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Digital convergence

 
Computer Desktop Encyclopedia: digital convergence

In the days of the first computers, transaction and company data were the first types of information digitized. Then came text, opening the world to word processing, followed by audio CDs and finally video. Having all forms of information in the digital domain gave rise to convergence opportunities.

Data used to travel over voice networks. Today, voice travels mostly over data networks. Private enterprises and telecom carriers have spent billions to develop voice over IP (VoIP) networks using the Internet's IP protocol. See VoIP, IP on Everything, IP telephony and fixed mobile convergence.

Personal Computers and Entertainment

The hottest area of convergence today is the merging of computers and consumer electronics (CE). Computers and the Internet are becoming the music source to stereo systems as well as an alternate video source to TVs. All new, medium to high-end TV sets, A/V receivers and home theater gear include Ethernet or Wi-Fi capability. This convergence started after the turn of the century when Microsoft introduced the Windows XP Media Center Edition, a version of Windows that focuses on home entertainment. See DLNA, digital media hub, digital media server, MP3 and HTPC.

Business and entertainment are also converging with the "smartphone," which wraps Internet access, music, video, camera, voice recorder, game machine and mini versions of nearly every software application imaginable into a do-it-all cellphone. The smartphone is the personal computer of the 21st century, because no machine is nearer a person's body most of the time than his or her cellphone. See smartphone.

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Wikipedia: Digital convergence
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Digital convergence refers to the convergence of four industries into one conglomerate, ITTCE (Information Technologies, Telecommunication, Consumer Electronics, and Entertainment. Examples of this shifting trend are: Microsoft's Xbox (From IT to Entertainment), Apple's iPhone (From IT to Telecomm), and Sony's Vaio (From Consumer Electronics to IT). This provides new, innovative solutions to consumers and business users. Based on digital technologies and digitized content it encompasses converged devices (such as smartphones, laptops, internet enabled entertainment devices and set top boxes), converged applications (e.g. music download on PC and handheld) and converged networks (IP networks). According to Harry Strasser, former CTO of Siemens "[digital convergence will substantially impact people's lifestyle and work style]". The next hot trend in digital convergence is converged content, mixing personal (user generated) content with professional (copyright protected) content. An example are personal music videos that combine user generated photos with chart music. The German startup Trivid GmbH has developed an award winning solution, Clipgenerator, that enables users to create personal music videos with popular chart music and to share them in social communities such as facebook, myspace and beo.

Digital convergence also refers to the digitalization of traditional media. For example, during the advent of personal computers, text-only documents were the first to be digitized. Increasingly, graphics would be digitized, at first simple illustrations, then eventually photographs. Digital sound evolved from series of single-tone "beeps" to very detailed audio encodings.

The term doesn't necessarily refer only to the existence of technology, but also the mainstream integration of such technology. For example, as of the beginning of the 21st century, animated holograms exist, but are far from being commonplace, whereas one might imagine that such technology will be available for home use in the same way as laptops are available to the general public today.

Other terms may be used for this phenomena. Siliwood, for example, is a portmanteau of Silicon Valley and Hollywood, referring to all aspects of cinema digitalization, from digital cameras replacing film stock, to computer-generated effects replacing physical special effects.

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Siliwood (technology)
convergence (technology)
PC/TV (technology)

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