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Dune 2000

 
Games: Dune 2000

Game Description

From the developers at Westwood Studios comes Dune 2000, a real-time strategy game. Throughout the planet of Arrakis (a desert-like planet riddled with dunes and sand), three military powers have engaged in a fierce war to control a prized resource known as the Spice Melange. The mysterious spice can only be found on the planet of Arrakis; every race in the known universe lusts for its power. With all the bickering and fighting over Spice Melange, the Emperor has issued a challenge that basically states whoever controls the substance will control Arrakis. The three aforementioned forces include the noble House Atreides, the wicked House Harkonnen, and the enigmatic House Ordos. Each house desires control, but each has different reasons for entering the war.

After selecting the house of your liking, a commander will give you a military briefing and objective. You'll begin by constructing a series of battle units, important housing structures (walls, construction yards, barracks, outposts), and vehicles; this is vital in order to meet the mission objectives. You'll start the scenario with a power supply for building a Spice Melange refinery to generate money. Afterwards, it's up to you to build a fully operational base. Upon completion of the necessary structures, it's time to attack your opposition! You'll command and control a wide variety of light infantry soldiers, troopers, and saboteurs.

Dune 2000 includes over 40 missions and supports head-to-head combat via Internet and LAN.
~ Glenn Wigmore, All Game Guide

Roots & Influences

An update of Dune2, one of the first real-time strategy simulations.
~ Peter Suciu, All Game Guide

Review: Overall

"You will die on this planet. We have seen it," is the prediction that comes from the Bene Gesserit Sisterhood as the game, based on the epic novel, begins. Instead of sure death, it is more likely that players will just get addicted to the game.

Missions can be played from the perspective of three races, the noble Atreides, the insidious Ordos, or the treacherous Harkonnen. The main objective is harvesting the rare spice and gaining favor with the Emperor while eliminating the other races.

Dune 2000 is an update of one of the original real-time strategy games, Dune 2, and has spawned many a whole genre. In each mission, players must build up a base and work to eliminate the other powers. The update has also added Command & Conquer style missions including capturing space ports, rescuing captures units, and other extras assignments to keep the game interesting.

In many ways Dune 2000 is more of an update. The AI (Artificial Intelligence) has been greatly improved, new units have been added, and the game flows better. Scenes to heighten and embellish the story include performances from live actors like John Rhys Davies and the in-game graphics have been updated and improved while the game should remain true to fans of the series and game genre.

Where the game play does suffer is in the setting. Because the battle is on this desert planet, all the missions seem quite similar. There are no rivers, no woods, just endless screens of tan-colored sand. But for fans of the original game, or those who like a real-time challenge, Dune 2000 is an instant classic.
~ Peter Suciu, All Game Guide

Review: Enjoyment

Real-time gaming like it should be played.
~ Peter Suciu, All Game Guide

Review: Graphics

It is all desert!
~ Peter Suciu, All Game Guide

Review: Sound

Redundant but good.
~ Peter Suciu, All Game Guide

Review: Replay Value

Three sides to play and lots of missions!
~ Peter Suciu, All Game Guide

Review: Documentation

Excellent background.
~ Peter Suciu, All Game Guide

Production Credits

Executive Producer: Brett W. Sperry; Producer: Lewis Peterson, Kevin Shrapnell; Associate Producer: Michael Ward, Iain McNeil; Director of Development: Steve Wetherill, Matthew Stibbe; Technical Direction: Colin McLaughlan ; Programming: Sunlich Chudasama, Simon Evers, Martin Fermor, Neal Kettler, Maria del Mar McCready Legg, David Parsons, Richard Parr, Kevin Scruggs, Philip Veale; Art Direction: Matthew Hansel, Richard Evans; Art: Margo Angevine, Kevin Becquet, Jerry Boucher, Mike Elliot, Tim Fritz, Dan Lyons, Bob Marker, James Mason, Jack Martin, Jason Redway, Miles Ritter; Map Designer: James Steer; Audio Direction: Paul Mudra; Original Soundtrack: Frank Klepacki; Sound Effects: Dwight K. Okahara; Ingame Voices: Paul Bastardo, Marie Craddock, Jeff Fillhaber, Bryon Garrabrant, Eric Gooch, Frank Klepacki, David Leary, Ian Leslie, James McNeill, Steve Tall, Mike Ward; QA Direction: Mike Meischied, Glenn Sperry; Quality Assurance: D'Andre Campbell, Jon Hall, Mike Smith, Lloyd Bell, Joe Gernert, Randy Greenback, Shane Dietrich, Michael Ruppert, Mark Laity, Chris Bleven, Jason Campbell, Steve Shockey, Richard Rasmussen, DeMarlo Lewis, Rhonda Anderson, Troy Leonard, Andy Spanswick, Darren Esp; CAST The Atreides Mentat Noree Moneo: John Rhys Davies; The Bene Gesserit Lady Elara: Musetta Vander; The Ordos Mentat Edric O: Richard Marcus; The Harkonnen Mentat Hayt De Vries: Robert Carin; The Fremen Kari: Nancy Valen; The Padishah Emperor Fredrick IV: Adrian Sparks; The Imperial General: Michael Shamus Wiles; The Ordos Serviceman Spy: Frank Klepacki; The Harkonnen Medic: Barry Green; The Baron Harkonnen: Chip Meyers; The Ordos Saboteur: Paul Bastardo; The Firemen Troops: Chris Blevens, Mark Laity, Martin McCoy; DRAMATIC ASSETS AND PRODUCTION Dramatic Production: Donny Miele; Dramatic Direction: Joseph D. Kucan; Screenplay: Margaret Stohl; Dramatic Assistance: Paul Bastardo, Patience Becquet, Karen Gloyd, Rob Sandberg; Special Footage Courtesy of Universal Studios; MARKETING Director: Laura Miele; Lincoln Dean, Aaron Cohen, Chris Rubyor; Box Design: o'miley ryan, Victoria Hart; Manual Design: Creative Dynamics Inc.
~ Joe Lamb, All Game Guide
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Wikipedia: Dune 2000
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Dune 2000
Dune 2000 Boxart.jpg
Developer(s) Intelligent Games
Westwood Studios
Publisher(s) Virgin Interactive (1998)
Electronic Arts (1999 onwards)
Version 1.06 (1998-12-17)
Platform(s) Windows, PlayStation
Release date(s) September 1998
Genre(s) Real-time strategy
Mode(s) Single Player, multiplayer

Dune 2000 is a real-time strategy video game, released by Westwood Studios in 1998 for Microsoft Windows, and later ported to the PlayStation. It is a partial remake of Dune II, which is also based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video starring actors such as John Rhys-Davies.

Contents

Storyline

Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whom the Sisterhood had checked his bloodline and future. According to Elara, they saw many visions of the commander dying many times--and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

Emperor Frederick Corrino IV from Dune 2000

As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.

House Atreides

Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo, advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.

House Harkonnen

The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness. The Baron's Mentat, Hayt De Vries, was born from the flesh of a dead man in the Tleilaxu Flesh Vats.

House Ordos

The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon Dune Encyclopedia.[1]

Gameplay

The player takes control of one of the three Houses and must fight for control of the spice melange on the planet Arrakis, or Dune. The player harvests spice for "solaris," the in-game currency, and uses the solaris to make units to supply his forces. The game uses a similar engine as Command and Conquer: Red Alert; however, unlike Dune II, the player can control more than one unit at a time.

In-game screenshot

Like most real-time strategy games, the game map initially starts with a fog of war, better known as "shroud", covering the entire map, with an exception to units' line of sight. As the units explore the map, the darkness is removed for the duration of the game.

Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time.

Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing an enemy building and manufacturing the desired units. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnens can eventually train the Sardaukar, which are soldier-fanatics loyal to the Corrino Emperor.

Reception

Both the PC and PlayStation versions of the game scored in the range of 60%. [2][3] GameSpot criticized the game's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none.[4]

Soundtrack

Dune 2000: Long Live The Fighters!
Frank Klepacki

  1. Options
  2. Attack on Arrakis
  3. Enter the Ordos
  4. Fight For Power
  5. Harkonnen Battle
  6. Land of Sand
  7. Plotting
  8. Rise of Harkonnen
  9. Robotix
  10. Spice Scouting
  11. The Ambush
  12. The Atreides Gain
  13. The Fremen
  14. The Soldiers Approach
  15. The Waiting Game
  16. Under Construction
  17. Score

References

External links


 
 

 

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