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Doom 3: Limited Collector's Edition

Doom 3: Limited Collector's Edition

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Game Description

Coming ten years after the groundbreaking original, Doom 3 continues id Software's first-person shooter series with a true 3D engine featuring bump-map texturing and enhanced lighting and shadow effects. Players will revisit the setting introduced in 1993's Doom but with a more involved story line written by sci-fi scribe Matthew Costello (of 7th Guest and The 11th Hour fame).

The result is a more cinematic experience than in games past, with elements of horror interwoven with the action to create a sense of tension. Shadows sometimes appear a split second before enemies attack, creatures materialize in the reflections of mirrors, and monsters can break through walls. Certain classic enemies have also been upgraded, such as the imps, which now stare players down with glaring eyes before pouncing on them. ~ Brett Alan Weiss, All Game Guide

Production Credits

Company 1: Id Software

Artist: Adrian Carmack

Technical Director: John Carmack

Artist: Kevin Cloud

CEO: Todd Hollenshead

Lead Designer: Tim Willits

Sound Designer: Christian Antkow

Programmer: Timothee Besset

Designer: Mal Blackwell

Artist: Andy Chang

Programmer: Jim Dosé

Media Artist: Pat Duffy

Lead Programmer: Robert A. Duffy

Designer: Matt Hooper

Animator: James Houska

Office Manager: Donna Jackson

Id Mom: Donna Jackson

Designer: Jerry Keehan

Artist: Seneca Menard

Animator: Fredrik Nilsson

Designer: Steve Rescoe

Lead Artist: Kenneth Scott

Dir. Business Development: Marty Stratton

Artist: Patrick Thomas

Programmer: Jan Paul Van Waveren

Development Assistant/Animator: Eric Webb

Programmer: Jonathan Wright

Sound Design: Ed Lima

Theme For DOOM 3 Produced By: Chris Vrenna

Theme For DOOM 3 Composed By: Clint Walsh

Additional Sound Effects Design: Danetracks Inc.

Additional In-Game Sounds: Chris Vrenna

Additional Story and Dialog: Matthew J. Costello

Voice Recording and Production: Womb Music

Voice Casting and Direction: Margaret Tang

VO Engineer: Rik Schaffer

Editing: Rik Schaffer

Monster FX: Rik Schaffer

Additional VO: Neil Ross, Andy Chanley, Grey Delisle, Grant Albrecht

Sarge: Neil Ross

Betruger: Philip Clarke

Campbell: Andy Chanley

Swann: Charles Dennis

Computer Voice: Grey Delisle

Video Logs: Grant Albrecht

Additional Voices: Dee Baker, Michael Bell, Steve Blum, S. Scott Bullock, Cam Clarke, Robin Atkin Downes, Keith Ferguson, Jay Gordon, Michael Gough, Bill Harper, Nick Jameson, David Kaye, Phil La Marr, Jim Meskimen, Matt Morton, Daran Norris, Rob Paulsen, Phil Proctor, Andre Sogliuzzo, Jim Ward, Wally Wingert, Edward Yin, Keone Young, Ryun Yu

Additional Multiplayer Design: Splash Damage Ltd.

UAC Promotional Videos: Six Foot Studios

Packaging Design: Hamagami/Carroll Inc.

Manual Design & Layout: Ignited Minds LLC

Additional Programming: Graeme Devine

Company 2: Vicarious Visions

CEO and Chief Creative Officer: Karthik Bala

VP Product Development: Tobi Saulnier

Design: Jason Bentley, Nate Laisdell, Rob Caminos, Michael Graeb, Phil Jagger, Gabe So

Programming: Michael Bukowski, Eric Caraszi, Alan Kimball, Matt McCloskey, Chris McEvoy, Greg Medoff, Brian Osman, Ben Roghani

Programming Lead: Dave Calvin

Design Lead: Bret Dunham

Art: Jason Harlow, Jonathan Herrmann, Timothy Higgins, Marc Janas, Andy Lomerson, Thomas Miller, Geoffrey Smith

Project Manager: Kirt Lemons, Harald Seeley, Tim Stellmach

Art Lead: Sean Murphy

Additional Support: Bryan Pritchard, Jason Timmons, Kaan Kayimoglu, Di Davies, Jez Sherlock

Quality Assurance: Tyler Callahan, Nick Cooper, Zach Cowper, Joe Fisher, Scott Maddock, Justin Candeloro, Matt Ostrom, Erik Stegmann

Company 3: Raven Software

Level Design: Ken Banks, Bob Bettenberg, Corey Peters, Mike Renner

Project Lead: Eric Biesman, Rick Johnson

Animation: Michael Egnew, Nick Maggiore, Simon Mills, Michael Pleva

Programming: Jim Shepard

Company 4: Activision

Associate Producer: Kekoa Lee-Creel

Associate Producer - Localizations: Doug Avery

Senior Producer: Jonathan Moses

Production Coordinator: Steve Holmes, Matthew Beal

Production Tester: Eain Bankins, Danny Taylor, Taylor Livingston

VP North American Studios: Mark Lamia

President: Kathy Vrabeck

Localization Manager - PC Group: Tamsin Lucas

Global Brand Manager: Tabitha Hayes

Associate Brand Manager: Doug McCracken

VP of Marketing: Dusty Welch

PR Manager: Mike Mantarro

QA Project Lead: Jeff Grant

QA Senior Project Lead: Glenn Vistante, Henry Villanueva

QA Manager: Marilena Rixford

Floor Lead: Christopher Puente, Randolph L. S. D'Amore, Danny Yanez

Single Player Coordinator: Vincent Sinatra

Multiplayer Coordinator: Jason Ralya

QA Team: Jim Summers, Jason Wong, Giancarlo Contreras, Charles Hunter, Laura Leigh Landolf, Mike Longnecker, Jeremiah D. Jones, Brian Morrison, Daniel Nichols, Clifford Norris, Lee Ross, Mike Salwet, Tim Scholefield, Tim Shanks, Marc Williams, Walter Williams, David Velasco, Marshall Miller, John Berry, Mario Hernandez, Aaron Justman, Aldo Sarellano, John Lagerholm, Scott Soltero, Tim Toledo, Aaron Camacho, Marc Villanueva, Robert Lara, Kyle Carey, Brian Crowder, Sasan Helmi, Robert Alvarez, Cesar Velasco, Tomohiro Shikami, Keith Leung, Jose Ornelas, Josh Mast, Bryan Keppler, Ryan Ramsey, Judd Hollander, Leviticus Davis, Kop Tavornmas, Stefano Terry, Baro Jung, Chris Keim, Francis Jimenez, Adam Hartsfield, Jason Levine, Siôn Rodriguez Y Gibson, Indra Yee ~ Keith Adams, All Game Guide

 
 
 

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