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The DCI

 
Wikipedia: The DCI
Dci logo.jpg

The DCI (formerly, Duelists' Convocation International) is the official sanctioning body for competitive play in Magic: The Gathering and various other games produced by Wizards of the Coast and Avalon Hill. The DCI provides game rules, tournament operating procedures, and other materials to private tournament organizers and players. It also operates a judge certification program to provide consistent rules enforcement and promote fair play.

In order to play in sanctioned events, players must register for membership and receive a DCI number (PIN). The DCI maintains a global player ratings database based on a variation of the Elo rating system and members have access to their entire tournament history online. If a member commits frequent or flagrant rules infractions, his or her membership can be suspended for variable amounts of time depending on the severity, from one month to lifetime.

The DCI sanctions tournaments for a variety of games. As of 2009 the DCI has sanctioned more than two million Magic tournaments.[1] Unlike those of many other game producers, a significant proportion of DCI events are organized and run by independent businesspeople and hobbyists, as opposed to by retailers.

Contents

Magic: The Gathering

See also: Variant Magic: The Gathering formats

The DCI maintains rules and assigns players ratings for three basic categories in Magic: Constructed, Eternal, and Limited. A fourth rating category, Composite, is the average of a player's Constructed and Limited ratings. Each category supports a number of related tournament formats. A player's tournament performance in one of the categories does not affect their rating or ranking in the others, except Composite. The DCI has recently introduced a new rating category, called Total rating. This rating will replace most of the existing individual ratings at the beginning of 2010. Although no rating category will cease to exist, Total will replace the other categories for rating-based invitations and byes.[2]

Separate groups of rankings are maintained for team and multiplayer variants. Sanctioned team and multiplayer uses teams composed of two or three players. There are several team and multiplayer variants, each given its own ratings category. Rules are also provided for other multiplayer variants, but only the formats mentioned above are ranked.


Tournament Formats

Constructed

In Constructed tournaments, decks must consist of no fewer than 60 cards, and no more than four of any one card. The basic lands and (in formats where it is legal) the card Relentless Rats, however, may be used in any quantity. A banned list of specific cards is maintained for each format.

Additionally, a 15-card sideboard is permitted, from which a player may modify his or her deck during a match to better deal with their opponent's strategy. Following the first game of a best-two-of-three match, each player is permitted to replace any number of cards in his or her deck with an equal number of cards from his or her sideboard. The original deck configuration is restored at the conclusion of the match.

  • Extended uses cards from the most recent seven blocks and the most recent three core sets. It currently uses cards from Ninth Edition, Mirrodin, and all subsequent sets.
  • Standard (formerly Type II) uses cards from the most recent two blocks and the current core set. It currently uses Magic 2010, Shards of Alara, Conflux, Alara Reborn, and Zendikar.[3]
  • Block Constructed permits only cards from a single "block" of sets. Most Block Constructed tournaments use the most recent block, but organizers may sanction tournaments using any block.

New sets are released approximately every three months. A set is legal for constructed play on its official Wizards of the Coast release date.

Eternal

Eternal formats follow the basic Constructed format rules for deck construction, but expands the available cards to include virtually all published Magic sets. The ratings are kept separate from other Constructed formats because of the barrier to the participation of new players. While ratings and rankings are maintained for this category, only Limited and Constructed format rankings are used for invitations to major tournaments, like Pro Tours or World Championships.

  • Vintage (formerly Type 1) allows every published Magic set with the exception of the silver-bordered Unglued and Unhinged sets. All cards from the remaining sets are allowed except cards involving ante, any card that is "flipped" on the table, and Shahrazad, which involves playing a "subgame", as the DCI considers such cards inappropriate for tournament competition. The Vintage format is the only format to have a restricted list in addition to a banned list. Each card on the restricted list is limited to one per deck. This is the only format that allows the "Power Nine".
  • Legacy (formerly Type 1.5) uses the same sets as Vintage, but has no restricted list and a separate banned list.

Vintage and Legacy were very closely related until September 1, 2004, when R&D decided that splitting the formats was a good idea. Certain cards formerly banned in Legacy were unbanned and the format was allowed to develop on its own. Legacy once had a reputation for being the "poor man's Vintage" but today has developed into a format very distinct from Vintage.

Limited

Limited tournaments are based on a pool of cards which the player receives at the time of the event. Any number of basic lands may also be added to the deck. The decks in limited tournaments need only be 40 cards minimum; all the unused cards function as the sideboard. There is no 4-of-a-kind limit per card as there is in Constructed decks.

There are three common types of limited tournaments.

  • Sealed deck: Players each receive five or six booster packs of 15 cards.
  • Booster draft: Players each receive three booster packs of 15 cards. After being seated around a table, each player simultaneously opens one booster pack, selects a single card, and then passes the rest to the next player over. After all players have drafted fifteen cards, they each open their second pack, and drafting continues. Players examine privately the cards they receive; direct communication between drafters is not allowed. A booster draft normally comprises eight players, but sometimes fewer will suffice. Once players have built their decks, they compete against the other players in the draft.
  • Rochester draft: Players each receive three booster packs of 15 cards. One player's first pack is opened, the cards are placed upon a table for all to see, and the players take turns selecting one card at a time until the pack is exhausted. The next player's pack is then opened, and drafting continues. A Rochester draft normally comprises eight players, but team Rochester uses two teams of three players each, who may communicate non-verbally during the draft.

Major tournaments

Pro Tour

Magic protour logo.jpg

Multiple Pro Tours are run every year around the world. A Pro Tour season begins in January (starting with the 2006 season), with an event held roughly every two months culminating at the World Championship. In the months proceeding each Pro Tour, local qualifiers (PTQs) are held around the world, where invitations are earned. Players accumulate Pro Points by attending Pro Tour events and can receive many more by placing highly. Pro Tours are invitation-only events, and only players with either a PTQ invitation, high number of Pro Points, or high DCI ranking can attend.

Winning a Pro Tour is most competitive Magic players' ultimate goal. Currently, each Pro Tour carries a total purse of $240,245 [US], with the winner receiving $40,000 [US] (the exact payout varies by player's final standing). Other benefits to top finishers include invitations to future Pro Tours, with the highest-ranking players over the course of several Pro Tour stops receiving additional prize money for travel and participation.

World Championship

Magic worlds logo.jpg

The most prestigious tournament (and Pro Tour) of all is the World Championship, where the best of the best play against each other until the world champion is crowned. World Championships are played over five days, and include both individual and team formats. A required invitation is obtained either by placing very highly in a National Championship, or having a high enough DCI Composite ranking. The World Championships are now held at the end of the year usually in November/December, most recently (2009) in Rome, Italy.

Grand Prix

Magic grandprix logo.jpg

Grand Prix tournaments are open to everyone, both amateurs and professionals. The prize pool is not as large as for a Pro Tour and winning a Grand Prix is not as prestigious, but they still attract international competition, as Pro Points are awarded to high finishing players. Additionally, a high finish at a Grand Prix qualifies a player to attend a future Pro Tour or World Championship. These events last three days (Friday, Saturday, and Sunday), with the first day consisting of small events and tournaments to award byes for the main event. The main event begins Saturday, with the top 64 or 128 players (depending on total number of players) being eligible to play on the second day. Sunday culminates in the top 8 players competing for successively larger amounts of cash. The Grand Prix tournaments are held both in the United States and in other countries. Recently, Grand Prix events have been held in such diverse cities as Dallas, Los Angeles, Brussels, Beijing, Kuala Lumpur, and Eindhoven. Many players enjoy traveling to Grand Prix tournaments simply to travel and to see the sights around the world.

Invitational

The Magic Invitational (formerly the Duelist Invitational) is a non-sanctioned tournament held for the 16 highest performers of the year. The winner of the World Championship, the Pro Tour player of the year, and several fan-voted players are among the contestants in a who's-who of professional Magic. The prize of this tournament is not money but rather the opportunity to design a new card for an upcoming expansion. When the card is printed, its artwork traditionally depicts the victor as well.

The event was originally held in locations like Sydney and Cape Town. For several years the Invitational then has been held using Magic Online. Any player who has downloaded the Magic Online software can replay the completed matches. In 2007 the Invitational returned to being a regular face to face Magic tournament, before being dropped from schedule altogether in 2008.

The Magic Invitational winners to date, the cards they took part in designing, and the set they appeared in, are as follows:

Year Player Card Set
1996 Olle Råde Sylvan Safekeeper Judgment
1997 Darwin Kastle Avalanche Riders Urza's Legacy
1998 Mike Long Rootwater Thief Nemesis
1999 Chris Pikula Meddling Mage Planeshift
2000 Jon Finkel Shadowmage Infiltrator Odyssey
2001 Kai Budde Voidmage Prodigy Onslaught
2002 Jens Thorén Solemn Simulacrum Mirrodin
2004 Bob Maher Dark Confidant Ravnica: City of Guilds
2005 Terry Soh Rakdos Augermage Dissension
2006 Antoine Ruel Ranger of Eos Shards of Alara
2007 Tiago Chan Card not yet released

Other tournaments

Prerelease tournaments are held in hundreds of locations around the world twelve to thirteen days before each new expansion, or set, is available for sale in stores. The prerelease provides a casual play atmosphere and provides an enjoyable atmosphere to get a preview of new cards.

Friday Night Magic (FNM) and Arena Leagues (currently defunct) are offered in many stores and clubs, allowing players to compete for special foil DCI cards and other prizes. These tournaments are mostly for amateurs and are a good place to start your Magic-playing career, but are only available at stores and clubs with Wizards of the Coast Premiere status.

Many other stores, school clubs, and community groups hold DCI-sanctioned events on a regular basis. Events are also held at almost all gaming conventions, such as Origins and GenCon.

Judge Program

The DCI is also the home of the Judge Program. DCI Judges have to develop certain abilities and get some amount of experience before being chosen to perform tasks as judge testing and head-judging professional events. To have a measure of capability of the judges the DCI introduced five judge levels:[4]

  • Level 1 (Local Judge) — Run minor tournaments and aid in major tournaments.
  • Level 2 (Area Judge) — Run major tournaments and aid in Grand Prixs and Pro Tours, judge testing.
  • Level 3 (Regional Judge) — Lead teams at Grand Prixs and Pro Tours.
  • Level 4 (International Judge) — Head-Judge Grand Prixs and lead regional judge community.
  • Level 5 (Professional Judge) — Head-Judge Pro Tours and World Championships, contribute to development of the judge program.

There are also two associated statuses, which are not actual judge levels. At one end of the spectrum are the rules advisors. The status can be achieved through an online test and shows that the person is familiar with the rules of the game. On the other end are Emeritus Judges who are considered to have improved the program through their determined effort over a long time. Currently there are just three Emeritus Judges. The entire program consists of more than 1,600 active judges worldwide.

Dreamblade

Duelmasters

MLB Showdown

Football Champions

Neopets

Hecatomb

Hecatomb was previously supported by the DCI over its short lifetime. In August 2006 it was announced that the game would no longer be produced by Wizards of the Coast, and the DCI has ceased to support it.

D&D Miniatures

Risk 2210

Axis & Allies Miniatures

Star Wars Trading Card Game

Star Wars Miniatures

References

External links


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