- Platform: IBM PC Compatible
- Release Date: 1996
- Genre: Strategy
- Style: Empire-Building
- Similar Games: Deadlock II: Shrine Wars (IBM PC Compatible), Master of Orion II: Battle at Antares (IBM PC Compatible)
Game Description
Deadlock: Planetary Conquest is an empire-building game that features both single and multi-player formats. As the player, you can choose to represent the human contingent in this planetary free-for-all or you can opt to be one of six alien races. In either case, you'll compete against the other six opponents for supremacy of rule and the right to colonize a single, resource-laden planet, Gallius IV.You and each of the other races land a single contingent of only five hundred colonists on the surface, with laser pistols as the only weapon. Then, using all the tools of the management trade, establish mines, power plants, farms, factories, military might and more to secure the planet as the home world for your species. With food, energy, iron and wood as available resources, you must beat the other colonies in the race for survival of the fittest.
Two main avenues of victory are possible: win through superior economic prowess by building a pre-determined number of City Centers quicker than your opponents or win by sheer military might, with a war machine your colony builds to drive the other races off the planet.
Exploration, growth, exploitation of resources and your opponents' weaknesses, cultural or economic domination and the capacity to get the most out of your particular race's strengths and unique abilities will enable you to end the Deadlock on Gallius IV.
~ Michael L. House, All Game Guide
Review: Overall
Deadlock: Planetary Conquest is an interesting, yet simplistic world domination game. In the beginning, you choose one of the six races and launch a colony ship onto the planet Gallius IV. The races you do not choose will do the same and from that point on anything can happen. Your basic objective is to build up your colony and expand your technology while keeping close relations with or destroying the other five races. When you do this, the planet is yours to keep.As each race differs in strengths and weaknesses, the growth of your colony will be affected commensurate with the race you choose to command. For example, the ChCh-T can produce colonists at a very fast rate and steal resources. To balance this out, they cannot produce very effective or strong units because of their poor research technology. The Maug are known for having great research facilities and scientists but, since their public relations are so poor, their citizens often revolt and try to take over the government. Each one will provide you with a set of challenges and obstacles to overcome, a necessity in resource management games.
Regardless of which race you pick, you will then have to start mining for resources (iron, wood, energy and food) and researching new technology. New technology leads to better establishments for your colony and improvements to your attacking and defending units. Some races are dependent on a certain type of resource and are more prone to gather it than others. At times, you'll have difficulty finding the resources you need and this leads to either diplomacy or war.
This is basically the game in a nutshell. You continue to build up your units and resources until you're powerful enough to rule the planet. In order to win the game, you either have to eliminate every other alien race on the planet or overpower and subjugate them. The method you follow is entirely up to you and the strategy you choose. You can try to sabotage other colonies by spying on them and stealing information or you can try to build up a massive army and wipe them off the planet.
Some may argue this simplicity detracts from the overall experience of the game, but it doesn't. Deadlock is a nice diversion from the other world domination games on the market. Some are just far too advanced and complex whereas this one has a nice pace and rarely feels overburdening. If you're tired of games that are far too serious to be enjoyable, try your hand at Deadlock: Planetary Conquest.
~ Michael L. House, All Game Guide
Review: Enjoyment
Oddly enough, because of its simplicity Deadlock is a very fun game from start to finish.~ Michael L. House, All Game Guide
Review: Graphics
Each unit is represented by a sprite-based character. Some tend to be a bit pixilated while others look very good. The isometric view of the planet works well here and the terrain is nicely detailed.~ Michael L. House, All Game Guide
Review: Sound
The sci-fi soundtrack is well done and all of the unit sounds are intact.~ Michael L. House, All Game Guide
Review: Replay Value
There are six races to choose from, each with their own method of playability. The result is ultimately the same, but it's worth playing with some of the different races. Also, the multiplayer support is solid.~ Michael L. House, All Game Guide
Review: Documentation
The instruction manual is well written with history and weaknesses of each race. There's also a technology chart that helps you know what you need in order to upgrade your units and structures.~ Michael L. House, All Game Guide
Production Credits
Executive Producer: Chris Downend; Producer: Matthew Ford; Asst. Producer: Dan Evans; GAME DESIGN Lead Designer: Russell "Commander" Shiffer; Design Team: K. "Veil Lord" Capelli, Dan "Maug-Chief" Evans, Matthew "Overseer" Ford, Mark "Hive Imperius" Jensen, Paul "Grand Hortus" Kwinn, Gary "Ubergeneral" Strawn; PROGRAMMING Senior Programmers: Paul Kwinn, Russell Shiffer; Programmer: Gary Strawn; Additional Programming: Dennis Benson, John Canfield, David Houston; Game Test: Mark Jensen; ART & GRAPHICS; Lead Artist: K. Capelli; Artists: Heather Capelli, Chin-Han Hsu, John Xu, Yongki Yoon; Conceptual Art/Design: Heather Capelli, K. Capelli, Beckett Gladney, Chin-Han Hsu, Patricia Pearson; Additional Art: Scott Burroughs, Ken Macklin, Mike McLaughlin; Accolade 3D Modelers: Heather Capelli, K. Capelli, Kelly Pinson, Taunya Shiffer, John Xu; Alien Models: Viewpoint Datalabs (Orem, Utah); Oolan Model: Zygote Media Group (Provo, Utah); SGI DEPARTMENT 3D Graphics Manager: Chris Eckardt (R & D animator); Lead Animator: Dexx Dorris (facial specialist); Senior Animator: Steve Martinez (lip sync specialist); Animators: Jason Quo, Nicole Allen (lip sync assistant); CINEMATIC ANIMATIONS Design: Dan Evans, Mark Jensen; Animation Production: Dan Evans; Script Writer: Mark Jensen; Storyboards: Patricia Pearson; Opening Animation: Metropolis Digital (San Jose, CA); Finale Animations: Accolade SGI Department, K. Capelli (defeat simulation); SOUND& MUSIC DESIGN; Sound Effects Design: Rudy Helm; Alien Voice Design: Rick Kelly; Voice Recording: Rick Kelly, InHouse Productions (San Francisco, CA); Original Music Compositions: Chip Harris; VOICE TALENT ChCh-t: Christiane Crawford; Cyth: Julian Lopez-Morillas; Human: Colin Thomson; Human Commander: Alexander Van Frank; Human Pilot: Taunya Shiffer; Maug: Gary R. Voss; Oolan: Jan Carty Marsh; Re'Lu: Alexander Van Frank; Skirineen: Brian A. Vouglas; Tarth: J. S. Gilbert; Uva Mosk: Baomi Butts-Bhanji; DOCUMENTATION Manual & Player's Guide: Mark Jensen; Manual Layout: W. D. Robinson; TESTING Lead Tester: David Fung; Testers: Scott Barnes, Brian P. Clayton, Kraig Horigan, Erik Johnson, Ray Massa, Brian Sexton; Special Thanks: Ralph Betza, Russell Bornschlegel, Bob Busick, Heater Capelli, David Davids, Diet Cola, Dilbert, Joel Finkle, Katharine Ford, Beckett Gladney, Jill Jensen, Robert Johnson, Tim Jordan, Jen Pesek, Manic Panic Hair Dye, Mike Mathison, M.U.L.E., David Osborn, Spider-Man, Taunya Shiffer, Valerie Strawn, Todd Thorson, Wizards of the Coast
~ Michael L. House, All Game Guide
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