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Donkey Kong Land

 
AMG AllGame Guide:

Donkey Kong Land

Game Description

Super NES's Donkey Kong Country franchise goes portable with Donkey Kong Land for the Game Boy. The second game in the series, Donkey Kong Land offers more than 30 brand new levels of monkey business and platform adventure. New areas to explore include such exotic locations as: Kremlantis, a complex of ancient ruined temples; and Chimpanzee Clouds, which is located at the peaks of some of the highest mountains.

Once again, King K. Rool and his gang of Kremling creeps have hidden and scattered Donkey Kong's bananas all over Donkey Kong Island. You must help Donkey Kong and his little buddy Diddy Kong find them. If you are controlling Donkey Kong, Diddy Kong will follow in your footsteps. Likewise, if you are in control of Diddy, Donkey will stay on your tail. If you have yet to crack open a Buddy Barrel, or if the character you are controlling gets nailed by an obstacle or enemy, only one of the apes will be onscreen.

As you run, swim, ride, climb, swing and jump through this game, collecting bananas and looking for hidden secrets, a variety of creatures and nasties will make your job difficult. New baddies to the series include Hogwash the Flying Pig, Fangfish, Nemo (a strange shellfish) and Hard Hat (a mole). Most of the enemies are vulnerable to Donkey and Diddy's rolling (Donkey rolls and Diddy does cartwheels) and jumping attacks. Our simian heroes can also pick up barrels, which appear frequently in the game, to use as weapons. Barrels with starbursts on them can be used to launch the Kongs into other parts of the level.

According to Cranky Kong, who is a wise, yet bitter patriarch of videogames, the key to playing Donkey Kong Land lies in gaining as many extra lives as you can. You do this by finding Kong Tokens that are hidden throughout the game and cashing them in to play bonus levels. You also get an extra life for every hundred bananas you collect.

In certain areas of the game, animal friends Expresso (an ostrich) and Rambi (a rhino) will be on hand to give you a ride. A small tornado called a Swirlwind can be used as a moving platform. Sparkling circles that act as continue points appear throughout, and the game cartridge contains battery-backed memory for use in saving your progress.

When played using the Super Game Boy (the adapter that lets you enjoy Game Boy titles on your Super NES), Donkey Kong Land has more colors, more detail in the graphics and a 256-color jungle border.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Donkey Kong's first appearance was in Donkey Kong (1981). He went on to star in numerous games, such as Donkey Kong Jr. and Donkey Kong 3. Donkey Kong Country, which was released in 1994 in time for Christmas season shopping, breathed new life into the aging Super NES. It spawned two 16-bit sequels: Donkey Kong Country 2: Diddy Kong's Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. The DKC series owes a tremendous debt of gratitude to Super Mario Bros., a side scrolling platform game that broke new ground with its huge worlds, smooth gameplay and hidden levels and items.
~ Tamara Shani, All Game Guide

Review: Overall

The 1994 release of Rareware's Donkey Kong Country ushered in a new era of eye candy. Thanks to colorful sprites that were pre-rendered on Silicon Graphics workstations, the game looked utterly fantastic, bursting with amazing graphics and mind-blowing animations. More importantly, Donkey Kong Country played really well, and the return of Nintendo's superhero simian was a huge hit among gamers.

Of course, Nintendo wanted to extend this Donkey Kong property to the incredibly outdated Game Boy -- an 8-bit system with a Z80 chip and four shades of gray. And darn it, Rare has done a bang-up job converting the game to the handheld.

In terms of gameplay, Donkey Kong Land is near-identical to the SNES platformer. You play an irritated Donkey Kong, on a quest against reptilian "Kremlings" who stole your banana stock. This translates into lots of running and jumping across snowy mountains, hot-n-stinky jungles, and dark cave systems. Kremlings can be killed by hopping on their heads, or by chucking a barrel at them in true Donkey Kong style. Best of all, you can swap between two different characters -- Donkey and Diddy Kong. While Donkey is a burly monkey, Diddy is a bit more agile with an agile cartwheel roll. The control is dead-on crisp and responsive, and level design is especially tight throughout the game (though some 'floating platform' jumping puzzles can become grating in the third game world).

The CG graphics have been done right, look as good as they can on an LCD screen -- as opposed to Killer Instinct on the Game Boy, which uses the same technique yet looks hideous. Audio is well-done, with the same tunes from the SNES version bleeding over.

All in all, Donkey Kong Land is one of the best platformers for the Game Boy since the original Super Mario Land games, and should be bought by anyone ready for more monkey mayhem.
~ Colin Williamson, All Game Guide

Review: Enjoyment

Nothing short of solid platforming action.
~ Colin Williamson, All Game Guide

Review: Graphics

Bright and defined. Sadly, they suffer a bit from "Game Boy Blur."
~ Colin Williamson, All Game Guide

Review: Sound

The playful monkey tunes sound decent.
~ Colin Williamson, All Game Guide

Review: Replay Value

A decent amount of secrets ensure you'll come back to it. Large gaming world.
~ Colin Williamson, All Game Guide

Review: Documentation

Expected Nintendo fare.
~ Colin Williamson, All Game Guide
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Wikipedia on Answers.com:

Donkey Kong Land

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Donkey Kong Land
Donkey Kong Land Coverart.png
North American box art
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Andrew Collard
Composer(s) David Wise
Graeme Norgate
Platform(s) Game Boy
Release date(s)
  • NA June 26, 1995
  • JP July 27, 1995
  • EU August 24, 1995
Genre(s) Platforming
Mode(s) Single-player
Rating(s)

Donkey Kong Land is a video game developed by Rareware and published by Nintendo for the Game Boy. This game was first released in June, 1995. It is a completely original follow-up to the original Donkey Kong Country. The game was later followed by Donkey Kong Land 2 and Donkey Kong Land III which are both for the Game Boy along with Donkey Kong Land itself. However, Donkey Kong Land III had a Game Boy Color remake. Most of the game's music and sound effects were reused in the Game Boy Color remake of Donkey Kong Country and its sequels.

Contents

Plot

Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from Donkey Kong Country, states that their first adventure was such a big hit because of all the fanciful graphics and sound. He challenges that they'd never cut it on an 8-bit system, and then proceeds to get King K. Rool to steal the Banana Hoard once again. King K. Rool agrees with Cranky and steals the bananas from the Banana Hoard again.

Gameplay

There are several gameplay mechanics that were changed to better suit the Game Boy. Only one Kong was displayed at one time, while the second one teleports out when the other gets hit by an enemy or by pressing the SELECT button. There are four worlds in Donkey Kong Land, all newer than DK Country's, but including some of the same level archetypes as seen in Donkey Kong Country. They all took place on and off the coast of Donkey Kong Island.

Reception

Donkey Kong Land received a 71% at GameRankings.

Awards

Donkey Kong Land was awarded Best Game Boy Game of 1995 by Electronic Gaming Monthly.[1]

References

  1. ^ Electronic Gaming Monthly's Buyer's Guide. 1996. 

External links



 
 

 

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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Donkey Kong Land Read more

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