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Destroy All Humans!

 
Games: Destroy All Humans!
  • Release Date: June 21, 2005
  • Genre: Action
  • Style: Third-Person 3D Action
  • Similar Games: Alien Hominid (PlayStation 2)

Game Description

For a change of pace, this campy take on classic science fiction puts players in the role of the alien invader, and tasks them with taking control of planet Earth from the primitive, unworthy humans. Players can use a variety of humorous alien weapons, including the "Sonic Boom," the "Ion Detonator," and the "Zap-O-Matic," to destroy all the humans in five large game environments. They can also take to the skies in their trusty UFOs, to abduct animals and humans for useful research, or simply attack from above.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Pandemic Australia; Director: Brad Welch; Producer: Gordon Moyes; Lead Programmer: Adam Iarossi; Lead Artist: Fiona François; Lead Graphics Programmer: Eric Smilikowski; Design: Dan Teasdale, Courtney Pasieczny, Jamie Lack, Arash Mohebbi; Programming: Craig James, Jonathon Ashcroft, Chris Swinhoe, Brad Clancy, Simon Stevenson, Derek Van Tonder, Andrew Payne; Art: Kasey Wilson, Shawn Eustace, Milenko Tunjic, David McDermott, Mike Yeomans, Rohan White, Jackson Rogers, Mark Filippelli; Animation: Lachlan Cragh, Michael Shardlow, Darren Hatton; Asset Manager: Michael Lennon; Audio: Emily Ridgway; Associate Producer: Gary Ireland; Production Assistant: Kirby Scarfe; QA: Marcus Loane, Criag Willox; Additional Programming: Georgi Chalakov, Daniel Treble, David McClurg, Andre Bossel, Mark Theyer; Additional Design: Michael Lennon, Tristan Mott, Matt Harding; Additional Art: Mat Brady, Artur Vill, Brian Vining, John Harmon; Additional Animation: Travis Ramsdale, Alex Sokoloff; Additional Production: Brendan Andrews, Tony Takoushi; Business Director: Christie Cooper; Network/Systems Administrator: Paul Czarkowski; Office Administrator: Tricia Butler; Company 2: Pandemic LA; CEO: Andrew Goldman; President: Josh Resnick; Director of Production: Greg Borrud; Executive Art Director: Carey James Chico; Director of Human Resources: Tina Cruz; Director of Finance: Carl Lei; Director of Operations: Joseph Donaldson; Additional Design: Cameron Brown, Wallace Huang, Jeffrey Vaughn; Additional Programming: Dan Andersson, Jimmy Nilsson, Fredrik Persson; Additional Animation: Austin Baker, Sean McKinney, Jason Shum, Pete Meihuizen, James Crowson, Steve Greenberg; Additional Dialog Supervision: David Rovin; Dialog Editor: Andrew Waggoner; Web Site Design: Steve Leff; Voices Writer: Tom Abernaty; Voice Direction: Douglas Carriga; Voice of Crypto: Grant Albrecht; Voice of Orthopox: Richard Horvitz; Voice of Silhouette: Nikka Futterman; Voice of General Armquist: John Cygan; Voice of President Huffman: Andre Sogliuzzo; Voice of Bert Whither: Jim Ward; Voice of Mayor: Jim Ward; Voice of Narrator: Bill Farmer; Voice of Cop 1: Fred Tatasciore; Voice of Cop 2: John Cygan; Voice of Police Radio: Tom Abernathy; Voice of Soldier 1: Keith Ferguson; Voice of Soldier 2: Steve Blum; Voice of G-Man 1: Grand Albrecht; Voice of G-Man 2: Bob Joles; Voice of Scientist 1: Bob Joles; Voice of Scientist 2: Keith Ferguson; Voice of Psi G-Man: Steve Blum; Voice of Power Suit Soldier: Jim Ward; Voice of Air Force General: Dwight Schultz; Voice of Army General: Brad Abrell; Voice of Navy Admiral: Fred Tatasciore; Voice of Farmer: Andre Sogliuzzo; Voice of Farmer's Wife: Erin Fitzgerald; Voice of Rural Male: Bill Farmer; Voice of Rural Female: Kate Higgins; Voice of Fair Worker: Dwight Schultz; Voice of Rural Crazy: Susanne Blakeslee; Voice of Shark Leader: Douglas Carrigan; Voice of Suburban Male 1: Brad Abrell; Voice of Suburban Male 2: Keith Ferguson; Voice of Suburban Female: Paula Tiso; Voice of Suburban Crazy: Richard Horvitz; Voice of Worker 1: Brad Abrell; Voice of Worker 2: Jim Ward; Voice of Urban Male: Grant Albrecht; Voice of Urban Femlae: Salli Saffioti; Voice of Urban Crazy: Grant Albrecht; Voice of Chicken: Dee Baker; Voice of Cow: Dee Baker; Male Volcalizations: Fred Tatasciore, Paula Tiso; Voice Over Recorded and Edited At: Scorpio Sound; Supervising Dialogue Editor: Gregory J. Hainer; Voice Over Engineer: Gregory J. Hainer; Dialogue Editor: James Warrent, Shawn Johnson; Music Composer: Garry Schyman; Assistant To Garry Schyman: Mike Kelly; Recording Studio: O'Henry Sound Studios; Orchestra Contractor: Ross DeRoche; Supervising Copyist: Audrey DeRoche; Concert Master: Belinda Broughton; Orchestra: Geri Rotella, Dan Higgins, Jin Thatcher, Joe Meyer, Brad Kintscher, Jon Lewis, Rick Baptist, Bob O'Donnell, Alan Kaplan, Bob Payne, Ross DeRoche, Amy Wilkins, Wade Culbreath, Terry Schonig, Peter Ketn, Darius Campo, Becky Bunnell, Pip Clark, Kirsten Fife, Pat Johnson, Miran Kojian, Carolyn Osborne, Barbara Porter, Kathleen Robertson, Andrew Shulman, Erika Duke, Suzie Katayama, Dave Stone; Remix Supervisor: Jason Bently; Intro and Outro Movie By: Creat Studio; Executive Producer: Anton Petrov, Daniel Prousline; Project Leader: Avenir Sniatkov; Director: Vladimir Alexandrov; Additional Modelling & Texture Mapping: Dmitry Astahov, Natalia Gracheva, Andrej Gromov, Maxim Klochkov, Irina Pleshak; 3D Animation and Special Effects: Akzhol Abdulin, Denis Demianov, Ekaterina Eliseeva, Yury Iljin, Anton Oparin, Ilya Popenker, Andrej Tarnovsky, Olga Trifonenkova, Vladimir Uriashov, Oleg Zajka; Lighting and Rendering: Blagoy Borisov, Olga Cheremissova; Composing: Sergey Belik; Character Set-up and Technical Support: Stanislav Volodarskiy, Alexej Rubel; Motion Capture Services: Giant Studios; Company 3: THQ Inc.; Director, Quality Assurance: Monica Vallejo; QA Manager: Mario Waibel; Test Supervisor: Ryan Camu; Test Lead: Justin Drolet, Jonathan McMullen; Tester: Carlos Restrepo, Jose Castaneda, Paul Adriano, David Price, Peter Svenkerud, Philip Bailey, Hugh Mitchell, Barry Harmon, Alexis Ladd, Grahm Baker, Sergio Mimikos, David Choe, Joseph Pearson, Carlos Aguilar, Steven Rodriguez, Lance Spott, Alicia Nieves, Stephanie Candler, Richard Patrick, Tim Grennen, Marcus Villa, Chris Shanks, Brian Cairns, Christopher Symanski, Paul Mahoney, Jacob Burke, Jason Lacey, Jeff Falstrom, Mark Rivers, Tye Nielsen, Justin Thibodeau, Charlie Chiappetta, Andrew Stender, Stephanie Candler, Alicia Nieves, Nars Del Rosario, Tim Grennan, Richard Patrick, Steve Riffel; First Party Supervisor: Keith Michaelis; First Party Specialist: Matt Ames, Jeremy Mosely, Warren Wong; QA Technician: James Krenz, Richard Jones; Mastering Lab Technician: Charles Batarse, Glen Peters, Anthony Dunnet; Database Applications Engineer: Jason Roberts; Game Evaluation Team: Sean Heffron, Scott Frazier, Matt Elzie; Senior Vice President - World Wide Marketing: Peter Dille; Director, Global Brand Management: Alison Quirion, Craig Rechenmacher; Global Brand Manager / Product Marketing Manager: Monica Robinson; Senior Global Brand Manager: Brad Carraway; Marketing Coordinator: Damian Garcia; Director, Media Relations: Liz Pieri; Manager, Media Relations: Tom Stratton; Coordinator, Media Relations: Craig Mitchell; Director, Creative Services: Howard Liebeskind; Creative Services Manager: Kirk Somdal; Creative Services Coordinator: Melissa Donges; Video Production Manager: Christopher Folino; Video Production Coordinator: Paul Reese; Manual Copy: Gregory S. Off; Packaging Design: Origin Studios; In Game Thought Contest Winner - Housewife: Charlie Grim, Colin Coughenour, Adam Skibbe; In Game Thought Contest Winner - Scientist: Nick Atchison, Areku Korushi, Matt Gander; In Game Thought Contest Winner - Mayor: Chris Reed, Will Roland, Robin Stone; In Game Thought Contest Winner - Farmer's Wife: Sean Kearney, Robert M. Laine, Colin Coughenour; In Game Thought Contest Winner - Farmer: Colin Coughenour, Scott Olson, Robert M. Laine; Company 4: THQ Australia Studios Pty. Ltd.; Vice President, Development: Steve Dauterman; General Manager: Roy Tessler; Producer: Derek Proud
~ Keith Adams, All Game Guide
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Wikipedia: Destroy All Humans!
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Destroy All Humans!
Destroy All Humans! cover art for the PlayStation 2.
Developer(s) Pandemic Studios
Publisher(s) THQ
Distributor(s) Sega (Japan)
Series Destroy All Humans!
Engine Havok (physics)
Aspect ratio 4:3 / Stretched to 16:9
Native resolution 480i (SDTV)
480p (EDTV)
Platform(s) PlayStation 2, Xbox, Mobile phone
Release date(s) NA June 21, 2005[1]

EU June 24, 2005[1]
JP February 22, 2007

Genre(s) Third person shooter
Adventure
Mode(s) Single player
Rating(s) ESRB: Teen (13+)
BBFC 15
PEGI 12+

Destroy All Humans! is a video game developed by Pandemic Studios and published by THQ. It was released for the Xbox and PlayStation 2 computer entertainment systems on June 21, 2005[1]. The game is set in 1957 in the U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137 (an obvious reference to the protozoan parasite Cryptosporidium), a member of the Furon race of aliens, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans! is an open world game.

Contents

Plot

The game begins with a Furon, Cryptosporidium-136, being captured by the U.S. Army. Some time later, Cryptosporidium-137 travels to Earth, seemingly at first to rescue 136. Crypto arrives at Turnipseed Farm in the midwest, where he at first mistakes cows for Earth's dominant life-form. The Majestic agency is alerted to the Furon presence when Crypto decimates an army brigade passing through the area. Orthopox, communicating with Crypto through a hologram like device, then reveals to Crypto that their mission on Earth is to extract human brain stems, which contain Furon DNA handed down to them by Furon scouts eons ago when the Furons stopped on Earth for "shore leave" following the Martian wars.

Crypto uses psychokinesis on a police vehicle

After several missions in the Midwestern town of Rockwell and the California suburb of Santa Modesta, Crypto and Orthopox become aware of the Majestic, and begin crippling government attempts to stop them by performing acts such as destroying Area 42 (a parody of Area 51) with an atomic bomb and killing General Armquist. Throughout the game, Crypto's various acts are covered up by the government and media, which attribute them either to freak accidents or communism.

The game climaxes in Capitol City (a parody of Washington D.C.), where Crypto assassinates President Huffman and massacres most of the US Congress in a scene similar to the movie Mars Attacks!. Soon, the U.S. government seemingly surrenders to the Furons. Crypto meets Silhouette, leader of Majestic, in front of the Capitol. After a brief scuffle with Silhouette, Crypto discovers that "he" is a woman. Silhouette unveils the Roboprez, which is a towering mech controlled by President Huffman's brain. Crypto defeats Roboprez in his flying saucer, and then defeats Silhouette in a final battle at the Octagon (a parody of The Pentagon). As Silhouette dies, she reveals that there are other Majestic divisions all over the world. Crypto, however, is confident that without Silhouette's leadership, Majestic will be totally powerless to resist the Furon takeover.

The game ends with Huffman making a televised speech, assuring America that the recent events were the work of communists, who have poisoned the U.S. water supply, and that as a result testing centers have been set up all across the country to scan people for harmful toxins. People are then shown being herded by Army soldiers into strange machines, apparently for brain stem extraction. Huffman is then revealed to be Crypto in disguise.

Characters

Furons: Coming from the planet Furon in the Proxima Centauri system, the Furons are aliens that have a similar appearance to Greys, aside from having mouths full of sharp teeth. Furons are named after diseases (such as Cryptosporidium), and are a highly advanced race who use their technology for science and war. Unregulated atomic weaponry caused a fatal mutation in the Furon race whereby they could no longer procreate due to their lack of genitalia. Using their advanced biotechnology, they began cloning themselves, rendering each Furon virtually immortal, memories and personality somehow being transferred to each new clone. However, with each new clone errors appeared in the genetic material, leading to unpredictable results. Without an infusion of uncorrupted Furon DNA, they will clone themselves into extinction.

Setting

Destroy All Humans! is set in the United States in the year 1957 and consists of six settings; Turnipseed Farm (a midwestern farm community), Rockwell (a North Dakota town), Modesto (a California suburb), Area 42 (a parody of Area 51), Union Town (an Eastern seaboard industrial city) and Capital City (a parody of Washington, D.C.). Nearly all buildings and structures in these environments can be destroyed, and humans can become alarmed by Crypto's presence at these locations. While some run or hide, others are armed and fight back. An alert system, much like Grand Theft Auto's "wanted level" denotes how much attention Crypto has attracted. Depending on the alert level police, military, and eventually the Majestic will attempt to defend civilians from Crypto.

Military technology in the game is depicted as being far more advanced than it actually was 1950s, with the US Army having possession of sentry guns, automated anti-air batteries, tesla coils, and mechanized walkers. The Majestic group also seems to be equipped with energy weapons, possibly reverse-engineered Furon technology.

The hub of the game is the Furon mothership in orbit around Earth, which greatly resembles the alien mothership from Close Encounters of the Third Kind. From there players can receive missions, upgrade weapons, and view unlocked content. This is also the portal to each of the game's Earth settings.

Gameplay

Orthopox on the Furon mothership

In Destroy All Humans!, players assume the role of Cryptosporidium 137 (Crypto for short), a warrior and member of the Furon alien race. After centuries of warfare against inferior species using unchecked nuclear weaponry left their species impotent and without genitalia, the Furons were unable to sexually reproduce and became forced to turn to cloning as means of reproduction, as well as a process by which to achieve immortality. However, after generations of clones, the Furon DNA is degrading, and each clone is becoming less and less stable.

Fortunately for the Furons, one of their scout ships came across Earth many millennia ago while returning from destroying the martians. The Furon space travelers raped and impregnated the ancestors of the human race to "let off a little steam", inserting a strand of Furon DNA into the human gene pool.

Because of this each human contains a small amount of Furon DNA in their genetic code. Crypto is sent to Earth to harvest this DNA from human brain stems, locate and rescue his previous clone, Cryptosporidium-136, and spearhead a Furon invasion of Earth. The game is set up in a sandbox fashion. The player has a selection of weapons and mental abilities at their disposal, as well as access to Crypto's flying saucer. Destroy All Humans! implements the Havok physics engine, allowing for ragdoll effects on bodies and destructible environments.

Features

Crypto decimates a department store in his saucer

Crypto possesses advanced Furon weaponry in both his flying saucer and on his person. The saucer is equipped with a Death Ray which can burn humans, vehicles, and buildings. On foot Crypto has an arsenal of weapons, some of which include the Zap-O-Matic, a gun that emits an electric charge, shocking its victims; the Disintegrator Ray, which burns its victims into a pile of ash; and the Ion Detonator, the Furon equivalent of a grenade launcher. He also is equipped with an upgradable jet pack to help him traverse short distances.

The Furons have a psychokinetic ability nicknamed HoloBob to imitate the appearance of any nearby human. This allows a Furon to travel amongst humans unnoticed. The HoloBob requires PSI energy, called "concentration" in the game, which can be continually replenished by reading the thoughts of unknowing humans or other animals. This disguise is not without flaw, as the Majestic have the ability to see through and destroy the disguise. Crypto will flash red when near a Majestic agent; if he comes too close, the disguise will vanish. Additionally, he is able to use an ability known as PK or PsychoKinesis that allows one to psychokinetically move objects around.

Concept, sequels and spinoffs

The game was conceived of by Matt Harding[2] while he was working at Pandemic Studios following Microsoft's rejection of a more family-friendly game concept. Harding never worked on the game, since he "didn't want to spend two years of [his] life writing a game about killing everyone". He left soon after on his Asian walkabout, and began recording some of the footage that eventually became the "Where The Hell Is Matt" videos.[3]

Due to the game's success several sequels have been made: Destroy All Humans! 2, which takes place in the 1960s and marks the first time Crypto invades across the globe, Destroy All Humans! Big Willy Unleashed, a spinoff set in the 1970's in which Pox and Crypto run a fast-food chain, and Destroy All Humans! Path of the Furon, which also takes place in the 1970's and begins with Crypto and Pox running a lucrative gambling casino called the "Space Dust".

On October 26, 2005, THQ announced that Fox Broadcasting has purchased the rights to the game and is planning a computer-animated comedy, based on the game, to air in prime time.[4] Jim Dauterive, previously of King of the Hill, will be a writer and executive producer of the TV version of Destroy All Humans! As of April 2008 nothing has been unveiled. The show is also referenced in Destroy All Humans! 2, in the Salad Days bonus video, in which Pox and Crypto reminisce on the past game, and talk about the possibilities of the game's future.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 77% (based on 83 reviews)[5]
Metacritic 76% (based on 62 reviews)[6]
Review scores
Publication Score
1UP.com C+[7]
IGN 7.0/10[8]
Team Xbox 8.5/10[9]
GameZone 7.7/10[10]
GameTrailers 7.8/10[11]
UGO A[12]

The game was released to generally positive reviews, receiving an average of 77% on GameRankings[5] and 76% on Metacritic.[6] IGN praised the presentation of the game, stating "Phenomenal. Good behind the scenes extras. Great cutscenes. Excellent layout. Really, nicely done."[8] Team Xbox cited excellent graphics, saying that "Destroy All Humans! is delightful to gaze at."[9]. GameZone enjoyed the depth of destruction: "the levels themselves have the potential for a lot of damage". IGN thought the game could use a more in-depth stealth aspect: "As it happens, not developing stealth to its fullest potential turns out to be one part of a greater underlying problem with Destroy All Humans"[8]

References

  1. ^ a b c "Destroy All Humans!". GameTrailers. http://www.gametrailers.com/game/313.html. Retrieved 2008-12-22. 
  2. ^ "Matthew Harding". MobyGames. Archived from the original on 2008-07-10. http://www.webcitation.org/5ZDVnibB0. Retrieved 2008-07-10. 
  3. ^ Matt Harding (2008-12-22). "Where The Hell Is Matt: About Matt". pp. lecture part 1 of 3. http://www.wherethehellismatt.com/about.shtml. Retrieved 2008-08-26. 
  4. ^ Surette, Tim (2008-12-22). "Crypto 137 to entertain all humans!". Gamespot. http://www.gamespot.com/news/6136587.html. Retrieved 2005-09-26. 
  5. ^ a b "Destroy All Humans Reviews". Game Rankings. 2008-12-22. http://www.gamerankings.com/htmlpages2/920590.asp?q=Destroy%20All%20Humans. Retrieved 2008-12-22. 
  6. ^ a b "Destroy All Humans". Metacritic. 2008-12-20. http://www.metacritic.com/games/platforms/xbx/destroyallhumans2?q=destroy%20all%20humans%202. Retrieved 2008-12-20. 
  7. ^ 1UP Staff (2005-06-24). "Destroy All Humans! (Xbox)". 1UP.com. http://www.1up.com/do/reviewPage?cId=3141689&did=1. Retrieved 2008-12-22. 
  8. ^ a b c Sulic, Ivan (2005-06-20). "Destroy All Humans - Some people call me a space cowboy.". IGN. http://xbox.ign.com/articles/627/627510p1.html. Retrieved 2008-12-22. 
  9. ^ a b Nardozzi, Dale (2005-06-20). "Destroy All Humans! Review (Xbox)". Team Xbox. http://reviews.teamxbox.com/xbox/952/Destroy-All-Humans/p1/. Retrieved 2008-12-22. 
  10. ^ Valentino, Nick (2005-06-30). "Destroy All Humans 2 Review". GameZone. http://xbox.gamezone.com/gzreviews/r29299.htm. Retrieved 2008-12-22. 
  11. ^ "Destroy All Humans! - GT Video Review". GameTrailers. 2005-06-29. http://www.gametrailers.com/player/6659.html. Retrieved 2008-12-22. 
  12. ^ Harper, Kareem. "Destroy All Humans (THQ)". UGO. http://www.ugo.com/channels/games/features/destroyallhumans/review.asp. Retrieved 2008-12-30. 

External links


 
 

 

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