Home
Results for: Innova Disc Golf
Games Guide Open/Close data Source
Innova Disc Golf

Game Description

There's a new game in town and it's called Innova Disc Golf. Also known as "frolf," a mix between Frisbee and golf, Disc Golf is developed by Sundial Interactive and published by WizardWorks Group for Innova, a company specializing in gear used in the real game.

The game is very similar to playing a round of golf with two exceptions. The first is the use of a Frisbee-like disc instead of a golf ball and the second is the target -- a chain basket surrounding a pole at the spot you are aiming for instead of a hole. Disc Golf has a number of different modes including single-round, season, competition and interactive Internet and LAN availability. All allow you to choose from pre-set personas or customize your own.

Instead of the typical clubs used in golf, Disc Golf offers a number of different discs. Some curve to the left, some to the right or go straight -- all have properties that alter the amount of lift and flight characteristics. Each has a special name such as Gazelle or Aero used as a descriptor and means to separate the design.

The game contains four eighteen-hole courses, each having a different theme ranging from a tropical environment to a mountain setting. Strategy is a must with Disc Golf and you can save your best shots or scores for bragging rights.
~ Mark Kanarick, All Game Guide

Roots & Influences

The game is based on the sport of disc golf, officially started in 1954 at Dartmouth College, where every hole is a par 3. A history of Disc Golf (the sport, not the game) can be found at innovadiscs.com/aboutus.phtml.
~ Michael L. House, All Game Guide

Review: Overall

Disc Golf is an entertaining, if simple, game. It is very similar to a golf video game in looks but not so in actual performance. The problem is with the Frisbee-like discs that perform so unexpectedly at times; one has no choice but to use the mulligan button multiple times (I know I did!).

Having different flying discs is a nice idea in theory but, unless you are a disc golf veteran, it's unlikely you know much about the differences. And, since there are so many, it is difficult to know which is which and how each performs. There is a high variance of difference between them so it is unlikely you'll be able to just choose the same disc for every shot. Until you master the various properties of each disc, you must place the cursor on the image of the disc in question prior to taking a shot just to get the description. While this is a pain in the neck, it's not horrible.

Another aspect I don't like is the way in which you throw the disc. First, the aiming device is odd. It's difficult to move around and placing it exactly where you want is nearly impossible. Consequently, this leads to shots off the mark of what you had in mind. The actual throwing meter is another problem. It is, once again, similar to a golf game meter in that you must make two mouse clicks sequentially. The difficulty I have with it, however, is the accuracy. It is quite impossible to complete the task of making an accurate throw without the assistance of the mulligan button.

All of this is not to say that Disc Golf is not mildly entertaining, even with its faults. In fact, I had a good time playing in a tournament through the mountains on one course. There is one nice aspect to the mulligan (do-over) button -- it allows you to stay competitive!

I like the graphics in Disc Golf. They are simple but not overly simplistic. The backgrounds are nice enough to maintain interest but not too detailed as to take away from the gameplay. Sound is another story. I have a problem with the sound effects and player voices -- they are too repetitive and annoying. The developers could have done a much better job with the audio in Disc Golf.

Though fun at times, Disc Golf stands as an average game at best.
~ Mark Kanarick, All Game Guide

Review: Enjoyment

The variety of shots can be fun.
~ Mark Kanarick, All Game Guide

Review: Graphics

Nothing special here but not too bad, either. The backgrounds are fairly good.
~ Mark Kanarick, All Game Guide

Review: Sound

Repetitious and annoying.
~ Mark Kanarick, All Game Guide

Review: Replay Value

Gets old quickly.
~ Mark Kanarick, All Game Guide

Review: Documentation

Fairly good descriptions of the various modes and options.
~ Mark Kanarick, All Game Guide

Production Credits

SUNDIAL INTERACTIVE Producer: Dan Hilton ; Design and Programming: Gerry Jensen, Dan Hilton ; Art: Ren ; Flight Physics Engine: Pedro Joaopaulo ; Music: Thor Call, Thunder Audio ; Sound: Justin Nichols, Michelle Hilton ; Disc Consultant: Dave Dunipace ; WIZARDWORKS Producer: Peter Armstrong ; Marketing Manager: Jeff Sehring ; Packaging Art Director: Gene Able ; Illustrator: Matthew Stawicki ; Title Treatment Illustration: Preston Palmer ; A big thanks to INNOVA Champion Discs, Dave Dunipace, Tim Selinske
~ Joe Lamb, All Game Guide