Games:
Destruction Derby 2

- Platform: PlayStation
- Release Date: January 01, 1997
- Similar Games: Destruction Derby (PlayStation), Ray Tracers (PlayStation), Demolition Racer (PlayStation)
Game Description
Strap in, hold on, hit the gas, and you're off on a quest for destructive points in Destruction Derby 2, the smashing sequel to the original demolition derby game fromThe new Pit Stop feature allows the player to make repairs to a damaged vehicle and head back out into the fray. Realistic physics deforms cars (and their nice paint job) as you collide with 19 other racers. The game's physics engine allows wheels, car hoods and other debris fly to everywhere. Localized damage adds an element of strategy too, as headfirst ramming destroys engines and can quickly take the driver out of the game. Players will have to develop some strong techniques or they'll be stalled on the sidelines by the middle of the game. ~ T.J. Deci, All Game Guide
Review: Enjoyment
It's a bit frustrating for extended play, but great for the occasional stress reliever. ~ Shawn Sackenheim, All Game GuideProduction Credits
REFLECTIONSProducer and game concept: Martin Edmondson
Programmers: Jim Parr, Russell Lazzar, Tony M. Roberts, William Musson
3D Modellers: Shaun Stephenson, Matt Gibson, Chris Williams, Phil Baxter, Richard Beston, David Taylor, Aidan Wilson
Character Artist: Jonathan Steele
Track Design: Phillis Boxter
Music: "Jug", Richard Beston, Dean Liddle, Andrew Lewis, "Tuscan", Shawn Stephenson, Richard Mumford, Mark Fox, Mark McGowen, Alistair Dunn
In-Game Commentary: Paul Page
PSYGNOSIS
Producer: Tony Parkes
Assistant Producer: Paul Evason
USA Product Manager: Michele Harris
USA PR: Mark Day
Internet Manager: Jim Drewry
Manual and Packaging Text: Huw Thomas
Manual and Packaging Artwork: Peter Dyke
Material Chicks: Kelly Evans, Lorna Owen
QA Manager: Feargus Carroll
QA Operations: Chris Watson
QA Testers: Thomas Rees, Dave Parkinson, Lee Darbyshire, Rob Wolfe, Tracey Tweedle, Alan McArdle, Paul Tweedle, Tony Cross
UK Product Manager: Lady Ms. Jo Jo Galvin
UK PR: Glen O'Connell ~ Matthew House, All Game Guide
Review: Overall
Completely innovative, the original Destruction Derby suffered from a lack of aerial elements and had flat and narrow tracks. Enter the sequel, Destruction Derby 2, solving these problems and introducing its own.The game has great graphics, rocking tunes, and enough variety to outlast the original. The courses are all varied and colorful, and also blessed with the Psygnosis lens flare for good sport. The music is a set of hard rock guitar tunes that perfectly fits the pace of the game while the sound effects are just crunchy enough.
Offering eight courses (four bowls and four circuits), there's enough variety in DD2 to keep the most avid demolition fan busy. All of the courses feature some destructive elements like big air jumps, crisscrossing sections, and big-banked courses. As well, the bowls offer new elements like a big hill in the middle or a giant drop off to death over half of the bowl!
The physics engine is really the double-edged sword. While it's realistic and believable, the computer will often use it to your disadvantage by ramming you from behind, sending you into the walls. Frustrating at first, but if you stick with it you'll eventually run circles around the competition.
So what is the real problem with Destruction Derby 2? The computer. In the Competition Bowl mode, all 19 cars aim for you -- a very hairy situation and only one that veteran demolitionists could escape from alive. The Bowl mode also starts out fast and furious, but as in real life it comes down to a few battered cars, chugging around hitting each other for up to 15 minutes until one car manages to win. It's not exactly fast paced action but if you're into the sport it's still enjoyable.
If you're a fan or a demolition expert with some time on your hands to master the control and the computer opponents, then Destruction Derby 2 should keep you busy for a good few months. ~ Shawn Sackenheim, All Game Guide



