Share on Facebook Share on Twitter Email
Answers.com

Doom

 
Games: Doom

Game Description

Doom has you assuming the role of a space marine out to save the galaxy and the world. A portal has been opened that is spawning forth all sorts of hideous demons and alien creatures -- and they're not happy. The PlayStation version of Doom is more of a collection rather than the actual game. It contains over 50 levels of shoot 'em up action; the full version of Doom II and Ultimate Doom (the original Doom plus some "master" levels) included. Purists can rest knowing that every secret, room and texture has remained intact from the PC versions, though there are some modifications.

Among the changes is an increased frame rate that now runs up to 30 frames a second. Additionally, the graphics have been given an overhaul thanks to the PlayStation's technology, and the sound now streams in 24-channel stereo quality. Ambient lighting effects have also been added, something John Romero had always wanted for Doom. As you progress through the various levels, you'll come across weapons, each one stronger than the last. At your disposal is the default military-issue pistol and your fists (complete with a spiky ring), a chainsaw, two shotguns (one double barreled), a chaingun, rocket launcher, plasma rifle, and the BFG 9000. You'll need a supply like this because you'll be fighting against demonic barons of hell, cyberdemons, cybernetic arachnids, and possessed marines.

The PlayStation's Link Cable is also supported so that you and a friend can hook up two consoles and participate in a deathmatch game. Players are also given the option to go through the levels in a cooperative mode.
~ Michael L. House, All Game Guide

Roots & Influences

This PlayStation version of Doom is the complete version of Doom II and Ultimate Doom rolled into one CD. The concept of Doom originated from Wolfenstein 3D. With the latter, id Software practically paved the way for a new genre -- the first-person shooter.
~ Matthew House, All Game Guide

Review: Overall

Some may be wondering why Doom was converted to the PlayStation. Does the world really need another Doom adaptation after being ported to a seemingly endless amount of consoles? Wasn't it done right on the PC already? That was the problem with most of the console conversions up until now -- they offered little to no reason as to why a Doom fan should play it. On the contrary, this version of the popular (and quite revolutionary) shooter demands attention -- it is the ultimate version of Doom.

Sure, you could argue that Doom is just Doom and nothing more -- heck, I'd agree with you. But this PlayStation version builds upon the foundation of the original game. First off, it offers a collection of over 50 levels including Ultimate Doom, the original Doom, Doom II and some master levels. Not bad.

As for the levels themselves, I'd have to go with Ultimate Doom as the best version -- the level design is really inspired. Additionally, some of Doom II's weapons and enemies have been placed in the original Doom in an attempt to make it a bit different.

While having so many levels to play through is nice, PlayStation Doom is actually a progression on the original game complete with enhancements. For example, the graphics engine runs at a smooth 30 frames per second -- something the PC could never do. Because of this, running through the levels and blasting the nasty monsters is a very fluid experience and rarely does it slow down. The graphics themselves have also been overhauled and given enhanced texturing and lighting effects.

Perhaps the best thing about this package is the Link Cable support. Sure, it would have been nice to have a split-screen multi-player option, but hooking two PlayStation systems together keeps the smooth framerate in tact. Additionally, you are given the option to play deathmatch or cooperative (which allows you to play though any level against the computer).

If there is one thing to fault PlayStation Doom on, it is the control. While its not entirely horrible, it can be a bit difficult to strafe and maneuver your character. Because of the controller's layout, strafing, aiming and firing at your enemy will take some practice and time to get used to. If you're not comfortable with the default controls, you may want to try and configure your own button setup (recommended).



Some will complain, "Oh, it's still Doom. There's nothing new here." This is true. If you feel this way about Doom, then stay away from this version -- it won't change your mind. You still can't jump, swim or look up and down. But if your one of those cult followers or rabid fanatics of the series, then you should definitely check out this version of Doom -- it's the best console adaptation yet (circa 1995 -- not including the Nintendo 64 version which had all new levels).
~ Michael L. House, All Game Guide

Review: Enjoyment

Doom is still an incredibly fun game, and this PlayStation version is the best adaptation to hit the console market. Going through all of the levels is really a blast and it never feels boring.
~ Michael L. House, All Game Guide

Review: Graphics

Though the visuals have been overhauled, it still looks a tad outdated and resembles the PC versions. The graphics engine is usually silky smooth with a solid framerate. Additionally, the new ambient lighting effects are pretty nice.
~ Michael L. House, All Game Guide

Review: Sound

The monster and demon effects are nice and creepy though the weapon effects and soundtrack are lackluster at best.
~ Michael L. House, All Game Guide

Review: Replay Value

Because of the two-player deathmatch and cooperative modes, there's a lot of life here. Adding to this is the impressive amount of levels (over fifty in all) -- it'll keep you busy for a long time.
~ Michael L. House, All Game Guide

Review: Documentation

The instruction manual is basic. It covers the gameplay aspects as well as monster, weapon and item descriptions.
~ Michael L. House, All Game Guide

Production Credits

ID SOFTWARE Programmers: John Carmack, John Romero, David Taylor, Michael, John Cash; Artists: Adrian Carmack, Kevin Cloud; Level Designers: John Romero, Sandy Peterson, American McGee, Shawn Green; Development Support: Shawn Green; Biz: Jay Wilbur, Mike Wilson; Biz Assistant: Donna Jackson; Original PC Music and Sound Effects: Bobby Prince; WILLIAMS ENTERTAINMENT VP, Director of Software and Music: Michael Abbot; Programmer: Aaron Seeler; Tools: Aaron Seeler, Mark Guidarelli; Sound System: Scott Patterson; Music & Sound FX: Aubrey Hodges; Designers: Harry Teasley, Randy Estrella, Tim Heydelaar; Additional Art: Harry Tealsey; Quality Control/Testing: Brian Johnson, Randy Estrella, Tim Heydelaar, Steve Kramer, Danny Lewis, Will Shen, John Stookey; Williams Animated Logo: Greg Newton; Print Design & Production: Debbie Austin, Steve High, Shawn Murphy, Dave Young; Package Design: Louis Saekow; Special Thanks: Angus Guschwan, David Schwartz, Danny Lewis, Dan Burnash; Very special thanks to John Carmack, whose assistance was invaluable
~ Matthew House, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Shopping: Doom
Top
 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more