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Dark Reign 2
  • Platform: IBM PC Compatible
  • Release Date: 2000
  • Genre: Strategy
  • Style: 3D Real-Time Strategy
  • Similar Games: Command & Conquer (IBM PC Compatible)

Game Description

The battlefield of the future has arrived with Dark Reign 2, the sequel to 1997's sci-fi real-time strategy game. Taking place in the 26th century, the game follows the epic battle between the Jovian Detention Authority (JDA) and the Sprawlers. While the noble JDA police force seeks to quell the fires of anarchy on the once peaceful planet, the dastardly Sprawlers are resisting and mounting attacks of their own. Each playable faction possesses varying strengths and weaknesses in a campaign spanning 20 missions.

While combat is shown from a traditional overhead perspective, the new 3D engine lets you view the action up close or from multiple angles. To be successful, you must build structures and vehicles to fend off attacks and thwart the enemy's advances. Refineries help process minerals found on the battlefield so you can pay for your expenses. Building a precinct lets you train soldiers and warriors, while perimeter fencing and sentry guns help defend your base. Multiplayer gaming is available via LAN or TCP/IP connection, supporting up to eight players in multiple modes. Solo commanders can also compete against a choice of computer-controlled adversaries in the skirmish option.
~ Glenn Wigmore, All Game Guide

Roots & Influences

This continues the 3D real-time strategy series of Dark Reign, which began in 1997 and was followed by the add-on Dark Reign Expansion: Rise of the Shadowhand.
~ Michael L. House, All Game Guide

Review: Overall

I like it when a game breathes new life into a genre. For instance, The Sims brought the slightly faltering simulation market back up. Another example is how Goldeneye on the Nintendo 64 put a whole new light on first-person shooters. What I refer to as a game "breathing new life into a genre" is when it takes an established formula and improves it in some way. I found this to be the case in Dark Reign 2 on the PC. It's a game that pushes the limits of graphics and 3D-strategy even further.

The premise behind this title is one that is common to many other games in the genre. Earth is in chaos and one of two dueling sides will decide the fate of the human race as we know it. Ever heard of a story like that before? Anyway, you get to choose which side to represent. Will it be the Jovian Detention Authority , the noble police force that is left to protect the earth against evil-doers or the Sprawlers who are out to make life hard for the JDA. Each side has a unique appearance but, for the most part, they wear plated armor, masks and carry large weapons.

You'll find plenty of structures, units and vehicles to keep you occupied. Each side has a wide range of grunts, warriors and specialty units that perform specific tasks. For instance, a pack of Rumblers can be very effective against JDA units but not when out-matched by air-borne Warriors. Many units are dependent on certain structures being built as well as money and sufficient power supplies. To retrieve power, you must build a Solar Array and gather energy and a Refinery is needed for mineral gathering. This system of gathering and supplying resources for your units is exactly like the interface found in WarCraft II: Tides of Darkness and Command & Conquer. Also, another good addition to the interface is the "quick-build" buttons that allow for unlimited unit queuing without returning to that structure to initiate the build. Smart thinking by the developers.

Definitely the game's strongest area is the visuals. The game is truly a joy to look at and view from one of its many camera angles. What's that you say? A real-time strategy title with multiple angles? Well, what Myth: The Fallen Lords started, Dark Reign 2 continues and exceeds. You can view from a birds-eye perspective, sideways and even right down in the middle of the action! Now you can see all the carnage up close a great feature to my way of thinking. You can't always use it effectively when executing intricate operations but, when you're sure of a victory in a battle, watching can be fun. However, I did find the option to change angles in degrees was rather confusing and disorienting to say the least. The controls for handling that aspect don't make too much sense.

Speaking of controls, manipulating your units is fairly easy. You'll find that selecting specific units, grouping hordes of men, setting waypoints and guarding others is a snap. These commands have hot-keys and buttons so you should be fine when on the battlefield. I did get a little annoyed when I obviously put the selecting box around a group of units and it missed a couple. This wasn't because of a group limit or any restriction of that type I can imagine it happened because the 3D terrain makes it hard for some unit selection routines.

AI for the opposing side is always very good but I wasn't too impressed with the AI of my own team. I often found that while I was off somewhere completing a task or checking on one group, back at my base (or some other location where I had troops) my units were getting attacked by a few enemies and did almost nothing to prevent it. It's annoying to see two Rumblers hacking on a group of ten of my men when, in fact, they should be dead within seconds.

Audio all across the board is very solid and competent. You find plenty of voice work that's decent and there is a multitude of voices throughout the game. Sound effects are about as good as they get for a strategy game and are much like those found in the Command & Conquer series. Some of the music worked for me and some didn't but it never detracted from the game playing experience.

Dark Reign 2 also supports multi-player gaming. You can hook-up with other people via www.won.net or via a LAN. Some feel this is a mandatory feature and necessary for a game to succeed. However, I found some of the multi-player options a bit limited and was surprised at the lack of a head-to-head, modem game.

In summary, this foray into the real-time strategy genre is a great effort that encourages gameplay. The complete package of visuals, audio and gameplay is worth checking out if you're a fan of RTS. My only gripes are the slightly dumb AI and somewhat shoddy controls but those aren't enough to dampen the experience.
~ Glenn Wigmore, All Game Guide

Review: Enjoyment

I had a good time playing this game and was pleased at the new features it implemented, including the camera angles and short-cuts for building units. I will say the AI for your team is somewhat weak and needs some tweaking.
~ Glenn Wigmore, All Game Guide

Review: Graphics

Stellar! Great textures and detailed battlefields plus I liked all the little details on signs, buildings, structures and units. Good use of color and shading as well.
~ Glenn Wigmore, All Game Guide

Review: Sound

Terrific voice acting that isn't too cheesy with plenty of characters. I liked the sound effects as well but the music was only average at best.
~ Glenn Wigmore, All Game Guide

Review: Replay Value

A big campaign exists for both sides, a skirmish mode and some multi-player options give you plenty to chew on. As long as you enjoy the storyline, you'll have plenty to do.
~ Glenn Wigmore, All Game Guide

Review: Documentation

The manual is very detailed and offers plenty of information on nearly every aspect of the game.
~ Glenn Wigmore, All Game Guide

Production Credits

PANDEMIC STUDIOS Director: Greg Borrud; Lead Programmer: Andrew Payne; Programmers: John Cooke, Adam Iarossi, Matthew Versluys; Lead Designer: Christopher Lawrence; Designers: Jack Davis, Matt Harding, Nick Punt; Art Director: Will Rosas; Lead Artist: Hess Barber; 2D and Concept Artist: Adam Marquis; Artists: Chris Felts, John Rheaume; Story, Movies, and Characters: Joseph Donaldson; Manual: Tom Abernathy, Jack Davis, Joseph Donaldson; Sound Design and Mixing: Bill Black, Big Fat Kitty Productions; Music Composer: Christian A, Salyer, Eric Klein, Sound Element; Intro Title Movie: John DeTemple, D.inc Design; VOICE ACTORS Cignet: Carol Bach-y-Rita; Sid: Barry Stigler; Dalen: Wally Burr; The Agent: Nicholas Guy Smith; Ordic: Simon Prescott; SINDI: Kimberly Brooks; Thara: Grey Delisle; Kran: Barry Stigler; Soonsa: Nicholas Guy Smith; Additional Voices: Carol Bach-y-Rita, Kimberly Brooks, Wally Burr, Grey Delisle, Robert Foster, Simon Prescott, Nicholas Guy Smith, Barry Stigler, Richard Tatum, Mike Vaez; Additional Programming: Ken Miller; Additional Design: Joseph Donaldson, Dave Osper, Tim Ryan, Matt Staroscik; Additional Art: Joseph Donaldson, Rick Glenn, Sean Kinnear; Interns: Tom Cadwell, Luis Hurtado, Samaan Vahedi; President, Pandemic Studios: Josh Resnick; CEO, Pandemic Studios: Andrew Goldman; ACTIVISION, INC.; Producers: Doug Pearson, Matt Candler; Associate Producer: Jonathan Moses; Production Testers: Chad Bordwell, Eric Grossman, Joe Shackelford; Global Brand Manager: John Heinecke; Associate Brand Manager: Jamey Gottlieb; Installer: John Fritts, Paul Baker; Press Relations: Michael James Larson, Michelle Nino; Executive Producer: Mark Lamia; Legal: George Rose, Michael Hand; QUALITY ASSURANCE Project Lead: John Sherwood; Testers: Rob Hargraves, Patrick Ratliff, Luke Grannis, Yon Vo, Shreedhar Patel, Toby Vise, Lee Casady, Jason Richey, Ben Gilbert, Fred Talai, Hector Guerrero, Sion Gibson, Chad Siedhof, Anthony Korotko, Rob Mailloux, Ronyie Weibel, Stephen Boisvert, Glenn Vistante, Jason Olson, David Stolfa, Danny Taylor, John Sweeney, Sean Shaughnessy, Jon Virtes, Matthew Beal, Gary DeBrown, Thann Harvey, Patrick Tse, John Cung, Thomas Jackson, Ron Weibel, Michael Harris, Brad Saavedra, Charles Staples, Robert Fleischacker, Derek Green; Technology Leads: John Fritts, Neil Barizo -- Compatibility Lab Leads, Chris Keim -- Network Lab Lead; Code Release Group Leads: Juan Valdez, Danny Lee; Senior Lead: Jeff Poffenbarger; Manager of PC Titles: Matt Powers; Manager Night Testing Group: Sam Nouriani; Manager Code Release Group: Tim Vanlaw; Manager CS/QA Technology: Aaron King; Senior Manager Studio Support Resources: Eric Zala; Senior Manager General Testing: Jason Wong; Vice President Quality Assurance: Jim Summers; Special Thanks: Indra Gunawan, Todd Komesu, Joule Middleton, Tanya Langston, Willie Bolton, Jenny Cassel, Sheryl Seddon; CUSTOMER SUPPORT Customer Support Manager: Bob McPherson; Customer Support Lead: Gary Bolduc; Technical Help Coordinator: Rob Lim; External Rest Coordinator: Stacey Drellishak; Visioneers: Jean-Ray Arseneau, John Aubin, Jacob Baime, Andy Bohne, Michael Brinton, Liam Byrne, Paul Castillo, Adnan Chowdhury, Akiva Clark, Ryan Clemmer, Dan Condon, Scott Cook, Aaron Cox, Paul Dunlap, Michael Dwiel, Craig Edrington, Joseph Faske, Eric Friedner, Jon Gabrielse, Keith Galocy, Keith L. Graydon, Panayoti Haritatos, Ian Hayes, Tom Hepner, Mike Herauf, Iain Hill, Scott Howie, Nic Jansma, Stephen Jensen, Clayton Jung, Mark W. Kaelin, Scott Kasai, Andrew Keller, Pat Klamerus, David Kong, Andrew Kuschnerait, Jason L'Hirondelle, Grant LaFrance, Gary Lapidus, Giancarlo Lenzi, Michael Leparc, Charles Little Jr., Matt Luce, Derek Lung, Todd Manion, David Marcinowski, Chris Massey, Gary McCoy, Mike McCurdy, Sean McKay, Adrian Moscher, Graham Nardone, Dan Oliver, Samuel Pettit, Alan Precourt, Carolann Quinn, Jason Reid, Joseph Ruffolo, David Seale, John Silva, William Slayton, Michael Smith, Ryan Smolar, Chris Squatritto, Jeff Sterck, Brian Sutton, Don "Machman" Swanner, Jr., Clint Swereda, Kevin Swisher, David Teague, Steve Tobin, Joseph Vegh, John Vernon, Michael Wedge, Alan Wexelblat, Brian Winslow, James Wright Jr., Jason Yeh, Omar Yehia, Brendan Young; Additional External Testing: Andrew Burwell, Michael Foehrkolb, Thomas Hicks, Cory Aiken, Peter Borrud, Andrew Burwell, Robert Couch, David Horn, Will Horner, Dan Hsu, Troy Roberts, Joe Rybicki, Todd Tompkins, Sean Rhea, Eric Brinkley, Kirk Ellern, Troy Tompkins; ABSOLUTE QUALITY Project Manager: Jesse Smith; Project Lead: Fran Katsimpiris, Ralph Liguori, Ray Shreckengost, Josh Scanlan; Testers: Ed Piper, Nathan Briggs, Scott Wood, Debby Dillon, Adrian Miller, Erik Melen, Paul Cooper, Steve Teller, Ernest Tolin, Chris Ho, Howard Leung, Steven Alvarado, Toby Watkins, Eura Campbell; WON.NET; WON.net Producers: Ross Perez, Scott Warren; WON.net Engineering: Erik De Bonte, Mike Nicolino; WON.net Quality Assurance: Eric Harmon, David Cain; INTERNATIONAL Localization Coordinator: Stephanie O'Malley; Senior Vice President International: Scott Dodkins; Brand Manager UK/RoE: Matti Kuorehjarvi; Brand Manager France: Bernard Sizey; Marketing Manager France: Guillaume Lairan; Brand Manager Germany: Achim Kasper; Marketing Director Germany: Andreas Stock; PR Director Germany: Markus Wilding; Creative Services Manager International: Jackie Whale; Production International: Emily Knight, Heather Clarke; LOCALISATION Localisation Supervisor UK: Peter Lykke Nielsen; Localisation Director Germany: Natascha Conrad; German Localisation: Effective Media GmbH; German recording sessions done by: Effective Media; French Localisation: Exequo, Paris; Special Thanks: The Original Dark Reign Team, Robert Berger, Willie Bolton, Dion Brain, Brian Bright, Dustin Browder, Mike Burrows, Jenny Cassel, Max Chapman, George Collins, Digimation, Stacey Drellishak, Indra Gunawan, Stacey Hayes, Chris Hepburn, Intel 3D Labs, Intel Programming Team, Stephen Junkins, Peter Karpas, Cathy Kinzer, Todd Komesu, Lori Lahmann, Matthew Langie, Tanya Langston, Jennifer "Wookie Cookie" Lawrence, Mike Minahan, Matthew Ployhar, RAD Tools, Barbara, Sammy and Elan Resnick, Mitch Soule, Mark Struhl, Harry Travis, Roger Vakharia, Juan Valdes, James Vaughn, Sonya and Lily Versluys, Andrew Walker; Based on Design Created by: Greg Borrud, Chris Hewish, Josh Resnick, Trey Watkins
~ All Game Guide


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