- Release Date: 2000
- Genre: Shooter
- Style: Vertical Scrolling Shooter
| Games: Dimahoo |
| 5min Related Video: Dimahoo |
| Wikipedia: Dimahoo |
| Great Mahou Daisakusen Dimahoo |
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| Developer(s) | 8ing/Raizing |
| Publisher(s) | Capcom |
| Composer(s) | Atsuhiro Motoyama Kenichi Koyano |
| Platform(s) | Arcade |
| Release date(s) | 21 January 2000 |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single player, 2 player Co-op |
| Input methods | 8-way Joystick, 3 Buttons |
| Cabinet | Upright |
| Arcade system | CPS-2 |
| Display | Raster, 224 x 384 pixels (Vertical), 4096 colors |
Dimahoo, released in Japan as Great Mahou Daisakusen (グレート魔法大作戦 Gurēto Mahō Daisakusen, "Great Magic Armageddon") is a medieval-themed shooter.
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The game fits well into the category of manic shooters, with extremely fast-paced action and bosses that fire incredible numbers of bullets.
Hidden units. They can be used by pressing up, up, left, down, down, right, A, B, A, B, A at title screen:
When an enemy is destroyed by Elemental Burst, enemy drops treasure. The items are modeled after items that one might see in a medieval adventure game. The item's level depends on the level of Elemental Burst that destroys the enemy.
There are 108 unique treasure types, with 88 normal items in 11 categories with 8 levels each, and 20 secret items in 4 categories with 5 items each. If a entire set of normal items are collected (all food items for example), the game's score multiplier is increased by one level. Every time a set of treasures is collected, the game's difficulty level increases. Secret treasures can usually be found by destroying enemy bosses with high level Elemental Burst.
By holding A button, player's fighter alternates colors between red (fire element) and blue (ice element).
When player's fighter has different element as enemy, enemy receives twice the damage from player's attack, and the received score for destroying the enemy is multiplied by 2; otherwise enemy receives 1/2 the damage from player's attack, and the received score for destroying the enemy is divided by 2.
When player's fighter has different element as enemy projectile (including yellow), player's projectile passes through enemy's projectile, and enemy's projectile can kill player's fighter when hit; otherwise player's projectile cancels enemy's projectile, and enemy's projectile causes player's fighter to lose 1 shot level and 1 magic level when hit.
There are 6 stages in this game. Arcade board operator can choose between 1 or 2 loops stage arrangements.
Arcade board operator can turn on no damage option, which causes player to not die in the game, but player's shot and magic levels are still vulnerable.
The game's soundtrack was published by Suleputer.
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| Kingdom Grand Prix | |
| Eighting Co., Ltd. | |
| CP System II |
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