Games:
Doom 3: Limited Collector's Edition

- Platform: Xbox
- Release Date: April 05, 2005
- Similar Games: Deus Ex: Invisible War (Xbox), Painkiller: Hell Wars (Xbox), Half-Life 2 (Xbox)
Game Description
Coming ten years after the groundbreaking original, Doom 3 continues id Software's first-person shooter series with a true 3D engine featuring bump-map texturing and enhanced lighting and shadow effects. Players will revisit the setting introduced in 1993's Doom but with a more involved story line written by sci-fi scribe Matthew Costello (of 7th Guest and The 11th Hour fame).The result is a more cinematic experience than in games past, with elements of horror interwoven with the action to create a sense of tension. Shadows sometimes appear a split second before enemies attack, creatures materialize in the reflections of mirrors, and monsters can break through walls. Certain classic enemies have also been upgraded, such as the imps, which now stare players down with glaring eyes before pouncing on them. ~ Brett Alan Weiss, All Game Guide
Production Credits
Company 1: Id SoftwareArtist: Adrian Carmack
Technical Director: John Carmack
Artist: Kevin Cloud
CEO: Todd Hollenshead
Lead Designer: Tim Willits
Sound Designer: Christian Antkow
Programmer: Timothee Besset
Designer: Mal Blackwell
Artist: Andy Chang
Programmer: Jim Dosé
Media Artist: Pat Duffy
Lead Programmer: Robert A. Duffy
Designer: Matt Hooper
Animator: James Houska
Office Manager: Donna Jackson
Id Mom: Donna Jackson
Designer: Jerry Keehan
Artist: Seneca Menard
Animator: Fredrik Nilsson
Designer: Steve Rescoe
Lead Artist: Kenneth Scott
Dir. Business Development: Marty Stratton
Artist: Patrick Thomas
Programmer: Jan Paul Van Waveren
Development Assistant/Animator: Eric Webb
Programmer: Jonathan Wright
Sound Design: Ed Lima
Theme For DOOM 3 Produced By: Chris Vrenna
Theme For DOOM 3 Composed By: Clint Walsh
Additional Sound Effects Design: Danetracks Inc.
Additional In-Game Sounds: Chris Vrenna
Additional Story and Dialog: Matthew J. Costello
Voice Recording and Production: Womb Music
Voice Casting and Direction: Margaret Tang
VO Engineer: Rik Schaffer
Editing: Rik Schaffer
Monster FX: Rik Schaffer
Additional VO: Neil Ross, Andy Chanley, Grey Delisle, Grant Albrecht
Sarge: Neil Ross
Betruger: Philip Clarke
Campbell: Andy Chanley
Swann: Charles Dennis
Computer Voice: Grey Delisle
Video Logs: Grant Albrecht
Additional Voices: Dee Baker, Michael Bell, Steve Blum, S. Scott Bullock, Cam Clarke, Robin Atkin Downes, Keith Ferguson, Jay Gordon, Michael Gough, Bill Harper, Nick Jameson, David Kaye, Phil La Marr, Jim Meskimen, Matt Morton, Daran Norris, Rob Paulsen, Phil Proctor, Andre Sogliuzzo, Jim Ward, Wally Wingert, Edward Yin, Keone Young, Ryun Yu
Additional Multiplayer Design: Splash Damage Ltd.
UAC Promotional Videos: Six Foot Studios
Packaging Design: Hamagami/Carroll Inc.
Manual Design & Layout: Ignited Minds LLC
Additional Programming: Graeme Devine
Company 2: Vicarious Visions
CEO and Chief Creative Officer: Karthik Bala
VP Product Development: Tobi Saulnier
Design: Jason Bentley, Nate Laisdell, Rob Caminos, Michael Graeb, Phil Jagger, Gabe So
Programming: Michael Bukowski, Eric Caraszi, Alan Kimball, Matt McCloskey, Chris McEvoy, Greg Medoff, Brian Osman, Ben Roghani
Programming Lead: Dave Calvin
Design Lead: Bret Dunham
Art: Jason Harlow, Jonathan Herrmann, Timothy Higgins, Marc Janas, Andy Lomerson, Thomas Miller, Geoffrey Smith
Project Manager: Kirt Lemons, Harald Seeley, Tim Stellmach
Art Lead: Sean Murphy
Additional Support: Bryan Pritchard, Jason Timmons, Kaan Kayimoglu, Di Davies, Jez Sherlock
Quality Assurance: Tyler Callahan, Nick Cooper, Zach Cowper, Joe Fisher, Scott Maddock, Justin Candeloro, Matt Ostrom, Erik Stegmann
Company 3: Raven Software
Level Design: Ken Banks, Bob Bettenberg, Corey Peters, Mike Renner
Project Lead: Eric Biesman, Rick Johnson
Animation: Michael Egnew, Nick Maggiore, Simon Mills, Michael Pleva
Programming: Jim Shepard
Company 4: Activision
Associate Producer: Kekoa Lee-Creel
Associate Producer - Localizations: Doug Avery
Senior Producer: Jonathan Moses
Production Coordinator: Steve Holmes, Matthew Beal
Production Tester: Eain Bankins, Danny Taylor, Taylor Livingston
VP North American Studios: Mark Lamia
President: Kathy Vrabeck
Localization Manager - PC Group: Tamsin Lucas
Global Brand Manager: Tabitha Hayes
Associate Brand Manager: Doug McCracken
VP of Marketing: Dusty Welch
PR Manager: Mike Mantarro
QA Project Lead: Jeff Grant
QA Senior Project Lead: Glenn Vistante, Henry Villanueva
QA Manager: Marilena Rixford
Floor Lead: Christopher Puente, Randolph L. S. D'Amore, Danny Yanez
Single Player Coordinator: Vincent Sinatra
Multiplayer Coordinator: Jason Ralya
QA Team: Jim Summers, Jason Wong, Giancarlo Contreras, Charles Hunter, Laura Leigh Landolf, Mike Longnecker, Jeremiah D. Jones, Brian Morrison, Daniel Nichols, Clifford Norris, Lee Ross, Mike Salwet, Tim Scholefield, Tim Shanks, Marc Williams, Walter Williams, David Velasco, Marshall Miller, John Berry, Mario Hernandez, Aaron Justman, Aldo Sarellano, John Lagerholm, Scott Soltero, Tim Toledo, Aaron Camacho, Marc Villanueva, Robert Lara, Kyle Carey, Brian Crowder, Sasan Helmi, Robert Alvarez, Cesar Velasco, Tomohiro Shikami, Keith Leung, Jose Ornelas, Josh Mast, Bryan Keppler, Ryan Ramsey, Judd Hollander, Leviticus Davis, Kop Tavornmas, Stefano Terry, Baro Jung, Chris Keim, Francis Jimenez, Adam Hartsfield, Jason Levine, Siôn Rodriguez Y Gibson, Indra Yee ~ Keith Adams, All Game Guide



