denton; Lead Server Programmer: Brian Axelson; Patcher and Client: Marty Brown; User Interface: Jim Montgomery; Utility and Database: Jim Montgomery; Bob Sellers: Jim Montgomery; Monster Pathing and Client: Matt Kidder; Login Task and Utilities: Yvette Nash; Server Utility and Network: Darrin Hyrup; Technical Art and Spell Effects: Mike Crossmire; World Models: Colin Hicks, Susan Townsend; Textures: Susan Townsend, Mat We3athers; Figure Models: Mat We3athers; Animation Consultant: Chris Ondrus; Figure Textures: Missy Castro; Lead World Designer: Colin Hicks; Monster Encounters: Lori Silva, Walter Yarbrough; Monster Design: Lori Silva; Guild System: Walter Yarbrough; Quest Development: Maurice Nelson, Lisa Drebs, Arynb Pennington, Jennifer Hicks, Jenn Montomery, Pete Kuebler, Paul Torres; Terrain Creation: David Morin; Object Creation and Placement: Erik Krebs; Economy and Crafting System: Dave Rickey; Business Manager: Eugene Evans; Quality Assurance: Chris Rabideau; Network Operations: Spyke Alexander; Internet Relations: Sanya Thomas; Art: Mark Jones, Greg Mayer; Testing: Bob Sleys; Director of Customer Support: Jeff Hickman; Game Support Suervisor: Jason Dawdy; Customer Service Utility Programming: Scott Jennings; Sound and Music: Womb Music; Womb Music: Rik Schaffer, Charles Washington, Matt Brown, Andy Armer; Sound Effects and Integration: Matt Firor; Sound System Programming: Marty Brown; Manual & Reference Card: Rusel Demaria; Illustrations: Terese Nielsen; Package Design Manager: Anton Kimball Design; Map Artist: Jed Norton; Celtic Knot Work Border: Cari Buziak; Screen Shots: Robin Harrah-Harris; Abandon Entertainment: Marcus Ticotin, Karen Lauder, Deborah Marinoff, Monique Fauteux, Carl Dietz, Isaac Bolden, Mike Krause, Andrew Mccoy, Doug Mealy; Vivendi Universal Interactive Publishing: Koren Buckner, Leslie Hollingshead, Kevin Lamb, Philip O'Neil, Glenn Oliver, Feza Sangiok, Bruce Slywka, Robert Tyrrell; Special Thanks Beta Testers: Bob Sleys, James Rothwell, Cory Magel, Jon Warner, Marc Quesnel, Jed Norton, Heather Rothwell, Beau Stribling, David Maynor, Alex Lippe, Dana Massey, Dr. Joseph Van Tiem, Adam Skinner, William O'Connor, Marshall Metcalf, John Dent, Evan Schultz, Eric Penn, Andrew Knight, Brett Roberts, Andrew Dyson, Penny Thompson, Aleksander Radisich, Paul Albrechtsen, Roy Richard, John Ryder, Ben Forgoil, Gabriel Mccall, Daniel Dean, Eric Tune, Danile Nolte, Jason Hartwick, Michael Schilingo, John Cox, Adam Fritz, Paul Soares, Nathan Boyette, Gary Blauvelt, Glen Davis, Christian Scharling, Matt Bernard, Dan Weiss, Jesse Mcguay, Taron Millet, Mike Stone
~ Keith Adams, All Game Guide
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