A Bug's Life: Active Play

- Platform: IBM PC Compatible
- Release Date: November 03, 1998
- Similar Games: Rayman Activity Center (IBM PC Compatible), A Bug's Life Action Game (IBM PC Compatible), Disney's The Lion King II: Simba's Pride Active Play (IBM PC Compatible)
Game Description
You and your child may have seenIn Disney/Pixar's A Bug's Life: Active Play, children must navigate throughout the world portrayed in the popular computer-generated movie so as to collect the six items necessary in developing
Some of the feats necessary include aiding the performers in P.T. Flea's circus in their act, helping a lost beetle overcome obstacles on the way to finding his father and organizing the four parts of a picture-story correctly. Along the way, children can learn more about certain bugs by taking pictures of them and even challenge a friend to a simple board game that emphasizes basic math skills.
Though the voice of Dave Foley as (
Roots & Influences
This program aims to teach basic concepts to children ages 3 to 7 through the use of Disney/Review: Enjoyment
If your child likes A Bug's Life, he or she should thoroughly enjoy the Active Play experience. ~ Christopher Michael Baker, All Game GuideProduction Credits
DISNEY INTERACTIVESenior Producer: Laura Kammpo
Associate Producer: David Wallington
Senior Artist: Yukako Inoue
Production Superviosr: Rachel Bryant
Asst. Producer: Jason Brumbaugh
Technical Manager: Chris Williams
Artists: Shanon McNeill, Carrie Meade
Additional Art: Paige Poller, Christina Vann
Senior Tester: Terri Homberg
Lead Tester: Luigi Pardo
Lead Technical Tester: Steve Paulson
Testers: Kristen Bachman, Jason Ball, LInda Castleforte, Rodney Cha, Michelle Chyun, Lawrence V. Conley, Michael Jewsbury, Eric Kolisnyk, Ivan Song, Sookias Sookiasian, Ziapone Luckette
Customer Support: Eric Burgess
Voice Talent: Mary Kay Bergman, Corey Burton, Phyllis Diller, Bill Farmer, Pat Fraley, Tony Forkush, Jonathan Harris, Nikita Hopkins, Sheryl Ann Horn, Michelle Horn, Nick Jameson, Julia Louis-Dreyfus, Michael McShane, Tress MacNeille, Brennan Louie, Roddy McDowell, Hayden Panettiere, David Ossman, David Hyde Pierce, Joe Ranft, John Ratzenberger, Laurie Schillinger, Kevin Schon
3D Modeling, Animation, Engineering: EAI Interactive
Special Thanks: Lorri Broda, Brian Truitt, Melanie Mullens
CONSULTANTS
Original Music: Adam Cohen
Game Design Consultant: Laurie Bauman Arnold
Educational Consultant: Sharon Brecher
Bug Fact Verification: Dr. Steve Heydon
Bug Fact Photos: Picture Network International
SPECIAL THANKS
Pixar Animation Studios: John Lasseter, Darla Anderson, Kevin Reher, Bob Pauley, Katherine Sarafian, Kathleen Handy, Jonas Rivera
Walt Disney Feature Animation Creative Supervisor: Todd Nielsen ~ Christopher Michael Baker, All Game Guide
Review: Overall
If there's one mega-corporation you can count on to use the source of its movies for educational games, it's Disney. Of course, 1998'sThe program aims to teach familiarity with the mouse as well as many basic skills you might expect for children ages three to seven. By following the directions of
Of course, reading is one of the many basic skills emphasized in the game, but not to an extent that will overwhelm a child. The most involved reading experience occurs after taking a snapshot of a bug with the camera icon. From there, an encyclopedia-like entry about the insect portrayed presents itself, with plenty of text that lights up as a narrator reads it word for word. After a snapshot has been taken, the picture remains in a scrapbook so that your child can access it as often as and whenever he or she chooses to do so.
But effective mouse clicking appears to be what Disney most wants kids to get out of this title. Wherever your child might be on the map -- a few settings include Ant Island, the city, the circus and the Bug Bar and Grill -- he or she can almost always click on a character and have it react in some way. In many cases, such as the game in which a young beetle must be routed back to his father as he avoids the hazards along the way, this reaction can help complete the situation at hand.
The best activity devoted to mouse clicking is easily the circus. Here, your child must not only listen to the characters' reactions but also help organize them so that the performers can successfully complete their act. This also helps develop organizational skills and offers the program's biggest one-time challenge.
However, the "one-time challenge" represents one of the greatest drawbacks to Active Play. In most cases once a puzzle has been figured out, it's been figured out. How many times do kids want to redo something they've already accomplished?
Of the eight total activities, only two offer any real sort of meaningful replay. One of these is a board game not unlike many you may have played as a child. It stresses basic arithmetic by having players advance their pieces based on the number indicated by a spinner. Along the way, cards are drawn with commands like "go back three spaces" or "lose a turn." It's a fun little board game but odds are that you have something like this in your house already.
The other replay activity is a very cute puppet show based on the movie scene. There are five possible stories here, each of which can have certain aspects changed. For instance, your child can make the queen run away, jump for joy or even break out crying after seeing
All in all, Disney/Pixar's A Bug's Life: Active Play is a good way to introduce young children to the workings of a computer. However, be advised that there are many similar programs out there. Choose one along the lines of something you're positive your child will enjoy. ~ Christopher Michael Baker, All Game Guide





