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Dino Crisis 2

 
Games: Dino Crisis 2
  • Release Date: September 16, 2000
  • Genre: Adventure
  • Style: Survival Horror
  • Similar Games: Resident Evil Series

Game Description

Those pesky scientists are at it again, and once again their experiments have gone wrong -- deadly wrong. Another accident has occurred resulting in the transportation of an entire town, military base and science installation to the dinosaur age. You take on the roles of Regina and Dylan, who are part of an elite search and rescue team. Your team soon discovers that the base, town, and installation are now overrun by dinosaurs. Your mission is to go back in time, search for any survivors, find out what happened and get back home in one piece.

Dino Crisis 2 picks up right where its predecessor left off. The gameplay consists of shooting a variety of dinosaurs as you make your way through 3D environments. There are also hidden dinosaur battle modes that can be opened up once the game is completed (including a two-player battle mode). Dino Crisis 2 supports force feedback on the PSX controller, and progress can be saved using one block of space on the PlayStation memory card.
~ J.C. Barnes, All Game Guide

Review: Overall

With the original Dino Crisis, Capcom replaced the lethargic, moaning flesh-eating zombies found in Resident Evil with vicious, lightning-quick dinosaurs. This, in addition to the time travel storyline, made the game enjoyable and a big success. A sequel was inevitable, and Dino Crisis 2 is here to offer a few new twists on the genre. It looks like a survival horror game, sounds like a survival horror game, but in many ways doesn't play like a survival horror game.

Your primary team characters in the game are Regina, the protagonist from the original Dino Crisis, and Dylan, a new male character who is part of a SWAT team. The plot centers on those meddling scientists who are once again conducting "third energy" experiments. This time they've accidentally warped an entire science base, town and military installation into the dinosaur age. It's your job to go in after them, asess the situation, find any survivors and bring them home.

After being treated to a great CGI movie (no one does them quite like Capcom) Regina and Dylan find themselves alone. Right from the beginning there is tension and conflict in their basic personalities. You start out as Dylan, but as the game and plot develops, you'll alternate roles, utilizing each character's specific skills to venture further into the base. Fortunately the graphics in Dino Crisis 2 are excellent. The backgrounds are beautiful, the characters and dinosaurs are made up of just the right number of polygons, and everything animates smoothly.

The sound department is also noteworthy; the music changes on cue when the tension rises, but it also becomes mellow when you're in safe areas. The roars of the dinosaurs are sure to send shivers down players' spines, and the dialogue (which is a problem for so many survival horror games) is well done. The sound is accented by the subtle to violent rumbles of the Dual Shock Controller, which imakes the experience of being chased or attacked all the more intense. The only gripe is that true analog control isn't supported with either joystick, so you'll have to use the digital pad to move.

Survival horror veterans will immediately recognize the Resident Evil-esque puzzles throughout the game, none of which are very difficult. Also included throughout are several mini-games, including one that has you speeding away from a Tyrannosaurus (the camera switches to a chase mode) and firing away at the beast to slow it down. The "meat" of Dino Crisis 2, however, is found within the combat mechanics. Instead of always being low on ammo, you have an abundance of it. There are plenty of dinosaurs attacking from every direction, and each one destroyed earns you a certain amount of "extinction points," which are displayed on the screen.

If you manage to kill another dinosaur before the point display disappears, you get a combo bonus. This can be repeated a number of times, getting you x9 and x10 combos if you're really quick on the draw. The designers made this possible by having the dinosaurs constantly respawn once you move to a different section of the area (marked by a camera angle change). Once you leave the area your points are tallied up, along with combo and no-damage bonuses. The points can then be traded in for health, special items, new weapons, weapon upgrades and ammo at save consoles found along the walls.

The result is a more action-oriented game that doesn't quite fall into the genre of survival horror. As long as you rack up the points through combos, you'll never have to worry about a shortage of ammo, health, or finding new weapons. This may turn off gamers expecting to find a traditional survival horror game in Dino Crisis 2. The constantly swarming dinosaurs are relentless, causing you to be quick on your toes, barely giving you any time to rest and forcing you to think quickly and move with precision.

Once you beat the game and earn the appropriate ranking, you can unlock two new game modes: Dino Duel, which lets you take control of your favorite dinosaur and go head-to-head with another player, and the Dino Coliseum, which pits you against several dinosaurs you have to exterminate within a certain time limit. All in all, this is a worthy sequel packed with impressive graphics, sound, and unrelenting action, making it a worthy addition to your PlayStation library.
~ J.C. Barnes, All Game Guide

Review: Enjoyment

It's a fun, adrenaline-filled ride, with a decent yet solid sci-fi plot. The weapons you find later are very cool.
~ J.C. Barnes, All Game Guide

Review: Graphics

Nice polygon models, animations, and beautiful background rendering. The CGI cut-scenes don't hurt, either.
~ J.C. Barnes, All Game Guide

Review: Sound

From the roar of the T-Rex to the frantically pumping music, Capcom doesn't disappoint.
~ J.C. Barnes, All Game Guide

Review: Replay Value

Replay value is {*Dino Crisis 2}'s lone weakness. Once you beat it, there's really no point of going through it all again. The unlockable modes quickly become boring and couldn't survive as games on their own.
~ J.C. Barnes, All Game Guide
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Dino Crisis 2
North American PlayStation cover
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom
PAL Virgin Interactive
Designer(s) Shu Takumi (director)
Hiroyuki Kobayashi (producer)
Shinji Mikami (executive producer)
Platform(s) PlayStation, Microsoft Windows
Release date(s) PlayStation
JP September 13, 2000
NA September 29, 2000
PAL November 24, 2000
Windows
JP 2003
NA August 20, 2003
PAL April 11, 2003
Genre(s) Survival horror, third person shooter
Mode(s) Single-player, multiplayer
Rating(s) ESRB: M (Mature)
Media CD-ROM

Dino Crisis 2 (ディノクライシス2 Deinokuraishisu Tsu?) is a survival horror video game for the Sony PlayStation, developed by Capcom Production Studio 4 and published by Capcom in North America, released on September 13, 2000 and publish by Virgin Interactive in Europe, release on November 4, 2000. The game is the sequel to Dino Crisis and was followed by Dino Crisis 3 in 2003 and was ported to Microsoft Windows that same year.

The story follows the events of the last game, where Regina is now on another mission involving a facility located close to the fictional Edward City, where a major anomaly has caused the whole island to be transported back in time to the era of the dinosaurs, along with all the human inhabitants. Regina is sent on a rescue mission with her new ally Dylan Morton, who has a strange connection to the events on the island. The player's control switches between Regina and Dylan at specific points in the game.

Contents

Gameplay

Dylan firing on a Velociraptor.

Dino Crisis 2 is a third-person shooter meaning that the player controls characters in a third person view, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action-oriented, with more open areas, more items and less emphasis on puzzles.

As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in-game currency that tally up as player moves between locations.[1] Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.[1]

There are two forms of weapons in the game, main and sub-weapons, meaning the player can only equip one of each at a time.[2] Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes.[2] Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.

Among the third person shooter gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.

Extra Crisis

Upon completion of the main game, there is an unlockable mode known as Extra Crisis with two gameplay modes: "Dino Colosseum" and "Dino Duel". Colosseum is a survival mode where a chosen character with their own pre-set weapons fight off series of attacks by certain dinosaurs, the larger and more deadly being the latter. Upon completion the player is graded and awarded a trophy on how well they performed. Dino Duel is a mode that allows the player to take control of a dinosaur and battle another in the style of a fighting game. Completion of the game on harder difficulties allows more characters and dinosaurs to become available for purchase, using the final Extinction Points gathered from that play through.[1] Dinosaurs can also be used in Dino Colosseum.

Story

Characters

The two protagonists of the game are Dylan Morton and Regina, with Dylan being new to the series and Regina reprising her role after the events of the first Dino Crisis. Dylan is a Tactical Reconnaissance and Acquisition Team (TRAT) commando who’s been sent back in time with the rest of the team in what was originally supposed to be a search and rescue mission.[3]

Another prominent character is another TRAT member, David Fork. At the start he is separated from Regina and Dylan after enraging a Tyrannosaurus he shot with a rocket launcher but later saves them at Edward City from Velociraptors in an attack helicopter. Another recurring character is Paula, a teenage girl who is a part of the mysterious syndicate who are hostile to the main characters.

Dinosaurs

Throughout the game, the protagonists encounter various dinosaurs that inhabit the whole jungle region, along with its waters and skies. Those that appear frequently include Velociraptor, Allosaurus, Oviraptor, Pteranodon, and Inostrancevia. Mosasaurus and Plesiosaurus also appear as a common enemy yet only during the Third Energy Facility level, most of which is underwater. Others like Compsognathus however act towards the game's puzzle aspect such as a segment where it steals the player's key card and Triceratops that appear in one of the on-rails shooting sections of the game.

Among the recurring human characters, a number of dinosaurs also appear multiple times in the story. The first is the Tyrannosaurus Rex who attacks the main camp at the start of the game before having an eye shot out with a rocket launcher by David. It follows the team, appearing both on the first jungle island in a few instances and again in Edward City, which sits across a very large lake. Another recurring dinosaur is the Giganotosaurus that is larger than the T. rex. It is first encountered at the missile silo where it eliminates the T. rex and is seemingly killed by Regina. Later, it mysteriously reappears inside a secret research facility as the game’s final boss.

Plot

It is 2010: one year has passed since the events of Dino Crisis. Third Energy research continues, this time at the hands of a government agency. However, an accident has occurred: Edward City, an entire town devoted to the research, has completely vanished, and been replaced by a prehistoric jungle. A search and rescue operation is set underway by TRAT to travel back in time and recover the survivors and locate the missing Third Energy research data. In this team are commandos Dylan Morton and David Folk, and Regina due to her experience from the last encounter.[4] Upon landing on the island, the team sets up camp but is attacked by Velociraptors, with most of the team killed except for Dylan, Regina and David. A Tyrannosaurus rex chases Dylan and Regina to a slope, where they become separated.

Regina heads back to their ship while Dylan heads off into the jungle where he is attacked by packs of Velociraptors. When Dylan reaches a military facility, the Tyrannosaurus rex attacks him; however, before taking shelter in one of the barracks he is shot at by unknown helmeted figures. Inside, he attempts to retrieve a key card but sets off a security alarm and is imprisoned. Back at the ship, Regina receives a distress call from Dylan and sets out to rescue him. Along the way she takes an alternate route towards the research facility. There she encounters more of the helmeted figures, but one fails to escape and is handcuffed by Regina. She removes the figure’s helmet, revealing the figure to be a blonde teenage girl who cannot speak. Regina leaves the girl there while she rescues Dylan back at the military base. She brings the girl from the research facility back to the patrol ship, but finds that it has been ransacked. Before he leaves to look for ship parts, Dylan handcuffs the unknown girl to the ship; strangely, she halts her struggles upon looking at him. Dylan recovers a ship battery at the research facility, which also houses human containment chambers and is overrun by Oviraptors. He arrives back at the ship to find the girl gone. They pilot the ship to an offshore under-sea base called the Third Energy facility where Regina turns the prime Third Energy reactor back on, evading attacks from mosasaurs and plesiosaurs that have taken residence in the underwater portions of the facility. She returns to the surface where she and Dylan get a distress call from David who claims to have found the survivors at Edward City. After being chased by a Triceratops they crash just outside the city into a field infested with Velociraptors: however, David saves them in a helicopter, but only to find that the dinosaurs have killed all the remaining survivors in the city. There Dylan encounters the Tyrannosaurus rex once more and escapes in a tank. He is ambushed by yet another helmeted figure, but the figure is thrown off a bridge by the blonde girl before she leaves. Dylan recovers something in the aftermath of the struggle: a necklace worn by his dead sister, that the blonde girl had been wearing.

Regina locates the missile silo and retrieves the Third Energy data disc. Just outside, she is attacked by the T-Rex. Suddenly a Giganotosarurus attacks the T-Rex and kills it after a brief fight between the two. The Giganotosarurus then follows Regina into the silo, which triggers a countdown. Regina fends it off by dousing it in flammable gas and igniting it. After she shuts off the missile, the Giganotosaurus gets back up and smashes the silo foundation, starting a fire. Outside David and Dylan are waiting, having opened the bay doors for their escape; but David is eaten by an Allosaurus, which also knocks Dylan into the river, taking him away upstream. He wakes up in an unknown area where the blond girl leads him into a large base complex, where she shows him a recording that reveals the truth.

After the incident in the first game, the humans decided to study the dinosaurs. Widespread Time Skewing was carried out, with disastrous results that threatened the end of the project when it became clear that dinosaurs and humans could not coexist. The military decided to transport all the dinosaurs three million years into the future, where they could thrive, before they were to be sent back to their own time when the Third Energy time gate was perfect; it was called the Noah's Ark Plan. However, the time gate overloaded and was destroyed, leaving both the team and dinosaurs trapped. Even though the survivors were killed by the dinosaurs, their children were brought to the safety of the habitat support facility, where they were kept in life support chambers, which protected them and allowed for growth and learning. The children learned how to survive around dinosaurs, and because of the nature of the Noah's Ark Plan, they were taught to protect the dinosaurs, but lost the ability to speak, becoming the helmeted figures. One of the members of the team that came to the future was Dylan himself, who made the recording, but much older and with a daughter Paula, the blonde girl. As a result of the overload, Edward City itself had been transported to the future. The future Dylan tells his past self there is a basic gate to take him, Regina and the children back to their time: however, they can only use it once.

Dylan is attacked by another helmeted figure who has set off the base's self-destruct, before their fight is interrupted by the Giganotosaurus. Dylan manages to set off a satellite laser blasting the dinosaur, incinerating it completely. Regina turns up at the last minute, but Paula’s legs are crushed by falling equipment. Unable to free her and with the building ready to explode, Dylan decides not to leave her and so sends Regina back through the time gate with the research disc, asking her to build a time gate to return and save them. Regina runs through the gate, promising to return. Both Paula and Dylan are about to be crushed by falling equipment but at the last split second the building explodes.

Soundtrack

Dino Crisis 2 Original Soundtrack
Soundtrack
Released September 20, 2000 (September 20, 2000)
Genre Soundtrack
Language Japanese
Label Suleputer

Dino Crisis 2: Original Soundtrack was composed by Sayaka Fujita and Makoto Tomozawa with a catalog number of CPCA-1046.

  1. Prologue
  2. Opening Movie
  3. Three's a Crowd
  4. A Survivor
  5. One-Eyed Menace
  6. Flying Discs
  7. Save
  8. Don't Let me Down
  9. Regina's Challenge
  10. Who are You
  11. Lethal Gas
  12. Trashed
  13. Stop it!
  14. Search for Survivors
  15. Spitting Lizards
  16. Research Facility Sounds
  17. She's Gone
  18. Daddy Long Neck
  19. Swimming Lizard
  20. Underwater Echoes
  21. A Living Sub
  22. Nesting Ground
  23. Chase of the Horned
  24. End of the Road
  25. Silence of Edward City
  26. Big Surprise
  27. Necklace
  28. For the Missile Silo
  29. Bigger Than T-REX
  30. Emergency!
  31. Dino Crispo
  32. The Awakening
  33. Time to go Back
  34. Here it Goes
  35. Farewell to David
  36. Hologram
  37. Anti-Satellite Attack
  38. Paula!
  39. Ending Movie
  40. Select Screen
  41. Extra Crisis
  42. Results
  43. Dino Crisis 2
  44. Attraction
  45. Electric Divide (Electro Mix)
  46. Dino Magic
  47. Extra Crisis MIXED Ver
  48. Dino Crispo MIXED Ver
  49. Electric Divide
  50. Theme of Dino Crisis 2

Development

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 82.1% (22 reviews)[5]
Metacritic 86/100 (13 reviews)[6]
Review scores
Publication Score
Eurogamer 9/10
GamePro 5/5[7]
Game Revolution Grade B[8]
GameSpot 9.2/10[9]
IGN 9.3/10[10]
Official PlayStation Magazine (US) 4.5/5

Dino Crisis 2 received a positive response from critics, with an average score of 82% at Game Rankings based on 22 reviews[5] and an 86/100 at Metacritic based on 13 reviews.[6]

In a review by GameSpot, they mentioned it was possible to argue that the first Dino Crisis just "replaced the zombies with carnivorous dinosaurs" as a Resident Evil spin-off. However they found Dino Crisis 2 "an original, enjoyable experience that can no longer be considered just another entry into the survival-horror genre", as it "avoids the stereotypes of the genre and delivers one of the most refreshing takes on the third-person action shooter to date."[9] IGN concurred by saying it was "stripped of its slow-paced Resident Evil shell and its haunting, creepy shockeroo tricks". They particularly praised the game’s artwork and level design that "the creatures and the design are both excellent, and the jungle backgrounds, and especially the underwater environments, are simply top-notch."[10] On the game’s sound effects, GamePro stated the "Sound is solid, with an unobtrusive musical score that blends well with gaming effects, i.e. the telltale rustle of foliage preceding a raptor's leap for your throat isn't drowned out by J-Pop."[7]

As a survival horror however, Game Revolution felt the "arcade-like" gameplay "detracts a bit from the whole survival-horror theme". And while they praised the sequel for not over-using puzzles and key fetch objectives, "the back and forth gameplay gets tired after a while" and can make it "very easy to get distracted from the storyline and get sucked into the process of amassing an arsenal."[8]

Like its predecessor, Dino Crisis 2 was a commercial success. The PlayStation version of game has sold 1.19 million copies worldwide.[11]

References

  1. ^ a b c CAPCOM CO., LTD., ed (2000). Dino Crisis 2 instruction manual (PlayStation). Virgin Interactive Entertainment. p. 12. 
  2. ^ a b CAPCOM CO., LTD., ed (2000). Dino Crisis 2 instruction manual (PlayStation). Virgin Interactive Entertainment. p. 9. 
  3. ^ CAPCOM CO., LTD., ed (2000). Dino Crisis 2 instruction manual (PlayStation). Virgin Interactive Entertainment. p. 16. 
  4. ^ CAPCOM CO., LTD., ed (2000). Dino Crisis 2 instruction manual (PlayStation). Virgin Interactive Entertainment. p. 2. 
  5. ^ a b "Dino Crisis 2 Review (PS) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/913995.asp. Retrieved 2008-08-15. 
  6. ^ a b "Dino Crisis 2 Review (PS) at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/psx/dinocrisis2. Retrieved 2008-08-15. 
  7. ^ a b "2BARRELFUGUE" (2000-11-24). "GamePro Dino Crisis 2 Review (PS)". GamePro. http://www.gamepro.com/sony/psx/games/reviews/6978.shtml. Retrieved 2008-08-15. 
  8. ^ a b A.A. White (2000-10). "Game Revolution Dino Crisis 2 Review (PS): They just won't stay extinct.". Game Revolution. http://www.gamerevolution.com/oldsite/games/sony/adventure/dino_crisis2.htm. Retrieved 2008-08-15. 
  9. ^ a b Ben Stahl (2000-09-23). "GameSpot Dino Crisis 2 Review (PS)". GameSpot. http://uk.gamespot.com/ps/adventure/dinocrisis2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved 2008-08-15. 
  10. ^ a b Doug Perry (2000-09-25). "IGN Dino Crisis 2 Review (PS): Capcom aims its dinosaur "horror" game at the action genre and comes up with a bull's eye.". IGN. http://uk.psx.ign.com/articles/164/164705p1.html. Retrieved 2008-08-15. 
  11. ^ "CAPCOM Platinum Titles". Capcom.co.jp. http://ir.capcom.co.jp/english/business/million.html. Retrieved 2009-04-05. 

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