- Release Date: 1995
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: Wolfenstein 3D (Atari Jaguar), Duke Nukem 3D (game.com), Quake (Macintosh), Duke Nukem 3D (IBM PC Compatible), Quake (IBM PC Compatible), Duke Nukem 3D (Sega Saturn), Quake (Sega Saturn), Quake II (IBM PC Compatible), Wolfenstein 3D (3DO), Quake (Nintendo 64), Wolfenstein 3D [DOS] (IBM PC Compatible), Doom II (IBM PC Compatible), Wolfenstein 3D (Super Nintendo Entertainment System), Quake II (Nintendo 64), Quake II (PlayStation)
Game Description
Doom has you assuming the role of a space marine out to save the galaxy and the world. A portal has been opened that is spawning forth all sorts of hideous demons and alien creatures -- and they're not happy. TheAmong the changes is an increased frame rate that now runs up to 30 frames a second. Additionally, the graphics have been given an overhaul thanks to the
The
~ Michael L. House, All Game Guide
Roots & Influences
This~ Matthew House, All Game Guide
Review: Overall
Some may be wondering why Doom was converted to theSure, you could argue that Doom is just Doom and nothing more -- heck, I'd agree with you. But this
As for the levels themselves, I'd have to go with Ultimate Doom as the best version -- the level design is really inspired. Additionally, some of Doom II's weapons and enemies have been placed in the original Doom in an attempt to make it a bit different.
While having so many levels to play through is nice,
Perhaps the best thing about this package is the Link Cable support. Sure, it would have been nice to have a split-screen multi-player option, but hooking two
If there is one thing to fault
Some will complain, "Oh, it's still Doom. There's nothing new here." This is true. If you feel this way about Doom, then stay away from this version -- it won't change your mind. You still can't jump, swim or look up and down. But if your one of those cult followers or rabid fanatics of the series, then you should definitely check out this version of Doom -- it's the best console adaptation yet (circa 1995 -- not including the
~ Michael L. House, All Game Guide
Review: Enjoyment
Doom is still an incredibly fun game, and this~ Michael L. House, All Game Guide
Review: Graphics
Though the visuals have been overhauled, it still looks a tad outdated and resembles the PC versions. The graphics engine is usually silky smooth with a solid framerate. Additionally, the new ambient lighting effects are pretty nice.~ Michael L. House, All Game Guide
Review: Sound
The monster and demon effects are nice and creepy though the weapon effects and soundtrack are lackluster at best.~ Michael L. House, All Game Guide
Review: Replay Value
Because of the two-player deathmatch and cooperative modes, there's a lot of life here. Adding to this is the impressive amount of levels (over fifty in all) -- it'll keep you busy for a long time.~ Michael L. House, All Game Guide
Review: Documentation
The instruction manual is basic. It covers the gameplay aspects as well as monster, weapon and item descriptions.~ Michael L. House, All Game Guide
Production Credits
ID SOFTWARE Programmers: John Carmack, John Romero, David Taylor, Michael, John Cash; Artists: Adrian Carmack, Kevin Cloud; Level Designers: John Romero, Sandy Peterson, American McGee, Shawn Green; Development Support: Shawn Green; Biz: Jay Wilbur, Mike Wilson; Biz Assistant: Donna Jackson; Original PC Music and Sound Effects: Bobby Prince; WILLIAMS ENTERTAINMENT VP, Director of Software and Music: Michael Abbot; Programmer: Aaron Seeler; Tools: Aaron Seeler, Mark Guidarelli; Sound System: Scott Patterson; Music & Sound FX: Aubrey Hodges; Designers: Harry Teasley, Randy Estrella, Tim Heydelaar; Additional Art: Harry Tealsey; Quality Control/Testing: Brian Johnson, Randy Estrella, Tim Heydelaar, Steve Kramer, Danny Lewis, Will Shen, John Stookey; Williams Animated Logo: Greg Newton; Print Design & Production: Debbie Austin, Steve High, Shawn Murphy, Dave Young; Package Design: Louis Saekow; Special Thanks: Angus Guschwan, David Schwartz, Danny Lewis, Dan Burnash; Very special thanks to John Carmack, whose assistance was invaluable
~ Matthew House, All Game Guide




